diff options
Diffstat (limited to 'src/game')
63 files changed, 1883 insertions, 1187 deletions
diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouse.cpp index ca549f4d404..5526240528b 100644 --- a/src/game/AuctionHouse.cpp +++ b/src/game/AuctionHouse.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "WorldPacket.h" @@ -89,8 +89,8 @@ bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction) sLog.outError("auction to item, that doesn't exist !!!!"); return false; } - data << auction->Id; - data << pItem->GetUInt32Value(OBJECT_FIELD_ENTRY); + data << (uint32) auction->Id; + data << (uint32) pItem->GetEntry(); for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++) { @@ -245,7 +245,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data ) SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); return; } - // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to auction) + // prevent sending bag with items (cheat: can be placed in bag after adding equiped empty bag to auction) if(!it) { SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); @@ -716,7 +716,7 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data ) ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId); if (il) { - if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) + if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) name = il->Name[loc_idx]; } } diff --git a/src/game/Bag.cpp b/src/game/Bag.cpp index 4b8284c7c37..765d40f3962 100644 --- a/src/game/Bag.cpp +++ b/src/game/Bag.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -41,7 +41,7 @@ Bag::~Bag() { for(int i = 0; i < MAX_BAG_SIZE; ++i) if (m_bagslot[i]) - delete m_bagslot[i]; + delete m_bagslot[i]; } void Bag::AddToWorld() @@ -71,7 +71,7 @@ bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner) Object::_Create( guidlow, 0, HIGHGUID_CONTAINER ); - SetUInt32Value(OBJECT_FIELD_ENTRY, itemid); + SetEntry(itemid); SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0); @@ -85,7 +85,7 @@ bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner) // Setting the number of Slots the Container has SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots); - // Cleanning 20 slots + // Cleaning 20 slots for (uint8 i = 0; i < MAX_BAG_SIZE; i++) { SetUInt64Value(CONTAINER_FIELD_SLOT_1 + (i*2), 0); @@ -213,6 +213,7 @@ uint8 Bag::GetSlotByItemGUID(uint64 guid) const if(m_bagslot[i] != 0) if(m_bagslot[i]->GetGUID() == guid) return i; + return NULL_SLOT; } @@ -220,6 +221,6 @@ Item* Bag::GetItemByPos( uint8 slot ) const { if( slot < GetBagSize() ) return m_bagslot[slot]; - + return NULL; } diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h index 80bd52a14fe..e53ed1d21e6 100644 --- a/src/game/BattleGround.h +++ b/src/game/BattleGround.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __BATTLEGROUND_H @@ -95,7 +95,8 @@ enum BattleGroundTimeIntervals START_DELAY3 = 15000, // ms used only in arena RESPAWN_ONE_DAY = 86400, // secs RESPAWN_IMMEDIATELY = 0, // secs - BUFF_RESPAWN_TIME = 180 // secs + BUFF_RESPAWN_TIME = 180, // secs + BG_HONOR_SCORE_TICKS = 330 // points }; enum BattleGroundBuffObjects @@ -433,7 +434,6 @@ class BattleGround virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/) { return NULL; } virtual void AddPlayer(Player *plr); // must be implemented in BG subclass - virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket); // can be extended in in BG subclass diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 7a61a33fd4f..42732a17d2b 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -64,7 +64,7 @@ bool LoginQueryHolder::Initialize() res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid)); @@ -180,6 +180,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) std::string name; uint8 race_,class_; + recv_data >> name; // recheck with known string size @@ -214,6 +215,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_); ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_); + if( !classEntry || !raceEntry ) { data << (uint8)CHAR_CREATE_FAILED; @@ -607,7 +609,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) pCurrChar->SetRank(0); } - if (!MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->Add(pCurrChar)) + if (!pCurrChar->GetMap()->Add(pCurrChar)) { AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId()); if(at) @@ -999,35 +1001,35 @@ void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data) { uint64 guid; - CHECK_PACKET_SIZE(recv_data, 8+6); + CHECK_PACKET_SIZE(recv_data, 8); recv_data >> guid; // not accept declined names for unsupported languages std::string name; - if(!objmgr.GetPlayerNameByGUID(guid,name)) + if(!objmgr.GetPlayerNameByGUID(guid, name)) { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; + WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); + data << uint32(1); + data << uint64(guid); SendPacket(&data); return; } std::wstring wname; - if(!Utf8toWStr(name,wname)) + if(!Utf8toWStr(name, wname)) { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; + WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); + data << uint32(1); + data << uint64(guid); SendPacket(&data); return; } if(!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; + WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); + data << uint32(1); + data << uint64(guid); SendPacket(&data); return; } @@ -1035,35 +1037,37 @@ void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data) std::string name2; DeclinedName declinedname; + CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1); recv_data >> name2; - if(name2!=name) // character have different name + if(name2 != name) // character have different name { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; + WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); + data << uint32(1); + data << uint64(guid); SendPacket(&data); return; } for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { + CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1); recv_data >> declinedname.name[i]; if(!normalizePlayerName(declinedname.name[i])) { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; + WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); + data << uint32(1); + data << uint64(guid); SendPacket(&data); return; } } - if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname)) + if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname)) { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; + WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); + data << uint32(1); + data << uint64(guid); SendPacket(&data); return; } @@ -1074,11 +1078,11 @@ void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data) CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid)); CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')", - GUID_LOPART(guid), declinedname.name[0].c_str(),declinedname.name[1].c_str(),declinedname.name[2].c_str(),declinedname.name[3].c_str(),declinedname.name[4].c_str()); + GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str()); CharacterDatabase.CommitTransaction(); - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)0; // OK - data << guid; + WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8); + data << uint32(0); // OK + data << uint64(guid); SendPacket(&data); } diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index bff970be3b7..862cfc638ca 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -63,16 +63,44 @@ ChatCommand * ChatHandler::getCommandTable() { NULL, 0, false, NULL, "", NULL } }; + static ChatCommand serverIdleRestartCommandTable[] = + { + { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, + { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerIdleRestartCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand serverIdleShutdownCommandTable[] = + { + { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, + { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerIdleShutDownCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand serverRestartCommandTable[] = + { + { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, + { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerRestartCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand serverShutdownCommandTable[] = + { + { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, + { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand serverCommandTable[] = { { "corpses", SEC_GAMEMASTER, true, &ChatHandler::HandleServerCorpsesCommand, "", NULL }, { "exit", SEC_CONSOLE, true, &ChatHandler::HandleServerExitCommand, "", NULL }, - { "idlerestart", SEC_ADMINISTRATOR, true, &ChatHandler::HandleIdleRestartCommand, "", NULL }, - { "idleshutdown", SEC_ADMINISTRATOR, true, &ChatHandler::HandleIdleShutDownCommand, "", NULL }, + { "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable }, + { "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable }, { "info", SEC_PLAYER, true, &ChatHandler::HandleServerInfoCommand, "", NULL }, { "motd", SEC_PLAYER, true, &ChatHandler::HandleServerMotdCommand, "", NULL }, - { "restart", SEC_ADMINISTRATOR, true, &ChatHandler::HandleRestartCommand, "", NULL }, - { "shutdown", SEC_ADMINISTRATOR, true, &ChatHandler::HandleShutDownCommand, "", NULL }, + { "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable }, + { "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable }, { "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable }, { NULL, 0, false, NULL, "", NULL } }; diff --git a/src/game/Chat.h b/src/game/Chat.h index 0ba253defd9..b62bae39d17 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -175,6 +175,7 @@ class ChatHandler bool HandleModifyHonorCommand (const char* args); bool HandleModifyRepCommand(const char* args); bool HandleModifyArenaCommand(const char* args); + bool HandleModifyGenderCommand(const char* args); bool HandleNpcAddCommand(const char* args); bool HandleNpcAddMoveCommand(const char* args); @@ -191,6 +192,7 @@ class ChatHandler bool HandleNpcSetMoveTypeCommand(const char* args); bool HandleNpcSpawnDistCommand(const char* args); bool HandleNpcSpawnTimeCommand(const char* args); + bool HandleNpcTameCommand(const char* args); bool HandleNpcTextEmoteCommand(const char* args); bool HandleNpcUnFollowCommand(const char* args); bool HandleNpcWhisperCommand(const char* args); @@ -215,6 +217,7 @@ class ChatHandler bool HandleReloadCommandCommand(const char* args); bool HandleReloadCreatureQuestRelationsCommand(const char* args); bool HandleReloadCreatureQuestInvRelationsCommand(const char* args); + bool HandleReloadDbScriptStringCommand(const char* args); bool HandleReloadGameGraveyardZoneCommand(const char* args); bool HandleReloadGameObjectScriptsCommand(const char* args); bool HandleReloadGameTeleCommand(const char* args); @@ -270,10 +273,15 @@ class ChatHandler bool HandleServerCorpsesCommand(const char* args); bool HandleServerExitCommand(const char* args); + bool HandleServerIdleRestartCommand(const char* args); + bool HandleServerIdleShutDownCommand(const char* args); bool HandleServerInfoCommand(const char* args); bool HandleServerMotdCommand(const char* args); + bool HandleServerRestartCommand(const char* args); bool HandleServerSetMotdCommand(const char* args); bool HandleServerSetLogLevelCommand(const char* args); + bool HandleServerShutDownCommand(const char* args); + bool HandleServerShutDownCancelCommand(const char* args); bool HandleAddHonorCommand(const char* args); bool HandleHonorAddKillCommand(const char* args); @@ -327,11 +335,6 @@ class ChatHandler bool HandleBanListAccountCommand(const char* args); bool HandleBanListCharacterCommand(const char* args); bool HandleBanListIPCommand(const char* args); - bool HandleIdleRestartCommand(const char* args); - bool HandleIdleShutDownCommand(const char* args); - bool HandleShutDownCommand(const char* args); - bool HandleRestartCommand(const char* args); - bool HandleSecurityCommand(const char* args); bool HandleGoXYCommand(const char* args); bool HandleGoXYZCommand(const char* args); bool HandleGoZoneXYCommand(const char* args); @@ -365,7 +368,6 @@ class ChatHandler bool HandleHideAreaCommand(const char* args); bool HandleAddItemCommand(const char* args); bool HandleAddItemSetCommand(const char* args); - bool HandleModifyGenderCommand(const char* args); bool HandlePetTpCommand(const char* args); bool HandlePetUnlearnCommand(const char* args); bool HandlePetLearnCommand(const char* args); diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 646feb4951f..cb6a7640d16 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -122,7 +122,7 @@ Unit(), i_AI(NULL), i_AI_possessed(NULL), lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0), m_lootMoney(0), m_lootRecipient(0), m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f), -m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), +m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_isAggressive(true), m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0), m_AlreadyCallAssistence(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0) @@ -181,7 +181,7 @@ void Creature::RemoveCorpse() float x,y,z,o; GetRespawnCoord(x, y, z, &o); - MapManager::Instance().GetMap(GetMapId(), this)->CreatureRelocation(this,x,y,z,o); + GetMap()->CreatureRelocation(this,x,y,z,o); } /** @@ -213,7 +213,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data ) } } - SetUInt32Value(OBJECT_FIELD_ENTRY, Entry); // normal entry always + SetEntry(Entry); // normal entry always m_creatureInfo = cinfo; // map mode related always // Cancel load if no model defined @@ -297,6 +297,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data ) SetUInt32Value(UNIT_FIELD_FLAGS,GetCreatureInfo()->unit_flags); SetUInt32Value(UNIT_DYNAMIC_FLAGS,GetCreatureInfo()->dynamicflags); + SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool)); SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->armor)); SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->resistance1)); SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(GetCreatureInfo()->resistance2)); @@ -327,6 +328,12 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data ) if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + if(isTotem() || isCivilian() || GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER + || GetCreatureType() == CREATURE_TYPE_CRITTER) + m_isAggressive = false; + else + m_isAggressive = true; + return true; } @@ -356,7 +363,7 @@ void Creature::Update(uint32 diff) lootForPickPocketed = false; lootForBody = false; - if(m_originalEntry != GetUInt32Value(OBJECT_FIELD_ENTRY)) + if(m_originalEntry != GetEntry()) UpdateEntry(m_originalEntry); CreatureInfo const *cinfo = GetCreatureInfo(); @@ -375,9 +382,9 @@ void Creature::Update(uint32 diff) setDeathState( JUST_ALIVED ); //Call AI respawn virtual function - AI()->JustRespawned(); + i_AI->JustRespawned(); - MapManager::Instance().GetMap(GetMapId(), this)->Add(this); + GetMap()->Add(this); } break; } @@ -439,7 +446,7 @@ void Creature::Update(uint32 diff) { // do not allow the AI to be changed during update m_AI_locked = true; - AI()->UpdateAI(diff); + i_AI->UpdateAI(diff); m_AI_locked = false; } @@ -1411,8 +1418,6 @@ bool Creature::LoadFromDB(uint32 guid, Map *map) SetHealth(m_deathState == ALIVE ? curhealth : 0); SetPower(POWER_MANA,data->curmana); - SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool)); - // checked at creature_template loading m_defaultMovementType = MovementGeneratorType(data->movementType); @@ -1539,6 +1544,19 @@ bool Creature::IsWithinSightDist(Unit const* u) const return IsWithinDistInMap(u, sWorld.getConfig(CONFIG_SIGHT_MONSTER)); } +bool Creature::canStartAttack(Unit const* who) const +{ + if(!who->isInAccessiblePlaceFor(this) + || !canFly() && GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + || !IsWithinDistInMap(who, GetAttackDistance(who))) + return false; + + if(!canAttack(who)) + return false; + + return IsWithinLOSInMap(who); +} + float Creature::GetAttackDistance(Unit const* pl) const { float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO); @@ -1818,6 +1836,30 @@ void Creature::DoFleeToGetAssistance(float radius) // Optional parameter } } +Unit* Creature::SelectNearestTarget(float dist) const +{ + CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + Unit *target = NULL; + + { + Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist); + Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(target, u_check); + + TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); + TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); + + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap()); + cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap()); + } + + return target; +} + void Creature::CallAssistence() { if( !m_AlreadyCallAssistence && getVictim() && !isPet() && !isCharmed()) @@ -2097,9 +2139,14 @@ uint32 Creature::getLevelForTarget( Unit const* target ) const return level; } -char const* Creature::GetScriptName() const +std::string Creature::GetScriptName() +{ + return objmgr.GetScriptName(GetScriptId()); +} + +uint32 Creature::GetScriptId() { - return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptName; + return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID; } VendorItemData const* Creature::GetVendorItems() const diff --git a/src/game/Creature.h b/src/game/Creature.h index fbebcb1e06e..da62a9834ca 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITYCORE_CREATURE_H @@ -205,10 +205,11 @@ struct CreatureInfo uint32 equipmentId; uint32 MechanicImmuneMask; uint32 flags_extra; - char const* ScriptName; + uint32 ScriptID; uint32 GetRandomValidModelId() const; uint32 GetFirstValidModelId() const; - + + // helpers SkillType GetRequiredLootSkill() const { if(type_flags & CREATURE_TYPEFLAGS_HERBLOOT) @@ -218,7 +219,7 @@ struct CreatureInfo else return SKILL_SKINNING; // normal case } - + bool isTameable() const { return type == CREATURE_TYPE_BEAST && family != 0 && (type_flags & CREATURE_TYPEFLAGS_TAMEBLE); @@ -425,6 +426,8 @@ class TRINITY_DLL_SPEC Creature : public Unit bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; } bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; } bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; } + bool isAggressive() const { return m_isAggressive; } + void SetAggressive(bool agg) { m_isAggressive = agg; } ///// TODO RENAME THIS!!!!! bool isCanTrainingOf(Player* player, bool msg) const; bool isCanIneractWithBattleMaster(Player* player, bool msg) const; @@ -498,7 +501,9 @@ class TRINITY_DLL_SPEC Creature : public Unit CreatureInfo const *GetCreatureInfo() const { return m_creatureInfo; } CreatureDataAddon const* GetCreatureAddon() const; - char const* GetScriptName() const; + + std::string GetScriptName(); + uint32 GetScriptId(); void prepareGossipMenu( Player *pPlayer, uint32 gossipid = 0 ); void sendPreparedGossip( Player* player ); @@ -524,7 +529,7 @@ class TRINITY_DLL_SPEC Creature : public Unit // overwrite WorldObject function for proper name localization const char* GetNameForLocaleIdx(int32 locale_idx) const; - + void setDeathState(DeathState s); // overwrite virtual Unit::setDeathState bool LoadFromDB(uint32 guid, Map *map); @@ -552,8 +557,10 @@ class TRINITY_DLL_SPEC Creature : public Unit bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const; bool IsWithinSightDist(Unit const* u) const; + bool canStartAttack(Unit const* u) const; float GetAttackDistance(Unit const* pl) const; + Unit* SelectNearestTarget(float dist = 0) const; void CallAssistence(); void SetNoCallAssistence(bool val) { m_AlreadyCallAssistence = val; } void DoFleeToGetAssistance(float radius = 50); @@ -633,6 +640,7 @@ class TRINITY_DLL_SPEC Creature : public Unit uint8 m_emoteState; bool m_isPet; // set only in Pet::Pet bool m_isTotem; // set only in Totem::Totem + bool m_isAggressive; void RegenerateMana(); void RegenerateHealth(); uint32 m_regenTimer; diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 3cb8db202fa..ad663d13b38 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "CreatureAI.h" diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h index 877ed885152..76ba93a3cb5 100644 --- a/src/game/CreatureAIImpl.h +++ b/src/game/CreatureAIImpl.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef CREATUREAIIMPL_H #define CREATUREAIIMPL_H diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp index 7219f71cd81..a4ee030c34e 100644 --- a/src/game/CreatureAIRegistry.cpp +++ b/src/game/CreatureAIRegistry.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "CreatureAIRegistry.h" diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index 2e0d297305c..5e15efafe6f 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Creature.h" diff --git a/src/game/Formulas.h b/src/game/Formulas.h index cef4fab9c7b..f9915a2001c 100644 --- a/src/game/Formulas.h +++ b/src/game/Formulas.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_FORMULAS_H @@ -29,7 +29,7 @@ namespace Trinity { inline uint32 hk_honor_at_level(uint32 level, uint32 count=1) { - return (uint32) ceil(count*(-0.53177f + 0.59357f * exp((level +23.54042f) / 26.07859f ))); + return (uint32)ceil(count*(-0.53177f + 0.59357f * exp((level +23.54042f) / 26.07859f ))); } } namespace XP @@ -80,6 +80,7 @@ namespace Trinity inline uint32 BaseGain(uint32 pl_level, uint32 mob_level, ContentLevels content) { + //TODO: need modifier for CONTENT_71_80 different from CONTENT_61_70? const uint32 nBaseExp = content == CONTENT_1_60 ? 45 : 235; if( mob_level >= pl_level ) { diff --git a/src/game/GMTicketHandler.cpp b/src/game/GMTicketHandler.cpp index 6d005c2806a..448730bd3ea 100644 --- a/src/game/GMTicketHandler.cpp +++ b/src/game/GMTicketHandler.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -66,8 +66,6 @@ void WorldSession::HandleGMTicketUpdateTextOpcode( WorldPacket & recv_data ) std::string ticketText; recv_data >> ticketText; - CharacterDatabase.escape_string(ticketText); - if(GMTicket* ticket = ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow())) ticket->SetText(ticketText.c_str()); else @@ -105,9 +103,7 @@ void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data ) sLog.outDebug("TicketCreate: map %u, x %f, y %f, z %f, text %s, unk1 %u, unk2 %u", map, x, y, z, ticketText.c_str(), unk1, unk2); - CharacterDatabase.escape_string(ticketText); - - if(GMTicket* ticket = ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow())) + if(ticketmgr.GetGMTicket(GetPlayer()->GetGUIDLow())) { WorldPacket data( SMSG_GMTICKET_CREATE, 4 ); data << uint32(1); diff --git a/src/game/GMTicketMgr.h b/src/game/GMTicketMgr.h index a7b7a02ea17..1fd4e4c3a8f 100644 --- a/src/game/GMTicketMgr.h +++ b/src/game/GMTicketMgr.h @@ -50,7 +50,10 @@ class GMTicket { m_text = text ? text : ""; m_lastUpdate = time(NULL); - CharacterDatabase.PExecute("UPDATE character_ticket SET ticket_text = '%s' WHERE guid = '%u'", m_text.c_str(), m_guid); + + std::string escapedString = m_text; + CharacterDatabase.escape_string(escapedString); + CharacterDatabase.PExecute("UPDATE character_ticket SET ticket_text = '%s' WHERE guid = '%u'", escapedString.c_str(), m_guid); } void DeleteFromDB() const @@ -62,7 +65,11 @@ class GMTicket { CharacterDatabase.BeginTransaction(); DeleteFromDB(); - CharacterDatabase.PExecute("INSERT INTO character_ticket (guid, ticket_text) VALUES ('%u', '%s')", m_guid, GetText()); + + std::string escapedString = m_text; + CharacterDatabase.escape_string(escapedString); + + CharacterDatabase.PExecute("INSERT INTO character_ticket (guid, ticket_text) VALUES ('%u', '%s')", m_guid, escapedString.c_str()); CharacterDatabase.CommitTransaction(); } private: @@ -115,4 +122,4 @@ class GMTicketMgr }; #define ticketmgr Trinity::Singleton<GMTicketMgr>::Instance() -#endif
