diff options
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r-- | src/game/Vehicle.cpp | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp new file mode 100644 index 00000000000..b533609d763 --- /dev/null +++ b/src/game/Vehicle.cpp @@ -0,0 +1,102 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Log.h" +#include "WorldSession.h" +#include "WorldPacket.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Vehicle.h" +#include "MapManager.h" +#include "SpellAuras.h" +#include "Unit.h" +#include "Util.h" + +Vehicle::Vehicle() : Creature(), m_vehicleId(0) +{ + m_isVehicle = true; + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE); +} + +Vehicle::~Vehicle() +{ + if(m_uint32Values) // only for fully created Object + ObjectAccessor::Instance().RemoveObject(this); +} + +void Vehicle::AddToWorld() +{ + ///- Register the vehicle for guid lookup + if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); + Unit::AddToWorld(); +} + +void Vehicle::RemoveFromWorld() +{ + ///- Remove the vehicle from the accessor + if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); + ///- Don't call the function for Creature, normal mobs + totems go in a different storage + Unit::RemoveFromWorld(); +} + +void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState +{ + Creature::setDeathState(s); +} + +void Vehicle::Update(uint32 diff) +{ + Creature::Update(diff); +} + +bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team) +{ + SetMapId(map->GetId()); + SetInstanceId(map->GetInstanceId()); + + Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE); + + if(!InitEntry(Entry, team)) + return false; + + m_defaultMovementType = IDLE_MOTION_TYPE; + + AIM_Initialize(); + + SetVehicleId(vehicleId); + + SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); + + CreatureInfo const *ci = GetCreatureInfo(); + setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H); + SetMaxHealth(ci->maxhealth); + SelectLevel(ci); + SetHealth(GetMaxHealth()); + + return true; +} + +void Vehicle::Dismiss() +{ + SendObjectDeSpawnAnim(GetGUID()); + CombatStop(); + CleanupsBeforeDelete(); + AddObjectToRemoveList(); +} |