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-rw-r--r--src/game/GameObject.cpp14
-rw-r--r--src/game/GameObject.h2
-rw-r--r--src/game/Object.cpp2
3 files changed, 16 insertions, 2 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 53a7d36aef4..a888ba6ec5b 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -162,6 +162,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float
SetGoAnimProgress(animprogress);
+ SetByteValue(GAMEOBJECT_BYTES_1, 2, ArtKit);
+
// Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22)
if (goinfo->type == GAMEOBJECT_TYPE_SPELLCASTER)
m_charges = goinfo->spellcaster.charges;
@@ -539,6 +541,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask)
data.animprogress = GetGoAnimProgress();
data.go_state = GetGoState();
data.spawnMask = spawnMask;
+ data.ArtKit = GetGoArtKit();
// updated in DB
std::ostringstream ss;
@@ -589,11 +592,12 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
uint32 animprogress = data->animprogress;
uint32 go_state = data->go_state;
+ uint32 ArtKit = data->ArtKit;
m_DBTableGuid = guid;
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
- if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state) )
+ if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) )
return false;
switch(GetGOInfo()->type)
@@ -858,6 +862,14 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore)
}
+void GameObject::SetGoArtKit(uint8 kit)
+{
+ SetByteValue(GAMEOBJECT_BYTES_1, 2, kit);
+ GameObjectData *data = const_cast<GameObjectData*>(objmgr.GetGOData(m_DBTableGuid));
+ if(data)
+ data->ArtKit = kit;
+}
+
void GameObject::SwitchDoorOrButton(bool activate)
{
if(activate)
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 9a570eb54da..8638ba602bb 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -516,7 +516,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
uint8 GetGoState() const { return GetByteValue(GAMEOBJECT_BYTES_1, 0); }
void SetGoState(uint8 state) { SetByteValue(GAMEOBJECT_BYTES_1, 0, state); }
uint8 GetGoArtKit() const { return GetByteValue(GAMEOBJECT_BYTES_1, 2); }
- void SetGoArtKit(uint8 artkit) { SetByteValue(GAMEOBJECT_BYTES_1, 2, artkit); }
+ void SetGoArtKit(uint8 artkit);
uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 84440eec34b..7eedfdcdefb 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -570,6 +570,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
IsActivateToQuest = true;
updateMask->SetBit(GAMEOBJECT_DYNAMIC);
}
+ if (((GameObject*)this)->GetGoArtKit())
+ updateMask->SetBit(GAMEOBJECT_BYTES_1);
}
}
else //case UPDATETYPE_VALUES