\ No newline at end of file +#endif diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp index 88028290dba..67d895cfc89 100644 --- a/src/game/GameEvent.cpp +++ b/src/game/GameEvent.cpp @@ -1503,7 +1503,7 @@ void GameEvent::SaveWorldEventStateToDB(uint16 event_id) CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id); if(mGameEvent[event_id].nextstart) - CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart); + CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart)); else CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state); CharacterDatabase.CommitTransaction(); diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 75a1f9be985..f6f89f482e5 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1280,7 +1280,7 @@ void GameObject::CastSpell(Unit* target, uint32 spell) else { trigger->setFaction(14); - trigger->CastSpell(target, spell, true); + trigger->CastSpell(target, spell, true, 0, 0, target->GetGUID()); } //trigger->setDeathState(JUST_DIED); //trigger->RemoveCorpse(); diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 7dc5a879913..afeaba98cc9 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITYCORE_GAMEOBJECT_H @@ -357,7 +357,7 @@ struct GameObjectInfo uint32 data[24]; } raw; }; - char *ScriptName; + uint32 ScriptId; }; struct GameObjectLocale diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index 972c209964c..3561f30861c 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -698,19 +698,40 @@ namespace Trinity // Creature checks - class InAttackDistanceFromAnyHostileCreatureCheck + class NearestHostileUnitInAttackDistanceCheck { public: - explicit InAttackDistanceFromAnyHostileCreatureCheck(Unit* funit) : i_funit(funit) {} - bool operator()(Creature* u) + explicit NearestHostileUnitInAttackDistanceCheck(Creature const* creature, float dist = 0) : m_creature(creature) { - if(u->isAlive() && u->IsHostileTo(i_funit) && i_funit->IsWithinDistInMap(u, u->GetAttackDistance(i_funit))) - return true; + m_range = (dist == 0 ? 9999 : dist); + m_force = (dist == 0 ? false : true); + } + bool operator()(Unit* u) + { + // TODO: addthreat for every enemy in range? + if(!m_creature->IsWithinDistInMap(u, m_range)) + return false; - return false; + if(m_force) + { + if(!m_creature->canAttack(u)) + return false; + } + else + { + if(!m_creature->canStartAttack(u)) + return false; + } + + m_range = m_creature->GetDistance(u); + return true; } + float GetLastRange() const { return m_range; } private: - Unit* const i_funit; + Creature const *m_creature; + float m_range; + bool m_force; + NearestHostileUnitInAttackDistanceCheck(NearestHostileUnitInAttackDistanceCheck const&); }; class NearestAssistCreatureInCreatureRangeCheck diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index 80ab442bcd6..41f7cc6c068 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -72,7 +72,7 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c) pl->UpdateVisibilityOf(c); // Creature AI reaction - if(!c->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) + if(c->isAggressive() && !c->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) { if( c->AI() && c->IsWithinSightDist(pl) /*c->AI()->IsVisible(pl)*/ && !c->IsInEvadeMode() ) c->AI()->MoveInLineOfSight(pl); @@ -81,13 +81,13 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c) inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2) { - if(!c1->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) + if(c1->isAggressive() && !c1->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) { if( c1->AI() && c1->IsWithinSightDist(c2) /*c1->AI()->IsVisible(c2)*/ && !c1->IsInEvadeMode() ) c1->AI()->MoveInLineOfSight(c2); } - if(!c2->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) + if(c2->isAggressive() && !c2->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) { if( c2->AI() && c1->IsWithinSightDist(c2) /*c2->AI()->IsVisible(c1)*/ && !c2->IsInEvadeMode() ) c2->AI()->MoveInLineOfSight(c1); diff --git a/src/game/Item.cpp b/src/game/Item.cpp index 2c4ebfb0a3e..0c264a76d8b 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -179,7 +179,7 @@ bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProt case ITEM_SUBCLASS_CONTAINER: return true; case ITEM_SUBCLASS_SOUL_CONTAINER: - if(!(pProto->BagFamily & BAG_FAMILY_MASK_SHARDS)) + if(!(pProto->BagFamily & BAG_FAMILY_MASK_SOUL_SHARDS)) return false; return true; case ITEM_SUBCLASS_HERB_CONTAINER: @@ -247,7 +247,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner) { Object::_Create( guidlow, 0, HIGHGUID_ITEM ); - SetUInt32Value(OBJECT_FIELD_ENTRY, itemid); + SetEntry(itemid); SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0); @@ -429,7 +429,7 @@ void Item::DeleteFromInventoryDB() ItemPrototype const *Item::GetProto() const { - return objmgr.GetItemPrototype(GetUInt32Value(OBJECT_FIELD_ENTRY)); + return objmgr.GetItemPrototype(GetEntry()); } Player* Item::GetOwner()const @@ -762,9 +762,7 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges) { // Better lost small time at check in comparison lost time at item save to DB. - if( GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET)==id && - GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET)==duration && - GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET)==charges ) + if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id); @@ -775,7 +773,7 @@ void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration) { - if(GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET)==duration) + if(GetEnchantmentDuration(slot) == duration) return; SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); @@ -784,17 +782,20 @@ void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration) void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges) { + if(GetEnchantmentCharges(slot) == charges) + return; + SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); SetState(ITEM_CHANGED); } void Item::ClearEnchantment(EnchantmentSlot slot) { - if(!GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET)) + if(!GetEnchantmentId(slot)) return; - for(int x=0;x<3;x++) - SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + x,0); + for(uint8 x = 0; x < 3; ++x) + SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + x, 0); SetState(ITEM_CHANGED); } diff --git a/src/game/Item.h b/src/game/Item.h index 7b265b9cbf2..72c09b0c1da 100644 --- a/src/game/Item.h +++ b/src/game/Item.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITYCORE_ITEM_H @@ -228,7 +228,6 @@ class TRINITY_DLL_SPEC Item : public Object bool IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const; bool GemsFitSockets() const; - uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); } uint32 GetCount() const { return GetUInt32Value (ITEM_FIELD_STACK_COUNT); } void SetCount(uint32 value) { SetUInt32Value (ITEM_FIELD_STACK_COUNT, value); } uint32 GetMaxStackCount() const { return GetProto()->Stackable; } diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp index 6d4197b0335..52a2e5dc1eb 100644 --- a/src/game/ItemEnchantmentMgr.cpp +++ b/src/game/ItemEnchantmentMgr.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <stdlib.h> diff --git a/src/game/ItemEnchantmentMgr.h b/src/game/ItemEnchantmentMgr.h index a6b84c17418..97053c1ec36 100644 --- a/src/game/ItemEnchantmentMgr.h +++ b/src/game/ItemEnchantmentMgr.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _ITEM_ENCHANTMENT_MGR_H diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp index 5f9daa44336..c074ac98d77 100644 --- a/src/game/ItemHandler.cpp +++ b/src/game/ItemHandler.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -313,9 +313,9 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); if (il) { - if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) + if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) Name = il->Name[loc_idx]; - if (il->Description.size() > loc_idx && !il->Description[loc_idx].empty()) + if (il->Description.size() > size_t(loc_idx) && !il->Description[loc_idx].empty()) Description = il->Description[loc_idx]; } } @@ -360,6 +360,8 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->Damage[i].DamageMax; data << pProto->Damage[i].DamageType; } + + // resistances (7) data << pProto->Armor; data << pProto->HolyRes; data << pProto->FireRes; @@ -367,10 +369,11 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->FrostRes; data << pProto->ShadowRes; data << pProto->ArcaneRes; + data << pProto->Delay; data << pProto->Ammo_type; + data << pProto->RangedModRange; - data << (float)pProto->RangedModRange; for(int s = 0; s < 5; s++) { // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown @@ -976,7 +979,7 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); if (il) { - if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) + if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) Name = il->Name[loc_idx]; } } @@ -1027,7 +1030,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) return; } - if(item==gift) // not possible with pacjket from real client + if(item==gift) // not possable with pacjket from real client { _player->SendEquipError( EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL ); return; @@ -1072,16 +1075,16 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS)); - item->SetUInt32Value(OBJECT_FIELD_ENTRY, gift->GetUInt32Value(OBJECT_FIELD_ENTRY)); + item->SetEntry(gift->GetEntry()); switch (item->GetEntry()) { - case 5042: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5043); break; - case 5048: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 5044); break; - case 17303: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17302); break; - case 17304: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17305); break; - case 17307: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 17308); break; - case 21830: item->SetUInt32Value(OBJECT_FIELD_ENTRY, 21831); break; + case 5042: item->SetEntry( 5043); break; + case 5048: item->SetEntry( 5044); break; + case 17303: item->SetEntry(17302); break; + case 17304: item->SetEntry(17305); break; + case 17307: item->SetEntry(17308); break; + case 21830: item->SetEntry(21831); break; } item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID()); item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); diff --git a/src/game/ItemPrototype.h b/src/game/ItemPrototype.h index 42607095e65..8a90ad49adb 100644 --- a/src/game/ItemPrototype.h +++ b/src/game/ItemPrototype.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _ITEMPROTOTYPE_H @@ -78,7 +78,7 @@ enum ItemBondingType { NO_BIND = 0, BIND_WHEN_PICKED_UP = 1, - BIND_WHEN_EQUIPPED = 2, + BIND_WHEN_EQUIPED = 2, BIND_WHEN_USE = 3, BIND_QUEST_ITEM = 4, BIND_QUEST_ITEM1 = 5 // not used in game @@ -99,16 +99,18 @@ enum ITEM_FLAGS ITEM_FLAGS_UNIQUE_EQUIPPED = 0x00080000, ITEM_FLAGS_USEABLE_IN_ARENA = 0x00200000, ITEM_FLAGS_THROWABLE = 0x00400000, // not used in game for check trow possibility, only for item in game tooltip - ITEM_FLAGS_SPECIALUSE = 0x00800000 // last used flag in 2.3.0 + ITEM_FLAGS_SPECIALUSE = 0x00800000, // last used flag in 2.3.0 + ITEM_FLAGS_BOA = 0x08000000, // bind on account + ITEM_FLAGS_MILLABLE = 0x20000000 }; enum BAG_FAMILY_MASK { BAG_FAMILY_MASK_ARROWS = 0x00000001, BAG_FAMILY_MASK_BULLETS = 0x00000002, - BAG_FAMILY_MASK_SHARDS = 0x00000004, + BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004, BAG_FAMILY_MASK_LEATHERWORKING_SUPP = 0x00000008, - BAG_FAMILY_MASK_UNUSED = 0x00000010, // not used currently + BAG_FAMILY_MASK_INSCRIPTION_SUPP = 0x00000010, BAG_FAMILY_MASK_HERBS = 0x00000020, BAG_FAMILY_MASK_ENCHANTING_SUPP = 0x00000040, BAG_FAMILY_MASK_ENGINEERING_SUPP = 0x00000080, @@ -116,13 +118,11 @@ enum BAG_FAMILY_MASK BAG_FAMILY_MASK_GEMS = 0x00000200, BAG_FAMILY_MASK_MINING_SUPP = 0x00000400, BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800, - BAG_FAMILY_MASK_VANITY_PETS = 0x00001000 + BAG_FAMILY_MASK_VANITY_PETS = 0x00001000, + BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000, + BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000 }; -/* TODO: Not entirely positive on need for this?? -enum SOCKET_CONTENT (); -*/ - enum SocketColor { SOCKET_COLOR_META = 1, @@ -275,7 +275,7 @@ enum ItemSubclassArmor ITEM_SUBCLASS_ARMOR_TOTEM = 9 }; -#define MAX_ITEM_SUBCLASS_ARMOR 10 +#define MAX_ITEM_SUBCLASS_ARMOR 10 enum ItemSubclassReagent { @@ -390,6 +390,22 @@ enum ItemSubclassJunk #define MAX_ITEM_SUBCLASS_JUNK 6 +enum ItemSubclassGlyph +{ + ITEM_SUBCLASS_GLYPH_WARRIOR = 1, + ITEM_SUBCLASS_GLYPH_PALADIN = 2, + ITEM_SUBCLASS_GLYPH_HUNTER = 3, + ITEM_SUBCLASS_GLYPH_ROGUE = 4, + ITEM_SUBCLASS_GLYPH_PRIEST = 5, + ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT = 6, + ITEM_SUBCLASS_GLYPH_SHAMAN = 7, + ITEM_SUBCLASS_GLYPH_MAGE = 8, + ITEM_SUBCLASS_GLYPH_WARLOCK = 9, + ITEM_SUBCLASS_GLYPH_DRUID = 11 +}; + +#define MAX_ITEM_SUBCLASS_GLYPH 12 + const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] = { MAX_ITEM_SUBCLASS_CONSUMABLE, @@ -524,7 +540,7 @@ struct ItemPrototype uint32 GemProperties; // id from GemProperties.dbc uint32 RequiredDisenchantSkill; float ArmorDamageModifier; - char* ScriptName; + uint32 ScriptId; uint32 DisenchantID; uint32 FoodType; uint32 MinMoneyLoot; diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 643a5b6f819..bb6a4473e0b 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -2361,8 +2361,8 @@ bool ChatHandler::HandleWpModifyCommand(const char* args) std::string show = show_str; // Check // Remember: "show" must also be the name of a column! - if( (show != "emote") && (show != "spell") && (show != "text1") && (show != "text2") - && (show != "text3") && (show != "text4") && (show != "text5") + if( (show != "emote") && (show != "spell") && (show != "textid1") && (show != "textid2") + && (show != "textid3") && (show != "textid4") && (show != "textid5") && (show != "waittime") && (show != "del") && (show != "move") && (show != "add") && (show != "model1") && (show != "model2") && (show != "orientation")) { @@ -2705,6 +2705,13 @@ bool ChatHandler::HandleWpModifyCommand(const char* args) return false; } + // set in game textids not supported + if( show == "textid1" || show == "textid2" || show == "textid3" || + show == "textid4" || show == "textid5" ) + { + return false; + } + WaypointMgr.SetNodeText(lowguid, point, show_str, arg_str); Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT)); @@ -2842,7 +2849,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args) //pCreature->GetPositionX(); QueryResult *result = - WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, text1, text2, text3, text4, text5, model1, model2 FROM creature_movement WHERE wpguid = %u", + WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE wpguid = %u", target->GetGUIDLow() ); if(!result) { @@ -2854,7 +2861,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args) const char* maxDIFF = "0.01"; PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUID()); - result = WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, text1, text2, text3, text4, text5, model1, model2 FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )", + result = WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, model1, model2 FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )", target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF); if(!result) { @@ -2871,11 +2878,9 @@ bool ChatHandler::HandleWpShowCommand(const char* args) int waittime = fields[2].GetUInt32(); uint32 emote = fields[3].GetUInt32(); uint32 spell = fields[4].GetUInt32(); - const char * text1 = fields[5].GetString(); - const char * text2 = fields[6].GetString(); - const char * text3 = fields[7].GetString(); - const char * text4 = fields[8].GetString(); - const char * text5 = fields[9].GetString(); + uint32 textid[MAX_WAYPOINT_TEXT]; + for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i) + textid[i] = fields[5+i].GetUInt32(); uint32 model1 = fields[10].GetUInt32(); uint32 model2 = fields[11].GetUInt32(); @@ -2888,11 +2893,8 @@ bool ChatHandler::HandleWpShowCommand(const char* args) PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 2, model2); PSendSysMessage(LANG_WAYPOINT_INFO_EMOTE, emote); PSendSysMessage(LANG_WAYPOINT_INFO_SPELL, spell); - PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 1, text1); - PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 2, text2); - PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 3, text3); - PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 4, text4); - PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 5, text5); + for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i) + PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, i+1, textid[i], (textid[i] ? GetTrinityString(textid[i]) : "")); }while( result->NextRow() ); // Cleanup memory @@ -3213,8 +3215,8 @@ bool ChatHandler::HandleWpExportCommand(const char *args) PSendSysMessage("DEBUG: wp export, GUID: %u", lowguid); QueryResult *result = WorldDatabase.PQuery( - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 - "SELECT point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5, id FROM creature_movement WHERE id = '%u' ORDER BY point", lowguid ); + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 + "SELECT point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id FROM creature_movement WHERE id = '%u' ORDER BY point", lowguid ); if (!result) { @@ -3231,7 +3233,7 @@ bool ChatHandler::HandleWpExportCommand(const char *args) Field *fields = result->Fetch(); outfile << "INSERT INTO creature_movement "; - outfile << "( id, point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5 ) VALUES "; + outfile << "( id, point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5 ) VALUES "; outfile << "( "; outfile << fields[15].GetUInt32(); // id @@ -3256,65 +3258,15 @@ bool ChatHandler::HandleWpExportCommand(const char *args) outfile << ", "; outfile << fields[9].GetUInt32(); // spell outfile << ", "; - const char *tmpChar = fields[10].GetString(); - if( !tmpChar ) - { - outfile << "NULL"; // text1 - } - else - { - outfile << "'"; - outfile << tmpChar; // text1 - outfile << "'"; - } + outfile << fields[10].GetUInt32(); // textid1 outfile << ", "; - tmpChar = fields[11].GetString(); - if( !tmpChar ) - { - outfile << "NULL"; // text2 - } - else - { - outfile << "'"; - outfile << tmpChar; // text2 - outfile << "'"; - } + outfile << fields[11].GetUInt32(); // textid2 outfile << ", "; - tmpChar = fields[12].GetString(); - if( !tmpChar ) - { - outfile << "NULL"; // text3 - } - else - { - outfile << "'"; - outfile << tmpChar; // text3 - outfile << "'"; - } + outfile << fields[12].GetUInt32(); // textid3 outfile << ", "; - tmpChar = fields[13].GetString(); - if( !tmpChar ) - { - outfile << "NULL"; // text4 - } - else - { - outfile << "'"; - outfile << tmpChar; // text4 - outfile << "'"; - } + outfile << fields[13].GetUInt32(); // textid4 outfile << ", "; - tmpChar = fields[14].GetString(); - if( !tmpChar ) - { - outfile << "NULL"; // text5 - } - else - { - outfile << "'"; - outfile << tmpChar; // text5 - outfile << "'"; - } + outfile << fields[14].GetUInt32(); // textid5 outfile << ");\n "; } while( result->NextRow() ); diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index a2f68a4ce58..1fb799cde6b 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -135,6 +135,7 @@ bool ChatHandler::HandleReloadAllScriptsCommand(const char*) HandleReloadQuestStartScriptsCommand("a"); HandleReloadSpellScriptsCommand("a"); SendGlobalSysMessage("DB tables `*_scripts` reloaded."); + HandleReloadDbScriptStringCommand("a"); return true; } @@ -601,6 +602,14 @@ bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg) return true; } +bool ChatHandler::HandleReloadDbScriptStringCommand(const char* arg) +{ + sLog.outString( "Re-Loading Script strings from `db_script_string`..."); + objmgr.LoadDbScriptStrings(); + SendGlobalSysMessage("DB table `db_script_string` reloaded."); + return true; +} + bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/) { sLog.outString( "Re-Loading Graveyard-zone links..."); @@ -1767,7 +1776,8 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/) // search highest talent rank uint32 spellid = 0; - for(int rank = 4; rank >= 0; --rank) + int rank = 4; + for(; rank >= 0; --rank) { if(talentInfo->RankID[rank]!=0) { @@ -4645,91 +4655,149 @@ bool ChatHandler::HandleResetAllCommand(const char * args) return true; } -bool ChatHandler::HandleShutDownCommand(const char* args) +bool ChatHandler::HandleServerShutDownCancelCommand(const char* args) +{ + sWorld.ShutdownCancel(); + return true; +} + +bool ChatHandler::HandleServerShutDownCommand(const char* args) { if(!