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-rw-r--r--src/game/Wintergrasp.cpp153
1 files changed, 0 insertions, 153 deletions
diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp
index ea336ec870e..f05ac4deada 100644
--- a/src/game/Wintergrasp.cpp
+++ b/src/game/Wintergrasp.cpp
@@ -15,34 +15,27 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#include "Wintergrasp.h"
#include "SpellAuras.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
#include "World.h"
-
typedef uint32 TeamPair[2];
-
enum WintergraspQuest
{
SLAY_THEM_ALL_1 = 13180, //Horde Quest
SLAY_THEM_ALL_2 = 13178, //Horde Quest
-
NO_MERCY_MERCILESS = 13177, //Alliance Quest
NO_MERCY_MERCILESS_1 = 13179, //Alliance Quest
-
A_VICTORY_IN_WG = 13181,
H_VICTORY_IN_WG = 13183
};
-
enum CreatureEntry
{
CRE_ENG_A = 30499,
CRE_ENG_H = 30400,
CRE_PVP_KILL = 31086 //Quest Objective
};
-
const TeamPair CreatureEntryPair[] =
{
{32307, 32308}, // Guards
@@ -58,14 +51,12 @@ const TeamPair CreatureEntryPair[] =
{32615, 32626}, // Warbringer & Brigadier General
{0,0}
};
-
const TeamPair GODisplayPair[] =
{
{5651, 5652},
{8256, 8257},
{0,0}
};
-
void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
{
while((*pair)[0])
@@ -75,27 +66,21 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
++pair;
}
}
-
#define REMOVE_WARTIME_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
#define REMOVE_TENACITY_AURA(p) CastTenacity(p, 0)
-
// Visual defines, easier to understand code
#define getDefenderTeam() m_defender
#define getAttackerTeam() OTHER_TEAM(m_defender)
-
typedef std::list<const AreaPOIEntry *> AreaPOIList;
-
bool OPvPWintergrasp::SetupOutdoorPvP()
{
if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
return false;
-
m_defender = TeamId(rand()%2);
m_changeDefender = false;
m_workshopCount[TEAM_ALLIANCE] = 0;
m_workshopCount[TEAM_HORDE] = 0;
-
// Select POI
AreaPOIList areaPOIs;
float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
@@ -112,7 +97,6 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
}
}
minX -= 20; minY -= 20; maxX += 20; maxY += 20;
-
// Coords: 4290.330078, 1790.359985 - 5558.379883, 4048.889893
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM gameobject,gameobject_template"
" WHERE gameobject.map=571"
@@ -123,16 +107,13 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
minX, minY, maxX, maxY);
if (!result)
return false;
-
do
{
Field *fields = result->Fetch();
-
uint32 guid = fields[0].GetUInt32();
GameObjectData const * goData = objmgr.GetGOData(guid);
if (!goData) // this should not happen
continue;
-
float x = goData->posX, y = goData->posY;
float minDist = 100;
AreaPOIList::iterator poi = areaPOIs.end();
@@ -140,7 +121,6 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
{
if (!(*itr)->icon[1]) // note: may for other use
continue;
-
float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
if (minDist > dist)
{
@@ -148,20 +128,16 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
poi = itr;
}
}
-
if (poi == areaPOIs.end())
continue;
-
// add building to the list
TeamId teamId = x > POS_X_CENTER ? getDefenderTeam() : getAttackerTeam();
m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, getDefenderTeam() != TEAM_ALLIANCE);
if ((*poi)->id == 2246)
m_gate = m_buildingStates[guid];
areaPOIs.erase(poi);
-
// add capture point
uint32 capturePointEntry = 0;
-
switch(goData->id)
{
case 192028: // NW
@@ -179,17 +155,14 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
if (capturePointEntry)
{
uint32 engGuid = 0;
-
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature"
" WHERE creature.map=571"
" AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H);
-
if (!result)
{
sLog.outError("Cannot find siege workshop master in creature!");
continue;
}
-
float minDist = 100;
do
{
@@ -198,7 +171,6 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
const CreatureData *creData = objmgr.GetCreatureData(guid);
if (!creData)
continue;
-
float dist = (abs(creData->posX - x) + abs(creData->posY - y));
if (minDist > dist)
{
@@ -207,13 +179,11 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
}
}while(result->NextRow());
delete result;
-
if (!engGuid)
{
sLog.outError("Cannot find nearby siege workshop master!");
continue;
}
-
SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]);
