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-rw-r--r--src/game/Vehicle.cpp270
1 files changed, 66 insertions, 204 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index 2b49df166ef..4070878dd81 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -27,30 +27,35 @@
#include "CreatureAI.h"
#include "ZoneScript.h"
-Vehicle::Vehicle() : Creature(), m_vehicleInfo(NULL), m_usableSeatNum(0)
+Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleInfo(vehInfo), m_usableSeatNum(0)
{
- m_summonMask |= SUMMON_MASK_VEHICLE;
- m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE);
+ for(uint32 i = 0; i < 8; ++i)
+ {
+ if(uint32 seatId = m_vehicleInfo->m_seatID[i])
+ if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
+ {
+ m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
+ if(veSeat->IsUsable())
+ ++m_usableSeatNum;
+ }
+ }
+ assert(!m_Seats.empty());
}
Vehicle::~Vehicle()
{
}
-void Vehicle::AddToWorld()
+void Vehicle::Install()
{
- if(!IsInWorld())
+ if(Creature *cre = dynamic_cast<Creature*>(me))
{
- if(m_zoneScript)
- m_zoneScript->OnCreatureCreate(this, true);
- ObjectAccessor::Instance().AddObject(this);
-
for(uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i)
{
- if(!m_spells[i])
+ if(!cre->m_spells[i])
continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i]);
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(cre->m_spells[i]);
if(!spellInfo)
continue;
@@ -59,22 +64,19 @@ void Vehicle::AddToWorld()
if(spellInfo->powerType == POWER_ENERGY)
{
- setPowerType(POWER_ENERGY);
- SetMaxPower(POWER_ENERGY, 100);
+ me->setPowerType(POWER_ENERGY);
+ me->SetMaxPower(POWER_ENERGY, 100);
break;
}
}
-
- Unit::AddToWorld();
- InstallAllAccessories();
-
- AIM_Initialize();
}
+
+ Reset();
}
void Vehicle::InstallAllAccessories()
{
- switch(GetEntry())
+ switch(me->GetEntry())
{
//case 27850:InstallAccessory(27905,1);break;
case 28782:InstallAccessory(28768,0);break; // Acherus Deathcharger
@@ -96,64 +98,27 @@ void Vehicle::InstallAllAccessories()
}
}
-void Vehicle::RemoveFromWorld()
+void Vehicle::Uninstall()
{
- if(IsInWorld())
- {
- if(m_zoneScript)
- m_zoneScript->OnCreatureCreate(this, false);
- RemoveAllPassengers();
- ///- Don't call the function for Creature, normal mobs + totems go in a different storage
- Unit::RemoveFromWorld();
- ObjectAccessor::Instance().RemoveObject(this);
- }
+ RemoveAllPassengers();
}
-void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
+void Vehicle::Die()
{
- if(s == JUST_DIED)
- {
- for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
- {
- if(Unit *passenger = itr->second.passenger)
- if(passenger->GetOwnerGUID() == GetGUID())
- {
- passenger->ExitVehicle();
- passenger->setDeathState(s);
- passenger->AddObjectToRemoveList();
- }
- }
- RemoveAllPassengers();
- }
-
- Creature::setDeathState(s);
-
- if(s == JUST_ALIVED)
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
{
- InstallAllAccessories();
- if(m_usableSeatNum)
- SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ if(Unit *passenger = itr->second.passenger)
+ if(passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
+ passenger->setDeathState(JUST_DIED);
}
+ RemoveAllPassengers();
}
-void Vehicle::Update(uint32 diff)
-{
- Creature::Update(diff);
- //310
- if(getPowerType() == POWER_ENERGY) // m_vehicleInfo->36
- ModifyPower(POWER_ENERGY, 100);
-
- if(m_deathState == DEAD && !GetDBTableGUIDLow())
- Dismiss();
-}
-
-bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team, float x, float y, float z, float o, const CreatureData * data)
+void Vehicle::Reset()
{
- if(!Creature::Create(guidlow, map, phaseMask, Entry, team, x, y, z, o, data))
- return false;
-
- SetVehicleId(vehicleId);
- return true;
+ InstallAllAccessories();
+ if(m_usableSeatNum)
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
void Vehicle::RemoveAllPassengers()
@@ -161,53 +126,20 @@ void Vehicle::RemoveAllPassengers()
for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if(Unit *passenger = itr->second.passenger)
{
