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+/*
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef TRINITY_WINTERGRASP_H
+#define TRINITY_WINTERGRASP_H
+
+#include "OutdoorPvPImpl.h"
+
+#define ZONE_WINTERGRASP 4197
+
+#define POS_X_CENTER 4700
+
+#define SPELL_RECRUIT 37795
+#define SPELL_CORPORAL 33280
+#define SPELL_LIEUTENANT 55629
+
+#define SPELL_TENACITY 58549
+#define SPELL_TENACITY_VEHICLE 59911
+
+enum DamageState
+{
+ DAMAGE_INTACT,
+ DAMAGE_DAMAGED,
+ DAMAGE_DESTROYED,
+};
+
+const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
+
+struct BuildingState
+{
+ explicit BuildingState(uint32 _worldState, uint32 _health)
+ : worldState(_worldState), health(_health), team(TEAM_NEUTRAL), damageState(DAMAGE_INTACT)
+ {}
+ uint32 worldState;
+ uint32 health;
+ TeamId team;
+ DamageState damageState;
+};
+
+class OPvPWintergrasp : public OutdoorPvP
+{
+ protected:
+ typedef std::list<const AreaPOIEntry *> AreaPOIList;
+ typedef std::map<uint32, BuildingState *> BuildingStateMap;
+ public:
+ explicit OPvPWintergrasp() : m_tenacityStack(0) {}
+ bool SetupOutdoorPvP();
+ void HandlePlayerEnterZone(Player *plr, uint32 zone);
+ void HandlePlayerLeaveZone(Player *plr, uint32 zone);
+ void HandleKill(Player *killer, Unit *victim);
+ protected:
+ TeamId m_defender;
+ int32 m_tenacityStack;
+ AreaPOIList areaPOIs;
+ BuildingStateMap buildingStates;
+
+ void UpdateTenacityStack();
+};
+
+#endif