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-rw-r--r--src/game/Vehicle.cpp347
1 files changed, 347 insertions, 0 deletions
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
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+++ b/src/game/Vehicle.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "Vehicle.h"
+#include "Unit.h"
+#include "Util.h"
+#include "WorldPacket.h"
+
+#include "Chat.h"
+
+Vehicle::Vehicle() : Creature(), m_vehicleInfo(NULL)
+{
+ m_summonMask |= SUMMON_MASK_VEHICLE;
+ m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE);
+}
+
+Vehicle::~Vehicle()
+{
+}
+
+void Vehicle::AddToWorld()
+{
+ if(!IsInWorld())
+ {
+ ObjectAccessor::Instance().AddObject(this);
+ Unit::AddToWorld();
+ AIM_Initialize();
+ }
+}
+
+void Vehicle::RemoveFromWorld()
+{
+ if(IsInWorld())
+ {
+ ///- Don't call the function for Creature, normal mobs + totems go in a different storage
+ Unit::RemoveFromWorld();
+ ObjectAccessor::Instance().RemoveObject(this);
+ }
+}
+
+void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
+{
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ if(itr->second.passenger)
+ RemovePassenger(itr->second.passenger);
+ Creature::setDeathState(s);
+}
+
+void Vehicle::Update(uint32 diff)
+{
+ Creature::Update(diff);
+}
+
+bool Vehicle::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehicleId, uint32 team)
+{
+ //sLog.outError("create vehicle begin");
+ SetMapId(map->GetId());
+ SetInstanceId(map->GetInstanceId());
+
+ Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE);
+
+ if(!InitEntry(Entry, team))
+ return false;
+
+ m_defaultMovementType = IDLE_MOTION_TYPE;
+
+ SetVehicleId(vehicleId);
+
+ SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
+
+ CreatureInfo const *ci = GetCreatureInfo();
+ setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H);
+ SetMaxHealth(ci->maxhealth);
+ SelectLevel(ci);
+ SetHealth(GetMaxHealth());
+
+ //sLog.outError("create vehicle end");
+ return true;
+}
+
+void Vehicle::SetVehicleId(uint32 id)
+{
+ if(m_vehicleInfo && id == m_vehicleInfo->m_ID)
+ return;
+
+ VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
+ if(!ve)
+ return;
+
+ m_vehicleInfo = ve;
+ for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
+ if(itr->second.passenger)
+ RemovePassenger(itr->second.passenger);
+ m_Seats.clear();
+
+ for(uint32 i = 0; i < 8; ++i)
+ {
+ uint32 seatId = m_vehicleInfo->m_seatID[i];
+ if(seatId)
+ if(VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(seatId))
+ m_Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
+ }
+}
+
+void Vehicle::AddPassenger(Unit *unit)
+{
+ sLog.outDebug("Unit %s enter vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
+
+ if(unit->m_Vehicle)
+ unit->m_Vehicle->RemovePassenger(unit);
+ unit->m_Vehicle = this;
+
+ Player *player = NULL;
+ if(unit->GetTypeId() == TYPEID_PLAYER)
+ player = (Player*)unit;
+
+ SeatMap::iterator seat = m_Seats.begin();
+ uint32 seatnum = 0;
+ if(seat->second.passenger)
+ {
+ if(m_Seats.size() <= 1)
+ return;
+ seatnum = rand()%(m_Seats.size()-1) + 1;
+ advance(seat, seatnum);
+ if(seat->second.passenger)
+ return;
+ //RemovePassenger(seat->second.passenger);
+ }
+ seat->second.passenger = unit;
+
+ bool driver = (seat == m_Seats.begin());
+
+ //RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
+ setFaction(unit->getFaction());
+
+ if(player)
+ {
+ player->StopCastingCharm();
+ player->StopCastingBindSight();
+
+ if(driver)
+ {
+ player->SetCharm(this, true);
+ player->SetViewpoint(this, true);
+ player->SetMover(this);
+ player->VehicleSpellInitialize();
+ }
+ player->SetClientControl(this, 1);
+ }
+
+ unit->addUnitState(UNIT_STAT_ONVEHICLE);
+ unit->Relocate(this);
+ unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+
+ VehicleSeatEntry const *veSeat = seat->second.seatInfo;
+ unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX;
+ unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY;
+ unit->m_movementInfo.t_z = veSeat->m_attachmentOffsetZ;
+ unit->m_movementInfo.t_o = 0;
+ unit->m_movementInfo.t_time = 4;
+ unit->m_movementInfo.t_seat = seat->first;
+
+ WorldPacket data;
+ if(player)
+ {
