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-rw-r--r--src/game/debugcmds.cpp514
1 files changed, 514 insertions, 0 deletions
diff --git a/src/game/debugcmds.cpp b/src/game/debugcmds.cpp
new file mode 100644
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--- /dev/null
+++ b/src/game/debugcmds.cpp
@@ -0,0 +1,514 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "Player.h"
+#include "Opcodes.h"
+#include "Chat.h"
+#include "Log.h"
+#include "Unit.h"
+#include "ObjectAccessor.h"
+#include "GossipDef.h"
+#include "Language.h"
+#include "MapManager.h"
+
+bool ChatHandler::HandleDebugInArcCommand(const char* /*args*/)
+{
+ Object *obj = getSelectedUnit();
+
+ if(!obj)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ return true;
+ }
+
+ SendSysMessage(LANG_NOT_IMPLEMENTED);
+
+ return true;
+}
+
+bool ChatHandler::HandleDebugSpellFailCommand(const char* args)
+{
+ if(!args)
+ return false;
+
+ char* px = strtok((char*)args, " ");
+ if(!px)
+ return false;
+
+ uint8 failnum = (uint8)atoi(px);
+
+ WorldPacket data(SMSG_CAST_FAILED, 5);
+ data << (uint32)133;
+ data << failnum;
+ m_session->SendPacket(&data);
+
+ return true;
+}
+
+bool ChatHandler::HandleSetPoiCommand(const char* args)
+{
+ Player *pPlayer = m_session->GetPlayer();
+ Unit* target = getSelectedUnit();
+ if(!target)
+ {
+ SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ return true;
+ }
+
+ if(!args)
+ return false;
+
+ char* icon_text = strtok((char*)args, " ");
+ char* flags_text = strtok(NULL, " ");
+ if(!icon_text || !flags_text)
+ return false;
+
+ uint32 icon = atol(icon_text);
+ if ( icon < 0 )
+ icon = 0;
+
+ uint32 flags = atol(flags_text);
+
+ sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
+ pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI");
+ return true;
+}
+
+bool ChatHandler::HandleEquipErrorCommand(const char* args)
+{
+ if(!args)
+ return false;
+
+ uint8 msg = atoi(args);
+ m_session->GetPlayer()->SendEquipError(msg, 0, 0);
+ return true;
+}
+
+bool ChatHandler::HandleSellErrorCommand(const char* args)
+{
+ if(!args)
+ return false;
+
+ uint8 msg = atoi(args);
+ m_session->GetPlayer()->SendSellError(msg, 0, 0, 0);
+ return true;
+}
+
+bool ChatHandler::HandleBuyErrorCommand(const char* args)
+{
+ if(!args)
+ return false;
+
+ uint8 msg = atoi(args);
+ m_session->GetPlayer()->SendBuyError(msg, 0, 0, 0);
+ return true;
+}
+
+bool ChatHandler::HandleSendOpcodeCommand(const char* args)
+{
+ Unit *unit = getSelectedUnit();
+ if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
+ unit = m_session->GetPlayer();
+
+ FILE *file = fopen("opcode.txt", "r");
+ if(!file)
+ return false;
+
+ uint32 type;
+
+ uint32 val1;
+ uint64 val2;
+ float val3;
+ char val4[101];
+
+ uint32 opcode = 0;
+ fscanf(file, "%u", &opcode);
+ if(!opcode)
+ {
+ fclose(file);
+ return false;
+ }
+
+ WorldPacket data(opcode, 0);
+
+ while(fscanf(file, "%u", &type) != EOF)
+ {
+ switch(type)
+ {
+ case 0: // uint8
+ fscanf(file, "%u", &val1);
+ data << uint8(val1);
+ break;
+ case 1: // uint16
+ fscanf(file, "%u", &val1);
+ data << uint16(val1);
+ break;
+ case 2: // uint32
+ fscanf(file, "%u", &val1);
+ data << uint32(val1);
+ break;
+ case 3: // uint64
+ fscanf(file, I64FMTD, &val2);
+ data << uint64(val2);
+ break;
+ case 4: // float
+ fscanf(file, "%f", &val3);
+ data << float(val3);
+ break;
+ case 5: // string
+ fscanf(file, "%s", val4, 101);
+ data << val4;
+ break;
+ case 6: // packed guid
+ data.append(unit->GetPackGUID());
+ break;
+ default:
+ fclose(file);
+ return false;
+ }
+ }
+ fclose(file);
+ sLog.outDebug("Sending opcode %u", data.GetOpcode());
+ data.hexlike();
+ ((Player*)unit)->GetSession()->SendPacket(&data);
+ PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
