diff options
Diffstat (limited to 'src/game/Vehicle.cpp')
| -rw-r--r-- | src/game/Vehicle.cpp | 181 |
1 files changed, 177 insertions, 4 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp index 377b1d263b2..dee2a57a1fa 100644 --- a/src/game/Vehicle.cpp +++ b/src/game/Vehicle.cpp @@ -22,8 +22,11 @@ #include "Vehicle.h" #include "Unit.h" #include "Util.h" +#include "WorldPacket.h" -Vehicle::Vehicle() : Creature(), m_vehicleId(0) +#include "Chat.h" + +Vehicle::Vehicle() : Creature(), m_vehicleInfo(NULL) { m_summonMask |= SUMMON_MASK_VEHICLE; m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE); @@ -55,9 +58,9 @@ void Vehicle::RemoveFromWorld() void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState { - if(Unit *charmer = GetCharmer()) - if(charmer->GetTypeId() == TYPEID_PLAYER) - ((Player*)charmer)->ExitVehicle(this); + for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) + if(itr->second.passenger) + RemovePassenger(itr->second.passenger); Creature::setDeathState(s); } @@ -68,6 +71,7 @@ void Vehicle::Update(uint32 diff) bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team) { + //sLog.outError("create vehicle begin"); SetMapId(map->GetId()); SetInstanceId(map->GetInstanceId()); @@ -89,9 +93,178 @@ bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, u SelectLevel(ci); SetHealth(GetMaxHealth()); + //sLog.outError("create vehicle end"); return true; } +void Vehicle::SetVehicleId(uint32 id) +{ + if(m_vehicleInfo && id == m_vehicleInfo->m_ID) + return; + + VehicleEntry const *ve = sVehicleStore.LookupEntry(id); + if(!ve) + return; + + m_vehicleInfo = ve; + for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) + if(itr->second.passenger) + RemovePassenger(itr->second.passenger); + m_Seats.clear(); + + for(uint32 i = 0; i < 8; ++i) + { + uint32 seatId = m_vehicleInfo->m_seatID[i]; + if(seatId) + if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId)) + m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat))); + } +} + +void Vehicle::AddPassenger(Unit *unit) +{ + sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow()); + + if(unit->m_Vehicle) + unit->m_Vehicle->RemovePassenger(unit); + unit->m_Vehicle = this; + + Player *player = NULL; + if(unit->GetTypeId() == TYPEID_PLAYER) + player = (Player*)unit; + + SeatMap::iterator seat = m_Seats.begin(); + uint32 seatnum = 0; + if(seat->second.passenger) + { + if(m_Seats.size() <= 1) + return; + seatnum = rand()%(m_Seats.size()-1) + 1; + advance(seat, seatnum); + if(seat->second.passenger) + return; + //RemovePassenger(seat->second.passenger); + } + seat->second.passenger = unit; + + bool driver = (seat == m_Seats.begin()); + + //RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); + setFaction(unit->getFaction()); + + if(player) + { + player->StopCastingCharm(); + player->StopCastingBindSight(); + + if(driver) + { + player->SetCharm(this, true); + player->SetViewpoint(this, true); + player->SetMover(this); + player->VehicleSpellInitialize(); + } + player->SetClientControl(this, 1); + } + + unit->addUnitState(UNIT_STAT_ONVEHICLE); + unit->Relocate(this); + unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + + VehicleSeatEntry const *veSeat = seat->second.seatInfo; + unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX; + unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY; + unit->m_movementInfo.t_z = veSeat->m_attachmentOffsetZ; + unit->m_movementInfo.t_o = 0; + unit->m_movementInfo.t_time = 4; + unit->m_movementInfo.t_seat = seat->first; + + WorldPacket data; + if(player) + { + //ChatHandler(player).PSendSysMessage("Enter seat %u %u", veSeat->m_ID, seat->first); + + data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); + player->GetSession()->SendPacket(&data); + + player->BuildTeleportAckMsg(&data, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation()); + player->GetSession()->SendPacket(&data); + } + + unit->BuildHeartBeatMsg(&data); + unit->SendMessageToSet(&data, player ? false : true); +} + +void Vehicle::RemovePassenger(Unit *unit) +{ + SeatMap::iterator seat; + for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat) + { + if(seat->second.passenger == unit) + { + seat->second.passenger = NULL; + break; + } + } + + if(seat == m_Seats.end()) + return; + + sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow()); + + bool driver = (seat == m_Seats.begin()); + + Player *player = NULL; + if(unit->GetTypeId() == TYPEID_PLAYER) + player = (Player*)unit; + + //SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); + //setFaction((GetTeam() == ALLIANCE) ? GetCreatureInfo()->faction_A : GetCreatureInfo()->faction_H); + + if(player) + { + if(driver) + { + player->SetCharm(this, false); + player->SetViewpoint(this, false); + player->SetMover(player); + player->SendRemoveControlBar(); + } + player->SetClientControl(player, 1); + } + + unit->clearUnitState(UNIT_STAT_ONVEHICLE); + unit->Relocate(this); + unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + unit->m_movementInfo.t_x = 0; + unit->m_movementInfo.t_y = 0; + unit->m_movementInfo.t_z = 0; + unit->m_movementInfo.t_o = 0; + unit->m_movementInfo.t_time = 0; + unit->m_movementInfo.t_seat = 0; + + unit->m_Vehicle = NULL; + + WorldPacket data; + if(player) + { + player->BuildTeleportAckMsg(&data, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation()); + player->GetSession()->SendPacket(&data); + } + + unit->BuildHeartBeatMsg(&data); + unit->SendMessageToSet(&data, player ? false : true); + + // only for flyable vehicles? + //CastSpell(this, 45472, true); // Parachute + + //if(!vehicle->GetDBTableGUIDLow()) + if(GetOwnerGUID() == unit->GetGUID()) + Dismiss(); +} + void Vehicle::Dismiss() { SendObjectDeSpawnAnim(GetGUID()); |