*args) return false; - if(std::string(args)=="cancel") - { - sWorld.ShutdownCancel(); - } - else + char* time_str = strtok ((char*) args, " "); + char* exitcode_str = strtok (NULL, ""); + + int32 time = atoi (time_str); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + return false; + + if (exitcode_str) { - int32 time = atoi(args); + int32 exitcode = atoi (exitcode_str); - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + // Handle atoi() errors + if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0')) return false; - sWorld.ShutdownServ(time); + // Exit code should be in range of 0-125, 126-255 is used + // in many shells for their own return codes and code > 255 + // is not supported in many others + if (exitcode < 0 || exitcode > 125) + return false; + + sWorld.ShutdownServ (time, 0, exitcode); } + else + sWorld.ShutdownServ(time,0,SHUTDOWN_EXIT_CODE); return true; } -bool ChatHandler::HandleRestartCommand(const char* args) +bool ChatHandler::HandleServerRestartCommand(const char* args) { if(!*args) return false; - if(std::string(args)=="cancel") - { - sWorld.ShutdownCancel(); - } - else + char* time_str = strtok ((char*) args, " "); + char* exitcode_str = strtok (NULL, ""); + + int32 time = atoi (time_str); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + return false; + + if (exitcode_str) { - int32 time = atoi(args); + int32 exitcode = atoi (exitcode_str); + + // Handle atoi() errors + if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0')) + return false; - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + // Exit code should be in range of 0-125, 126-255 is used + // in many shells for their own return codes and code > 255 + // is not supported in many others + if (exitcode < 0 || exitcode > 125) return false; - sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART); + sWorld.ShutdownServ (time, SHUTDOWN_MASK_RESTART, exitcode); } + else + sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE); return true; } -bool ChatHandler::HandleIdleRestartCommand(const char* args) +bool ChatHandler::HandleServerIdleRestartCommand(const char* args) { if(!*args) return false; - if(std::string(args)=="cancel") - { - sWorld.ShutdownCancel(); - } - else + char* time_str = strtok ((char*) args, " "); + char* exitcode_str = strtok (NULL, ""); + + int32 time = atoi (time_str); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + return false; + + if (exitcode_str) { - int32 time = atoi(args); + int32 exitcode = atoi (exitcode_str); + + // Handle atoi() errors + if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0')) + return false; - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + // Exit code should be in range of 0-125, 126-255 is used + // in many shells for their own return codes and code > 255 + // is not supported in many others + if (exitcode < 0 || exitcode > 125) return false; - sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART+SHUTDOWN_MASK_IDLE); + sWorld.ShutdownServ (time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode); } + else + sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE,RESTART_EXIT_CODE); return true; } -bool ChatHandler::HandleIdleShutDownCommand(const char* args) +bool ChatHandler::HandleServerIdleShutDownCommand(const char* args) { if(!*args) return false; - if(std::string(args)=="cancel") - { - sWorld.ShutdownCancel(); - } - else + char* time_str = strtok ((char*) args, " "); + char* exitcode_str = strtok (NULL, ""); + + int32 time = atoi (time_str); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (time_str[0]!='0' || time_str[1]!='\0') || time < 0) + return false; + + if (exitcode_str) { - int32 time = atoi(args); + int32 exitcode = atoi (exitcode_str); - ///- Prevent interpret wrong arg value as 0 secs shutdown time - if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + // Handle atoi() errors + if (exitcode == 0 && (exitcode_str[0] != '0' || exitcode_str[1] != '\0')) return false; - sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE); + // Exit code should be in range of 0-125, 126-255 is used + // in many shells for their own return codes and code > 255 + // is not supported in many others + if (exitcode < 0 || exitcode > 125) + return false; + + sWorld.ShutdownServ (time, SHUTDOWN_MASK_IDLE, exitcode); } + else + sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE,SHUTDOWN_EXIT_CODE); return true; } diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp index d91206bf6d9..6605cc78057 100644 --- a/src/game/Mail.cpp +++ b/src/game/Mail.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Mail.h" @@ -187,18 +187,17 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data ) pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } - if (mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || mailItem.item->GetUInt32Value(ITEM_FIELD_DURATION)) { pl->SendMailResult(0, 0, MAIL_ERR_INTERNAL_ERROR); return; } - if(COD && mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) - { - pl->SendMailResult(0, 0, MAIL_ERR_CANT_SEND_WRAPPED_COD); - return; - } + if(COD && mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) + { + pl->SendMailResult(0, 0, MAIL_ERR_CANT_SEND_WRAPPED_COD); + return; + } } } pl->SendMailResult(0, 0, MAIL_OK); diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 7b3e40c00b3..39006c932c6 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -35,6 +35,7 @@ #include "World.h" #include "ScriptCalls.h" #include "Group.h" +#include "MapRefManager.h" #include "MapInstanced.h" #include "InstanceSaveMgr.h" @@ -449,6 +450,8 @@ Map::LoadGrid(const Cell& cell, bool no_unload) bool Map::Add(Player *player) { + player->GetMapRef().link(this, player); + player->SetInstanceId(GetInstanceId()); // update player state for other player and visa-versa @@ -593,6 +596,56 @@ bool Map::loaded(const GridPair &p) const void Map::Update(const uint32 &t_diff) { + // TODO: need have an active object list for every map + + /*resetMarkedCells(); + + Trinity::ObjectUpdater updater(t_diff); + // for creature + TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater); + // for pets + TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater); + + for(MapRefManager::iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter) + { + Player* plr = iter->getSource(); + if(!plr->IsInWorld()) + continue; + + CellPair standing_cell(Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY())); + + // Check for correctness of standing_cell, it also avoids problems with update_cell + if (standing_cell.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || standing_cell.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) + continue; + + // the overloaded operators handle range checking + // so ther's no need for range checking inside the loop + CellPair begin_cell(standing_cell), end_cell(standing_cell); + begin_cell << 1; begin_cell -= 1; // upper left + end_cell >> 1; end_cell += 1; // lower right + + for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x) + { + for(uint32 y = begin_cell.y_coord; y <= end_cell.y_coord; ++y) + { + // marked cells are those that have been visited + // don't visit the same cell twice + uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x; + if(!isCellMarked(cell_id)) + { + markCell(cell_id); + CellPair pair(x,y); + Cell cell(pair); + cell.data.Part.reserved = CENTER_DISTRICT; + cell.SetNoCreate(); + CellLock<NullGuard> cell_lock(cell, pair); + cell_lock->Visit(cell_lock, grid_object_update, *this); + cell_lock->Visit(cell_lock, world_object_update, *this); + } + } + } + }*/ + // Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load ! // This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended if (IsBattleGroundOrArena()) @@ -610,6 +663,7 @@ void Map::Update(const uint32 &t_diff) void Map::Remove(Player *player, bool remove) { + player->GetMapRef().unlink(); CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP) { @@ -909,7 +963,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool pForce) assert( grid != NULL); { - if(!pForce && ObjectAccessor::Instance().ActiveObjectsNearGrid(x, y, i_id, i_InstanceId) ) + if(!pForce && PlayersNearGrid(x, y) ) return false; DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id); @@ -1418,6 +1472,43 @@ bool Map::CanUnload(const uint32 &diff) return false; } +uint32 Map::GetPlayersCountExceptGMs() const +{ + uint32 count = 0; + for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + if(!itr->getSource()->isGameMaster()) + ++count; + return count; +} + +void Map::SendToPlayers(WorldPacket const* data) const +{ + for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + itr->getSource()->GetSession()->SendPacket(data); +} + +bool Map::PlayersNearGrid(uint32 x, uint32 y) const +{ + CellPair cell_min(x*MAX_NUMBER_OF_CELLS, y*MAX_NUMBER_OF_CELLS); + CellPair cell_max(cell_min.x_coord + MAX_NUMBER_OF_CELLS, cell_min.y_coord+MAX_NUMBER_OF_CELLS); + cell_min << 2; + cell_min -= 2; + cell_max >> 2; + cell_max += 2; + + for(MapRefManager::const_iterator iter = m_mapRefManager.begin(); iter != m_mapRefManager.end(); ++iter) + { + Player* plr = iter->getSource(); + + CellPair p = Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY()); + if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) && + (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) ) + return true; + } + + return false; +} + template void Map::Add(Corpse *); template void Map::Add(Creature *); template void Map::Add(GameObject *); @@ -1453,7 +1544,7 @@ InstanceMap::~InstanceMap() */ bool InstanceMap::CanEnter(Player *player) { - if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) + if(player->GetMapRef().getTarget() == this) { sLog.outError("InstanceMap::CanEnter - player %s(%u) already in map %d,%d,%d!", player->GetName(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode()); assert(false); @@ -1570,7 +1661,6 @@ bool InstanceMap::Add(Player *player) if(i_data) i_data->OnPlayerEnter(player); SetResetSchedule(false); - i_Players.push_back(player); player->SendInitWorldStates(); sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName()); // initialize unload state @@ -1595,9 +1685,9 @@ void InstanceMap::Update(const uint32& t_diff) void InstanceMap::Remove(Player *player, bool remove) { sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); - i_Players.remove(player); SetResetSchedule(true); - if(!m_unloadTimer && i_Players.empty()) + //if last player set unload timer + if(!m_unloadTimer && m_mapRefManager.getSize() == 1) m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); Map::Remove(player, remove); } @@ -1624,7 +1714,7 @@ void InstanceMap::CreateInstanceData(bool load) InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(GetId()); if (mInstance) { - i_script = mInstance->script; + i_script_id = mInstance->script_id; i_data = Script->CreateInstanceData(this); } @@ -1641,7 +1731,7 @@ void InstanceMap::CreateInstanceData(bool load) const char* data = fields[0].GetString(); if(data) { - sLog.outDebug("Loading instance data for `%s` with id %u", i_script.c_str(), i_InstanceId); + sLog.outDebug("Loading instance data for `%s` with id %u", objmgr.GetScriptName(i_script_id), i_InstanceId); i_data->Load(data); } delete result; @@ -1649,7 +1739,7 @@ void InstanceMap::CreateInstanceData(bool load) } else { - sLog.outDebug("New instance data, \"%s\" ,initialized!",i_script.c_str()); + sLog.outDebug("New instance data, \"%s\" ,initialized!", objmgr.GetScriptName(i_script_id)); i_data->Initialize(); } } @@ -1662,21 +1752,21 @@ bool InstanceMap::Reset(uint8 method) // note: since the map may not be loaded when the instance needs to be reset // the instance must be deleted from the DB by InstanceSaveManager - if(!i_Players.empty()) + if(HavePlayers()) { if(method == INSTANCE_RESET_ALL) { // notify the players to leave the instance so it can be reset - for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) - (*itr)->SendResetFailedNotify(GetId()); + for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + itr->getSource()->SendResetFailedNotify(GetId()); } else { if(method == INSTANCE_RESET_GLOBAL) { // set the homebind timer for players inside (1 minute) - for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) - (*itr)->m_InstanceValid = false; + for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + itr->getSource()->m_InstanceValid = false; } // the unload timer is not started @@ -1692,16 +1782,7 @@ bool InstanceMap::Reset(uint8 method) m_resetAfterUnload = true; } - return i_Players.empty(); -} - -uint32 InstanceMap::GetPlayersCountExceptGMs() const -{ - uint32 count = 0; - for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) - if(!(*itr)->isGameMaster()) - ++count; - return count; + return m_mapRefManager.isEmpty(); } void InstanceMap::PermBindAllPlayers(Player *player) @@ -1715,25 +1796,23 @@ void InstanceMap::PermBindAllPlayers(Player *player) Group *group = player->GetGroup(); // group members outside the instance group don't get bound - for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) + for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) { - if(*itr) + Player* plr = itr->getSource(); + // players inside an instance cannot be bound to other instances + // some players may already be permanently bound, in this case nothing happens + InstancePlayerBind *bind = plr->GetBoundInstance(save->GetMapId(), save->GetDifficulty()); + if(!bind || !bind->perm) { - // players inside an instance cannot be bound to other instances - // some players may already be permanently bound, in this case nothing happens - InstancePlayerBind *bind = (*itr)->GetBoundInstance(save->GetMapId(), save->GetDifficulty()); - if(!bind || !bind->perm) - { - (*itr)->BindToInstance(save, true); - WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); - data << uint32(0); - (*itr)->GetSession()->SendPacket(&data); - } - - // if the leader is not in the instance the group will not get a perm bind - if(group && group->GetLeaderGUID() == (*itr)->GetGUID()) - group->BindToInstance(save, true); + plr->BindToInstance(save, true); + WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); + data << uint32(0); + plr->GetSession()->SendPacket(&data); } + + // if the leader is not in the instance the group will not get a perm bind + if(group && group->GetLeaderGUID() == plr->GetGUID()) + group->BindToInstance(save, true); } } @@ -1745,11 +1824,14 @@ time_t InstanceMap::GetResetTime() void InstanceMap::UnloadAll(bool pForce) { - if(!i_Players.empty()) + if(HavePlayers()) { sLog.outError("InstanceMap::UnloadAll: there are still players in the instance at unload, should not happen!"); - for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) - if(*itr) (*itr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation()); + for(MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + { + Player* plr = itr->getSource(); + plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation()); + } } if(m_resetAfterUnload == true) @@ -1758,10 +1840,10 @@ void InstanceMap::UnloadAll(bool pForce) Map::UnloadAll(pForce); } -void InstanceMap::SendResetWarnings(uint32 timeLeft) +void InstanceMap::SendResetWarnings(uint32 timeLeft) const { - for(PlayerList::iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) - (*itr)->SendInstanceResetWarning(GetId(), timeLeft); + for(MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr) + itr->getSource()->SendInstanceResetWarning(GetId(), timeLeft); } void InstanceMap::SetResetSchedule(bool on) @@ -1769,7 +1851,7 @@ void InstanceMap::SetResetSchedule(bool on) // only for normal instances // the reset time is only scheduled when there are no payers inside // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled - if(i_Players.empty() && !IsRaid() && !IsHeroic()) + if(!HavePlayers() && !IsRaid() && !IsHeroic()) { InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId()); @@ -1777,12 +1859,6 @@ void InstanceMap::SetResetSchedule(bool on) } } -void InstanceMap::SendToPlayers(WorldPacket const* data) const -{ - for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr) - (*itr)->GetSession()->SendPacket(data); -} - /* ******* Battleground Instance Maps ******* */ BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId) @@ -1796,7 +1872,7 @@ BattleGroundMap::~BattleGroundMap() bool BattleGroundMap::CanEnter(Player * player) { - if(std::find(i_Players.begin(),i_Players.end(),player)!=i_Players.end()) + if(player->GetMapRef().getTarget() == this) { sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow()); assert(false); @@ -1817,7 +1893,6 @@ bool BattleGroundMap::Add(Player * player) Guard guard(*this); if(!CanEnter(player)) return false; - i_Players.push_back(player); // reset instance validity, battleground maps do not homebind player->m_InstanceValid = true; } @@ -1827,7 +1902,6 @@ bool BattleGroundMap::Add(Player * player) void BattleGroundMap::Remove(Player *player, bool remove) { sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName()); - i_Players.remove(player); Map::Remove(player, remove); } @@ -1838,15 +1912,14 @@ void BattleGroundMap::SetUnload() void BattleGroundMap::UnloadAll(bool pForce) { - while(!i_Players.empty()) + while(HavePlayers()) { - PlayerList::iterator itr = i_Players.begin(); - Player * plr = *itr; - if(plr) (plr)->TeleportTo((*itr)->m_homebindMapId, (*itr)->m_homebindX, (*itr)->m_homebindY, (*itr)->m_homebindZ, (*itr)->GetOrientation()); + Player * plr = m_mapRefManager.getFirst()->getSource(); + if(plr) (plr)->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation()); // TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator. // just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop // note that this remove is not needed if the code works well in other places - i_Players.remove(plr); + plr->GetMapRef().unlink(); } Map::UnloadAll(pForce); diff --git a/src/game/Map.h b/src/game/Map.h index 2ded7cf0975..6e0e9cb37a9 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_MAP_H @@ -33,6 +33,7 @@ #include "Timer.h" #include "SharedDefines.h" #include "GameSystem/GridRefManager.h" +#include "MapRefManager.h" #include <bitset> #include <list> @@ -104,7 +105,7 @@ struct InstanceTemplate float startLocY; float startLocZ; float startLocO; - char const* script; + uint32 script_id; }; enum LevelRequirementVsMode @@ -126,6 +127,7 @@ typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList; class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ZThread::Mutex> { + friend class MapReference; public: Map(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode); virtual ~Map(); @@ -237,6 +239,14 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O Creature* GetCreatureInMap(uint64 guid); GameObject* GetGameObjectInMap(uint64 guid); + bool HavePlayers() const { return !m_mapRefManager.isEmpty(); } + uint32 GetPlayersCountExceptGMs() const; + bool PlayersNearGrid(uint32 x,uint32 y) const; + + void SendToPlayers(WorldPacket const* data) const; + + typedef MapRefManager PlayerList; + PlayerList const& GetPlayers() const { return m_mapRefManager; } template<class T> void SwitchGridContainers(T* obj, bool active); private: void LoadVMap(int pX, int pY); @@ -286,6 +296,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O uint32 i_InstanceId; uint32 m_unloadTimer; + MapRefManager m_mapRefManager; private: typedef GridReadGuard ReadGuard; typedef GridWriteGuard WriteGuard; @@ -325,8 +336,6 @@ enum InstanceResetMethod class TRINITY_DLL_SPEC InstanceMap : public Map { public: - typedef std::list<Player *> PlayerList; // online players only - InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode); ~InstanceMap(); bool Add(Player *); @@ -334,33 +343,24 @@ class TRINITY_DLL_SPEC InstanceMap : public Map void Update(const uint32&); void CreateInstanceData(bool load); bool Reset(uint8 method); - std::string GetScript() { return i_script; } + uint32 GetScriptId() { return i_script_id; } InstanceData* GetInstanceData() { return i_data; } void PermBindAllPlayers(Player *player); - PlayerList const& GetPlayers() const { return i_Players;} - void SendToPlayers(WorldPacket const* data) const; time_t GetResetTime(); void UnloadAll(bool pForce); bool CanEnter(Player* player); - uint32 GetPlayersCountExceptGMs() const; - uint32 HavePlayers() const { return !i_Players.empty(); } - void SendResetWarnings(uint32 timeLeft); + void SendResetWarnings(uint32 timeLeft) const; void SetResetSchedule(bool on); private: bool m_resetAfterUnload; bool m_unloadWhenEmpty; InstanceData* i_data; - std::string i_script; - // only online players that are inside the instance currently - // TODO ? - use the grid instead to access the players - PlayerList i_Players; + uint32 i_script_id; }; class TRINITY_DLL_SPEC BattleGroundMap : public Map { public: - typedef std::list<Player *> PlayerList; // online players only - BattleGroundMap(uint32 id, time_t, uint32 InstanceId); ~BattleGroundMap(); @@ -369,8 +369,6 @@ class TRINITY_DLL_SPEC BattleGroundMap : public Map bool CanEnter(Player* player); void SetUnload(); void UnloadAll(bool pForce); - private: - PlayerList i_Players; }; /*inline diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp index 9a9128363f2..7b8f5fb9b64 100644 --- a/src/game/MapInstanced.cpp +++ b/src/game/MapInstanced.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "MapInstanced.h" @@ -26,7 +26,7 @@ #include "InstanceSaveMgr.h" #include "World.h" -MapInstanced::MapInstanced(uint32 id, time_t expiry, uint32 aInstanceId) : Map(id, expiry, 0, 0) +MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, 0) { // initialize instanced maps list m_InstancedMaps.clear(); @@ -261,4 +261,3 @@ void MapInstanced::DestroyInstance(InstancedMaps::iterator &itr) delete itr->second; m_InstancedMaps.erase(itr++); } - diff --git a/src/game/MapInstanced.h b/src/game/MapInstanced.h index 44f39facbfe..cde37f9f3ff 100644 --- a/src/game/MapInstanced.h +++ b/src/game/MapInstanced.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_MAP_INSTANCED_H @@ -30,7 +30,7 @@ class TRINITY_DLL_DECL MapInstanced : public Map public: typedef UNORDERED_MAP< uint32, Map* > InstancedMaps; - MapInstanced(uint32 id, time_t, uint32 aInstanceId); + MapInstanced(uint32 id, time_t expiry); ~MapInstanced() {} // functions overwrite Map versions diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 86206fef49b..26279cb76ec 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "MapManager.h" @@ -111,7 +111,7 @@ MapManager::_GetBaseMap(uint32 id) const MapEntry* entry = sMapStore.LookupEntry(id); if (entry && entry->Instanceable()) { - m = new MapInstanced(id, i_gridCleanUpDelay, 0); + m = new MapInstanced(id, i_gridCleanUpDelay); } else { @@ -222,7 +222,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) return true; } -void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode) +void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId) { Map *m = _GetBaseMap(mapid); if (m && m->Instanceable()) @@ -246,6 +246,8 @@ MapManager::Update(time_t diff) if( !i_timer.Passed() ) return; + ObjectAccessor::Instance().UpdatePlayers(i_timer.GetCurrent()); + for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter) { checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day @@ -336,7 +338,7 @@ uint32 MapManager::GetNumPlayersInInstances() MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps(); for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr) if(mitr->second->IsDungeon()) - ret += ((InstanceMap*)mitr->second)->GetPlayers().size(); + ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize(); } return ret; } diff --git a/src/game/MapManager.h b/src/game/MapManager.h index 44197ccd84a..cba0a86d1a5 100644 --- a/src/game/MapManager.h +++ b/src/game/MapManager.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_MAPMANAGER_H @@ -27,6 +27,7 @@ #include "Common.h" #include "Map.h" #include "GridStates.h" + class Transport; class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLockable<MapManager, ZThread::Mutex> > @@ -44,7 +45,7 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit // only const version for outer users Map const* GetBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_GetBaseMap(id); } - void DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode); + void DeleteInstance(uint32 mapid, uint32 instanceId); inline uint16 GetAreaFlag(uint32 mapid, float x, float y) const { diff --git a/src/game/MapRefManager.h b/src/game/MapRefManager.h new file mode 100644 index 00000000000..da0c81a9138 --- /dev/null +++ b/src/game/MapRefManager.h @@ -0,0 +1,44 @@ +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _MAPREFMANAGER
