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-rw-r--r--src/game/GameObject.cpp4
-rw-r--r--src/game/UpdateData.cpp4
2 files changed, 3 insertions, 5 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index c8021c8bb8b..239fe826087 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -324,8 +324,6 @@ void GameObject::Update(uint32 /*p_time*/)
return;
}
- bool NeedDespawn = (goInfo->trap.charges != 0);
-
// Note: this hack with search required until GO casting not implemented
// search unfriendly creature
if(owner) // hunter trap
@@ -359,7 +357,7 @@ void GameObject::Update(uint32 /*p_time*/)
else
m_cooldownTime = time(NULL) + 4; // 4 seconds
- if(NeedDespawn)
+ if(owner)
SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed
if(IsBattleGroundTrap && ok->GetTypeId() == TYPEID_PLAYER)
diff --git a/src/game/UpdateData.cpp b/src/game/UpdateData.cpp
index 34547040cda..9273944b76c 100644
--- a/src/game/UpdateData.cpp
+++ b/src/game/UpdateData.cpp
@@ -105,7 +105,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
bool UpdateData::BuildPacket(WorldPacket *packet)
{
- ByteBuffer buf(m_data.size());
+ ByteBuffer buf(m_data.size() + 10 + m_outOfRangeGUIDs.size()*8);
buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
@@ -128,7 +128,7 @@ bool UpdateData::BuildPacket(WorldPacket *packet)
if (pSize > 100 ) // compress large packets
{
- packet->resize(pSize);
+ packet->resize(pSize * 1.1f + 16);
packet->put<uint32>(0, pSize);