+ return true;
+}
+
+bool ChatHandler::HandleUpdateWorldStateCommand(const char* args)
+{
+ char* w = strtok((char*)args, " ");
+ char* s = strtok(NULL, " ");
+
+ if (!w || !s)
+ return false;
+
+ uint32 world = (uint32)atoi(w);
+ uint32 state = (uint32)atoi(s);
+ m_session->GetPlayer()->SendUpdateWorldState(world, state);
+ return true;
+}
+
+bool ChatHandler::HandlePlaySound2Command(const char* args)
+{
+ if(!args)
+ return false;
+
+ uint32 soundid = atoi(args);
+ m_session->GetPlayer()->PlaySound(soundid, false);
+ return true;
+}
+
+//Send notification in channel
+bool ChatHandler::HandleSendChannelNotifyCommand(const char* args)
+{
+ if(!args)
+ return false;
+
+ const char *name = "test";
+ uint8 code = atoi(args);
+
+ WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
+ data << code; // notify type
+ data << name; // channel name
+ data << uint32(0);
+ data << uint32(0);
+ m_session->SendPacket(&data);
+ return true;
+}
+
+//Send notification in chat
+bool ChatHandler::HandleSendChatMsgCommand(const char* args)
+{
+ if(!args)
+ return false;
+
+ const char *msg = "testtest";
+ uint8 type = atoi(args);
+ WorldPacket data;
+ ChatHandler::FillMessageData(&data, m_session, type, 0, "chan", m_session->GetPlayer()->GetGUID(), msg, m_session->GetPlayer());
+ m_session->SendPacket(&data);
+ return true;
+}
+
+bool ChatHandler::HandleSendQuestPartyMsgCommand(const char* args)
+{
+ uint32 msg = atol((char*)args);
+ if (msg >= 0)
+ m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg);
+ return true;
+}
+
+bool ChatHandler::HandleGetLootRecipient(const char* args)
+{
+ Creature* target = getSelectedCreature();
+ if(!target)
+ return false;
+
+ PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
+ return true;
+}
+
+bool ChatHandler::HandleSendQuestInvalidMsgCommand(const char* args)
+{
+ uint32 msg = atol((char*)args);
+ if (msg >= 0)
+ m_session->GetPlayer()->SendCanTakeQuestResponse(msg);
+ return true;
+}
+
+bool ChatHandler::HandleGetItemState(const char* args)
+{
+ if (!args)
+ return false;
+
+ std::string state_str = args;
+
+ ItemUpdateState state = ITEM_UNCHANGED;
+ bool list_queue = false, check_all = false;
+ if (state_str == "unchanged") state = ITEM_UNCHANGED;
+ else if (state_str == "changed") state = ITEM_CHANGED;
+ else if (state_str == "new") state = ITEM_NEW;
+ else if (state_str == "removed") state = ITEM_REMOVED;
+ else if (state_str == "queue") list_queue = true;
+ else if (state_str == "check_all") check_all = true;
+ else return false;
+
+ Player* player = getSelectedPlayer();
+ if (!player) player = m_session->GetPlayer();
+
+ if (!list_queue && !check_all)
+ {
+ state_str = "The player has the following " + state_str + " items: ";
+ SendSysMessage(state_str.c_str());
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
+ {
+ if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
+ continue;
+
+ Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (!item) continue;
+ if (!item->IsBag())
+ {
+ if (item->GetState() == state)
+ PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
+ }
+ else
+ {
+ Bag *bag = (Bag*)item;
+ const ItemPrototype *proto = bag->GetProto();
+ for (uint8 j = 0; j < proto->ContainerSlots; ++j)
+ {
+ Item* item = bag->GetItemByPos(j);
+ if (item && item->GetState() == state)
+ PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
+ }
+ }
+ }
+ }
+
+ if (list_queue)
+ {
+ std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
+ for(size_t i = 0; i < updateQueue.size(); i++)
+ {
+ Item *item = updateQueue[i];
+ if(!item) continue;
+
+ Bag *container = item->GetContainer();
+ uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
+
+ std::string st;
+ switch(item->GetState())
