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-rw-r--r--src/game/Object.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 50533e4a509..0e08247aece 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -431,7 +431,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float GetObjectSize() const
{
- return ( m_valuesCount > UNIT_FIELD_BOUNDINGRADIUS ) ? m_floatValues[UNIT_FIELD_BOUNDINGRADIUS] : DEFAULT_WORLD_OBJECT_SIZE;
+ return ( m_valuesCount > UNIT_FIELD_COMBATREACH ) ? m_floatValues[UNIT_FIELD_COMBATREACH] : DEFAULT_WORLD_OBJECT_SIZE;
}
bool IsPositionValid() const;
void UpdateGroundPositionZ(float x, float y, float &z) const;