if (!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
{
@@ -224,7 +194,6 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
const CreatureData *creData = objmgr.GetCreatureData(engGuid);
if (!creData)
continue;
-
workshop->m_engEntry = const_cast<uint32*>(&creData->id);
const_cast<CreatureData*>(creData)->displayid = 0;
workshop->m_workshopGuid = guid;
@@ -238,13 +207,11 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
}
}while(result->NextRow());
delete result;
-
if (!m_gate)
{
sLog.outError("Cannot find wintergrasp fortress gate!");
return false;
}
-
// Load Graveyard
GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
@@ -259,7 +226,6 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
++itr;
continue;
}
-
GraveYardMap::const_iterator graveItr;
for (graveItr = graveLow; graveItr != graveUp; ++graveItr)
if (graveItr->second.safeLocId == loc->ID)
@@ -271,7 +237,6 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
graveData.team = 0;
graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData));
}
-
for (BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
{
if (stateItr->second->worldState == (*itr)->worldState)
@@ -285,28 +250,21 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
else
++itr;
}
-
//for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
-
//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[getDefenderTeam()]);
-
//Titan Relic eventid = 19982
objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43 + 10, 0);
-
LoadTeamPair(m_goDisplayPair, GODisplayPair);
LoadTeamPair(m_creEntryPair, CreatureEntryPair);
-
m_wartime = false;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
-
m_towerCount[getDefenderTeam()][DAMAGE_INTACT] = 4;
m_towerCount[getAttackerTeam()][DAMAGE_INTACT] = 3;
m_towerCount[TEAM_ALLIANCE][DAMAGE_DAMAGED] = 0;
m_towerCount[TEAM_HORDE][DAMAGE_DAMAGED] = 0;
m_towerCount[TEAM_ALLIANCE][DAMAGE_DESTROYED] = 0;
m_towerCount[TEAM_HORDE][DAMAGE_DESTROYED] = 0;
-
// Load custom rewards
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
@@ -317,13 +275,10 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
m_customHonorReward[DAMAGED_BUILDING] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_DAMAGED_BUILDING);
m_customHonorReward[INTACT_BUILDING] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTACT_BUILDING);
}
-
RemoveOfflinePlayerWGAuras();
-
RegisterZone(ZONE_WINTERGRASP);
return true;
}
-
void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
{
if (eventId == 19982)
@@ -343,14 +298,12 @@ void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
if (eventId == obj->GetGOInfo()->building.damagedEvent)
{
state->damageState = DAMAGE_DAMAGED;
-
if (state->type == BUILDING_TOWER)
++m_towerCount[state->GetTeam()][DAMAGE_DAMAGED];
}
else if (eventId == obj->GetGOInfo()->building.destroyedEvent)
{
state->damageState = DAMAGE_DESTROYED;
-
if (state->type == BUILDING_WORKSHOP)
ModifyWorkshopCount(state->GetTeam(), false);
else if (state->type == BUILDING_TOWER)
@@ -363,29 +316,24 @@ void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
}
}
}
-
void OPvPWintergrasp::RemoveOfflinePlayerWGAuras()
{
// if server crashed while in battle there could be players with rank or tenacity
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u, %u)",
SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT, SPELL_TENACITY);
}
-
void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
{
if (team == TEAM_NEUTRAL)
return;
-
if (add)
++m_workshopCount[team];
else if (m_workshopCount[team])
--m_workshopCount[team];
else
sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!");
-
SendUpdateWorldState(MaxVehNumWorldState[team], m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP);
}
-
uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
{
if (getDefenderTeam() == TEAM_ALLIANCE)
@@ -399,7 +347,6 @@ uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *dat
}
return data->id;
}
-
WintergraspCreType OPvPWintergrasp::GetCreatureType(uint32 entry) const
{
// VEHICLES, GUARDS and TURRETS gives kill credit
@@ -438,7 +385,6 @@ WintergraspCreType OPvPWintergrasp::GetCreatureType(uint32 entry) const
return CREATURE_OTHER; // Revenants, Elementals, etc
}
}
-
void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
{
uint32 entry = creature->GetEntry();
