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-rw-r--r--src/game/Vehicle.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
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+++ b/src/game/Vehicle.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "Vehicle.h"
+#include "Unit.h"
+#include "Util.h"
+
+Vehicle::Vehicle() : Creature(), m_vehicleId(0)
+{
+ m_isVehicle = true;
+ m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE);
+}
+
+Vehicle::~Vehicle()
+{
+ if(m_uint32Values) // only for fully created Object
+ ObjectAccessor::Instance().RemoveObject(this);
+}
+
+void Vehicle::AddToWorld()
+{
+ ///- Register the vehicle for guid lookup
+ if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
+ Unit::AddToWorld();
+}
+
+void Vehicle::RemoveFromWorld()
+{
+ ///- Remove the vehicle from the accessor
+ if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
+ ///- Don't call the function for Creature, normal mobs + totems go in a different storage
+ Unit::RemoveFromWorld();
+}
+
+void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
+{
+ Creature::setDeathState(s);
+}
+
+void Vehicle::Update(uint32 diff)
+{
+ Creature::Update(diff);
+}
+
+bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team)
+{
+ SetMapId(map->GetId());
+ SetInstanceId(map->GetInstanceId());
+
+ Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE);
+
+ if(!InitEntry(Entry, team))
+ return false;
+
+ m_defaultMovementType = IDLE_MOTION_TYPE;
+
+ AIM_Initialize();
+
+ SetVehicleId(vehicleId);
+
+ SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
+
+ CreatureInfo const *ci = GetCreatureInfo();
+ setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H);
+ SetMaxHealth(ci->maxhealth);
+ SelectLevel(ci);
+ SetHealth(GetMaxHealth());
+
+ return true;
+}
+
+void Vehicle::Dismiss()
+{
+ SendObjectDeSpawnAnim(GetGUID());
+ CombatStop();
+ CleanupsBeforeDelete();
+ AddObjectToRemoveList();
+}