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-rw-r--r--src/game/Vehicle.cpp76
1 files changed, 75 insertions, 1 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index feffa1b4570..e5f45722eba 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -67,7 +67,7 @@ void Vehicle::Update(uint32 diff)
Creature::Update(diff);
}
-bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team)
+bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team)
{
SetMapId(map->GetId());
SetInstanceId(map->GetInstanceId());
@@ -102,3 +102,77 @@ void Vehicle::Dismiss()
CleanupsBeforeDelete();
AddObjectToRemoveList();
}
+
+bool Vehicle::LoadFromDB(uint32 guid, Map *map)
+{
+ CreatureData const* data = objmgr.GetCreatureData(guid);
+
+ if(!data)
+ {
+ sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
+ return false;
+ }
+
+ uint32 id = 0;
+ if(const CreatureInfo *cInfo = objmgr.GetCreatureTemplate(data->id))
+ id = cInfo->VehicleId;
+ if(!id || !sVehicleStore.LookupEntry(id))
+ return false;
+
+ m_DBTableGuid = guid;
+ if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_VEHICLE);
+
+ uint16 team = 0;
+ if(!Create(guid,map,data->phaseMask,data->id,id,team))
+ return false;
+
+ Relocate(data->posX,data->posY,data->posZ,data->orientation);
+
+ if(!IsPositionValid())
+ {
+ sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
+ return false;
+ }
+ //We should set first home position, because then AI calls home movement
+ SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);
+
+ m_respawnradius = data->spawndist;
+
+ m_respawnDelay = data->spawntimesecs;
+ m_isDeadByDefault = data->is_dead;
+ m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
+
+ m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId());
+ if(m_respawnTime > time(NULL)) // not ready to respawn
+ {
+ m_deathState = DEAD;
+ if(canFly())
+ {
+ float tz = GetMap()->GetHeight(data->posX,data->posY,data->posZ,false);
+ if(data->posZ - tz > 0.1)
+ Relocate(data->posX,data->posY,tz);
+ }
+ }
+ else if(m_respawnTime) // respawn time set but expired
+ {
+ m_respawnTime = 0;
+ objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
+ }
+
+ uint32 curhealth = data->curhealth;
+ if(curhealth)
+ {
+ curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank));
+ if(curhealth < 1)
+ curhealth = 1;
+ }
+
+ SetHealth(m_deathState == ALIVE ? curhealth : 0);
+ SetPower(POWER_MANA,data->curmana);
+
+ // checked at creature_template loading
+ m_defaultMovementType = MovementGeneratorType(data->movementType);
+
+ AIM_Initialize();
+ return true;
+}