@@ -448,7 +394,6 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
{
if (!creature->isSummon())
return;
-
TeamId team;
if (add)
{
@@ -458,7 +403,6 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
team = TEAM_HORDE;
else
return;
-
if (uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID()))
{
if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid))
@@ -476,7 +420,6 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
}
}
}
-
if (m_tenacityStack > 0)
{
if (team == TEAM_ALLIANCE)
@@ -521,11 +464,9 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
break;
}
}
-
void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
{
OutdoorPvP::OnGameObjectCreate(go, add);
-
if (UpdateGameObjectInfo(go))
{
if (add) m_gobjects.insert(go);
@@ -553,7 +494,6 @@ void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
}
}
}
-
void OPvPWintergrasp::UpdateAllWorldObject()
{
// update cre and go factions
@@ -561,16 +501,13 @@ void OPvPWintergrasp::UpdateAllWorldObject()
UpdateGameObjectInfo(*itr);
for (CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
UpdateCreatureInfo(*itr);
-
// rebuild and update building states
RebuildAllBuildings();
-
// update capture points
for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
workshop->SetTeamByBuildingState();
}
-
void OPvPWintergrasp::RebuildAllBuildings()
{
for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
@@ -583,17 +520,14 @@ void OPvPWintergrasp::RebuildAllBuildings()
}
else
itr->second->health = 0;
-
if (itr->second->damageState == DAMAGE_DESTROYED)
{
if (itr->second->type == BUILDING_WORKSHOP)
ModifyWorkshopCount(itr->second->GetTeam(), true);
}
-
itr->second->damageState = DAMAGE_INTACT;
itr->second->SetTeam(getDefenderTeam() == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam);
}
-
m_towerCount[getDefenderTeam()][DAMAGE_INTACT] = 4;
m_towerCount[getAttackerTeam()][DAMAGE_INTACT] = 3;
m_towerCount[TEAM_ALLIANCE][DAMAGE_DAMAGED] = 0;
@@ -601,7 +535,6 @@ void OPvPWintergrasp::RebuildAllBuildings()
m_towerCount[TEAM_ALLIANCE][DAMAGE_DESTROYED] = 0;
m_towerCount[TEAM_HORDE][DAMAGE_DESTROYED] = 0;
}
-
void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
{
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
@@ -609,29 +542,23 @@ void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
data << uint32(ZONE_WINTERGRASP);
data << uint32(0);
data << uint16(4+5+4+m_buildingStates.size());
-
data << uint32(3803) << uint32(getDefenderTeam() == TEAM_ALLIANCE ? 1 : 0);
data << uint32(3802) << uint32(getDefenderTeam() != TEAM_ALLIANCE ? 1 : 0);
data << uint32(3801) << uint32(isWarTime() ? 0 : 1);
data << uint32(3710) << uint32(isWarTime() ? 1 : 0);
-
for (uint32 i = 0; i < 5; ++i)
data << ClockWorldState[i] << m_clock[i];
-
data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
data << uint32(3491) << m_workshopCount[TEAM_HORDE] * MAX_VEHICLE_PER_WORKSHOP;
data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
-
for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
itr->second->FillData(data);
-
if (player)
player->GetSession()->SendPacket(&data);
else
BroadcastPacket(data);
}
-
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
{
if (m_sendUpdate)
@@ -639,7 +566,6 @@ void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
for (PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
state->SendUpdate(*p_itr);
}
-
// Called at Start and Battle End
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
{
@@ -680,7 +606,6 @@ bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
creature->DisappearAndDie();
return false;
}
-
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
if (itr != m_creEntryPair.end())
{
@@ -691,20 +616,17 @@ bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
}
return false;
}
-
// Return false = Need to rebuild at battle End/Start
// true = no need to rebuild (ie: Banners or teleporters)
bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
{
uint32 attFaction = 35;
uint32 defFaction = 35;
-
if (isWarTime())
{
attFaction = WintergraspFaction[getAttackerTeam()];
defFaction = WintergraspFaction[getDefenderTeam()];
}
-
switch(go->GetGOInfo()->displayId)
{
case 8244: // Defender's Portal - Vehicle Teleporter
@@ -713,7 +635,6 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
case 7967: // Titan relic
