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-rw-r--r--src/game/WaypointManager.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp
index a4b809ddbef..0d9c9707965 100644
--- a/src/game/WaypointManager.cpp
+++ b/src/game/WaypointManager.cpp
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Database/DatabaseEnv.h"
@@ -86,14 +88,14 @@ void WaypointManager::Load()
node.delay = fields[6].GetUInt16();
// prevent using invalid coordinates
- if(!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
+ if(!Trinity::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
{
QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
if(result1) sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %d, Y: %d).", id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
else sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %d, Y: %d).", id, point, node.x, node.y);
- MaNGOS::NormalizeMapCoord(node.x);
- MaNGOS::NormalizeMapCoord(node.y);
+ Trinity::NormalizeMapCoord(node.x);
+ Trinity::NormalizeMapCoord(node.y);
if(result1)
{
node.z = MapManager::Instance ().GetBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z);