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-rw-r--r--src/game/Player.cpp6
-rw-r--r--src/game/SpellMgr.h10
2 files changed, 4 insertions, 12 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 50af6a798c8..a41abff3a78 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -3972,13 +3972,13 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
}
+ // trigger update zone for alive state zone updates
+ UpdateZone(GetZoneId());
+
// update visibility
//ObjectAccessor::UpdateVisibilityForPlayer(this);
SetToNotify();
- // some items limited to specific map
- DestroyZoneLimitedItem( true, GetZoneId());
-
if(!applySickness)
return;
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 119dbed9eb8..242390477ec 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -391,14 +391,6 @@ inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
{
- switch(spellInfo->Id)
- {
- case 40214: // Dragonmaw Illusion
- case 35480: case 35481: case 35482: // Human Illusion
- case 35483: case 39824: // Human Illusion
- return true;
- }
-
return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
}
@@ -1114,7 +1106,7 @@ class SpellMgr
SpellPetAuraMap mSpellPetAuraMap;
SpellCustomAttribute mSpellCustomAttr;
SpellLinkedMap mSpellLinkedMap;
- PetLevelupSpellMap mPetLevelupSpellMap;
+ PetLevelupSpellMap mPetLevelupSpellMap;
};
#define spellmgr SpellMgr::Instance()