go->SetUInt32Value(GAMEOBJECT_FACTION, attFaction);
return true;
-
case 8165: // Wintergrasp Keep Door
case 7877: // Wintergrasp Fortress Wall
case 7878: // Wintergrasp Keep Tower
@@ -730,7 +651,6 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[workshop->m_buildingState->GetTeam()]);
return false;
}
-
// Note: this is only for test, still need db support
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
if (itr != m_goDisplayPair.end())
@@ -741,18 +661,15 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
}
return false;
}
-
void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
if (isWarTime() && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
&& !plr->HasAura(SPELL_LIEUTENANT))
plr->CastSpell(plr, SPELL_RECRUIT, true);
-
SendInitWorldStatesTo(plr);
OutdoorPvP::HandlePlayerEnterZone(plr, zone);
UpdateTenacityStack();
}
-
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
if (!plr->GetSession()->PlayerLogout())
@@ -765,7 +682,6 @@ void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
UpdateTenacityStack();
}
-
void OPvPWintergrasp::PromotePlayer(Player *killer) const
{
Aura *aur;
@@ -792,7 +708,6 @@ void OPvPWintergrasp::PromotePlayer(Player *killer) const
else if (killer->HasAura(SPELL_LIEUTENANT))
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
}
-
void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
{
bool ok = false;
@@ -800,7 +715,6 @@ void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
{
if (victim->getLevel() >= 70)
ok = true;
-
if(killer->GetQuestStatus(SLAY_THEM_ALL_1) == QUEST_STATUS_INCOMPLETE || killer->GetQuestStatus(SLAY_THEM_ALL_2) == QUEST_STATUS_INCOMPLETE || killer->GetQuestStatus(NO_MERCY_MERCILESS_1) == QUEST_STATUS_INCOMPLETE || killer->GetQuestStatus(NO_MERCY_MERCILESS) == QUEST_STATUS_INCOMPLETE)
killer->KilledMonsterCredit(CRE_PVP_KILL,0);
}
@@ -815,7 +729,6 @@ void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
break;
}
}
-
if (ok)
{
if (Group *pGroup = killer->GetGroup())
@@ -828,15 +741,12 @@ void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
PromotePlayer(killer);
}
}
-
// Cast or removes Tenacity. MaxHP Modified, HP keeps it's % ratio
void OPvPWintergrasp::CastTenacity(Unit *unit, int32 newStack)
{
if (!unit)
return;
-
uint32 spellId = unit->GetTypeId() == TYPEID_PLAYER ? SPELL_TENACITY : SPELL_TENACITY_VEHICLE;
-
if (newStack)
unit->SetAuraStack(spellId, unit, newStack);
else
@@ -844,18 +754,15 @@ void OPvPWintergrasp::CastTenacity(Unit *unit, int32 newStack)
if (unit->GetTypeId() != TYPEID_PLAYER || unit->isAlive())
unit->SetHealth(uint32(unit->GetMaxHealth()*((float)unit->GetHealth()) / unit->GetMaxHealth()));
}
-
// Recalculates Tenacity and applies it to Players / Vehicles
void OPvPWintergrasp::UpdateTenacityStack()
{
if (!isWarTime())
return;
-
TeamId team = TEAM_NEUTRAL;
uint32 allianceNum = m_players[TEAM_ALLIANCE].size();;
uint32 hordeNum = m_players[TEAM_HORDE].size();;
int32 newStack = 0;
-
if (allianceNum && hordeNum)
{
if (allianceNum < hordeNum)
@@ -863,44 +770,35 @@ void OPvPWintergrasp::UpdateTenacityStack()
else if (allianceNum > hordeNum)
newStack = (1 - int32(allianceNum / hordeNum))*4; // negative, should cast on horde
}
-
if (newStack == m_tenacityStack)
return;
-
if (m_tenacityStack > 0 && newStack <= 0) // old buff was on alliance
team = TEAM_ALLIANCE;
else if (m_tenacityStack < 0 && newStack >= 0) // old buff was on horde
team = TEAM_HORDE;
-
m_tenacityStack = newStack;
-
// Remove old buff
if (team != TEAM_NEUTRAL)
{
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->getLevel() > 69)
REMOVE_TENACITY_AURA((*itr));
-
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
REMOVE_TENACITY_AURA((*itr));
}
-
// Apply new buff
if (newStack)
{
team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
if (newStack < 0) newStack = -newStack;
int32 auraStack = newStack > 20 ? 20 : newStack; // Dont let it be higher than 20
-
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->getLevel() > 69)
CastTenacity((*itr), auraStack);
-
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
CastTenacity((*itr), auraStack);
}
}
-
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
{
if (spellId > 0)
@@ -910,14 +808,12 @@ void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->RemoveAura((uint32)-spellId); // by stack?
