aboutsummaryrefslogtreecommitdiff
path: root/src/game/Weather.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Weather.cpp')
-rw-r--r--src/game/Weather.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp
index 92fbb313d45..d027277e2e6 100644
--- a/src/game/Weather.cpp
+++ b/src/game/Weather.cpp
@@ -37,7 +37,7 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone
m_type = WEATHER_TYPE_FINE;
m_grade = 0;
- sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS)) );
+ sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS)));
}
/// Launch a weather update
@@ -188,18 +188,18 @@ bool Weather::ReGenerate()
void Weather::SendWeatherUpdateToPlayer(Player *player)
{
- WorldPacket data( SMSG_WEATHER, (4+4+4) );
+ WorldPacket data(SMSG_WEATHER, (4+4+4));
data << uint32(GetWeatherState()) << (float)m_grade << uint8(0);
- player->GetSession()->SendPacket( &data );
+ player->GetSession()->SendPacket(&data);
}
void Weather::SendFineWeatherUpdateToPlayer(Player *player)
{
- WorldPacket data( SMSG_WEATHER, (4+4+4) );
+ WorldPacket data(SMSG_WEATHER, (4+4+4));
data << (uint32)WEATHER_STATE_FINE << (float)0.0f << uint8(0);
- player->GetSession()->SendPacket( &data );
+ player->GetSession()->SendPacket(&data);
}
/// Send the new weather to all players in the zone
@@ -217,9 +217,9 @@ bool Weather::UpdateWeather()
WeatherState state = GetWeatherState();
- WorldPacket data( SMSG_WEATHER, (4+4+4) );
+ WorldPacket data(SMSG_WEATHER, (4+4+4));
data << uint32(state) << (float)m_grade << uint8(0);
- player->SendMessageToSet( &data, true );
+ player->SendMessageToSet(&data, true);
///- Log the event
char const* wthstr;