diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/CreatureAI.cpp | 10 | ||||
| -rw-r--r-- | src/game/CreatureAI.h | 1 |
2 files changed, 11 insertions, 0 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index f61aca24405..143dfec99d3 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -149,6 +149,16 @@ bool CreatureAI::UpdateVictim() if(!me->isInCombat()) return false; + if(Unit *victim = me->SelectVictim()) + AttackStart(victim); + return me->getVictim(); +} + +bool CreatureAI::UpdateCombatState() +{ + if(!me->isInCombat()) + return false; + if(!me->HasReactState(REACT_PASSIVE)) { if(Unit *victim = me->SelectVictim()) diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index d9d437c936c..91fabe30448 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -72,6 +72,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI bool UpdateVictim(); bool UpdateVictimWithGaze(); + bool UpdateCombatState(); void SelectNearestTarget(Unit *who); public: |