+#define _MAPREFMANAGER
+
+#include "Utilities/LinkedReference/RefManager.h"
+
+class MapReference;
+
+class MapRefManager : public RefManager<Map, Player>
+{
+ public:
+ typedef LinkedListHead::Iterator< MapReference > iterator;
+ typedef LinkedListHead::Iterator< MapReference const > const_iterator;
+
+ MapReference* getFirst() { return (MapReference*)RefManager<Map, Player>::getFirst(); }
+ MapReference const* getFirst() const { return (MapReference const*)RefManager<Map, Player>::getFirst(); }
+ MapReference* getLast() { return (MapReference*)RefManager<Map, Player>::getLast(); }
+ MapReference const* getLast() const { return (MapReference const*)RefManager<Map, Player>::getLast(); }
+
+ iterator begin() { return iterator(getFirst()); }
+ iterator end() { return iterator(NULL); }
+ iterator rbegin() { return iterator(getLast()); }
+ iterator rend() { return iterator(NULL); }
+ const_iterator begin() const { return const_iterator(getFirst()); }
+ const_iterator end() const { return const_iterator(getLast()); }
+};
+#endif
diff --git a/src/game/MapReference.h b/src/game/MapReference.h new file mode 100644 index 00000000000..b41796ea91b --- /dev/null +++ b/src/game/MapReference.h @@ -0,0 +1,50 @@ +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _MAPREFERENCE_H
+#define _MAPREFERENCE_H
+
+#include "Utilities/LinkedReference/Reference.h"
+#include "Map.h"
+
+class TRINITY_DLL_SPEC MapReference : public Reference<Map, Player>
+{
+ protected:
+ void targetObjectBuildLink()
+ {
+ // called from link()
+ getTarget()->m_mapRefManager.insertFirst(this);
+ getTarget()->m_mapRefManager.incSize();
+ }
+ void targetObjectDestroyLink()
+ {
+ // called from unlink()
+ if(isValid()) getTarget()->m_mapRefManager.decSize();
+ }
+ void sourceObjectDestroyLink()
+ {
+ // called from invalidate()
+ getTarget()->m_mapRefManager.decSize();
+ }
+ public:
+ MapReference() : Reference<Map, Player>() {}
+ ~MapReference() { unlink(); }
+ MapReference *next() { return (MapReference*)Reference<Map, Player>::next(); }
+ MapReference const *next() const { return (MapReference const*)Reference<Map, Player>::next(); }
+};
+#endif
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index 15a77c6c01e..4936e9f0991 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -222,7 +222,7 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data ) // check present spell in trainer spell list TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); if(!trainer_spells) - return; + return; // not found, cheat? TrainerSpell const* trainer_spell = trainer_spells->Find(spellId); @@ -339,15 +339,13 @@ void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data ) if(!code.empty()) { - if (!Script->GossipSelectWithCode(_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction( option ), code.c_str())) unit->OnGossipSelect (_player, option); } else - { if (!Script->GossipSelect (_player, unit, _player->PlayerTalkClass->GossipOptionSender (option), _player->PlayerTalkClass->GossipOptionAction (option))) - unit->OnGossipSelect (_player, option); + unit->OnGossipSelect (_player, option); } } @@ -377,7 +375,7 @@ void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data ) void WorldSession::SendSpiritResurrect() { - _player->ResurrectPlayer(0.5f,false, true); + _player->ResurrectPlayer(0.5f, true); _player->DurabilityLossAll(0.25f,true); diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index c03dbab09e9..8d9f3f63fc2 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -142,7 +142,15 @@ Creature* ObjectAccessor::GetCreature(WorldObject const &u, uint64 guid) { Creature * ret = GetObjectInWorld(guid, (Creature*)NULL); - if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; + if(!ret) + return NULL; + + if(ret->GetMapId() != u.GetMapId()) + return NULL; + + if(ret->GetInstanceId() != u.GetInstanceId()) + return NULL; + return ret; } @@ -248,32 +256,6 @@ ObjectAccessor::SaveAllPlayers() } void -ObjectAccessor::_update() -{ - UpdateDataMapType update_players; - { - Guard guard(i_updateGuard); - while(!i_objects.empty()) - { - Object* obj = *i_objects.begin(); - i_objects.erase(i_objects.begin()); - if (!obj) - continue; - _buildUpdateObject(obj, update_players); - obj->ClearUpdateMask(false); - } - } - - WorldPacket packet; // here we allocate a std::vector with a size of 0x10000 - for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) - { - iter->second.BuildPacket(&packet); - iter->first->GetSession()->SendPacket(&packet); - packet.clear(); // clean the string - } -} - -void ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer) { UpdateDataMapType update_players; @@ -361,7 +343,7 @@ ObjectAccessor::_buildChangeObjectForPlayer(WorldObject *obj, UpdateDataMapType WorldObjectChangeAccumulator notifier(*obj, update_players); TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, player_notifier, *MapManager::Instance().GetMap(obj->GetMapId(), obj)); + cell_lock->Visit(cell_lock, player_notifier, *obj->GetMap()); } Pet* @@ -519,7 +501,10 @@ ObjectAccessor::RemoveActiveObject( WorldObject * obj ) void ObjectAccessor::Update(uint32 diff) { + { + //Player update now in MapManager -> UpdatePlayers + /* // player update might remove the player from grid, and that causes crashes. We HAVE to update players first, and then the active objects. HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer(); for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter) @@ -528,8 +513,9 @@ ObjectAccessor::Update(uint32 diff) { iter->second->Update(diff); } - } + }*/ + // TODO: move this to Map::Update // clone the active object list, because update might remove from it std::set<WorldObject *> activeobjects(i_activeobjects); @@ -590,7 +576,36 @@ ObjectAccessor::Update(uint32 diff) } } - _update(); + UpdateDataMapType update_players; + { + Guard guard(i_updateGuard); + while(!i_objects.empty()) + { + Object* obj = *i_objects.begin(); + i_objects.erase(i_objects.begin()); + if (!obj) + continue; + _buildUpdateObject(obj, update_players); + obj->ClearUpdateMask(false); + } + } + + WorldPacket packet; // here we allocate a std::vector with a size of 0x10000 + for(UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter) + { + iter->second.BuildPacket(&packet); + iter->first->GetSession()->SendPacket(&packet); + packet.clear(); // clean the string + } +} + +void +ObjectAccessor::UpdatePlayers(uint32 diff) +{ + HashMapHolder<Player>::MapType& playerMap = HashMapHolder<Player>::GetContainer(); + for(HashMapHolder<Player>::MapType::iterator iter = playerMap.begin(); iter != playerMap.end(); ++iter) + if(iter->second->IsInWorld()) + iter->second->Update(diff); } bool @@ -677,14 +692,14 @@ ObjectAccessor::UpdateObjectVisibility(WorldObject *obj) CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); Cell cell(p); - MapManager::Instance().GetMap(obj->GetMapId(), obj)->UpdateObjectVisibility(obj,cell,p); + obj->GetMap()->UpdateObjectVisibility(obj,cell,p); } void ObjectAccessor::UpdateVisibilityForPlayer( Player* player ) { CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY()); Cell cell(p); - Map* m = MapManager::Instance().GetMap(player->GetMapId(),player); + Map* m = player->GetMap(); m->UpdatePlayerVisibility(player,cell,p); m->UpdateObjectsVisibilityFor(player,cell,p); diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index d0007d37f21..89ea6d1e43d 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_OBJECTACCESSOR_H @@ -186,6 +186,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor void RemoveUpdateObject(Object *obj); void Update(uint32 diff); + void UpdatePlayers(uint32 diff); Corpse* GetCorpseForPlayerGUID(uint64 guid); void RemoveCorpse(Corpse *corpse); diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 43d867d779d..751a3ca4fbc 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -10,17 +10,18 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Database/SQLStorage.h" +#include "Database/SQLStorageImpl.h" #include "Log.h" #include "MapManager.h" @@ -116,8 +117,12 @@ ObjectMgr::ObjectMgr() m_hiGoGuid = 1; m_hiDoGuid = 1; m_hiCorpseGuid = 1; - m_hiPetNumber = 1; + m_ItemTextId = 1; + m_mailid = 1; + m_auctionid = 1; + m_guildId = 1; + m_arenaTeamId = 1; mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS); mGuildBankTabPrice[0] = 100; @@ -415,7 +420,7 @@ void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction ) sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() ); //prepare mail data... : - uint32 itemTextId = this->CreateItemText( msgAuctionWonBody.str() ); + uint32 itemTextId = CreateItemText( msgAuctionWonBody.str() ); // set owner to bidder (to prevent delete item with sender char deleting) // owner in `data` will set at mail receive and item extracting @@ -466,7 +471,7 @@ void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction ) sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str()); - uint32 itemTextId = this->CreateItemText( msgAuctionSalePendingBody.str() ); + uint32 itemTextId = CreateItemText( msgAuctionSalePendingBody.str() ); WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION); } @@ -498,7 +503,7 @@ void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction ) sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str()); - uint32 itemTextId = this->CreateItemText( auctionSuccessfulBody.str() ); + uint32 itemTextId = CreateItemText( auctionSuccessfulBody.str() ); uint32 profit = auction->bid + auction->deposit - auctionCut; @@ -545,7 +550,6 @@ void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction ) // will delete item or place to receiver mail list WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); - } // owner not found else @@ -563,8 +567,8 @@ CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) void ObjectMgr::LoadCreatureLocales() { - mCreatureLocaleMap.clear(); - + mCreatureLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature"); if(!result) @@ -623,7 +627,7 @@ void ObjectMgr::LoadCreatureLocales() sLog.outString(); sLog.outString( ">> Loaded %u creature locale strings", mCreatureLocaleMap.size() ); } - + void ObjectMgr::LoadNpcOptionLocales() { mNpcOptionLocaleMap.clear(); // need for reload case @@ -692,9 +696,19 @@ void ObjectMgr::LoadNpcOptionLocales() sLog.outString( ">> Loaded %u npc_option locale strings", mNpcOptionLocaleMap.size() ); } +struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader> +{ + template<class D> + void convert_from_str(uint32 field_pos, char *src, D &dst) + { + dst = D(objmgr.GetScriptId(src)); + } +}; + void ObjectMgr::LoadCreatureTemplates() { - sCreatureStorage.Load(); + SQLCreatureLoader loader; + loader.Load(sCreatureStorage); sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount ); sLog.outString(); @@ -1512,7 +1526,7 @@ void ObjectMgr::LoadAuctions() aItem->deposit = fields[10].GetUInt32(); aItem->location = fields[11].GetUInt8(); //check if sold item exists - if ( this->GetAItem( aItem->item_guidlow ) ) + if ( GetAItem( aItem->item_guidlow ) ) { GetAuctionsMap( aItem->location )->AddAuction(aItem); } @@ -1532,8 +1546,8 @@ void ObjectMgr::LoadAuctions() void ObjectMgr::LoadItemLocales() { - mItemLocaleMap.clear(); - + mItemLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item"); if(!result) @@ -1594,9 +1608,19 @@ void ObjectMgr::LoadItemLocales() sLog.outString( ">> Loaded %u Item locale strings", mItemLocaleMap.size() ); } +struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader> +{ + template<class D> + void convert_from_str(uint32 field_pos, char *src, D &dst) + { + dst = D(objmgr.GetScriptId(src)); + } +}; + void ObjectMgr::LoadItemPrototypes() { - sItemStorage.Load (); + SQLItemLoader loader; + loader.Load(sItemStorage); sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount ); sLog.outString(); @@ -2506,7 +2530,7 @@ void ObjectMgr::LoadPlayerInfo() // skip expansion races if not playing with expansion if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI)) continue; - + // skip expansion classes if not playing with expansion if (sWorld.getConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT) continue; @@ -3555,7 +3579,7 @@ void ObjectMgr::LoadQuests() void ObjectMgr::LoadQuestLocales() { - mQuestLocaleMap.clear(); + mQuestLocaleMap.clear(); // need for reload case QueryResult *result = WorldDatabase.Query("SELECT entry," "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1," @@ -3749,7 +3773,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) scripts.clear(); // need for reload support - QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,datatext, x, y, z, o FROM %s", tablename ); + QueryResult *result = WorldDatabase.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename ); uint32 count = 0; @@ -3771,16 +3795,16 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) Field *fields = result->Fetch(); ScriptInfo tmp; - tmp.id = fields[0].GetUInt32(); - tmp.delay = fields[1].GetUInt32(); - tmp.command = fields[2].GetUInt32(); - tmp.datalong = fields[3].GetUInt32(); + tmp.id = fields[0].GetUInt32(); + tmp.delay = fields[1].GetUInt32(); + tmp.command = fields[2].GetUInt32(); + tmp.datalong = fields[3].GetUInt32(); tmp.datalong2 = fields[4].GetUInt32(); - tmp.datatext = fields[5].GetCppString(); - tmp.x = fields[6].GetFloat(); - tmp.y = fields[7].GetFloat(); - tmp.z = fields[8].GetFloat(); - tmp.o = fields[9].GetFloat(); + tmp.dataint = fields[5].GetInt32(); + tmp.x = fields[6].GetFloat(); + tmp.y = fields[7].GetFloat(); + tmp.z = fields[8].GetFloat(); + tmp.o = fields[9].GetFloat(); // generic command args check switch(tmp.command) @@ -3792,6 +3816,18 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.datalong,tmp.id); continue; } + if(tmp.dataint==0) + { + sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,tmp.id); + continue; + } + if(tmp.dataint < MIN_DB_SCRIPT_STRING_ID || tmp.dataint >= MAX_DB_SCRIPT_STRING_ID) + { + sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename,tmp.dataint,MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID,tmp.id); + continue; + } + + // if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading break; } @@ -4156,8 +4192,8 @@ void ObjectMgr::LoadPageTexts() void ObjectMgr::LoadPageTextLocales() { - mPageTextLocaleMap.clear(); - + mPageTextLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text"); if(!result) @@ -4206,9 +4242,19 @@ void ObjectMgr::LoadPageTextLocales() sLog.outString( ">> Loaded %u PageText locale strings", mPageTextLocaleMap.size() ); } +struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader> +{ + template<class D> + void convert_from_str(uint32 field_pos, char *src, D &dst) + { + dst = D(objmgr.GetScriptId(src)); + } +}; + void ObjectMgr::LoadInstanceTemplate() { - sInstanceTemplate.Load(); + SQLInstanceLoader loader; + loader.Load(sInstanceTemplate); for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) { @@ -4324,8 +4370,8 @@ void ObjectMgr::LoadGossipText() void ObjectMgr::LoadNpcTextLocales() { - mNpcTextLocaleMap.clear(); - + mNpcTextLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry," "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1," "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2," @@ -4622,7 +4668,7 @@ void ObjectMgr::LoadAreaTriggerScripts() Field *fields = result->Fetch(); uint32 Trigger_ID = fields[0].GetUInt32(); - std::string scriptName = fields[1].GetCppString(); + const char *scriptName = fields[1].GetString(); AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID); if(!atEntry) @@ -4630,7 +4676,7 @@ void ObjectMgr::LoadAreaTriggerScripts() sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID); continue; } - mAreaTriggerScripts[Trigger_ID] = scriptName; + mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName); } while( result->NextRow() ); delete result; @@ -4638,6 +4684,7 @@ void ObjectMgr::LoadAreaTriggerScripts() sLog.outString(); sLog.outString( ">> Loaded %u areatrigger scripts", count ); } + uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid ) { bool found = false; @@ -4696,11 +4743,11 @@ void ObjectMgr::GetTaxiPath( uint32 source, uint32 destination, uint32 &path, ui uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team ) { - uint32 mount_entry = 0; - uint32 mount_id = 0; + uint16 mount_entry = 0; + uint16 mount_id = 0; TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); - if (node) + if(node) { if (team == ALLIANCE) mount_entry = node->alliance_mount_type; else mount_entry = node->horde_mount_type; @@ -4939,7 +4986,6 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float } } - // find now nearest graveyard at same map if(entryNear) return entryNear; @@ -5180,7 +5226,6 @@ void ObjectMgr::SetHighestGuids() if( result ) { m_hiCharGuid = (*result)[0].GetUInt32()+1; - delete result; } @@ -5188,23 +5233,16 @@ void ObjectMgr::SetHighestGuids() if( result ) { m_hiCreatureGuid = (*result)[0].GetUInt32()+1; - delete result; } - result = CharacterDatabase.Query( "SELECT MAX(id) FROM character_pet" ); - if( result ) - { - m_hiPetGuid = (*result)[0].GetUInt32()+1; - - delete result; - } + // pet guids are not saved to DB, set to 0 (pet guid != pet id) + m_hiPetGuid = 0; result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" ); if( result ) { m_hiItemGuid = (*result)[0].GetUInt32()+1; - delete result; } @@ -5218,7 +5256,6 @@ void ObjectMgr::SetHighestGuids() if( result ) { m_hiGoGuid = (*result)[0].GetUInt32()+1; - delete result; } @@ -5226,74 +5263,93 @@ void ObjectMgr::SetHighestGuids() if( result ) { m_auctionid = (*result)[0].GetUInt32()+1; - delete result; } - else - { - m_auctionid = 0; - } + result = CharacterDatabase.Query( "SELECT MAX(id) FROM mail" ); if( result ) { m_mailid = (*result)[0].GetUInt32()+1; - delete result; } - else - { - m_mailid = 0; - } + result = CharacterDatabase.Query( "SELECT MAX(id) FROM item_text" ); if( result ) { - m_ItemTextId = (*result)[0].GetUInt32(); - + m_ItemTextId = (*result)[0].GetUInt32()+1; delete result; } - else - m_ItemTextId = 0; result = CharacterDatabase.Query( "SELECT MAX(guid) FROM corpse" ); if( result ) { m_hiCorpseGuid = (*result)[0].GetUInt32()+1; + delete result; + } + result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team"); + if (result) + { + m_arenaTeamId = (*result)[0].GetUInt32()+1; + delete result; + } + + result = CharacterDatabase.Query( "SELECT MAX(guildid) FROM guild" ); + if (result) + { + m_guildId = (*result)[0].GetUInt32()+1; delete result; } } +uint32 ObjectMgr::GenerateArenaTeamId() +{ + if(m_arenaTeamId>=0xFFFFFFFE) + { + sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. "); + World::StopNow(ERROR_EXIT_CODE); + } + return m_arenaTeamId++; +} + +uint32 ObjectMgr::GenerateGuildId() +{ + if(m_guildId>=0xFFFFFFFE) + { + sLog.outError("Guild ids overflow!! Can't continue, shutting down server. "); + World::StopNow(ERROR_EXIT_CODE); + } + return m_guildId++; +} + uint32 ObjectMgr::GenerateAuctionID() { - ++m_auctionid; - if(m_auctionid>=0xFFFFFFFF) + if(m_auctionid>=0xFFFFFFFE) { sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. "); - sWorld.m_stopEvent = true; + World::StopNow(ERROR_EXIT_CODE); } - return m_auctionid; + return m_auctionid++; } uint32 ObjectMgr::GenerateMailID() { - ++m_mailid; - if(m_mailid>=0xFFFFFFFF) + if(m_mailid>=0xFFFFFFFE) { sLog.outError("Mail ids overflow!! Can't continue, shutting down server. "); - sWorld.m_stopEvent = true; + World::StopNow(ERROR_EXIT_CODE); } - return m_mailid; + return m_mailid++; } uint32 ObjectMgr::GenerateItemTextID() { - ++m_ItemTextId; - if(m_ItemTextId>=0xFFFFFFFF) + if(m_ItemTextId>=0xFFFFFFFE) { sLog.outError("Item text ids overflow!! Can't continue, shutting down server. "); - sWorld.m_stopEvent = true; + World::StopNow(ERROR_EXIT_CODE); } - return m_ItemTextId; + return m_ItemTextId++; } uint32 ObjectMgr::CreateItemText(std::string text) @@ -5315,61 +5371,54 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) switch(guidhigh) { case HIGHGUID_ITEM: - ++m_hiItemGuid; - if(m_hiItemGuid>=0xFFFFFFFF) + if(m_hiItemGuid>=0xFFFFFFFE) { sLog.outError("Item guid overflow!! Can't continue, shutting down server. "); - sWorld.m_stopEvent = true; + World::StopNow(ERROR_EXIT_CODE); } - return m_hiItemGuid; + return m_hiItemGuid++; case HIGHGUID_UNIT: - ++m_hiCreatureGuid; - if(m_hiCreatureGuid>=0x00FFFFFF) + if(m_hiCreatureGuid>=0x00FFFFFE) { sLog.outError("Creature guid overflow!! Can't continue, shutting down server. "); - sWorld.m_stopEvent = true; + World::StopNow(ERROR_EXIT_CODE); } - return m_hiCreatureGuid; + return m_hiCreatureGuid++; case HIGHGUID_PET: - ++m_hiPetGuid; - if(m_hiPetGuid>=0x00FFFFFF) + if(m_hiPetGuid>=0x00FFFFFE) { sLog.outError("Pet guid overflow!! Can't continue, shutting down server. "); - sWorld.m_stopEvent = true; + World::StopNow(ERROR_EXIT_CODE); } - return m_hiPetGuid; + return m_hiPetGuid++; case HIGHGUID_PLAYER: - ++m_hiCharGuid; - if(m_hiCharGuid>=0xFFFFFFFF) + if(m_hiCharGuid>=0xFFFFFFFE) { sLog.outError("Players guid overflow!! Can't continue, shutting down server. "); - sWorld.m_stopEvent = true; + World::StopNow(ERROR_EXIT_CODE); } - return m_hiCharGuid; + return m_hiCharGuid++; case HIGHGUID_GAMEOBJECT: - ++m_hiGoGuid; - if(m_hiGoGuid>=0x00FFFFFF) + if(m_hiGoGuid>=0x00FFFFFE) { sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. "); - sWorld.m_stopEvent = true; + World::StopNow(ERROR_EXIT_CODE); } - return m_hiGoGuid; + return m_hiGoGuid++; case HIGHGUID_CORPSE: - ++m_hiCorpseGuid; - if(m_hiCorpseGuid>=0xFFFFFFFF) + if(m_hiCorpseGuid>=0xFFFFFFFE) { sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. "); - sWorld.m_stopEvent = true; + World::StopNow(ERROR_EXIT_CODE); } - return m_hiCorpseGuid; + return m_hiCorpseGuid++; case HIGHGUID_DYNAMICOBJECT: - ++m_hiDoGuid; - if(m_hiDoGuid>=0xFFFFFFFF) + if(m_hiDoGuid>=0xFFFFFFFE) { sLog.outError("DynamicObject guid overflow!! Can't continue, shutting down server. "); - sWorld.m_stopEvent = true; + World::StopNow(ERROR_EXIT_CODE); } - return m_hiDoGuid; + return m_hiDoGuid++; default: ASSERT(0); } @@ -5380,8 +5429,8 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) void ObjectMgr::LoadGameObjectLocales() { - mGameObjectLocaleMap.clear(); - + mGameObjectLocaleMap.clear(); // need for reload case + QueryResult *result = WorldDatabase.Query("SELECT entry," "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8," "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4," @@ -5449,9 +5498,19 @@ void ObjectMgr::LoadGameObjectLocales() sLog.outString( ">> Loaded %u gameobject locale strings", mGameObjectLocaleMap.size() ); } +struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader> +{ + template<class D> + void convert_from_str(uint32 field_pos, char *src, D &dst) + { + dst = D(objmgr.GetScriptId(src)); + } +}; + void ObjectMgr::LoadGameobjectInfo() { - sGOStorage.Load(); + SQLGameObjectLoader loader; + loader.Load(sGOStorage); // some checks for(uint32 id = 1; id < sGOStorage.MaxEntry; id++) @@ -6624,12 +6683,12 @@ bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart, DeclinedName const& n return true; } -const char* ObjectMgr::GetAreaTriggerScriptName(uint32 id) +uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id) { - AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(id); + AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id); if(i!