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Diffstat (limited to 'src/game/Wintergrasp.h')
-rw-r--r-- | src/game/Wintergrasp.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/src/game/Wintergrasp.h b/src/game/Wintergrasp.h new file mode 100644 index 00000000000..e95b7884efb --- /dev/null +++ b/src/game/Wintergrasp.h @@ -0,0 +1,75 @@ +/* + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITY_WINTERGRASP_H +#define TRINITY_WINTERGRASP_H + +#include "OutdoorPvPImpl.h" + +#define ZONE_WINTERGRASP 4197 + +#define POS_X_CENTER 4700 + +#define SPELL_RECRUIT 37795 +#define SPELL_CORPORAL 33280 +#define SPELL_LIEUTENANT 55629 + +#define SPELL_TENACITY 58549 +#define SPELL_TENACITY_VEHICLE 59911 + +enum DamageState +{ + DAMAGE_INTACT, + DAMAGE_DAMAGED, + DAMAGE_DESTROYED, +}; + +const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}}; + +struct BuildingState +{ + explicit BuildingState(uint32 _worldState, uint32 _health) + : worldState(_worldState), health(_health), team(TEAM_NEUTRAL), damageState(DAMAGE_INTACT) + {} + uint32 worldState; + uint32 health; + TeamId team; + DamageState damageState; +}; + +class OPvPWintergrasp : public OutdoorPvP +{ + protected: + typedef std::list<const AreaPOIEntry *> AreaPOIList; + typedef std::map<uint32, BuildingState *> BuildingStateMap; + public: + explicit OPvPWintergrasp() : m_tenacityStack(0) {} + bool SetupOutdoorPvP(); + void HandlePlayerEnterZone(Player *plr, uint32 zone); + void HandlePlayerLeaveZone(Player *plr, uint32 zone); + void HandleKill(Player *killer, Unit *victim); + protected: + TeamId m_defender; + int32 m_tenacityStack; + AreaPOIList areaPOIs; + BuildingStateMap buildingStates; + + void UpdateTenacityStack(); +}; + +#endif |