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-rw-r--r--src/game/Vehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index a81c6bb6629..510214c5a23 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -207,7 +207,7 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion)
}
//TODO: accessory should be minion
- if(Creature *accessory = me->SummonCreature(entry, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000))
+ if(Creature *accessory = me->SummonCreature(entry, *me, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000))
{
if(minion)
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);