aboutsummaryrefslogtreecommitdiff
path: root/src/game/Vehicle.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Vehicle.cpp')
-rw-r--r--src/game/Vehicle.cpp390
1 files changed, 390 insertions, 0 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
new file mode 100644
index 00000000000..bfc87011761
--- /dev/null
+++ b/src/game/Vehicle.cpp
@@ -0,0 +1,390 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "Vehicle.h"
+#include "Unit.h"
+#include "Util.h"
+#include "WorldPacket.h"
+
+#include "Chat.h"
+
+Vehicle::Vehicle() : Creature(), m_vehicleInfo(NULL), m_usableSeatNum(0)
+{
+ m_summonMask |= SUMMON_MASK_VEHICLE;
+ m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE);
+}
+
+Vehicle::~Vehicle()
+{
+}
+
+void Vehicle::AddToWorld()
+{
+ if(!IsInWorld())
+ {
+ ObjectAccessor::Instance().AddObject(this);
+ Unit::AddToWorld();
+ AIM_Initialize();
+ switch(GetEntry())
+ {
+ case 27850:InstallAccessory(27905,1);break;
+ case 28312:InstallAccessory(28319,7);break;
+ case 32627:InstallAccessory(32629,7);break;
+ }
+ //setPowerType(POWER_ENERGY);SetMaxPower(POWER_ENERGY, 100);
+ }
+}
+
+void Vehicle::RemoveFromWorld()
+{
+ if(IsInWorld())
+ {
+ RemoveAllPassengers();
+ ///- Don't call the function for Creature, normal mobs + totems go in a different storage
+ Unit::RemoveFromWorld();
+ ObjectAccessor::Instance().RemoveObject(this);
+ }
+}
+
+void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
+{
+ if(s == JUST_DIED)
+ {
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ {
+ if(Unit *passenger = itr->second.passenger)
+ if(passenger->GetTypeId() == TYPEID_UNIT && ((Creature*)passenger)->isVehicle())
+ {
+ passenger->ExitVehicle();
+ ((Vehicle*)passenger)->setDeathState(s);
+ }
+ }
+ RemoveAllPassengers();
+ }
+ Creature::setDeathState(s);
+}
+
+void Vehicle::Update(uint32 diff)
+{
+ Creature::Update(diff);
+ //310
+ //if(getPowerType() == POWER_ENERGY)
+ // ModifyPower(POWER_ENERGY, 1);
+}
+
+bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team, const CreatureData * data)
+{
+ if(!Creature::Create(guidlow, map, phaseMask, Entry, team, data))
+ return false;
+
+ SetVehicleId(vehicleId);
+ return true;
+}
+
+void Vehicle::RemoveAllPassengers()
+{
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ if(Unit *passenger = itr->second.passenger)
+ {
+ if(passenger->GetTypeId() == TYPEID_UNIT && ((Creature*)passenger)->isVehicle())
+ ((Vehicle*)passenger)->RemoveAllPassengers();
+ passenger->ExitVehicle();
+ assert(!itr->second.passenger);
+ }
+}
+
+void Vehicle::SetVehicleId(uint32 id)
+{
+ if(m_vehicleInfo && id == m_vehicleInfo->m_ID)
+ return;
+
+ VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
+ if(!ve)
+ return;
+
+ m_vehicleInfo = ve;
+
+ RemoveAllPassengers();
+ m_Seats.clear();
+ m_usableSeatNum = 0;
+
+ for(uint32 i = 0; i < 8; ++i)
+ {
+ if(uint32 seatId = m_vehicleInfo->m_seatID[i])
+ if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
+ {
+ m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
+ if(veSeat->IsUsable())
+ ++m_usableSeatNum;
+ }
+ }
+
+ assert(!m_Seats.empty());
+ if(m_usableSeatNum)
+ SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+}
+
+bool Vehicle::HasEmptySeat(int8 seatId) const
+{
+ SeatMap::const_iterator seat = m_Seats.find(seatId);
+ if(seat == m_Seats.end()) return false;
+ return !seat->second.passenger;
+}
+
+int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
+{
+ SeatMap::const_iterator seat = m_Seats.find(seatId);
+ if(seat == m_Seats.end()) return -1;
+ while(seat->second.passenger || !seat->second.seatInfo->IsUsable())
+ {
+ if(next)
+ {
+ ++seat;
+ if(seat == m_Seats.end())
+ seat = m_Seats.begin();
+ }
+ else
+ {
+ if(seat == m_Seats.begin())
+ seat = m_Seats.end();
+ --seat;
+ }
+ if(seat->first == seatId)
+ return -1; // no available seat
+ }
+ return seat->first;
+}
+
+void Vehicle::InstallAccessory(uint32 entry, int8 seatId)
+{
+ //Creature *accessory = SummonCreature(entry, GetPositionX(), GetPositionY(), GetPositionZ());
+ Creature *accessory = SummonVehicle(entry, GetPositionX(), GetPositionY(), GetPositionZ());
+ if(!accessory)
+ return;
+
+ accessory->m_Vehicle = this;
+ AddPassenger(accessory, seatId);
+}
+
+bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
+{
+ if(unit->m_Vehicle != this)
+ return false;
+
+ SeatMap::iterator seat;
+ if(seatId < 0) // no specific seat requirement
+ {
+ for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
+ if(!seat->second.passenger && seat->second.seatInfo->IsUsable())
+ break;
+
+ if(seat == m_Seats.end()) // no available seat
+ return false;
+ }
+ else
+ {
+ seat = m_Seats.find(seatId);
+ if(seat == m_Seats.end())
+ return false;
+
+ if(seat->second.passenger)
+ seat->second.passenger->ExitVehicle();
+
+ assert(!seat->second.passenger);
+ }