+ //ChatHandler(player).PSendSysMessage("Enter seat %u %u", veSeat->m_ID, seat->first);
+
+ data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
+ player->GetSession()->SendPacket(&data);
+
+ player->BuildTeleportAckMsg(&data, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
+ player->GetSession()->SendPacket(&data);
+ }
+
+ unit->BuildHeartBeatMsg(&data);
+ unit->SendMessageToSet(&data, player ? false : true);
+}
+
+void Vehicle::RemovePassenger(Unit *unit)
+{
+ SeatMap::iterator seat;
+ for(seat = m_Seats.begin(); seat != m_Seats.end(); ++seat)
+ {
+ if(seat->second.passenger == unit)
+ {
+ seat->second.passenger = NULL;
+ break;
+ }
+ }
+
+ if(seat == m_Seats.end())
+ return;
+
+ sLog.outDebug("Unit %s exit vehicle entry %u id %u dbguid %u", unit->GetName(), GetEntry(), m_vehicleInfo->m_ID, GetDBTableGUIDLow());
+
+ bool driver = (seat == m_Seats.begin());
+
+ Player *player = NULL;
+ if(unit->GetTypeId() == TYPEID_PLAYER)
+ player = (Player*)unit;
+
+ //SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
+ //setFaction((GetTeam() == ALLIANCE) ? GetCreatureInfo()->faction_A : GetCreatureInfo()->faction_H);
+
+ if(player)
+ {
+ if(driver)
+ {
+ player->SetCharm(this, false);
+ player->SetViewpoint(this, false);
+ player->SetMover(player);
+ player->SendRemoveControlBar();
+ }
+ player->SetClientControl(player, 1);
+ }
+
+ unit->clearUnitState(UNIT_STAT_ONVEHICLE);
+ unit->Relocate(this);
+ unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
+ unit->m_movementInfo.t_x = 0;
+ unit->m_movementInfo.t_y = 0;
+ unit->m_movementInfo.t_z = 0;
+ unit->m_movementInfo.t_o = 0;
+ unit->m_movementInfo.t_time = 0;
+ unit->m_movementInfo.t_seat = 0;
+
+ unit->m_Vehicle = NULL;
+
+ WorldPacket data;
+ if(player)
+ {
+ player->BuildTeleportAckMsg(&data, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
+ player->GetSession()->SendPacket(&data);
+ }
+
+ unit->BuildHeartBeatMsg(&data);
+ unit->SendMessageToSet(&data, player ? false : true);
+
+ // only for flyable vehicles?
+ //CastSpell(this, 45472, true); // Parachute
+
+ //if(!vehicle->GetDBTableGUIDLow())
+ if(GetOwnerGUID() == unit->GetGUID())
+ Dismiss();
+}
+
+void Vehicle::Dismiss()
+{
+ SendObjectDeSpawnAnim(GetGUID());
+ CombatStop();
+ CleanupsBeforeDelete();
+ AddObjectToRemoveList();
+}
+
+bool Vehicle::LoadFromDB(uint32 guid, Map *map)
+{
+ CreatureData const* data = objmgr.GetCreatureData(guid);
+
+ if(!data)
+ {
+ sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
+ return false;
+ }
+
+ uint32 id = 0;
+ if(const CreatureInfo *cInfo = objmgr.GetCreatureTemplate(data->id))
+ id = cInfo->VehicleId;
+ if(!id || !sVehicleStore.LookupEntry(id))
+ return false;
+
+ m_DBTableGuid = guid;
+ if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_VEHICLE);
+
+ uint16 team = 0;
+ if(!Create(guid,map,data->phaseMask,data->id,id,team))
+ return false;
+
+ Relocate(data->posX,data->posY,data->posZ,data->orientation);
+
+ if(!IsPositionValid())
+ {
+ sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
+ return false;
+ }
+ //We should set first home position, because then AI calls home movement
+ SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);
+
+ m_respawnradius = data->spawndist;
+
+ m_respawnDelay = data->spawntimesecs;
+ m_isDeadByDefault = data->is_dead;
+ m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
+
+ m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId());
+ if(m_respawnTime > time(NULL)) // not ready to respawn
+ {
+ m_deathState = DEAD;
+ if(canFly())
+ {
+ float tz = GetMap()->GetHeight(data->posX,data->posY,data->posZ,false);
+ if(data->posZ - tz > 0.1)
+ Relocate(data->posX,data->posY,tz);
+ }
+ }
+ else if(m_respawnTime) // respawn time set but expired
+ {
+ m_respawnTime = 0;
+ objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
+ }
+
+ uint32 curhealth = data->curhealth;
+ if(curhealth)
+ {
+ curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank));
+ if(curhealth < 1)
+ curhealth = 1;
+ }
+
+ SetHealth(m_deathState == ALIVE ? curhealth : 0);
+ SetPower(POWER_MANA,data->curmana);
+
+ // checked at creature_template loading
+ m_defaultMovementType = MovementGeneratorType(data->movementType);
+
+ return true;
+}