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Diffstat (limited to 'src/game/UnitAI.h')
-rw-r--r-- | src/game/UnitAI.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/game/UnitAI.h b/src/game/UnitAI.h new file mode 100644 index 00000000000..04de74f480e --- /dev/null +++ b/src/game/UnitAI.h @@ -0,0 +1,68 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITY_UNITAI_H +#define TRINITY_UNITAI_H + +#include "Platform/Define.h" + +class Unit; +class Player; + +class TRINITY_DLL_SPEC UnitAI +{ + protected: + Unit * const me; + public: + explicit UnitAI(Unit *u) : me(u) {} + virtual void AttackStart(Unit *); + virtual void UpdateAI(const uint32 diff) = 0; + + virtual void InitializeAI() { Reset(); } + + virtual void Reset() {}; + + // Called when unit is charmed + virtual void OnCharmed(bool apply) = 0; + + // Pass parameters between AI + virtual void DoAction(const int32 param) {} + + //Do melee swing of current victim if in rnage and ready and not casting + void DoMeleeAttackIfReady(); +}; + +class TRINITY_DLL_SPEC PlayerAI : public UnitAI +{ + protected: + Player* const me; + public: + explicit PlayerAI(Player *p) : UnitAI((Unit*)p), me(p) {} + + void OnCharmed(bool apply); +}; + +class TRINITY_DLL_SPEC SimpleCharmedAI : public PlayerAI +{ + public: + void UpdateAI(const uint32 diff); +}; + +#endif |