diff options
Diffstat (limited to 'src/game/Weather.cpp')
| -rw-r--r-- | src/game/Weather.cpp | 9 | 
1 files changed, 4 insertions, 5 deletions
diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp index 498beab0412..5d8d1fbd9ba 100644 --- a/src/game/Weather.cpp +++ b/src/game/Weather.cpp @@ -1,7 +1,7 @@  /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>   * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>   *   * This program is free software; you can redistribute it and/or modify   * it under the terms of the GNU General Public License as published by @@ -24,7 +24,6 @@  #include "Weather.h"  #include "WorldPacket.h" -#include "WorldSession.h"  #include "Player.h"  #include "World.h"  #include "Log.h" @@ -38,11 +37,11 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone      m_type = WEATHER_TYPE_FINE;      m_grade = 0; -    sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (1000*MINUTE)) ); +    sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS)) );  }  /// Launch a weather update -bool Weather::Update(time_t diff) +bool Weather::Update(uint32 diff)  {      if (m_timer.GetCurrent()>=0)          m_timer.Update(diff);  | 