= mAreaTriggerScripts.end()) - return i->second.c_str(); - return ""; + return i->second; + return 0; } // Checks if player meets the condition @@ -6674,10 +6733,10 @@ bool PlayerCondition::Meets(Player const * player) const return true; return false; } - case CONDITION_NO_AURA: - return !player->HasAura(value1, value2); - case CONDITION_ACTIVE_EVENT: - return gameeventmgr.IsActiveEvent(value1); + case CONDITION_NO_AURA: + return !player->HasAura(value1, value2); + case CONDITION_ACTIVE_EVENT: + return gameeventmgr.IsActiveEvent(value1); default: return false; } @@ -6798,30 +6857,30 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val sLog.outErrorDb("Quest condition has useless data in value2 (%u)!", value2); break; } - case CONDITION_NO_AURA: - { - if(!sSpellStore.LookupEntry(value1)) - { - sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1); - return false; - } - if(value2 > 2) - { - sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2); - return false; - } - break; - } - case CONDITION_ACTIVE_EVENT: - { - GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); - if(value1 >=events.size() || !events[value1].isValid()) - { - sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1); - return false; - } - break; - } + case CONDITION_NO_AURA: + { + if(!sSpellStore.LookupEntry(value1)) + { + sLog.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1); + return false; + } + if(value2 > 2) + { + sLog.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2); + return false; + } + break; + } + case CONDITION_ACTIVE_EVENT: + { + GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + if(value1 >=events.size() || !events[value1].isValid()) + { + sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1); + return false; + } + break; + } } return true; } @@ -6951,7 +7010,7 @@ bool ObjectMgr::AddGameTele(GameTele& tele) for(GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr) if(itr->first > new_id) new_id = itr->first; - + // use next ++new_id; @@ -6991,7 +7050,7 @@ bool ObjectMgr::DeleteGameTele(std::string name) void ObjectMgr::LoadTrainerSpell() { - // For reload case + // For reload case for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr) itr->second.Clear(); m_mCacheTrainerSpellMap.clear(); @@ -7082,7 +7141,7 @@ void ObjectMgr::LoadTrainerSpell() void ObjectMgr::LoadVendors() { - // For reload case + // For reload case for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr) itr->second.Clear(); m_mCacheVendorItemMap.clear(); @@ -7189,6 +7248,7 @@ void ObjectMgr::LoadNpcOptions() // 0 1 2 3 4 5 6 7 8 "SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text " "FROM npc_option"); + if( !result ) { barGoLink bar( 1 ); @@ -7341,10 +7401,84 @@ bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry, uint32 item_id, uint32 m return true; } +void ObjectMgr::LoadScriptNames() +{ + m_scriptNames.push_back(""); + QueryResult *result = WorldDatabase.Query( + "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' " + "UNION " + "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' " + "UNION " + "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' " + "UNION " + "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' " + "UNION " + "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''"); + if(result) + { + do + { + m_scriptNames.push_back((*result)[0].GetString()); + } while (result->NextRow()); + delete result; + } + + std::sort(m_scriptNames.begin(), m_scriptNames.end()); +} + +uint32 ObjectMgr::GetScriptId(const char *name) +{ + // use binary search to find the script name in the sorted vector + // assume "" is the first element + if(!name) return 0; + ScriptNameMap::const_iterator itr = + std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name); + if(itr == m_scriptNames.end()) return 0; + return itr - m_scriptNames.begin(); +} + +void ObjectMgr::CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids) +{ + for(ScriptMapMap::const_iterator itrMM = scripts.begin(); itrMM != scripts.end(); ++itrMM) + { + for(ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM) + { + if(itrM->second.dataint) + { + if(!GetTrinityStringLocale (itrM->second.dataint)) + sLog.outErrorDb( "Table `db_script_string` has not existed string id %u", *itrM); + + if(ids.count(itrM->second.dataint)) + ids.erase(itrM->second.dataint); + } + } + } +} + +void ObjectMgr::LoadDbScriptStrings() +{ + LoadTrinityStrings(WorldDatabase,"db_script_string",MIN_DB_SCRIPT_STRING_ID,MAX_DB_SCRIPT_STRING_ID); + + std::set<int32> ids; + + for(int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i) + if(GetTrinityStringLocale(i)) + ids.insert(i); + + CheckScripts(sQuestEndScripts,ids); + CheckScripts(sQuestStartScripts,ids); + CheckScripts(sSpellScripts,ids); + CheckScripts(sGameObjectScripts,ids); + CheckScripts(sEventScripts,ids); + + for(std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr) + sLog.outErrorDb( "Table `db_script_string` has unused string id %u", *itr); +} + // Functions for scripting access -const char* GetAreaTriggerScriptNameById(uint32 id) +uint32 GetAreaTriggerScriptId(uint32 trigger_id) { - return objmgr.GetAreaTriggerScriptName(id); + return objmgr.GetAreaTriggerScriptId(trigger_id); } bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value, int32 end_value) @@ -7359,3 +7493,13 @@ bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value, i // for scripting localized strings allowed use _only_ negative entries return objmgr.LoadTrinityStrings(db,table,end_value,start_value); } + +uint32 TRINITY_DLL_SPEC GetScriptId(const char *name) +{ + return objmgr.GetScriptId(name); +} + +ObjectMgr::ScriptNameMap & GetScriptNames() +{ + return objmgr.GetScriptNames(); +} diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index a5d8a679fdd..9595418ed22 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _OBJECTMGR_H @@ -84,7 +84,7 @@ struct ScriptInfo uint32 command; uint32 datalong; uint32 datalong2; - std::string datatext; + int32 dataint; float x; float y; float z; @@ -128,6 +128,13 @@ typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapOb typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes; + +// mangos string ranges +#define MIN_TRINITY_STRING_ID 1 +#define MAX_TRINITY_STRING_ID 2000000000 +#define MIN_DB_SCRIPT_STRING_ID MAX_TRINITY_STRING_ID +#define MAX_DB_SCRIPT_STRING_ID 2000010000 + struct TrinityStringLocale { std::vector<std::string> Content; // 0 -> default, i -> i-1 locale index @@ -207,8 +214,8 @@ enum ConditionType CONDITION_QUESTREWARDED = 8, // quest_id 0 CONDITION_QUESTTAKEN = 9, // quest_id 0, for condition true while quest active. CONDITION_AD_COMMISSION_AURA = 10, // 0 0, for condition true while one from AD ñommission aura active - CONDITION_NO_AURA = 11, // spell_id effindex - CONDITION_ACTIVE_EVENT = 12, // event_id + CONDITION_NO_AURA = 11, // spell_id effindex + CONDITION_ACTIVE_EVENT = 12, // event_id }; #define MAX_CONDITION 13 // maximum value in ConditionType enum @@ -250,7 +257,7 @@ struct PlayerCondition // NPC gossip text id typedef UNORDERED_MAP<uint32, uint32> CacheNpcTextIdMap; - +typedef std::list<GossipOption> CacheNpcOptionList; typedef UNORDERED_MAP<uint32, VendorItemData> CacheVendorItemMap; typedef UNORDERED_MAP<uint32, TrainerSpellData> CacheTrainerSpellMap; @@ -299,9 +306,10 @@ class ObjectMgr typedef UNORDERED_MAP<uint32, Quest*> QuestMap; + typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap; - typedef UNORDERED_MAP<uint32, std::string> AreaTriggerScriptMap; + typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap; typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap; @@ -309,6 +317,8 @@ class ObjectMgr typedef UNORDERED_MAP<uint32, PetCreateSpellEntry> PetCreateSpellMap; + typedef std::vector<std::string> ScriptNameMap; + Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);} Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); } @@ -476,7 +486,7 @@ class ObjectMgr AreaTrigger const* GetGoBackTrigger(uint32 Map) const; - const char* GetAreaTriggerScriptName(uint32 id); + uint32 GetAreaTriggerScriptId(uint32 trigger_id); ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const { @@ -522,7 +532,8 @@ class ObjectMgr void LoadSpellScripts(); bool LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value); - bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",1,std::numeric_limits<int32>::max()); } + bool LoadTrinityStrings() { return LoadTrinityStrings(WorldDatabase,"trinity_string",MIN_TRINITY_STRING_ID,MAX_TRINITY_STRING_ID); } + void LoadDbScriptStrings(); void LoadPetCreateSpells(); void LoadCreatureLocales(); void LoadCreatureTemplates(); @@ -592,6 +603,8 @@ class ObjectMgr uint32 GenerateMailID(); uint32 GenerateItemTextID(); uint32 GeneratePetNumber(); + uint32 GenerateArenaTeamId(); + uint32 GenerateGuildId(); void LoadPlayerInfoInCache(); PCachePlayerInfo GetPlayerInfoFromCache(uint32 unPlayerGuid) const; @@ -668,7 +681,6 @@ class ObjectMgr if(itr==mPageTextLocaleMap.end()) return NULL; return &itr->second; } - NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const { NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry); @@ -693,7 +705,7 @@ class ObjectMgr } const char *GetTrinityString(int32 entry, int locale_idx) const; const char *GetTrinityStringForDBCLocale(int32 entry) const { return GetTrinityString(entry,DBCLocaleIndex); } - int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; } + int32 GetDBCLocaleIndex() const { return DBCLocaleIndex; } void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); } void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance); @@ -732,7 +744,7 @@ class ObjectMgr int GetIndexForLocale(LocaleConstant loc); LocaleConstant GetLocaleForIndex(int i); // guild bank tabs - const uint32 GetGuildBankTabPrice(uint8 Index) { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; } + uint32 GetGuildBankTabPrice(uint8 Index) const { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; } uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2); bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const @@ -753,7 +765,7 @@ class ObjectMgr GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; } bool AddGameTele(GameTele& data); bool DeleteGameTele(std::string name); - + CacheNpcOptionList const& GetNpcOptions() const { return m_mCacheNpcOptionList; } uint32 GetNpcGossip(uint32 entry) const @@ -761,7 +773,7 @@ class ObjectMgr CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry); if(iter == m_mCacheNpcTextIdMap.end()) return 0; - + return iter->second; } @@ -782,15 +794,25 @@ class ObjectMgr return &iter->second; } - void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); - bool RemoveVendorItem(uint32 entry,uint32 item, bool savetodb = true); - bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const; + void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event + bool RemoveVendorItem(uint32 entry,uint32 item, bool savetodb = true); // for event + bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0 ) const; + void LoadScriptNames(); + ScriptNameMap &GetScriptNames() { return m_scriptNames; } + const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; } + uint32 GetScriptId(const char *name); protected: + + // first free id for selected id type uint32 m_auctionid; uint32 m_mailid; uint32 m_ItemTextId; + uint32 m_arenaTeamId; + uint32 m_guildId; + uint32 m_hiPetNumber; + // first free low guid for seelcted guid type uint32 m_hiCharGuid; uint32 m_hiCreatureGuid; uint32 m_hiPetGuid; @@ -799,9 +821,7 @@ class ObjectMgr uint32 m_hiDoGuid; uint32 m_hiCorpseGuid; - uint32 m_hiPetNumber; - - QuestMap mQuestTemplates; + QuestMap mQuestTemplates; typedef UNORDERED_MAP<uint32, GossipText*> GossipTextMap; typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap; @@ -848,6 +868,8 @@ class ObjectMgr GameTeleMap m_GameTeleMap; + ScriptNameMap m_scriptNames; + typedef std::vector<LocaleConstant> LocalForIndex; LocalForIndex m_LocalForIndex; int GetOrNewIndexForLocale(LocaleConstant loc); @@ -855,6 +877,7 @@ class ObjectMgr int DBCLocaleIndex; private: void LoadScripts(ScriptMapMap& scripts, char const* tablename); + void CheckScripts(ScriptMapMap const& scripts,std::set<int32>& ids); void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr); void LoadQuestRelationsHelper(QuestRelations& map,char const* table); @@ -907,7 +930,9 @@ class ObjectMgr #define objmgr Trinity::Singleton<ObjectMgr>::Instance() // scripting access functions -bool TRINITY_DLL_SPEC LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min()); -TRINITY_DLL_SPEC const char* GetAreaTriggerScriptNameById(uint32 id); +TRINITY_DLL_SPEC bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min()); +TRINITY_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id); +TRINITY_DLL_SPEC uint32 GetScriptId(const char *name); +TRINITY_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames(); #endif diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 9bf67fae2c1..65d5fd73199 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -286,6 +286,11 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu m_charmInfo->GetActionBarEntry(index)->Type = atol((*iter).c_str()); ++iter; m_charmInfo->GetActionBarEntry(index)->SpellOrAction = atol((*iter).c_str()); + + // patch for old data where some spells have ACT_DECIDE but should have ACT_CAST + // so overwrite old state + SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_charmInfo->GetActionBarEntry(index)->SpellOrAction); + if (spellInfo && spellInfo->AttributesEx & SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET) m_charmInfo->GetActionBarEntry(index)->Type = ACT_CAST; } //init teach spells @@ -1322,7 +1327,7 @@ void Pet::_LoadAuras(uint32 timediff) for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i) SetUInt32Value(i, 0); - QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); + QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if(result) { @@ -1332,10 +1337,11 @@ void Pet::_LoadAuras(uint32 timediff) uint64 caster_guid = fields[0].GetUInt64(); uint32 spellid = fields[1].GetUInt32(); uint32 effindex = fields[2].GetUInt32(); - int32 damage = (int32)fields[3].GetUInt32(); - int32 maxduration = (int32)fields[4].GetUInt32(); - int32 remaintime = (int32)fields[5].GetUInt32(); - int32 remaincharges = (int32)fields[6].GetUInt32(); + uint32 stackcount= fields[3].GetUInt32(); + int32 damage = (int32)fields[4].GetUInt32(); + int32 maxduration = (int32)fields[5].GetUInt32(); + int32 remaintime = (int32)fields[6].GetUInt32(); + int32 remaincharges = (int32)fields[7].GetUInt32(); SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); if(!spellproto) @@ -1372,12 +1378,15 @@ void Pet::_LoadAuras(uint32 timediff) if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto)) continue; - Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL); + for(uint32 i=0; i<stackcount; i++) + { + Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL); - if(!damage) - damage = aura->GetModifier()->m_amount; - aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges); - AddAura(aura); + if(!damage) + damage = aura->GetModifier()->m_amount; + aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges); + AddAura(aura); + } } while( result->NextRow() ); @@ -1390,30 +1399,52 @@ void Pet::_SaveAuras() CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); AuraMap const& auras = GetAuras(); - for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras. - SpellEntry const *spellInfo = itr->second->GetSpellProto(); - uint8 i; - for (i = 0; i < 3; i++) - if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH || - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER || - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET ) - break; + if (auras.empty()) + return; - if (i != 3) - continue; - - if(itr->second->IsPassive()) - continue; + spellEffectPair lastEffectPair = auras.begin()->first; + uint32 stackCounter = 1; - /// do not save single target auras (unless they were cast by the player) - if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)) - continue; + for(AuraMap::const_iterator itr = auras.begin(); ; ++itr) + { + if(itr == auras.end() || lastEffectPair != itr->first) + { + AuraMap::const_iterator itr2 = itr; + // save previous spellEffectPair to db + itr2--; + SpellEntry const *spellInfo = itr2->second->GetSpellProto(); + /// do not save single target auras (unless they were cast by the player) + if (!