}
-
void OPvPWintergrasp::LieutenantCastSpell(TeamId team, int32 spellId) const
{
for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->CastSpell(*itr, (uint32)spellId, true);
}
-
void OPvPWintergrasp::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
{
uint32 value = timer%mod;
@@ -928,7 +824,6 @@ void OPvPWintergrasp::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
SendUpdateWorldState(ClockWorldState[digit], value);
}
}
-
void OPvPWintergrasp::UpdateClock()
{
uint32 timer = m_timer / 1000;
@@ -939,25 +834,20 @@ void OPvPWintergrasp::UpdateClock()
if (!isWarTime())
UpdateClockDigit(timer, 4, 10);
}
-
bool OPvPWintergrasp::Update(uint32 diff)
{
if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
return false;
-
if (m_timer > diff)
{
m_timer -= diff;
-
if (isWarTime())
OutdoorPvP::Update(diff); // update capture points
-
UpdateClock();
}
else
{
m_sendUpdate = false;
-
if (isWarTime())
{
if (m_changeDefender)
@@ -976,7 +866,6 @@ bool OPvPWintergrasp::Update(uint32 diff)
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
}
-
EndBattle();
}
else
@@ -984,33 +873,26 @@ bool OPvPWintergrasp::Update(uint32 diff)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Battle begins!");
StartBattle();
}
-
UpdateAllWorldObject();
UpdateClock();
-
SendInitWorldStatesTo();
m_sendUpdate = true;
}
-
return false;
}
-
void OPvPWintergrasp::StartBattle()
{
m_wartime = true;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
-
// Add recruit Aura, Add Tenacity
TeamCastSpell(getDefenderTeam(), SPELL_RECRUIT);
TeamCastSpell(getAttackerTeam(), SPELL_RECRUIT);
UpdateTenacityStack();
}
-
void OPvPWintergrasp::EndBattle()
{
m_wartime = false;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
-
for (uint32 team = 0; team < 2; ++team)
{
// destroyed all vehicles
@@ -1020,10 +902,8 @@ void OPvPWintergrasp::EndBattle()
m_vehicles[team].erase(m_vehicles[team].begin());
veh->setDeathState(JUST_DIED);
}
-
if (m_players[team].empty())
continue;
-
// calculate rewards
uint32 intactNum = 0;
uint32 damagedNum = 0;
@@ -1034,26 +914,22 @@ void OPvPWintergrasp::EndBattle()
++damagedNum;
else if (workshop->m_buildingState->damageState == DAMAGE_INTACT)
++intactNum;
-
uint32 spellRewardId = team == getDefenderTeam() ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD;
uint32 baseHonor = 0;
uint32 marks = 0;
uint32 playersWithRankNum = 0;
-
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
// Calculate Level 70+ with Corporal or Lieutenant rank
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if ((*itr)->getLevel() > 69 && ((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL)))
++playersWithRankNum;
-
baseHonor = m_customHonorReward[(team == getDefenderTeam()) ? WIN_BATTLE : LOSE_BATTLE];
baseHonor += (m_customHonorReward[DAMAGED_TOWER] * m_towerCount[OTHER_TEAM(team)][DAMAGED_TOWER]);
baseHonor += (m_customHonorReward[DESTROYED_TOWER] * m_towerCount[OTHER_TEAM(team)][DAMAGED_TOWER]);
baseHonor += (m_customHonorReward[INTACT_BUILDING] * intactNum);
baseHonor += (m_customHonorReward[DAMAGED_BUILDING] * damagedNum);
}
-
// Revive players, remove auras and give rewards
for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
@@ -1064,10 +940,8 @@ void OPvPWintergrasp::EndBattle()
(*itr)->ResurrectPlayer(1.0f);
ObjectAccessor::Instance().ConvertCorpseForPlayer((*itr)->GetGUID());
}
-
if ((*itr)->getLevel() < 70)
continue; // No rewards for level <70
-
// give rewards
if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
@@ -1132,45 +1006,37 @@ void OPvPWintergrasp::EndBattle()
if((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL))
(*itr)->AreaExploredOrEventHappens(A_VICTORY_IN_WG);
(*itr)->AreaExploredOrEventHappens(H_VICTORY_IN_WG);
-
}
REMOVE_WARTIME_AURAS(*itr);
REMOVE_TENACITY_AURA(*itr);
