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+/*
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_WINTERGRASP_H
+#define TRINITY_WINTERGRASP_H
+
+#include "OutdoorPvPImpl.h"
+
+#define ZONE_WINTERGRASP 4197
+
+const uint16 GameEventWintergraspDefender[2] = {50, 51};
+const uint32 WintergraspFaction[2] = {1732, 1735};
+
+#define POS_X_CENTER 4700
+
+#define SPELL_RECRUIT 37795
+#define SPELL_CORPORAL 33280
+#define SPELL_LIEUTENANT 55629
+
+#define SPELL_TENACITY 58549
+#define SPELL_TENACITY_VEHICLE 59911
+
+#define SPELL_VICTORY_REWARD 56902
+#define SPELL_DEFEAT_REWARD 58494
+
+#define SPELL_SHUTDOWN_VEHICLE 21247
+
+const uint32 WG_KEEP_CM = 0; //Need data
+const uint32 WG_RULERS_BUFF = 52108;
+//some cosmetics :D
+const uint32 WG_VICTORY_AURA = 60044;
+
+enum OutdoorPvP_WG_Sounds
+{
+/*TODO OutdoorPvP_WG_SOUND_KEEP_CLAIMED = 8192,
+ OutdoorPvP_WG_SOUND_KEEP_CAPTURED_ALLIANCE = 8173,
+ OutdoorPvP_WG_SOUND_KEEP_CAPTURED_HORDE = 8213,
+ OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_ALLIANCE = 8212,
+ OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_HORDE = 8174,
+ OutdoorPvP_WG_SOUND_NEAR_VICTORY = 8456
+*/
+};
+
+enum OutdoorPvP_WG_KeepStatus
+{
+ OutdoorPvP_WG_KEEP_TYPE_NEUTRAL = 0,
+ OutdoorPvP_WG_KEEP_TYPE_CONTESTED = 1,
+ OutdoorPvP_WG_KEEP_STATUS_ALLY_CONTESTED = 1,
+ OutdoorPvP_WG_KEEP_STATUS_HORDE_CONTESTED = 2,
+ OutdoorPvP_WG_KEEP_TYPE_OCCUPIED = 3,
+ OutdoorPvP_WG_KEEP_STATUS_ALLY_OCCUPIED = 3,
+ OutdoorPvP_WG_KEEP_STATUS_HORDE_OCCUPIED = 4
+};
+
+enum DamageState
+{
+ DAMAGE_INTACT,
+ DAMAGE_DAMAGED,
+ DAMAGE_DESTROYED,
+};
+
+const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
+
+struct BuildingState
+{
+ explicit BuildingState(uint32 _worldState, TeamId _team, bool asDefault)
+ : worldState(_worldState), health(0)
+ , defaultTeam(asDefault ? _team : OTHER_TEAM(_team)), team(_team), damageState(DAMAGE_INTACT)
+ , building(NULL)
+ {}
+ uint32 worldState;
+ uint32 health;
+ TeamId team, defaultTeam;
+ DamageState damageState;
+ GameObject *building;
+
+ void SendUpdate(Player *player)
+ {
+ player->SendUpdateWorldState(worldState, AreaPOIIconId[team][damageState]);
+ }
+
+ void FillData(WorldPacket &data)
+ {
+ data << worldState << AreaPOIIconId[team][damageState];
+ }
+};
+
+typedef std::map<uint32, uint32> TeamPairMap;
+
+class OPvPWintergrasp : public OutdoorPvP
+{
+ protected:
+ typedef std::map<uint32, BuildingState *> BuildingStateMap;
+ typedef std::set<Creature*> CreatureSet;
+ typedef std::set<Vehicle*> VehicleSet;
+ typedef std::set<GameObject*> GameObjectSet;
+ public:
+ explicit OPvPWintergrasp() : m_tenacityStack(0) {}
+ bool SetupOutdoorPvP();
+
+ uint32 GetCreatureEntry(uint32 guidlow, const CreatureData *data);
+ //uint32 GetGameObjectEntry(uint32 guidlow, uint32 entry);
+
+ void OnCreatureCreate(Creature *creature, bool add);
+ void OnGameObjectCreate(GameObject *go, bool add);
+
+ void ProcessEvent(GameObject *obj, uint32 eventId);
+
+ void HandlePlayerEnterZone(Player *plr, uint32 zone);
+ void HandlePlayerLeaveZone(Player *plr, uint32 zone);
+ void HandleKill(Player *killer, Unit *victim);
+
+ void SendInitWorldStatesTo(Player *player = NULL);
+
+ bool Update(uint32 diff);
+ protected:
+ TeamId m_defender;
+ int32 m_tenacityStack;
+
+ BuildingStateMap m_buildingStates;
+
+ CreatureSet m_creatures;
+ VehicleSet m_vehicles[2];
+ GameObjectSet m_gobjects;
+
+ TeamPairMap m_creEntryPair, m_goDisplayPair;
+
+ bool m_wartime;
+ uint32 m_timer;
+
+ void ChangeDefender();
+
+ void UpdateTenacityStack();
+ bool UpdateCreatureInfo(Creature *creature);
+ void UpdateAllWorldObject();
+ bool UpdateGameObjectInfo(GameObject *go);
+
+ void RebuildAllBuildings();
+ void StartBattle();
+ void EndBattle();
+ void GiveReward();
+
+ void VehicleCastSpell(TeamId team, int32 spellId);
+};
+
+#endif