+ {
+ case ITEM_UNCHANGED: st = "unchanged"; break;
+ case ITEM_CHANGED: st = "changed"; break;
+ case ITEM_NEW: st = "new"; break;
+ case ITEM_REMOVED: st = "removed"; break;
+ }
+
+ PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
+ }
+ if (updateQueue.empty())
+ PSendSysMessage("updatequeue empty");
+ }
+
+ if (check_all)
+ {
+ bool error = false;
+ std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
+ for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++)
+ {
+ if(i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
+ continue;
+
+ Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (!item) continue;
+
+ if (item->GetSlot() != i)
+ {
+ PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
+ error = true; continue;
+ }
+
+ if (item->GetOwnerGUID() != player->GetGUID())
+ {
+ PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (Bag *container = item->GetContainer())
+ {
+ PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (item->IsInUpdateQueue())
+ {
+ uint16 qp = item->GetQueuePos();
+ if (qp > updateQueue.size())
+ {
+ PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
+ error = true; continue;
+ }
+
+ if (updateQueue[qp] == NULL)
+ {
+ PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
+ error = true; continue;
+ }
+
+ if (updateQueue[qp] != item)
+ {
+ PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
+ error = true; continue;
+ }
+ }
+ else if (item->GetState() != ITEM_UNCHANGED)
+ {
+ PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
+ error = true; continue;
+ }
+
+ if(item->IsBag())
+ {
+ Bag *bag = (Bag*)item;
+ const ItemPrototype *proto = bag->GetProto();
+ for (uint8 j = 0; j < proto->ContainerSlots; ++j)
+ {
+ Item* item = bag->GetItemByPos(j);
+ if (!item) continue;
+
+ if (item->GetSlot() != j)
+ {
+ PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item->GetGUIDLow(), item->GetSlot());
+ error = true; continue;
+ }
+
+ if (item->GetOwnerGUID() != player->GetGUID())
+ {
+ PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
+ error = true; continue;
+ }
+
+ Bag *container = item->GetContainer();
+ if (!container)
+ {
+ PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (container != bag)
+ {
+ PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (item->IsInUpdateQueue())
+ {
+ uint16 qp = item->GetQueuePos();
+ if (qp > updateQueue.size())
+ {
+ PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp);
+ error = true; continue;
+ }
+
+ if (updateQueue[qp] == NULL)
+ {
+ PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp);
+ error = true; continue;
+ }
+
+ if (updateQueue[qp] != item)
+ {
+ PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
+ error = true; continue;
+ }
+ }
+ else if (item->GetState() != ITEM_UNCHANGED)
+ {
+ PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item->GetSlot(), item->GetGUIDLow(), item->GetState());
+ error = true; continue;
+ }
+ }
+ }
+ }
+
+ for(size_t i = 0; i < updateQueue.size(); i++)
+ {
+ Item *item = updateQueue[i];
+ if(!item) continue;
+
+ if (item->GetOwnerGUID() != player->GetGUID())
+ {
+ PSendSysMessage("queue(%d): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (item->GetQueuePos() != i)
+ {
+ PSendSysMessage("queue(%d): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (item->GetState() == ITEM_REMOVED) continue;
+ Item *test = player->GetItemByPos( item->GetBagSlot(), item->GetSlot());
+
+ if (test == NULL)
+ {
+ PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
+ error = true; continue;
+ }
+
+ if (test != item)
+ {
+ PSendSysMessage("queue(%d): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
+ error = true; continue;
+ }
+ }
+ if (!error)
+ SendSysMessage("All OK!");
+ }
+
+ return true;
+}