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-rw-r--r--src/game/BattleGround.h4
-rw-r--r--src/game/Player.cpp3
2 files changed, 3 insertions, 4 deletions
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index 4e1c2a197c0..bc3af58041e 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -213,9 +213,9 @@ enum BattleGroundWinner
enum BattleGroundTeamId
{
BG_TEAM_ALLIANCE = 0,
- BG_TEAM_HORDE = 1,
- BG_TEAMS_COUNT = 2
+ BG_TEAM_HORDE = 1
};
+#define BG_TEAMS_COUNT 2
enum BattleGroundJoinError
{
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index a5466edebd8..01ec1a62b00 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -15985,8 +15985,7 @@ void Player::SaveToDB()
uint32 tmp_displayid = GetDisplayId();
// Set player sit state to standing on save, also stealth and shifted form
- SetStandState(UNIT_STAND_STATE_STAND); // stand state
- RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // stand flags?
+ SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND);
SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // shapeshift
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
SetDisplayId(GetNativeDisplayId());