- if(passenger->GetTypeId() == TYPEID_UNIT && ((Creature*)passenger)->isVehicle())
- ((Vehicle*)passenger)->RemoveAllPassengers();
- if(!passenger->m_Vehicle || passenger->m_Vehicle != this)
- {
- sLog.outCrash("Vehicle %u has invalid passenger %u.", GetEntry(), passenger->GetEntry());
- }
+ if(passenger->IsVehicle())
+ passenger->GetVehicleKit()->RemoveAllPassengers();
+ if(passenger->GetVehicle() != this)
+ sLog.outCrash("Vehicle %u has invalid passenger %u.", me->GetEntry(), passenger->GetEntry());
passenger->ExitVehicle();
if(itr->second.passenger)
{
- sLog.outCrash("Vehicle %u cannot remove passenger %u. %u is still on it.", GetEntry(), passenger->GetEntry(), itr->second.passenger->GetEntry());
+ sLog.outCrash("Vehicle %u cannot remove passenger %u. %u is still on it.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger->GetEntry());
//assert(!itr->second.passenger);
itr->second.passenger = NULL;
}
}
}
-void Vehicle::SetVehicleId(uint32 id)
-{
- if(m_vehicleInfo && id == m_vehicleInfo->m_ID)
- return;
-
- VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
- if(!ve)
- return;
-
- m_vehicleInfo = ve;
-
- RemoveAllPassengers();
- m_Seats.clear();
- m_usableSeatNum = 0;
-
- for(uint32 i = 0; i < 8; ++i)
- {
- if(uint32 seatId = m_vehicleInfo->m_seatID[i])
- if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
- {
- m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
- if(veSeat->IsUsable())
- ++m_usableSeatNum;
- }
- }
-
- assert(!m_Seats.empty());
- if(m_usableSeatNum)
- SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
-}
-
bool Vehicle::HasEmptySeat(int8 seatId) const
{
SeatMap::const_iterator seat = m_Seats.find(seatId);
@@ -254,23 +186,17 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId)
if(passenger->GetEntry() == entry)
{
assert(passenger->GetTypeId() == TYPEID_UNIT);
- if(IsInEvadeMode() && ((Creature*)passenger)->AI())
+ if(me->GetTypeId() == TYPEID_UNIT && ((Creature*)me)->IsInEvadeMode() && ((Creature*)passenger)->IsAIEnabled)
((Creature*)passenger)->AI()->EnterEvadeMode();
return;
}
passenger->ExitVehicle(); // this should not happen
}
- const CreatureInfo *cInfo = objmgr.GetCreatureTemplate(entry);
- if(!cInfo)
- return;
- Creature *accessory;
- if(cInfo->VehicleId)
- accessory = SummonVehicle(entry, GetPositionX(), GetPositionY(), GetPositionZ());
- else
- accessory = SummonCreature(entry, GetPositionX(), GetPositionY(), GetPositionZ());
+ Creature *accessory = me->SummonCreature(entry, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0);
if(!accessory)
return;
+ accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
accessory->EnterVehicle(this, seatId);
// This is not good, we have to send update twice
accessory->SendMovementFlagUpdate();
@@ -278,7 +204,7 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId)
bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
{
- if(unit->m_Vehicle != this)
+ if(unit->GetVehicle() != this)
return false;
SeatMap::iterator seat;
@@ -303,7 +229,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
assert(!seat->second.passenger);
}
- sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow(), (int32)seat->first);
+ sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
seat->second.passenger = unit;
if(seat->second.seatInfo->IsUsable())
@@ -311,7 +237,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
assert(m_usableSeatNum);
--m_usableSeatNum;
if(!m_usableSeatNum)
- RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
}
if(!(seat->second.seatInfo->m_flags & 0x4000))
@@ -329,17 +255,21 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
unit->m_movementInfo.t_seat = seat->first;
if(unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.seatInfo->m_flags & 0x800) // not right
- if (!SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
+ if (!me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE))
assert(false);
- if(IsInWorld())
+ if(me->GetTypeId() == TYPEID_UNIT)
{
- unit->SendMonsterMoveTransport(this);
- GetMap()->CreatureRelocation(this, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
