diff options
Diffstat (limited to 'src/game/Wintergrasp.cpp')
-rw-r--r-- | src/game/Wintergrasp.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp new file mode 100644 index 00000000000..0103b32b35d --- /dev/null +++ b/src/game/Wintergrasp.cpp @@ -0,0 +1,134 @@ +/* + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Wintergrasp.h" +#include "SpellAuras.h" +#include "Vehicle.h" + +bool OPvPWintergrasp::SetupOutdoorPvP() +{ + RegisterZone(ZONE_WINTERGRASP); + + for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i) + { + const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i); + if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP) + areaPOIs.push_back(poiInfo); + } + + m_defender = TeamId(rand()%2); + + return true; +} + +void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone) +{ + if(!plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL) + && !plr->HasAura(SPELL_LIEUTENANT)) + plr->CastSpell(plr, SPELL_RECRUIT, true); + + for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) + { + TeamId team = ((*itr)->x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender)); + plr->SendUpdateWorldState((*itr)->worldState, AreaPOIIconId[team][DAMAGE_INTACT]); + } + + OutdoorPvP::HandlePlayerEnterZone(plr, zone); + UpdateTenacityStack(); +} + +void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone) +{ + if(!plr->GetSession()->PlayerLogout() && plr->m_Vehicle) // dismiss in change zone case + plr->m_Vehicle->Dismiss(); + plr->RemoveAura(SPELL_TENACITY); + OutdoorPvP::HandlePlayerLeaveZone(plr, zone); + UpdateTenacityStack(); +} + +void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim) +{ + if(victim->GetTypeId() == TYPEID_PLAYER) + { + // We handle promotion here because player should not get promotion if he has buff but do the kill outside the zone + if(victim->getLevel() >= 70) + { + if(Aura *aur = killer->GetAura(SPELL_RECRUIT)) + { + if(aur->GetStackAmount() >= 5) + { + killer->RemoveAura(SPELL_RECRUIT); + killer->CastSpell(killer, SPELL_CORPORAL, true); + } + else + killer->CastSpell(killer, SPELL_RECRUIT, true); + } + else if(Aura *aur = killer->GetAura(SPELL_CORPORAL)) + { + if(aur->GetStackAmount() >= 5) + { + killer->RemoveAura(SPELL_CORPORAL); + killer->CastSpell(killer, SPELL_LIEUTENANT, true); + } + else + killer->CastSpell(killer, SPELL_CORPORAL, true); + } + else if(killer->HasAura(SPELL_LIEUTENANT)) + killer->CastSpell(killer, SPELL_LIEUTENANT, true); + } + } +} + +void OPvPWintergrasp::UpdateTenacityStack() +{ + uint32 allianceNum = m_players[TEAM_ALLIANCE].size(); + uint32 hordeNum = m_players[TEAM_HORDE].size(); + + int32 newStack = 0; + if(allianceNum && hordeNum) + { + if(allianceNum > hordeNum) + newStack = allianceNum / hordeNum - 1; + else if(allianceNum < hordeNum) + newStack = 1 - int32(hordeNum / allianceNum); + } + + if(newStack == m_tenacityStack) + return; + + // Remove old buff + if(m_tenacityStack > 0) + { + if(newStack <= 0) + TeamCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY); + } + else if(m_tenacityStack < 0) + { + if(newStack >= 0) + TeamCastSpell(TEAM_HORDE, -SPELL_TENACITY); + } + m_tenacityStack = newStack; + + // Apply new buff + if(newStack) + { + TeamId team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE; + for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + (*itr)->SetAuraStack(SPELL_TENACITY, *itr, newStack); + } +} |