+
+ sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
+
+ seat->second.passenger = unit;
+ if(seat->second.seatInfo->IsUsable())
+ {
+ assert(m_usableSeatNum);
+ --m_usableSeatNum;
+ if(!m_usableSeatNum)
+ RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ }
+
+ //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
+
+ unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ VehicleSeatEntry const *veSeat = seat->second.seatInfo;
+ unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX;
+ unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY;
+ unit->m_movementInfo.t_z = veSeat->m_attachmentOffsetZ;
+ unit->m_movementInfo.t_o = 0;
+ unit->m_movementInfo.t_time = 4;
+ unit->m_movementInfo.t_seat = seat->first;
+
+ unit->Relocate(GetPositionX() + unit->m_movementInfo.t_x,
+ GetPositionY() + unit->m_movementInfo.t_y,
+ GetPositionZ() + unit->m_movementInfo.t_z,
+ GetOrientation());
+
+ WorldPacket data;
+ if(unit->GetTypeId() == TYPEID_PLAYER)
+ {
+ //ChatHandler(player).PSendSysMessage("Enter seat %u %u", veSeat->m_ID, seat->first);
+
+ if(seat->first == 0 && seat->second.seatInfo->IsUsable()) // not right
+ {
+ ((Player*)unit)->SetCharm(this, true);
+ ((Player*)unit)->SetViewpoint(this, true);
+ ((Player*)unit)->VehicleSpellInitialize();
+ }
+
+ ((Player*)unit)->BuildTeleportAckMsg(&data, unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetOrientation());
+ ((Player*)unit)->GetSession()->SendPacket(&data);
+ }
+
+ unit->BuildHeartBeatMsg(&data);
+ unit->SendMessageToSet(&data, false);
+
+ return true;
+}
+
+void Vehicle::RemovePassenger(Unit *unit)
+{
+ if(unit->m_Vehicle != this)
+ return;
+
+ SeatMap::iterator seat;
+ for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
+ {
+ if(seat->second.passenger == unit)
+ {
+ seat->second.passenger = NULL;
+ if(seat->second.seatInfo->IsUsable())
+ {
+ if(!m_usableSeatNum)
+ SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ ++m_usableSeatNum;
+ }
+ break;
+ }
+ }
+
+ assert(seat != m_Seats.end());
+
+ sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
+
+ //SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+
+ if(unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.seatInfo->IsUsable())
+ {
+ ((Player*)unit)->SetCharm(this, false);
+ ((Player*)unit)->SetViewpoint(this, false);
+ ((Player*)unit)->SendRemoveControlBar();
+ }
+
+ // only for flyable vehicles?
+ //CastSpell(this, 45472, true); // Parachute
+}
+
+void Vehicle::Dismiss()
+{
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ {
+ if(Unit *passenger = itr->second.passenger)
+ if(passenger->GetTypeId() == TYPEID_UNIT && ((Creature*)passenger)->isVehicle())
+ {
+ passenger->ExitVehicle();
+ ((Vehicle*)passenger)->Dismiss();
+ }
+ }
+ RemoveAllPassengers();
+ SendObjectDeSpawnAnim(GetGUID());
+ CombatStop();
+ CleanupsBeforeDelete();
+ AddObjectToRemoveList();
+}
+
+bool Vehicle::LoadFromDB(uint32 guid, Map *map)
+{
+ CreatureData const* data = objmgr.GetCreatureData(guid);
+
+ if(!data)
+ {
+ sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
+ return false;
+ }
+
+ uint32 id = 0;
+ if(const CreatureInfo *cInfo = objmgr.GetCreatureTemplate(data->id))
+ id = cInfo->VehicleId;
+ if(!id || !sVehicleStore.LookupEntry(id))
+ return false;
+
+ m_DBTableGuid = guid;
+ if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_VEHICLE);
+
+ uint16 team = 0;
+ if(!Create(guid,map,data->phaseMask,data->id,id,team,data))
+ return false;
+
+ Relocate(data->posX,data->posY,data->posZ,data->orientation);
+
+ if(!IsPositionValid())
+ {
+ sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
+ return false;
+ }
+ //We should set first home position, because then AI calls home movement
+ SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);
+
+ m_respawnradius = data->spawndist;
+
+ m_respawnDelay = data->spawntimesecs;
+ m_isDeadByDefault = data->is_dead;
+ m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
+
+ m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId());
+ if(m_respawnTime > time(NULL)) // not ready to respawn
+ {
+ m_deathState = DEAD;
+ if(canFly())
+ {
+ float tz = GetMap()->GetHeight(data->posX,data->posY,data->posZ,false);
+ if(data->posZ - tz > 0.1)
+ Relocate(data->posX,data->posY,tz);
+ }
+ }
+ else if(m_respawnTime) // respawn time set but expired
+ {
+ m_respawnTime = 0;
+ objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
+ }
+
+ uint32 curhealth = data->curhealth;
+ if(curhealth)
+ {
+ curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank));
+ if(curhealth < 1)
+ curhealth = 1;
+ }
+
+ SetHealth(m_deathState == ALIVE ? curhealth : 0);
+ SetPower(POWER_MANA,data->curmana);
+
+ // checked at creature_template loading
+ m_defaultMovementType = MovementGeneratorType(data->movementType);
+
+ return true;
+}