- }
+ if(me->IsInWorld())
+ {
+ unit->SendMonsterMoveTransport(me);
+ // move self = move all passengers
+ me->GetMap()->CreatureRelocation((Creature*)me, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
+ }
- if(AI())
- AI()->PassengerBoarded(unit, seat->first);
+ if(((Creature*)me)->IsAIEnabled)
+ ((Creature*)me)->AI()->PassengerBoarded(unit, seat->first);
+ }
//if(unit->GetTypeId() == TYPEID_PLAYER)
// ((Player*)unit)->SendTeleportAckMsg();
@@ -350,7 +280,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
void Vehicle::RemovePassenger(Unit *unit)
{
- if(unit->m_Vehicle != this)
+ if(unit->GetVehicle() != this)
return;
SeatMap::iterator seat;
@@ -360,13 +290,13 @@ void Vehicle::RemovePassenger(Unit *unit)
assert(seat != m_Seats.end());
- sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow(), (int32)seat->first);
+ sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);
seat->second.passenger = NULL;
if(seat->second.seatInfo->IsUsable())
{
if(!m_usableSeatNum)
- SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
++m_usableSeatNum;
}
@@ -376,10 +306,10 @@ void Vehicle::RemovePassenger(Unit *unit)
//SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
if(unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.seatInfo->m_flags & 0x800)
- RemoveCharmedBy(unit);
+ me->RemoveCharmedBy(unit);
- if(AI())
- AI()->PassengerLeft(unit, seat->first);
+ if(me->GetTypeId() == TYPEID_UNIT && ((Creature*)me)->IsAIEnabled)
+ ((Creature*)me)->AI()->PassengerLeft(unit, seat->first);
// only for flyable vehicles?
//CastSpell(this, 45472, true); // Parachute
@@ -390,82 +320,14 @@ void Vehicle::Dismiss()
for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
{
if(Unit *passenger = itr->second.passenger)
- if(passenger->GetTypeId() == TYPEID_UNIT && ((Creature*)passenger)->isVehicle())
+ if(passenger->GetTypeId() == TYPEID_UNIT && ((Creature*)passenger)->IsVehicle())
{
passenger->ExitVehicle();
- ((Vehicle*)passenger)->Dismiss();
+ passenger->GetVehicleKit()->Dismiss();
}
}
RemoveAllPassengers();
- SendObjectDeSpawnAnim(GetGUID());
- CombatStop();
- AddObjectToRemoveList();
-}
-
-bool Vehicle::LoadFromDB(uint32 guid, Map *map)
-{
- CreatureData const* data = objmgr.GetCreatureData(guid);
-
- if(!data)
- {
- sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
- return false;
- }
-
- uint32 id = 0;
- if(const CreatureInfo *cInfo = objmgr.GetCreatureTemplate(data->id))
- id = cInfo->VehicleId;
- if(!id || !sVehicleStore.LookupEntry(id))
- return false;
-
- m_DBTableGuid = guid;
- if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_VEHICLE);
-
- uint16 team = 0;
- if(!Create(guid,map,data->phaseMask,data->id,id,team,data->posX,data->posY,data->posZ,data->orientation,data))
- return false;
-
- //We should set first home position, because then AI calls home movement
- SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);
-
- m_respawnradius = data->spawndist;
-
- m_respawnDelay = data->spawntimesecs;
- m_isDeadByDefault = data->is_dead;
- m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
-
- m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId());
- if(m_respawnTime > time(NULL)) // not ready to respawn
- {
- m_deathState = DEAD;
- if(canFly())
- {
- float tz = GetMap()->GetHeight(data->posX,data->posY,data->posZ,false);
- if(data->posZ - tz > 0.1)
- Relocate(data->posX,data->posY,tz);
- }
- }
- else if(m_respawnTime) // respawn time set but expired
- {
- m_respawnTime = 0;
- objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
- }
-
- uint32 curhealth = data->curhealth;
- if(curhealth)
- {
- curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank));
- if(curhealth < 1)
- curhealth = 1;
- }
-
- SetHealth(m_deathState == ALIVE ? curhealth : 0);
- SetPower(POWER_MANA,data->curmana);
-
- // checked at creature_template loading
- m_defaultMovementType = MovementGeneratorType(data->movementType);
-
- m_creatureData = data;
-
- return true;
+ me->SendObjectDeSpawnAnim(me->GetGUID());
+ me->CombatStop();
+ me->AddObjectToRemoveList();
}