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-rw-r--r--src/game/World.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index a6c5387afd3..7412a7a282c 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -993,7 +993,7 @@ void World::LoadConfigSettings(bool reload)
}
else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
+ sLog.outString("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
}
@@ -1005,7 +1005,7 @@ void World::LoadConfigSettings(bool reload)
}
else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
+ sLog.outString("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
m_MaxVisibleDistance = std::max(m_MaxVisibleDistanceForPlayer, m_MaxVisibleDistanceForCreature);
@@ -1018,7 +1018,7 @@ void World::LoadConfigSettings(bool reload)
}
else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
+ sLog.outString("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
if(m_MaxVisibleDistance < m_MaxVisibleDistanceForObject)
@@ -1027,7 +1027,7 @@ void World::LoadConfigSettings(bool reload)
m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
+ sLog.outString("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
if(m_MaxVisibleDistance < m_MaxVisibleDistanceInFlight)