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-rw-r--r--src/game/Vehicle.cpp181
1 files changed, 177 insertions, 4 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 377b1d263b2..dee2a57a1fa 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -22,8 +22,11 @@
#include "Vehicle.h"
#include "Unit.h"
#include "Util.h"
+#include "WorldPacket.h"
-Vehicle::Vehicle() : Creature(), m_vehicleId(0)
+#include "Chat.h"
+
+Vehicle::Vehicle() : Creature(), m_vehicleInfo(NULL)
{
m_summonMask |= SUMMON_MASK_VEHICLE;
m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE);
@@ -55,9 +58,9 @@ void Vehicle::RemoveFromWorld()
void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
{
- if(Unit *charmer = GetCharmer())
- if(charmer->GetTypeId() == TYPEID_PLAYER)
- ((Player*)charmer)->ExitVehicle(this);
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ if(itr->second.passenger)
+ RemovePassenger(itr->second.passenger);
Creature::setDeathState(s);
}
@@ -68,6 +71,7 @@ void Vehicle::Update(uint32 diff)
bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team)
{
+ //sLog.outError("create vehicle begin");
SetMapId(map->GetId());
SetInstanceId(map->GetInstanceId());
@@ -89,9 +93,178 @@ bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, u
SelectLevel(ci);
SetHealth(GetMaxHealth());
+ //sLog.outError("create vehicle end");
return true;
}
+void Vehicle::SetVehicleId(uint32 id)
+{
+ if(m_vehicleInfo && id == m_vehicleInfo->m_ID)
+ return;
+
+ VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
+ if(!ve)
+ return;
+
+ m_vehicleInfo = ve;
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ if(itr->second.passenger)
+ RemovePassenger(itr->second.passenger);
+ m_Seats.clear();
+
+ for(uint32 i = 0; i < 8; ++i)
+ {
+ uint32 seatId = m_vehicleInfo->m_seatID[i];
+ if(seatId)
+ if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
+ m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
+ }
+}
+
+void Vehicle::AddPassenger(Unit *unit)
+{
+ sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
+
+ if(unit->m_Vehicle)
+ unit->m_Vehicle->RemovePassenger(unit);
+ unit->m_Vehicle = this;
+
+ Player *player = NULL;
+ if(unit->GetTypeId() == TYPEID_PLAYER)
+ player = (Player*)unit;
+
+ SeatMap::iterator seat = m_Seats.begin();
+ uint32 seatnum = 0;
+ if(seat->second.passenger)
+ {
+ if(m_Seats.size() <= 1)
+ return;
+ seatnum = rand()%(m_Seats.size()-1) + 1;
+ advance(seat, seatnum);
+ if(seat->second.passenger)
+ return;
+ //RemovePassenger(seat->second.passenger);
+ }
+ seat->second.passenger = unit;
+
+ bool driver = (seat == m_Seats.begin());
+
+ //RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
+ setFaction(unit->getFaction());
+
+ if(player)
+ {
+ player->StopCastingCharm();
+ player->StopCastingBindSight();
+
+ if(driver)
+ {
+ player->SetCharm(this, true);
+ player->SetViewpoint(this, true);
+ player->SetMover(this);
+ player->VehicleSpellInitialize();
+ }
+ player->SetClientControl(this, 1);
+ }
+
+ unit->addUnitState(UNIT_STAT_ONVEHICLE);
+ unit->Relocate(this);
+ unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+
+ VehicleSeatEntry const *veSeat = seat->second.seatInfo;
+ unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX;
+ unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY;
+ unit->m_movementInfo.t_z = veSeat->m_attachmentOffsetZ;
+ unit->m_movementInfo.t_o = 0;
+ unit->m_movementInfo.t_time = 4;
+ unit->m_movementInfo.t_seat = seat->first;
+
+ WorldPacket data;
+ if(player)
+ {
+ //ChatHandler(player).PSendSysMessage("Enter seat %u %u", veSeat->m_ID, seat->first);
+
+ data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
+ player->GetSession()->SendPacket(&data);
+
+ player->BuildTeleportAckMsg(&data, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
+ player->GetSession()->SendPacket(&data);
+ }
+
+ unit->BuildHeartBeatMsg(&data);
+ unit->SendMessageToSet(&data, player ? false : true);
+}
+
+void Vehicle::RemovePassenger(Unit *unit)
+{
+ SeatMap::iterator seat;
+ for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
+ {
+ if(seat->second.passenger == unit)
+ {
+ seat->second.passenger = NULL;
+ break;
+ }
+ }
+
+ if(seat == m_Seats.end())
+ return;
+
+ sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
+
+ bool driver = (seat == m_Seats.begin());
+
+ Player *player = NULL;
+ if(unit->GetTypeId() == TYPEID_PLAYER)
+ player = (Player*)unit;
+
+ //SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
+ //setFaction((GetTeam() == ALLIANCE) ? GetCreatureInfo()->faction_A : GetCreatureInfo()->faction_H);
+
+ if(player)
+ {
+ if(driver)
+ {
+ player->SetCharm(this, false);
+ player->SetViewpoint(this, false);
+ player->SetMover(player);
+ player->SendRemoveControlBar();
+ }
+ player->SetClientControl(player, 1);
+ }
+
+ unit->clearUnitState(UNIT_STAT_ONVEHICLE);
+ unit->Relocate(this);
+ unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ unit->m_movementInfo.t_x = 0;
+ unit->m_movementInfo.t_y = 0;
+ unit->m_movementInfo.t_z = 0;
+ unit->m_movementInfo.t_o = 0;
+ unit->m_movementInfo.t_time = 0;
+ unit->m_movementInfo.t_seat = 0;
+
+ unit->m_Vehicle = NULL;
+
+ WorldPacket data;
+ if(player)
+ {
+ player->BuildTeleportAckMsg(&data, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
+ player->GetSession()->SendPacket(&data);
+ }
+
+ unit->BuildHeartBeatMsg(&data);
+ unit->SendMessageToSet(&data, player ? false : true);
+
+ // only for flyable vehicles?
+ //CastSpell(this, 45472, true); // Parachute
+
+ //if(!vehicle->GetDBTableGUIDLow())
+ if(GetOwnerGUID() == unit->GetGUID())
+ Dismiss();
+}
+
void Vehicle::Dismiss()
{
SendObjectDeSpawnAnim(GetGUID());