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Diffstat (limited to 'src/game/UnitAI.h')
-rw-r--r-- | src/game/UnitAI.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/game/UnitAI.h b/src/game/UnitAI.h new file mode 100644 index 00000000000..9530405ed4d --- /dev/null +++ b/src/game/UnitAI.h @@ -0,0 +1,93 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITY_UNITAI_H +#define TRINITY_UNITAI_H + +#include "Platform/Define.h" +#include <list> + +class Unit; +class Player; +struct AISpellInfoType; + +//Selection method used by SelectTarget +enum SelectAggroTarget +{ + SELECT_TARGET_RANDOM = 0, //Just selects a random target + SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom + SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top + SELECT_TARGET_NEAREST, + SELECT_TARGET_FARTHEST, +}; + +class TRINITY_DLL_SPEC UnitAI +{ + protected: + Unit * const me; + public: + explicit UnitAI(Unit *u) : me(u) {} + virtual void AttackStart(Unit *); + virtual void UpdateAI(const uint32 diff) = 0; + + virtual void InitializeAI() { Reset(); } + + virtual void Reset() {}; + + // Called when unit is charmed + virtual void OnCharmed(bool apply) = 0; + + // Pass parameters between AI + virtual void DoAction(const int32 param = 0) {} + virtual void SetGUID(const uint64 &guid, const int32 param = 0) {} + + Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0); + void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0); + + void AttackStartCaster(Unit *victim, float dist); + + void DoCast(uint32 spellId); + void DoCast(Unit* victim, uint32 spellId, bool triggered = false); + void DoCastAOE(uint32 spellId, bool triggered = false); + + void DoMeleeAttackIfReady(); + bool DoSpellAttackIfReady(uint32 spell); + + static AISpellInfoType *AISpellInfo; + static void FillAISpellInfo(); +}; + +class TRINITY_DLL_SPEC PlayerAI : public UnitAI +{ + protected: + Player* const me; + public: + explicit PlayerAI(Player *p) : UnitAI((Unit*)p), me(p) {} + + void OnCharmed(bool apply); +}; + +class TRINITY_DLL_SPEC SimpleCharmedAI : public PlayerAI +{ + public: + void UpdateAI(const uint32 diff); +}; + +#endif |