diff options
Diffstat (limited to 'src/game/Wintergrasp.cpp')
-rw-r--r-- | src/game/Wintergrasp.cpp | 363 |
1 files changed, 363 insertions, 0 deletions
diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp new file mode 100644 index 00000000000..78c27dab9fe --- /dev/null +++ b/src/game/Wintergrasp.cpp @@ -0,0 +1,363 @@ +/* + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Wintergrasp.h" +#include "SpellAuras.h" +#include "Vehicle.h" +//#include "GameEventMgr.h" +#include "ObjectMgr.h" +#include "World.h" + +typedef uint32 TeamPair[2]; + +const TeamPair CreatureEntryPair[] = +{ + {30739, 30740}, + {30400, 30499}, + {0,0} +}; + +const TeamPair GODisplayPair[] = +{ + {5651, 5652}, + {8256, 8257}, + {0,0} +}; + +void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair) +{ + while((*pair)[0]) + { + pairMap[(*pair)[0]] = (*pair)[1]; + pairMap[(*pair)[1]] = (*pair)[0]; + ++pair; + } +} + +typedef std::list<const AreaPOIEntry *> AreaPOIList; + +bool OPvPWintergrasp::SetupOutdoorPvP() +{ + RegisterZone(ZONE_WINTERGRASP); + + m_defender = TeamId(rand()%2); + //m_defender = TEAM_ALLIANCE; + + // Load buildings + AreaPOIList areaPOIs; + float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999; + for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i) + { + const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i); + if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP) + { + areaPOIs.push_back(poiInfo); + if(minX > poiInfo->x) minX = poiInfo->x; + if(minY > poiInfo->y) minY = poiInfo->y; + if(maxX < poiInfo->x) maxX = poiInfo->x; + if(maxY < poiInfo->y) maxY = poiInfo->y; + } + } + minX -= 20; minY -= 20; maxX += 20; maxY += 20; + + QueryResult *result = WorldDatabase.PQuery("SELECT `guid`,`position_x`,`position_y` FROM `gameobject`,`gameobject_template` WHERE `gameobject`.`map`=571" + " AND `gameobject`.`position_x`>%f AND `gameobject`.`position_y`>%f" + " AND `gameobject`.`position_x`<%f AND `gameobject`.`position_y`<%f" + " AND `gameobject_template`.`type`=33 AND `gameobject`.`id`=`gameobject_template`.`entry`", minX, minY, maxX, maxY); + if(!result) + return false; + + do + { + Field *fields = result->Fetch(); + + uint32 guid = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + + float minDist = 100; + AreaPOIList::iterator poi = areaPOIs.end(); + for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) + { + if(!(*itr)->icon[1]) // note: may for other use + continue; + + float dist = (abs((*itr)->x - x) + abs((*itr)->y - y)); + if(minDist > dist) + { + minDist = dist; + poi = itr; + } + } + + if(poi != areaPOIs.end()) + { + m_buildingStates[guid] = new BuildingState((*poi)->worldState + , x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender) + , m_defender != TEAM_ALLIANCE); + areaPOIs.erase(poi); + } + }while(result->NextRow()); + delete result; + + //for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr) + // sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y); + + //gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]); + + //Titan Relic eventid = 19982 + objmgr.AddGameObject(192829, 571, 5440, 2840.8, 420.43, 0); + + LoadTeamPair(m_goDisplayPair, GODisplayPair); + LoadTeamPair(m_creEntryPair, CreatureEntryPair); + + return true; +} + +void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId) +{ + if(eventId == 19982) + ChangeDefender(); + else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) + { + BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow()); + if(itr != m_buildingStates.end()) + { + if(obj->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED)) + itr->second->damageState = DAMAGE_DAMAGED; + else + itr->second->damageState = DAMAGE_DESTROYED; + for(uint32 team = 0; team < 2; ++team) + for(PlayerSet::iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr) + itr->second->SendUpdate(*p_itr); + } + } +} + +void OPvPWintergrasp::ChangeDefender() +{ + m_defender = OTHER_TEAM(m_defender); + if(m_defender == TEAM_ALLIANCE) + sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!"); + else + sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!"); + UpdateAllWorldObject(); +} + +uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, uint32 entry) +{ + if(m_defender == TEAM_ALLIANCE) + { + TeamPairMap::const_iterator itr = m_creEntryPair.find(entry); + if(itr != m_creEntryPair.end()) + return itr->second; + } + return entry; +} + +void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add) +{ + if(m_creEntryPair.find(creature->GetEntry()) != m_creEntryPair.end()) + { + if(add) m_creatures.insert(creature); + else m_creatures.erase(creature); + } +} + +void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add) +{ + OutdoorPvP::OnGameObjectCreate(go, add); + + if(UpdateGameObjectInfo(go)) + { + if(add) m_gobjects.insert(go); + else m_gobjects.erase(go); + } + //do we need to store building? + else if(go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING) + { + BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow()); + if(itr != m_buildingStates.end()) + itr->second->building = add ? go : NULL; + } +} + +void OPvPWintergrasp::UpdateAllWorldObject() +{ + for(GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr) + UpdateGameObjectInfo(*itr); + for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr) + UpdateCreatureInfo(*itr); + for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr) + { + if(itr->second->building) + itr->second->building->Rebuild(); + itr->second->damageState = DAMAGE_INTACT; + itr->second->team = m_defender == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam; + } + //if(GameObject *obj = ObjectAccessor::GetObjectInWorld( + + SendInitWorldStatesTo(); +} + +void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) +{ + WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8))); + data << uint32(571); + data << uint32(ZONE_WINTERGRASP); + data << uint32(0); + data << uint16(m_buildingStates.size()); + for(BuildingStateMap::iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr) + itr->second->FillData(data); + if(player) + player->GetSession()->SendPacket(&data); + else + BroadcastPacket(data); +} + +bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) +{ + TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id); + if(itr != m_creEntryPair.end()) + { + uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first; + if(entry != creature->GetEntry()) + { + creature->SetOriginalEntry(entry); + creature->setDeathState(DEAD); + creature->Respawn(); + } + } + + return false; +} + +bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) +{ + switch(go->GetEntry()) + { + // Defender's Portal + case 190763: + go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_defender]); + return true; + } + + // Note: this is only for test, still need db support + TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId); + if(itr != m_goDisplayPair.end()) + { + go->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_defender == TEAM_ALLIANCE ? + itr->second : itr->first); + return true; + } + + return false; +} + +void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone) +{ + if(!plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL) + && !plr->HasAura(SPELL_LIEUTENANT)) + plr->CastSpell(plr, SPELL_RECRUIT, true); + + SendInitWorldStatesTo(plr); + + OutdoorPvP::HandlePlayerEnterZone(plr, zone); + UpdateTenacityStack(); +} + +void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone) +{ + if(!plr->GetSession()->PlayerLogout() && plr->m_Vehicle) // dismiss in change zone case + plr->m_Vehicle->Dismiss(); + plr->RemoveAura(SPELL_TENACITY); + OutdoorPvP::HandlePlayerLeaveZone(plr, zone); + UpdateTenacityStack(); +} + +void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim) +{ + if(victim->GetTypeId() == TYPEID_PLAYER) + { + // We handle promotion here because player should not get promotion if he has buff but do the kill outside the zone + if(victim->getLevel() >= 70) + { + if(Aura *aur = killer->GetAura(SPELL_RECRUIT)) + { + if(aur->GetStackAmount() >= 5) + { + killer->RemoveAura(SPELL_RECRUIT); + killer->CastSpell(killer, SPELL_CORPORAL, true); + } + else + killer->CastSpell(killer, SPELL_RECRUIT, true); + } + else if(Aura *aur = killer->GetAura(SPELL_CORPORAL)) + { + if(aur->GetStackAmount() >= 5) + { + killer->RemoveAura(SPELL_CORPORAL); + killer->CastSpell(killer, SPELL_LIEUTENANT, true); + } + else + killer->CastSpell(killer, SPELL_CORPORAL, true); + } + else if(killer->HasAura(SPELL_LIEUTENANT)) + killer->CastSpell(killer, SPELL_LIEUTENANT, true); + } + } +} + +void OPvPWintergrasp::UpdateTenacityStack() +{ + uint32 allianceNum = m_players[TEAM_ALLIANCE].size(); + uint32 hordeNum = m_players[TEAM_HORDE].size(); + + int32 newStack = 0; + if(allianceNum && hordeNum) + { + if(allianceNum > hordeNum) + newStack = allianceNum / hordeNum - 1; + else if(allianceNum < hordeNum) + newStack = 1 - int32(hordeNum / allianceNum); + } + + if(newStack == m_tenacityStack) + return; + + // Remove old buff + if(m_tenacityStack > 0) + { + if(newStack <= 0) + TeamCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY); + } + else if(m_tenacityStack < 0) + { + if(newStack >= 0) + TeamCastSpell(TEAM_HORDE, -SPELL_TENACITY); + } + m_tenacityStack = newStack; + + // Apply new buff + if(newStack) + { + TeamId team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE; + for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) + (*itr)->SetAuraStack(SPELL_TENACITY, *itr, newStack); + } +} |