(*itr)->CombatStop(true);
}
}
-
//3.2.0: TeamCastSpell(getAttackerTeam(), SPELL_TELEPORT_DALARAN);
RemoveOfflinePlayerWGAuras();
}
-
void OPvPWintergrasp::SetData(uint32 id, uint32 value)
{
//if (id == DATA_ENGINEER_DIE)
// if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(value))
// workshop->DespawnAllVehicles();
}
-
bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
{
TeamId team = workshop->m_buildingState->GetTeam();
if (team == TEAM_NEUTRAL)
return false;
-
return isWarTime()
&& workshop->m_buildingState->damageState != DAMAGE_DESTROYED
&& m_vehicles[team].size() < m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP;
}
-
uint32 OPvPWintergrasp::GetData(uint32 id)
{
// if can build more vehicles
if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(id))
return CanBuildVehicle(workshop) ? 1 : 0;
-
return 0;
}
-
void OPvPWintergrasp::RewardMarkOfHonor(Player *plr, uint32 count)
{
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
@@ -1178,32 +1044,26 @@ void OPvPWintergrasp::RewardMarkOfHonor(Player *plr, uint32 count)
return;
if (count == 0)
return;
-
ItemPosCountVec dest;
uint32 no_space_count = 0;
uint8 msg = plr->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, WG_MARK_OF_HONOR, count, &no_space_count);
-
if (msg == EQUIP_ERR_ITEM_NOT_FOUND)
{
sLog.outErrorDb("Wintergrasp reward item (Entry %u) not exist in `item_template`.", WG_MARK_OF_HONOR);
return;
}
-
if (msg != EQUIP_ERR_OK) // convert to possible store amount
count -= no_space_count;
-
if (count != 0 && !dest.empty()) // can add some
if (Item* item = plr->StoreNewItem(dest, WG_MARK_OF_HONOR, true, 0))
plr->SendNewItem(item, count, true, false);
}
-
SiegeWorkshop *OPvPWintergrasp::GetWorkshop(uint32 lowguid) const
{
if (OPvPCapturePoint *cp = GetCapturePoint(lowguid))
return dynamic_cast<SiegeWorkshop*>(cp);
return NULL;
}
-
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const
{
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
@@ -1212,7 +1072,6 @@ SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const
return workshop;
return NULL;
}
-
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const
{
for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
@@ -1221,17 +1080,14 @@ SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const
return workshop;
return NULL;
}
-
/*######
##SiegeWorkshop
######*/
-
SiegeWorkshop::SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state)
: OPvPCapturePoint(opvp), m_buildingState(state), m_wintergrasp(opvp)
, m_engineer(NULL), m_engGuid(0)
{
}
-
void SiegeWorkshop::SetTeamByBuildingState()
{
if (m_buildingState->GetTeam() == TEAM_ALLIANCE)
@@ -1249,17 +1105,14 @@ void SiegeWorkshop::SetTeamByBuildingState()
m_value = 0;
m_State = OBJECTIVESTATE_NEUTRAL;
}
-
if (m_team != m_buildingState->GetTeam())
{
TeamId oldTeam = m_team;
m_team = m_buildingState->GetTeam();
ChangeTeam(oldTeam);
}
-
SendChangePhase();
}
-
void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
{
uint32 entry = 0;
@@ -1270,20 +1123,15 @@ void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H;
m_wintergrasp->ModifyWorkshopCount(m_team, true);
}
-
GameObject::SetGoArtKit(CapturePointArtKit[m_team], m_capturePoint, m_capturePointGUID);
-
m_buildingState->SetTeam(m_team);
// TODO: this may be sent twice
m_wintergrasp->BroadcastStateChange(m_buildingState);
-
if (m_buildingState->building)
m_buildingState->building->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_team]);
-
if (entry)
{
*m_engEntry = entry;
-
if (m_engineer)
{
m_engineer->SetOriginalEntry(entry);
@@ -1297,6 +1145,5 @@ void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
}
else if (m_engineer)
m_engineer->SetVisibility(VISIBILITY_OFF);
-
sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam());
}