(itr2->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo))) + { + if(!itr2->second->IsPassive()) + { + // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras. + uint8 i; + for (i = 0; i < 3; i++) + if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH || + spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER || + spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET ) + break; + + if (i == 3) + { + CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) " + "VALUES ('%u', '" I64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d')", + m_charmInfo->GetPetNumber(), itr2->second->GetCasterGUID(),(uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->m_procCharges)); + } + } + } + if(itr == auras.end()) + break; + } - CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) " - "VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d')", - m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(),(*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges)); + if (lastEffectPair == itr->first) + stackCounter++; + else + { + lastEffectPair = itr->first; + stackCounter = 1; + } } } @@ -1434,6 +1465,10 @@ bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 s return false; } + // same spells don't have autocast option + if (spellInfo->AttributesEx & SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET) + active = ACT_CAST; + PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr != m_spells.end()) { @@ -1508,7 +1543,7 @@ bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 s if (IsPassiveSpell(spell_id)) CastSpell(this, spell_id, true); else if(state == PETSPELL_NEW) - m_charmInfo->AddSpellToAB(oldspell_id, spell_id); + m_charmInfo->AddSpellToAB(oldspell_id, spell_id, (ActiveStates)active); if(newspell->active == ACT_ENABLED) ToggleAutocast(spell_id, true); @@ -1658,10 +1693,10 @@ void Pet::ToggleAutocast(uint32 spellid, bool apply) if(IsPassiveSpell(spellid)) return; - if(const SpellEntry *tempSpell = GetSpellStore()->LookupEntry(spellid)) - if(tempSpell->EffectImplicitTargetA[0] != TARGET_ALL_AROUND_CASTER - && tempSpell->EffectImplicitTargetA[0] != TARGET_CHAIN_DAMAGE) - return; + //if(const SpellEntry *tempSpell = GetSpellStore()->LookupEntry(spellid)) + // if(tempSpell->EffectImplicitTargetA[0] != TARGET_ALL_AROUND_CASTER + // && tempSpell->EffectImplicitTargetA[0] != TARGET_CHAIN_DAMAGE) + // return; PetSpellMap::const_iterator itr = m_spells.find((uint16)spellid); diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 0ebd331ed04..5b63b87bc6f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -799,7 +799,7 @@ void Player::StopMirrorTimer(MirrorTimerType Type) GetSession()->SendPacket( &data ); } -void Player::EnvironmentalDamage(uint64 guid, EnvironmentalDamageType type, uint32 damage) +void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage) { WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21)); data << (uint64)guid; @@ -1641,7 +1641,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati else { // far teleport to another map - Map* oldmap = IsInWorld() ? MapManager::Instance().GetMap(GetMapId(), this) : NULL; + Map* oldmap = IsInWorld() ? GetMap() : NULL; // check if we can enter before stopping combat / removing pet / totems / interrupting spells // Check enter rights before map getting to avoid creating instance copy for player @@ -3750,7 +3750,7 @@ void Player::SendDelayResponse(const uint32 ml_seconds) GetSession()->SendPacket( &data ); } -void Player::ResurrectPlayer(float restore_percent, bool updateToWorld, bool applySickness) +void Player::ResurrectPlayer(float restore_percent, bool applySickness) { WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4*4); // remove spirit healer position data << uint32(-1); @@ -4281,7 +4281,7 @@ void Player::UpdateDefense() } } -void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply, bool affectStats) +void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply) { if(modGroup >= BASEMOD_END || modType >= MOD_END) { @@ -5243,7 +5243,7 @@ bool Player::SetPosition(float x, float y, float z, float orientation, bool tele return false; } - Map *m = MapManager::Instance().GetMap(GetMapId(), this); + Map *m = GetMap(); const float old_x = GetPositionX(); const float old_y = GetPositionY(); @@ -5261,7 +5261,7 @@ bool Player::SetPosition(float x, float y, float z, float orientation, bool tele m->PlayerRelocation(this, x, y, z, orientation); // reread after Map::Relocation - m = MapManager::Instance().GetMap(GetMapId(), this); + m = GetMap(); x = GetPositionX(); y = GetPositionY(); z = GetPositionZ(); @@ -6176,7 +6176,9 @@ uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type) if(!result) return 0; - return (*result)[0].GetUInt32(); + uint32 id = (*result)[0].GetUInt32(); + delete result; + return id; } uint32 Player::GetZoneIdFromDB(uint64 guid) @@ -6707,7 +6709,7 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply) SetBaseWeaponDamage(attType, MAXDAMAGE, damage); } - if(!IsUseEquippedWeapon(slot==EQUIPMENT_SLOT_MAINHAND)) + if(!IsUseEquipedWeapon(slot==EQUIPMENT_SLOT_MAINHAND)) return; if (proto->Delay) @@ -8485,7 +8487,7 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable) cons if(!useable) return item; - if( item->IsBroken() || !IsUseEquippedWeapon(attackType==BASE_ATTACK) ) + if( item->IsBroken() || !IsUseEquipedWeapon(attackType==BASE_ATTACK) ) return NULL; return item; @@ -8640,6 +8642,7 @@ bool Player::IsValidPos( uint8 bag, uint8 slot ) return false; } + bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const { uint32 tempcount = 0; @@ -10155,7 +10158,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo if( pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM || - pItem->GetProto()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos) ) + pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos) ) pItem->SetBinding( true ); if( bag == INVENTORY_SLOT_BAG_0 ) @@ -10201,7 +10204,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo { if( pItem2->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem2->GetProto()->Bonding == BIND_QUEST_ITEM || - pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos) ) + pItem2->GetProto()->Bonding == BIND_WHEN_EQUIPED && IsBagPos(pos) ) pItem2->SetBinding( true ); pItem2->SetCount( pItem2->GetCount() + count ); @@ -10403,7 +10406,7 @@ void Player::VisualizeItem( uint8 slot, Item *pItem) return; // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory) - if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM ) + if( pItem->GetProto()->Bonding == BIND_WHEN_EQUIPED || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM ) pItem->SetBinding( true ); sLog.outDebug( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry()); @@ -10548,8 +10551,6 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update ) if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED)) CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow()); - ItemPrototype const *pProto = pItem->GetProto(); - RemoveEnchantmentDurations(pItem); RemoveItemDurations(pItem); @@ -14207,7 +14208,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff) for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i) SetUInt32Value(i, 0); - //QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow()); + //QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow()); if(result) { @@ -14217,10 +14218,11 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff) uint64 caster_guid = fields[0].GetUInt64(); uint32 spellid = fields[1].GetUInt32(); uint32 effindex = fields[2].GetUInt32(); - int32 damage = (int32)fields[3].GetUInt32(); - int32 maxduration = (int32)fields[4].GetUInt32(); - int32 remaintime = (int32)fields[5].GetUInt32(); - int32 remaincharges = (int32)fields[6].GetUInt32(); + uint32 stackcount = fields[3].GetUInt32(); + int32 damage = (int32)fields[4].GetUInt32(); + int32 maxduration = (int32)fields[5].GetUInt32(); + int32 remaintime = (int32)fields[6].GetUInt32(); + int32 remaincharges = (int32)fields[7].GetUInt32(); SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); if(!spellproto) @@ -14257,11 +14259,15 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff) if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto)) continue; - Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL); - if(!damage) - damage = aura->GetModifier()->m_amount; - aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges); - AddAura(aura); + for(uint32 i=0; i<stackcount; i++) + { + Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL); + if(!damage) + damage = aura->GetModifier()->m_amount; + aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges); + AddAura(aura); + sLog.outString("Added aura spellid %u, effect %u", spellproto->Id, effindex); + } } while( result->NextRow() ); @@ -15320,31 +15326,54 @@ void Player::_SaveAuras() CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow()); AuraMap const& auras = GetAuras(); - for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + + if (auras.empty()) + return; + + spellEffectPair lastEffectPair = auras.begin()->first; + uint32 stackCounter = 1; + + for(AuraMap::const_iterator itr = auras.begin(); ; ++itr) { - SpellEntry const *spellInfo = itr->second->GetSpellProto(); + if(itr == auras.end() || lastEffectPair != itr->first) + { + AuraMap::const_iterator itr2 = itr; + // save previous spellEffectPair to db + itr2--; + SpellEntry const *spellInfo = itr2->second->GetSpellProto(); - //skip all auras from spells that are passive or need a shapeshift - if (itr->second->IsPassive() || itr->second->IsRemovedOnShapeLost()) - continue; + //skip all auras from spells that are passive or need a shapeshift + if (!(itr2->second->IsPassive() || itr2->second->IsRemovedOnShapeLost())) + { + //do not save single target auras (unless they were cast by the player) + if (!(itr2->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo))) + { + uint8 i; + // or apply at cast SPELL_AURA_MOD_SHAPESHIFT or SPELL_AURA_MOD_STEALTH auras + for (i = 0; i < 3; i++) + if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT || + spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH) + break; - //do not save single target auras (unless they were cast by the player) - if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)) - continue; + if (i == 3) + { + CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) " + "VALUES ('%u', '" I64FMTD "' ,'%u', '%u', '%u', '%d', '%d', '%d', '%d')", + GetGUIDLow(), itr2->second->GetCasterGUID(), (uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), stackCounter, itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->m_procCharges)); + } + } + } - uint8 i; - // or apply at cast SPELL_AURA_MOD_SHAPESHIFT or SPELL_AURA_MOD_STEALTH auras - for (i = 0; i < 3; i++) - if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT || - spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH) + if(itr == auras.end()) break; + } - if (i == 3) + if (lastEffectPair == itr->first) + stackCounter++; + else { - CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u' and spell = '%u' and effect_index= '%u'",GetGUIDLow(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex()); - CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) " - "VALUES ('%u', '" I64FMTD "' ,'%u', '%u', '%d', '%d', '%d', '%d')", - GetGUIDLow(), itr->second->GetCasterGUID(), (uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(), (*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges)); + lastEffectPair = itr->first; + stackCounter = 1; } } } @@ -17910,7 +17939,7 @@ void Player::learnSkillRewardedSpells(uint32 skill_id ) if (pAbility->classmask && !(pAbility->classmask & classMask)) continue; - if (SpellEntry const* spellentry = sSpellStore.LookupEntry(pAbility->spellId)) + if (sSpellStore.LookupEntry(pAbility->spellId)) { // Ok need learn spell learnSpell(pAbility->spellId); @@ -18323,7 +18352,6 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) Player* member_with_max_level = NULL; Player* not_gray_member_with_max_level = NULL; - // gets the max member level of the group, and the max member level that still gets XP pGroup->GetDataForXPAtKill(pVictim,count,sum_level,member_with_max_level,not_gray_member_with_max_level); if(member_with_max_level) @@ -18332,7 +18360,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) // also no XP gained if there is no member below gray level xp = (PvP || !not_gray_member_with_max_level) ? 0 : Trinity::XP::Gain(not_gray_member_with_max_level, pVictim); - // skip in check PvP case (for speed, not used) + /// skip in check PvP case (for speed, not used) bool is_raid = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsRaid() && pGroup->isRaidGroup(); bool is_dungeon = PvP ? false : sMapStore.LookupEntry(GetMapId())->IsDungeon(); float group_rate = Trinity::XP::xp_in_group_rate(count,is_raid); @@ -18660,6 +18688,18 @@ void Player::SetCanBlock( bool value ) UpdateBlockPercentage(); } +bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const +{ + for(ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr) + if(itr->pos == pos) + return true; + return false; +} + +//*********************************** +//-------------TRINITY--------------- +//*********************************** + void Player::HandleFallDamage(MovementInfo& movementInfo) { //Players with Feather Fall or low fall time, or physical immunity (charges used) are ignored @@ -18961,15 +19001,6 @@ bool Player::isAllowUseBattleGroundObject() ); } -bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const -{ - for(ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr) - if(itr->pos == this->pos) - return true; - - return false; -} - bool Player::isTotalImmunity() { AuraList const& immune = GetAurasByType(SPELL_AURA_SCHOOL_IMMUNITY); diff --git a/src/game/Player.h b/src/game/Player.h index 4b92f8316d0..87f0ad11ae8 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _PLAYER_H @@ -33,6 +33,7 @@ #include "Bag.h" #include "WorldSession.h" #include "Pet.h" +#include "MapReference.h" #include "Util.h" // for Tokens typedef #include<string> @@ -779,7 +780,7 @@ enum TeleportToOptions }; /// Type of environmental damages -enum EnvironmentalDamageType +enum EnviromentalDamage { DAMAGE_EXHAUSTED = 0, DAMAGE_DROWNING = 1, @@ -1124,7 +1125,7 @@ class TRINITY_DLL_SPEC Player : public Unit uint32 GetWeaponProficiency() const { return m_WeaponProficiency; } uint32 GetArmorProficiency() const { return m_ArmorProficiency; } bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; } - bool IsUseEquippedWeapon( bool mainhand ) const + bool IsUseEquipedWeapon( bool mainhand ) const { // disarm applied only to mainhand weapon return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) ); @@ -1306,7 +1307,7 @@ class TRINITY_DLL_SPEC Player : public Unit if(d < 0) SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0); else - SetMoney (GetMoney() < MAX_MONEY_AMOUNT - d ? GetMoney() + d : MAX_MONEY_AMOUNT); + SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT); // "At Gold Limit" if(GetMoney() >= MAX_MONEY_AMOUNT) @@ -1428,7 +1429,6 @@ class TRINITY_DLL_SPEC Player : public Unit PlayerSpellMap const& GetSpellMap() const { return m_spells; } PlayerSpellMap & GetSpellMap() { return m_spells; } - ActionButtonList const& GetActionButtonList() const { return m_actionButtons; } void AddSpellMod(SpellModifier* mod, bool apply); int32 GetTotalFlatMods(uint32 spellId, SpellModOp op); @@ -1518,8 +1518,8 @@ class TRINITY_DLL_SPEC Player : public Unit void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); } void SendUpdateToOutOfRangeGroupMembers(); - void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); Player::SetUInt32ValueInDB(PLAYER_GUILDID, GuildId, this->GetGUID()); } - void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, rankId, this->GetGUID()); } + void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); Player::SetUInt32ValueInDB(PLAYER_GUILDID, GuildId, GetGUID()); } + void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, rankId, GetGUID()); } void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; } uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); } static uint32 GetGuildIdFromDB(uint64 guid); @@ -1532,7 +1532,7 @@ class TRINITY_DLL_SPEC Player : public Unit void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot) { SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId); - SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId, this->GetGUID()); + SetUInt32ValueInDB(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId, GetGUID()); } uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); } static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot); @@ -1608,7 +1608,7 @@ class TRINITY_DLL_SPEC Player : public Unit void SendDelayResponse(const uint32); void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP); - //Low Level Packets + //Low Level Packets void PlaySound(uint32 Sound, bool OnlySelf); //notifiers void SendAttackSwingCantAttack(); @@ -1640,7 +1640,7 @@ class TRINITY_DLL_SPEC Player : public Unit void CreateCorpse(); void KillPlayer(); uint32 GetResurrectionSpellId(); - void ResurrectPlayer(float restore_percent, bool updateToWorld = true, bool applySickness = false); + void ResurrectPlayer(float restore_percent, bool applySickness = false); void BuildPlayerRepop(); void RepopAtGraveyard(); @@ -1762,14 +1762,14 @@ class TRINITY_DLL_SPEC Player : public Unit void SetRegularAttackTime(); void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; } - void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply, bool affectStats = true); + void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply); float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const; float GetTotalBaseModValue(BaseModGroup modGroup) const; float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; } void _ApplyAllStatBonuses(); void _RemoveAllStatBonuses(); - void _ApplyWeaponDependentAuraMods(Item *item,WeaponAttackType attackType,bool apply); + void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply); void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply); void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply); @@ -1934,10 +1934,10 @@ class TRINITY_DLL_SPEC Player : public Unit void SetRestTime(uint32 v) { m_restTime = v;}; /*********************************************************/ - /*** ENVIRONMENTAL SYSTEM ***/ + /*** ENVIROMENTAL SYSTEM ***/ /*********************************************************/ - void EnvironmentalDamage(uint64 guid, EnvironmentalDamageType type, uint32 damage); + void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage); /*********************************************************/ /*** FLOOD FILTER SYSTEM ***/ @@ -2062,6 +2062,8 @@ class TRINITY_DLL_SPEC Player : public Unit Player* GetNextRandomRaidMember(float radius); GridReference<Player> &GetGridRef() { return m_gridRef; } + MapReference &GetMapRef() { return m_mapRef; } + bool isAllowedToLoot(Creature* creature); WorldLocation& GetTeleportDest() { return m_teleport_dest; } @@ -2307,6 +2309,7 @@ class TRINITY_DLL_SPEC Player : public Unit Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update ); GridReference<Player> m_gridRef; + MapReference m_mapRef; }; void AddItemsSetItem(Player*player,Item *item); diff --git a/src/game/PlayerDump.cpp b/src/game/PlayerDump.cpp index 78f90bc9c9e..7b32f547bff 100644 --- a/src/game/PlayerDump.cpp +++ b/src/game/PlayerDump.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -277,7 +277,7 @@ void PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tabl // for guid set stop if set is empty if(guids && guids->empty()) - return; // nothing to do + return; // nothing to do // setup for guids case start position GUIDs::const_iterator guids_itr; @@ -343,7 +343,7 @@ DumpReturn PlayerDumpWriter::WriteDump(std::string file, uint32 guid) { FILE *fout = fopen(file.c_str(), "w"); if (!fout) - return DUMP_FILE_OPEN_ERROR; + return DUMP_FILE_OPEN_ERROR; std::string dump = GetDump(guid); @@ -371,9 +371,10 @@ DumpReturn PlayerDumpReader::LoadDump(std::string file, uint32 account, std::str return DUMP_TOO_MANY_CHARS; } } + FILE *fin = fopen(file.c_str(), "r"); if(!fin) - return DUMP_FILE_OPEN_ERROR; + return DUMP_FILE_OPEN_ERROR; QueryResult * result = NULL; char newguid[20], chraccount[20], newpetid[20], currpetid[20], lastpetid[20]; @@ -390,7 +391,8 @@ DumpReturn PlayerDumpReader::LoadDump(std::string file, uint32 account, std::str } else incHighest = false; } - else guid = objmgr.m_hiCharGuid; + else + guid = objmgr.m_hiCharGuid; // normalize the name if specified and check if it exists if(!normalizePlayerName(name)) @@ -468,29 +470,25 @@ DumpReturn PlayerDumpReader::LoadDump(std::string file, uint32 account, std::str { case DTT_CHAR_TABLE: if(!changenth(line, 1, newguid)) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); break; case DTT_CHARACTER: // character t. { if(!changenth(line, 1, newguid)) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); // guid, data field:guid, items if(!changenth(line, 2, chraccount)) - ROLLBACK(DUMP_FILE_BROKEN); - + ROLLBACK(DUMP_FILE_BROKEN); std::string vals = getnth(line, 3); if(!changetoknth(vals, OBJECT_FIELD_GUID+1, newguid)) - ROLLBACK(DUMP_FILE_BROKEN); - + ROLLBACK(DUMP_FILE_BROKEN); for(uint16 field = PLAYER_FIELD_INV_SLOT_HEAD; field < PLAYER_FARSIGHT; field++) if(!changetokGuid(vals, field+1, items, objmgr.m_hiItemGuid, true)) - ROLLBACK(DUMP_FILE_BROKEN); - + ROLLBACK(DUMP_FILE_BROKEN); if(!changenth(line, 3, vals.c_str())) - ROLLBACK(DUMP_FILE_BROKEN); - + ROLLBACK(DUMP_FILE_BROKEN); if (name == "") { // check if the original name already exists @@ -503,50 +501,49 @@ DumpReturn PlayerDumpReader::LoadDump(std::string file, uint32 account, std::str delete result; // rename on login: `at_login` field 30 in raw field list if(!changenth(line, 30, "1")) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); } } else if(!changenth(line, 4, name.c_str())) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_INVENTORY: // character_inventory t. { if(!changenth(line, 1, newguid)) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); // bag, item if(!changeGuid(line, 2, items, objmgr.m_hiItemGuid, true)) - ROLLBACK(DUMP_FILE_BROKEN); - if(!changeGuid(line, 4, items, objmgr.m_hiItemGuid)) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); + if(!changeGuid(line, 4, items, objmgr.m_hiItemGuid)) + ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_ITEM: // item_instance t. { // item, owner, data field:item, owner guid if(!changeGuid(line, 1, items, objmgr.m_hiItemGuid)) - ROLLBACK(DUMP_FILE_BROKEN); - if(!changenth(line, 2, newguid)) - ROLLBACK(DUMP_FILE_BROKEN); - + ROLLBACK(DUMP_FILE_BROKEN); + if(!changenth(line, 2, newguid)) + ROLLBACK(DUMP_FILE_BROKEN); std::string vals = getnth(line,3); if(!changetokGuid(vals, OBJECT_FIELD_GUID+1, items, objmgr.m_hiItemGuid)) - ROLLBACK(DUMP_FILE_BROKEN); - if(!changetoknth(vals, ITEM_FIELD_OWNER+1, newguid)) - ROLLBACK(DUMP_FILE_BROKEN); - if(!changenth(line, 3, vals.c_str())) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); + if(!changetoknth(vals, ITEM_FIELD_OWNER+1, newguid)) + ROLLBACK(DUMP_FILE_BROKEN); + if(!changenth(line, 3, vals.c_str())) + ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_ITEM_GIFT: // character_gift { // guid,item_guid, if(!changenth(line, 1, newguid)) - ROLLBACK(DUMP_FILE_BROKEN); - if(!changeGuid(line, 2, items, objmgr.m_hiItemGuid)) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); + if(!changeGuid(line, 2, items, objmgr.m_hiItemGuid)) + ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_PET: // character_pet t @@ -569,9 +566,9 @@ DumpReturn PlayerDumpReader::LoadDump(std::string file, uint32 account, std::str // item, entry, owner, ... if(!changenth(line, 1, newpetid)) - ROLLBACK(DUMP_FILE_BROKEN); - if(!changenth(line, 3, newguid)) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); + if(!changenth(line, 3, newguid)) + ROLLBACK(DUMP_FILE_BROKEN); break; } @@ -582,12 +579,12 @@ DumpReturn PlayerDumpReader::LoadDump(std::string file, uint32 account, std::str // lookup currpetid and match to new inserted pet id std::map<uint32, uint32> :: const_iterator petids_iter = petids.find(atoi(currpetid)); if(petids_iter == petids.end()) // couldn't find new inserted id - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); snprintf(newpetid, 20, "%d", petids_iter->second); if(!changenth(line, 1, newpetid)) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); break; } @@ -595,20 +592,20 @@ DumpReturn PlayerDumpReader::LoadDump(std::string file, uint32 account, std::str { // id,messageType,stationery,sender,receiver if(!changeGuid(line, 1, mails, objmgr.m_mailid)) - ROLLBACK(DUMP_FILE_BROKEN); - if(!changenth(line, 5, newguid)) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); + if(!changenth(line, 5, newguid)) + ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_MAIL_ITEM: // mail_items { // mail_id,item_guid,item_template,receiver if(!changeGuid(line, 1, mails, objmgr.m_mailid)) - ROLLBACK(DUMP_FILE_BROKEN); - if(!changeGuid(line, 2, items, objmgr.m_hiItemGuid)) - ROLLBACK(DUMP_FILE_BROKEN); - if(!changenth(line, 4, newguid)) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); + if(!changeGuid(line, 2, items, objmgr.m_hiItemGuid)) + ROLLBACK(DUMP_FILE_BROKEN); + if(!changenth(line, 4, newguid)) + ROLLBACK(DUMP_FILE_BROKEN); break; } default: @@ -617,7 +614,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string file, uint32 account, std::str } if(!CharacterDatabase.Execute(line.c_str())) - ROLLBACK(DUMP_FILE_BROKEN); + ROLLBACK(DUMP_FILE_BROKEN); } CharacterDatabase.CommitTransaction(); diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index dd097c68bcb..dc22b3affbc 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -248,7 +248,7 @@ enum ItemQualities #define SPELL_ATTR_EX_UNK14 0x00004000 // 14 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity -#define SPELL_ATTR_EX_UNK17 0x00020000 // 17 +#define SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET 0x00020000 // 17 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index eae232085ed..59d019800ed 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -996,6 +996,9 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) } unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); + //TODO: find a better way to judge CC auras + if(m_spellInfo->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) + unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CC); } else { diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 3548c19e6bc..35d39a22b27 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -169,10 +169,10 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus - &Aura::HandleAuraHealing, //115 SPELL_AURA_MOD_HEALING + &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult - &Aura::HandleAuraHealingPct, //118 SPELL_AURA_MOD_HEALING_PCT + &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus &Aura::HandleUnused, //119 SPELL_AURA_SHARE_PET_TRACKING useless &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY @@ -190,7 +190,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE - &Aura::HandleAuraHealingPct, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus + &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION @@ -219,7 +219,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE &Aura::HandleUnused, //164 useless, only one test spell - &Aura::HandleAuraAttackPowerAttacker, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus + &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus @@ -1998,6 +1998,16 @@ void Aura::HandleAuraDummy(bool apply, bool Real) return; } + // Waiting to Resurrect + if(GetId()==2584) + { + // Waiting to resurrect spell cancel, we must remove player from resurrect queue + if(m_target->GetTypeId() == TYPEID_PLAYER) + if(BattleGround *bg = ((Player*)m_target)->GetBattleGround()) + bg->RemovePlayerFromResurrectQueue(m_target->GetGUID()); + return; + } + // Dark Fiend if(GetId()==45934) { @@ -2286,6 +2296,10 @@ void Aura::HandleAuraPeriodicDummy(bool apply, bool Real) void Aura::HandleAuraMounted(bool apply, bool Real) { + // only at real add/remove aura + if(!Real) + return; + if(apply) { CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue); @@ -2685,7 +2699,9 @@ void Aura::HandleAuraTransform(bool apply, bool Real) } else { - if (uint32 modelid = ci->GetRandomValidModelId()) m_target->SetDisplayId(modelid); + // Will use the default model here + if (uint32 modelid = ci->GetRandomValidModelId()) + m_target->SetDisplayId(modelid); // Dragonmaw Illusion (set mount model also) if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty()) @@ -3581,7 +3597,7 @@ void Aura::HandleModTaunt(bool apply, bool Real) /*********************************************************/ /*** MODIFY SPEED ***/ /*********************************************************/ -void Aura::HandleAuraModIncreaseSpeed(bool apply, bool Real) +void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real) { // all applied/removed only at real aura add/remove if(!Real) @@ -3590,7 +3606,7 @@ void Aura::HandleAuraModIncreaseSpeed(bool apply, bool Real) m_target->UpdateSpeed(MOVE_RUN, true); } -void Aura::HandleAuraModIncreaseMountedSpeed(bool apply, bool Real) +void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real) { // all applied/removed only at real aura add/remove if(!Real) @@ -3629,7 +3645,7 @@ void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real) m_target->UpdateSpeed(MOVE_FLY, true); } -void Aura::HandleAuraModIncreaseSwimSpeed(bool apply, bool Real) +void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real) { // all applied/removed only at real aura add/remove if(!Real) @@ -3638,7 +3654,7 @@ void Aura::HandleAuraModIncreaseSwimSpeed(bool apply, bool Real) m_target->UpdateSpeed(MOVE_SWIM, true); } -void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real) +void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real) { // all applied/removed only at real aura add/remove if(!Real) @@ -3649,7 +3665,7 @@ void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real) m_target->UpdateSpeed(MOVE_FLY, true); } -void Aura::HandleAuraModUseNormalSpeed(bool apply, bool Real) +void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real) { // all applied/removed only at real aura add/remove if(!Real) @@ -4334,7 +4350,7 @@ void Aura::HandleModPercentStat(bool apply, bool Real) } } -void Aura::HandleModSpellDamagePercentFromStat(bool apply, bool Real) +void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool Real) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; @@ -4345,7 +4361,7 @@ void Aura::HandleModSpellDamagePercentFromStat(bool apply, bool Real) ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); } -void Aura::HandleModSpellHealingPercentFromStat(bool apply, bool Real) +void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool Real) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; @@ -4363,7 +4379,7 @@ void Aura::HandleAuraModDispelResist(bool apply, bool Real) m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID()); } -void Aura::HandleModSpellDamagePercentFromAttackPower(bool apply, bool Real) +void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool Real) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; @@ -4374,7 +4390,7 @@ void Aura::HandleModSpellDamagePercentFromAttackPower(bool apply, bool Real) ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); } -void Aura::HandleModSpellHealingPercentFromAttackPower(bool apply, bool Real) +void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool Real) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; @@ -4383,7 +4399,7 @@ void Aura::HandleModSpellHealingPercentFromAttackPower(bool apply, bool Real) ((Player*)m_target)->UpdateSpellDamageAndHealingBonus(); } -void Aura::HandleModHealingDone(bool apply, bool Real) +void Aura::HandleModHealingDone(bool /*apply*/, bool Real) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; @@ -4423,7 +4439,7 @@ void Aura::HandleModTotalPercentStat(bool apply, bool Real) } } -void Aura::HandleAuraModResistenceOfStatPercent(bool apply, bool Real) +void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; @@ -4558,7 +4574,7 @@ void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking ((Player*)m_target)->UpdateManaRegen(); } -void Aura::HandleModPowerRegenPCT(bool apply, bool Real) +void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real) { // spells required only Real aura add/remove if(!Real) @@ -4572,7 +4588,7 @@ void Aura::HandleModPowerRegenPCT(bool apply, bool Real) ((Player*)m_target)->UpdateManaRegen(); } -void Aura::HandleModManaRegen(bool apply, bool Real) +void Aura::HandleModManaRegen(bool /*apply*/, bool Real) { // spells required only Real aura add/remove if(!Real) @@ -4659,7 +4675,7 @@ void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool Real) /*** FIGHT ***/ /********************************/ -void Aura::HandleAuraModParryPercent(bool apply, bool Real) +void Aura::HandleAuraModParryPercent(bool /*apply*/, bool Real) { if(m_target->GetTypeId()!=TYPEID_PLAYER) return; @@ -4667,7 +4683,7 @@ void Aura::HandleAuraModParryPercent(bool apply, bool Real) ((Player*)m_target)->UpdateParryPercentage(); } -void Aura::HandleAuraModDodgePercent(bool apply, bool Real) +void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool Real) { if(m_target->GetTypeId()!=TYPEID_PLAYER) return; @@ -4676,7 +4692,7 @@ void Aura::HandleAuraModDodgePercent(bool apply, bool Real) //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount)); } -void Aura::HandleAuraModBlockPercent(bool apply, bool Real) +void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool Real) { if(m_target->GetTypeId()!=TYPEID_PLAYER) return; @@ -4685,7 +4701,7 @@ void Aura::HandleAuraModBlockPercent(bool apply, bool Real) //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount)); } -void Aura::HandleAuraModRegenInterrupt(bool apply, bool Real) +void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real) { // spells required only Real aura add/remove if(!Real) @@ -4753,7 +4769,7 @@ void Aura::HandleModSpellCritChance(bool apply, bool Real) } } -void Aura::HandleModSpellCritChanceShool(bool apply, bool Real) +void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real) { // spells required only Real aura add/remove if(!Real) @@ -4835,39 +4851,6 @@ void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real) m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply); } -void Aura::HandleAuraAttackPowerAttacker(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - Unit *caster = GetCaster(); - - if (!caster) - return; - - // Hunter's Mark - if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL) - { - // Check Improved Hunter's Mark bonus on caster - Unit::AuraList const& mOverrideClassScript = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) - { - Modifier* mod = (*i)->GetModifier(); - // mproved Hunter's Mark script from 5236 to 5240 - if (mod->m_miscvalue >= 5236 && mod->m_miscvalue <= 5240) - { - // Get amount of ranged bonus for this spell.. - int32 ranged_bonus = caster->CalculateSpellDamage(m_spellProto, 1, m_spellProto->EffectBasePoints[1], m_target); - // Set melee attack power bonus % from ranged depends from Improved mask aura - m_modifier.m_amount = mod->m_amount * ranged_bonus / 100; - m_currentBasePoints = m_modifier.m_amount; - break; - } - } - return; - } -} - void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real) { //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1 @@ -5315,7 +5298,7 @@ void Aura::HandleForceMoveForward(bool apply, bool Real) m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); } -void Aura::HandleAuraModExpertise(bool apply, bool Real) +void Aura::HandleAuraModExpertise(bool /*apply*/, bool Real) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; @@ -5340,17 +5323,6 @@ void Aura::HandleModTargetResistance(bool apply, bool Real) m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply); } -//HandleNoImmediateEffect auras implementation to support new stat system -void Aura::HandleAuraHealing(bool apply, bool Real) -{ - //m_target->HandleStatModifier(UNIT_MOD_HEALING, TOTAL_VALUE, float(m_modifier.m_amount), apply); -} - -void Aura::HandleAuraHealingPct(bool apply, bool Real) -{ - //m_target->HandleStatModifier(UNIT_MOD_HEALING, TOTAL_PCT, float(m_modifier.m_amount), apply); -} - void Aura::HandleShieldBlockValue(bool apply, bool Real) { BaseModType modType = FLAT_MOD; diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h index e4fe29fbc60..d803d9ede13 100644 --- a/src/game/SpellAuras.h +++ b/src/game/SpellAuras.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TRINITY_SPELLAURAS_H #define TRINITY_SPELLAURAS_H @@ -185,15 +185,12 @@ class TRINITY_DLL_SPEC Aura void HandleAuraAllowFlight(bool Apply, bool Real); void HandleModRating(bool apply, bool Real); void HandleModTargetResistance(bool apply, bool Real); - void HandleAuraAttackPowerAttacker(bool apply, bool Real); void HandleAuraModAttackPowerPercent(bool apply, bool Real); void HandleAuraModRangedAttackPowerPercent(bool apply, bool Real); void HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real); void HandleSpiritOfRedemption(bool apply, bool Real); - void HandleAuraHealingPct(bool apply, bool Real); void HandleModManaRegen(bool apply, bool Real); void HandleComprehendLanguage(bool apply, bool Real); - void HandleAuraHealing(bool apply, bool Real); void HandleShieldBlockValue(bool apply, bool Real); void HandleModSpellCritChanceShool(bool apply, bool Real); void HandleAuraRetainComboPoints(bool apply, bool Real); @@ -253,7 +250,7 @@ class TRINITY_DLL_SPEC Aura { uint8 slot = GetAuraSlot(); - // only aura inslot with charges and without stack limitation + // only aura in slot with charges and without stack limitation if (slot < MAX_AURAS && m_procCharges >= 1 && GetSpellProto()->StackAmount==0) SetAuraApplication(slot, m_procCharges - 1); } diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 9789200939b..b3dcc2c5069 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -333,13 +333,26 @@ void Spell::EffectSchoolDMG(uint32 effect_idx) damage = 200; break; } - // must only affect demons + // must only affect demons (also undead?) case 45072: { - if(unitTarget->GetCreatureType() != CREATURE_TYPE_DEMON) + if(unitTarget->GetCreatureType() != CREATURE_TYPE_DEMON + || unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD) return; break; } + // gruul's shatter + case 33671: + { + // don't damage self and only players + if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER) + return; + + float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0])); + if(!radius) return; + float distance = m_caster->GetDistance2d(unitTarget); + damage = (distance > radius ) ? 0 : (int32)(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius)); + }break; } break; } @@ -1158,7 +1171,7 @@ void Spell::EffectDummy(uint32 i) //Converted Sentry Credit m_caster->CastSpell(m_caster, 45009, true); return; - } + } case 45030: // Impale Emissary { // Emissary of Hate Credit @@ -1261,7 +1274,7 @@ void Spell::EffectDummy(uint32 i) { //Polymorph Cast Visual Rank 1 const uint32 spell_list[6] = {32813, 32816, 32817, 32818, 32819, 32820}; - unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true); + unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true); } return; } @@ -2237,7 +2250,7 @@ void Spell::EffectPowerDrain(uint32 i) m_caster->ModifyPower(POWER_MANA,gain); //send log - m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id,gain,POWER_MANA,false); + m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id,gain,POWER_MANA); } } @@ -2253,7 +2266,7 @@ void Spell::EffectSendEvent(uint32 EffectIndex) case 23333: // Pickup Horde Flag /*do not uncomment . if(bg->GetTypeID()==BATTLEGROUND_WS) - bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget); + bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget); sLog.outDebug("Send Event Horde Flag Picked Up"); break; /* not used : @@ -2266,7 +2279,7 @@ void Spell::EffectSendEvent(uint32 EffectIndex) case 23335: // Pickup Alliance Flag /*do not uncomment ... (it will cause crash, because of null targetobject!) anyway this is a bad way to call that event, because it would cause recursion if(bg->GetTypeID()==BATTLEGROUND_WS) - bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget); + bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget); sLog.outDebug("Send Event Alliance Flag Picked Up"); break; /* not used : @@ -2277,18 +2290,18 @@ void Spell::EffectSendEvent(uint32 EffectIndex) break; case 23385: // Alliance Flag Returns if(bg->GetTypeID()==BATTLEGROUND_WS) - bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget); + bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget); sLog.outDebug("Alliance Flag Returned"); break; case 23386: // Horde Flag Returns if(bg->GetTypeID()==BATTLEGROUND_WS) - bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget); + bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget); sLog.outDebug("Horde Flag Returned"); break;*/ case 34976: /* if(bg->GetTypeID()==BATTLEGROUND_EY) - bg->EventPlayerClickedOnFlag((Player*)m_caster, this->gameObjTarget); + bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget); */ break; default: @@ -2637,6 +2650,7 @@ void Spell::EffectPersistentAA(uint32 i) { float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; + if(!caster) return; if(Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius); @@ -2666,24 +2680,24 @@ void Spell::EffectEnergize(uint32 i) return; // Some level depends spells - int multiplier = 0; + int multiplier = 0; int level_diff = 0; switch (m_spellInfo->Id) { // Restore Energy case 9512: level_diff = m_caster->getLevel() - 40; - multiplier = 2; + multiplier = 2; break; // Blood Fury case 24571: level_diff = m_caster->getLevel() - 60; - multiplier = 10; + multiplier = 10; break; // Burst of Energy case 24532: level_diff = m_caster->getLevel() - 60; - multiplier = 4; + multiplier = 4; break; default: break; @@ -3745,7 +3759,7 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i) if(unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, -m_caster->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0)); else - MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)m_caster, fx, fy, fz, -m_caster->GetOrientation()); + m_caster->GetMap()->CreatureRelocation((Creature*)m_caster, fx, fy, fz, -m_caster->GetOrientation()); } void Spell::EffectLearnSkill(uint32 i) @@ -3766,13 +3780,13 @@ void Spell::EffectAddHonor(uint32 /*i*/) if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; - sLog.outDebug("SpellEffect::AddHonor called for spell_id %u , that rewards %d honor points to player: %u", m_spellInfo->Id, this->damage, ((Player*)unitTarget)->GetGUIDLow()); + sLog.outDebug("SpellEffect::AddHonor called for spell_id %u , that rewards %d honor points to player: %u", m_spellInfo->Id, damage, ((Player*)unitTarget)->GetGUIDLow()); // TODO: find formula for honor reward based on player's level! // now fixed only for level 70 players: if (((Player*)unitTarget)->getLevel() == 70) - ((Player*)unitTarget)->RewardHonor(NULL, 1, this->damage); + ((Player*)unitTarget)->RewardHonor(NULL, 1, damage); } void Spell::EffectTradeSkill(uint32 /*i*/) @@ -3987,7 +4001,7 @@ void Spell::EffectTameCreature(uint32 /*i*/) pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1); // add to world - MapManager::Instance().GetMap(pet->GetMapId(), pet)->Add((Creature*)pet); + pet->GetMap()->Add((Creature*)pet); // visual effect for levelup pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()); @@ -4017,14 +4031,14 @@ void Spell::EffectSummonPet(uint32 i) if( OldSummon->isDead() ) return; - MapManager::Instance().GetMap(OldSummon->GetMapId(), OldSummon)->Remove((Creature*)OldSummon,false); + OldSummon->GetMap()->Remove((Creature*)OldSummon,false); OldSummon->SetMapId(m_caster->GetMapId()); float px, py, pz; m_caster->GetClosePoint(px, py, pz, OldSummon->GetObjectSize()); OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation()); - MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)->Add((Creature*)OldSummon); + m_caster->GetMap()->Add((Creature*)OldSummon); if(m_caster->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() ) { @@ -4107,10 +4121,10 @@ void Spell::EffectSummonPet(uint32 i) uint32 faction = m_caster->getFaction(); if(m_caster->GetTypeId() == TYPEID_UNIT) { - if ( ((Creature*)m_caster)->isTotem() ) - NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE); - else - NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE); + if ( ((Creature*)m_caster)->isTotem() ) + NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE); + else + NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE); } NewSummon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID()); @@ -4432,6 +4446,7 @@ void Spell::EffectWeaponDmg(uint32 i) if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget, 1); } + // Mangle (Cat): CP if(m_spellInfo->SpellFamilyName==SPELLFAMILY_DRUID && (m_spellInfo->SpellFamilyFlags==0x0000040000000000LL)) { @@ -4439,7 +4454,6 @@ void Spell::EffectWeaponDmg(uint32 i) ((Player*)m_caster)->AddComboPoints(unitTarget,1); } - // take ammo if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) { @@ -5434,7 +5448,7 @@ void Spell::EffectSummonObject(uint32 i) m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID(); } -void Spell::EffectResurrect(uint32 i) +void Spell::EffectResurrect(uint32 /*effIndex*/) { if(!unitTarget) return; @@ -5655,7 +5669,7 @@ void Spell::EffectSkinning(uint32 /*i*/) Creature* creature = (Creature*) unitTarget; int32 targetLevel = creature->getLevel(); - uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); + uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill(); ((Player*)m_caster)->SendLoot(creature->GetGUID(),LOOT_SKINNING); creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); @@ -5682,7 +5696,7 @@ void Spell::EffectCharge(uint32 /*i*/) m_caster->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, 1); if(m_caster->GetTypeId() != TYPEID_PLAYER) - MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation()); + m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation()); // not all charge effects used in negative spells if ( !IsPositiveSpell(m_spellInfo->Id)) @@ -6118,7 +6132,7 @@ void Spell::EffectTransmitted(uint32 effIndex) linkedGO->SetSpellId(m_spellInfo->Id); linkedGO->SetOwnerGUID(m_caster->GetGUID() ); - MapManager::Instance().GetMap(linkedGO->GetMapId(), linkedGO)->Add(linkedGO); + linkedGO->GetMap()->Add(linkedGO); } else { diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index 10b955fb7af..6caab76e061 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -55,6 +55,12 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) return; } + if(pItem->GetGUID() != item_guid) + { + pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); + return; + } + sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, spell_count: %u , cast_count: %u, Item: %u, data length = %i", bagIndex, slot, spell_count, cast_count, pItem->GetEntry(), recvPacket.size()); ItemPrototype const *proto = pItem->GetProto(); @@ -238,7 +244,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) uint32 flags = fields[1].GetUInt32(); pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0); - pItem->SetUInt32Value(OBJECT_FIELD_ENTRY, entry); + pItem->SetEntry(entry); pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags); pItem->SetState(ITEM_CHANGED, pUser); delete result; @@ -260,7 +266,6 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data ) CHECK_PACKET_SIZE(recv_data,8); uint64 guid; - uint32 spellId = OPEN_CHEST; recv_data >> guid; @@ -323,7 +328,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) } Spell *spell = new Spell(_player, spellInfo, false); - spell->m_cast_count = cast_count; //set count of casts + spell->m_cast_count = cast_count; // set count of casts spell->prepare(&targets); } @@ -364,10 +369,11 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket) spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_CHARM || spellInfo->EffectApplyAuraName[i] == SPELL_AURA_BIND_SIGHT) { + // Fix me: creature may be killed during player aura cancel _player->RemoveAurasDueToSpellByCancel(spellId); if (_player->GetCharm()) _player->GetCharm()->RemoveAurasDueToSpellByCancel(spellId); - else if (_player->GetFarsightTarget()->GetTypeId() != TYPEID_DYNAMICOBJECT) + else if (_player->GetFarsightTarget() && _player->GetFarsightTarget()->GetTypeId() != TYPEID_DYNAMICOBJECT) ((Unit*)_player->GetFarsightTarget())->RemoveAurasDueToSpellByCancel(spellId); return; } diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 07a0df04450..98585fceaaf 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -99,7 +99,7 @@ bool IsPassiveSpell(uint32 spellId) return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0; } -bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) +/*bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) { SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); @@ -113,7 +113,7 @@ bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_ return false; return true; -} +}*/ int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) { @@ -244,14 +244,24 @@ bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2) case SPELL_STING: case SPELL_CURSE: case SPELL_ASPECT: + case SPELL_POSITIVE_SHOUT: + case SPELL_JUDGEMENT: + case SPELL_WARLOCK_CORRUPTION: + return spellSpec1==spellSpec2; + default: + return false; + } +} + +bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2) +{ + switch(spellSpec1) + { case SPELL_TRACKER: case SPELL_WARLOCK_ARMOR: case SPELL_MAGE_ARMOR: case SPELL_ELEMENTAL_SHIELD: case SPELL_MAGE_POLYMORPH: - case SPELL_POSITIVE_SHOUT: - case SPELL_JUDGEMENT: - case SPELL_WARLOCK_CORRUPTION: return spellSpec1==spellSpec2; case SPELL_BATTLE_ELIXIR: return spellSpec2==SPELL_BATTLE_ELIXIR @@ -1030,10 +1040,10 @@ bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) return true; } -bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const +bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool sameCaster) const { - if(spellId_1 == spellId_2) // auras due to the same spell - return false; + //if(spellId_1 == spellId_2) // auras due to the same spell + // return false; SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); @@ -1041,22 +1051,65 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) cons if(!spellInfo_1 || !spellInfo_2) return false; + SpellSpecific spellId_spec_1 = GetSpellSpecific(spellId_1); + SpellSpecific spellId_spec_2 = GetSpellSpecific(spellId_2); + if (spellId_spec_1 && spellId_spec_2) + if (IsSingleFromSpellSpecificPerTarget(spellId_spec_1, spellId_spec_2) + ||(IsSingleFromSpellSpecificPerCaster(spellId_spec_1, spellId_spec_2) && sameCaster)) + return true; + if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName) return false; - if(!spellInfo_1->SpellFamilyName) // generic spells + // generic spells + if(!spellInfo_1->SpellFamilyName) { if(!spellInfo_1->SpellIconID || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID) return false; } - else if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags) - return false; + + // if both elixirs are not battle/guardian/potions/flasks then always stack + else if(spellInfo_1->SpellFamilyName == SPELLFAMILY_POTION) + { + if(spellId_spec_1 || spellId_spec_2) + return false; + } + + // check for class spells + else + { + if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags) + return false; + } for(uint32 i = 0; i < 3; ++i) + { if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i] - || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]) - return false; + || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i] + || spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura + return false; // need itemtype check? need an example to add that check + + if(spellInfo_1->EffectApplyAuraName[i] // both spell has the same auras + && !sameCaster + && spellInfo_1->Effect[i] != SPELL_EFFECT_APPLY_AREA_AURA_PARTY) // not area auras (shaman totem) + // a better check may be effect == SPELL_EFFECT_APPLY_AURA + { + switch(spellInfo_1->EffectApplyAuraName[i]) + { + // DOT or HOT from different casters will stack + case SPELL_AURA_PERIODIC_DAMAGE: + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_PERIODIC_TRIGGER_SPELL: + case SPELL_AURA_PERIODIC_ENERGIZE: + case SPELL_AURA_PERIODIC_MANA_LEECH: + case SPELL_AURA_PERIODIC_LEECH: + return false; + default: + break; + } + } + } return true; } diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 7de9c54c6cb..6e3c5c3ddff 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -284,7 +284,7 @@ inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect) return false; } -bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); +//bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); inline bool IsSealSpell(SpellEntry const *spellInfo) { @@ -300,7 +300,8 @@ inline bool IsElementalShield(SpellEntry const *spellInfo) } int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); -bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2); +bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1, uint32 spellSpec2); +bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1, uint32 spellSpec2); bool IsPassiveSpell(uint32 spellId); inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo) @@ -768,7 +769,7 @@ class SpellMgr bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const; static bool canStackSpellRanks(SpellEntry const *spellInfo); - bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const; + bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool sameCaster) const; SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const; diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 0e766136696..3533c5c8a02 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -384,7 +384,7 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, fl weapon_mindamage = lvl*0.85*att_speed; weapon_maxdamage = lvl*1.25*att_speed; } - else if(!IsUseEquippedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc) + else if(!IsUseEquipedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc) { weapon_mindamage = BASE_MINDAMAGE; weapon_maxdamage = BASE_MAXDAMAGE; diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp index 4f8b03827ae..73ae274644e 100644 --- a/src/game/Totem.cpp +++ b/src/game/Totem.cpp @@ -97,6 +97,9 @@ void Totem::Summon(Unit* owner) case TOTEM_STATUE: CastSpell(GetOwner(), GetSpell(), true); break; default: break; } + + if(GetEntry() == SENTRY_TOTEM_ENTRY) + SetAggressive(true); } void Totem::UnSummon() diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c54ab4b7f0d..bcdd771bcea 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1149,8 +1149,6 @@ void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *da // Physical Damage if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL ) { - uint32 modDamage=*damage; - // apply spellmod to Done damage if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage); @@ -1435,7 +1433,7 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage { if(!this || !pVictim) return 0; - if(!this->isAlive() || !pVictim->isAlive()) + if(!isAlive() || !pVictim->isAlive()) return 0; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); @@ -3798,7 +3796,6 @@ bool Unit::AddAura(Aura *Aur) if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) { m_ccAuras.push_back(Aur); - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CC); } } @@ -3914,32 +3911,18 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) if(!is_triggered_by_spell) { - SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId); - - bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec); - - if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() ) + bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID(); + if( spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster) ) { - // cannot remove higher rank - if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) - if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0) - return false; - - // Its a parent aura (create this aura in ApplyModifier) - if ((*i).second->IsInUse()) - { - sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); - continue; - } - RemoveAurasDueToSpell(i_spellId); + //some spells should be not removed by lower rank of them + // what is this spell? + if (!sameCaster + &&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) + &&(spellProto->DurationIndex==21) + &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) + &&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)) + return false; - if( m_Auras.empty() ) - break; - else - next = m_Auras.begin(); - } - else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) ) - { // Its a parent aura (create this aura in ApplyModifier) if ((*i).second->IsInUse()) { @@ -3953,24 +3936,6 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) else next = m_Auras.begin(); } - // Potions stack aura by aura (elixirs/flask already checked) - else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION ) - { - if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex)) - { - if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0) - return false; // cannot remove higher rank - - // Its a parent aura (create this aura in ApplyModifier) - if ((*i).second->IsInUse()) - { - sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); - continue; - } - RemoveAura(i); - next = i; - } - } } } return true; @@ -4144,12 +4109,17 @@ void Unit::RemoveNotOwnSingleTargetAuras() void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) { - if (IsSingleTargetSpell((*i).second->GetSpellProto())) + Aura* Aur = i->second; + SpellEntry const* AurSpellInfo = Aur->GetSpellProto(); + + Unit* caster = NULL; + if (IsSingleTargetSpell(AurSpellInfo)) { - if(Unit* caster = (*i).second->GetCaster()) + caster = Aur->GetCaster(); + if(caster) { AuraList& scAuras = caster->GetSingleCastAuras(); - scAuras.remove((*i).second); + scAuras.remove(Aur); } else { @@ -4158,7 +4128,8 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) } } - if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS) + // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order) + if (Aur->GetModifier()->m_auraname < TOTAL_AURAS) { m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second); if((*i).second->GetSpellProto()->AuraInterruptFlags) @@ -4170,8 +4141,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) m_ccAuras.remove((*i).second); } - // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order) - Aura* Aur = i->second; // Set remove mode Aur->SetRemoveMode(mode); // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura @@ -4179,13 +4148,22 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) m_Auras.erase(i); ++m_removedAuras; // internal count used by unit update - // Status unsummoned at aura remove + // Statue unsummoned at aura remove Totem* statue = NULL; - if(IsChanneledSpell(Aur->GetSpellProto())) - if(Unit* caster = Aur->GetCaster()) + bool caster_channeled = false; + if(IsChanneledSpell(AurSpellInfo)) + { + if(!caster) // can be already located for IsSingleTargetSpell case + caster = Aur->GetCaster(); + + if(caster) + { if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE) statue = ((Totem*)caster); - + else + caster_channeled = caster==this; + } + } if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id)) { @@ -4203,6 +4181,9 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) Aur->_RemoveAura(); delete Aur; + if(caster_channeled) + RemoveAurasAtChanneledTarget (AurSpellInfo); + if(statue) statue->UnSummon(); @@ -4628,8 +4609,10 @@ void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchool ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType); } -bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 cooldown) +bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown) { + SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto(); + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; @@ -4689,8 +4672,11 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint return true; } -bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown) +bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown) { + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); + uint32 effIndex = triggeredByAura->GetEffIndex (); + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; @@ -6278,7 +6264,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB if(!pVictim || !pVictim->isAlive()) return false; - uint32 spell = 0; switch(triggeredByAura->GetSpellProto()->Id) { case 20186: @@ -6308,7 +6293,6 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB return false; // overwrite non existing triggered spell call in spell.dbc - uint32 spell = 0; switch(triggeredByAura->GetSpellProto()->Id) { case 20185: @@ -6508,8 +6492,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB return true; } -bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) +bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) { + int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue; + if(!pVictim || !pVictim->isAlive()) return false; @@ -7275,7 +7261,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool c SendMessageToSet(&data, true); } -void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype, bool critical) +void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype) { WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1)); data.append(pVictim->GetPackGUID()); @@ -7375,7 +7361,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // ..taken AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) - if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) + if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) ) TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; // .. taken pct: scripted (increases damage of * against targets *) @@ -8223,7 +8209,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT int32 TakenFlatBenefit = 0; // ..done (for creature type by mask) in taken - AuraList const& mDamageDoneCreature = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); + AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) DoneFlatBenefit += (*i)->GetModifier()->m_amount; @@ -8291,7 +8277,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage - AuraList const& mDamageDoneVersus = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); + AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; @@ -8521,7 +8507,8 @@ void Unit::CombatStart(Unit* target) if(!target->IsStandState() && !target->hasUnitState(UNIT_STAT_STUNNED)) target->SetStandState(PLAYER_STATE_NONE); - if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && ((Creature*)target)->AI()) + if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER + && ((Creature*)target)->isAggressive() && ((Creature*)target)->AI()) ((Creature*)target)->AI()->AttackStart(this); SetInCombatWith(target); @@ -8571,6 +8558,9 @@ bool Unit::canAttack(Unit const* target) const { assert(target); + if(!IsHostileTo(target)) + return false; + if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED)) return false; @@ -8746,7 +8736,7 @@ void Unit::SetVisibility(UnitVisibility x) if(IsInWorld()) { - Map *m = MapManager::Instance().GetMap(GetMapId(), this); + Map *m = GetMap(); if(GetTypeId()==TYPEID_PLAYER) m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); @@ -9155,6 +9145,13 @@ bool Unit::SelectHostilTarget() } } + // search nearby enemy before enter evade mode + if(Unit *target = ((Creature*)this)->SelectNearestTarget()) + { + ((Creature*)this)->AI()->AttackStart(target); + return true; + } + // enter in evade mode in other case ((Creature*)this)->AI()->EnterEvadeMode(); @@ -9808,8 +9805,6 @@ void Unit::CleanupsBeforeDelete() RemoveFromWorld(); } - - CharmInfo* Unit::InitCharmInfo(Unit *charm) { if(!m_charmInfo) @@ -9984,17 +9979,15 @@ bool Unit::isFrozen() const struct ProcTriggeredData { - ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown) - : spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura), + ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown) + : triggeredByAura(_triggeredByAura), triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())), cooldown(_cooldown) - {} + {} - SpellEntry const * spellInfo; - uint32 spellParam; - Aura* triggeredByAura; - Unit::spellEffectPair triggeredByAura_SpellPair; - uint32 cooldown; + Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing + Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range) + uint32 cooldown; // possible hidden cooldown }; typedef std::list< ProcTriggeredData > ProcTriggeredList; @@ -10011,87 +10004,13 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag { next = i; ++next; - SpellEntry const *spellProto = (*i)->GetSpellProto(); - if(!spellProto) - continue; - - SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id); - if(!spellProcEvent) - { - // used to prevent spam in log about same non-handled spells - static std::set<uint32> nonHandledSpellProcSet; + Aura* i_aura = *i; - if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end()) - { - sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's")); - nonHandledSpellProcSet.insert(spellProto->Id); - } - - // spell.dbc use totally different flags, that only can create problems if used. + uint32 cooldown; // returned at next line + if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown)) continue; - } - - // Check spellProcEvent data requirements - if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag)) - continue; - - // Check if current equipment allows aura to proc - if(!isVictim && GetTypeId() == TYPEID_PLAYER ) - { - if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON) - { - Item *item = ((Player*)this)->GetWeaponForAttack(attType,true); - - if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) - continue; - } - else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) - { - // Check if player is wearing shield - Item *item = ((Player*)this)->GetShield(true); - if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) - continue; - } - } - - float chance = (float)spellProto->procChance; - - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); - - if(!isVictim && spellProcEvent->ppmRate != 0) - { - uint32 WeaponSpeed = GetAttackTime(attType); - chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate); - } - - if(roll_chance_f(chance)) - { - uint32 cooldown = spellProcEvent->cooldown; - - uint32 i_spell_eff = (*i)->GetEffIndex(); - - int32 i_spell_param; - switch(*aur) - { - case SPELL_AURA_PROC_TRIGGER_SPELL: - i_spell_param = procFlag; - break; - case SPELL_AURA_DUMMY: - case SPELL_AURA_PRAYER_OF_MENDING: - case SPELL_AURA_MOD_HASTE: - i_spell_param = i_spell_eff; - break; - case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: - i_spell_param = (*i)->GetModifier()->m_miscvalue; - break; - default: - i_spell_param = (*i)->GetModifier()->m_amount; - break; - } - procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) ); - } + procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) ); } // Handle effects proceed this time @@ -10124,106 +10043,71 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } } - // save charges existence before processing to prevent crash at access to deleted triggered aura after - bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0; + /// this is aura triggering code call + Aura* triggeredByAura = i->triggeredByAura; + + /// save charges existence before processing to prevent crash at access to deleted triggered aura after + /// used in speedup code check before check aura existance. + bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0; + /// success in event proccesing + /// used in speedup code check before check aura existance. bool casted = false; + + /// process triggered code switch(*aur) { case SPELL_AURA_PROC_TRIGGER_SPELL: { - sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown); + sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)", + (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown); break; } case SPELL_AURA_PROC_TRIGGER_DAMAGE: { - sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - uint32 damage = i->spellParam; - SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true); + uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount; + sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)", + triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true); casted = true; break; } case SPELL_AURA_DUMMY: { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown); + uint32 effect = triggeredByAura->GetEffIndex(); + sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)", + (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown); break; } case SPELL_AURA_PRAYER_OF_MENDING: { - sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - - // aura can be deleted at casts - int32 heal = i->triggeredByAura->GetModifier()->m_amount; - uint64 caster_guid = i->triggeredByAura->GetCasterGUID(); - - // jumps - int32 jumps = i->triggeredByAura->m_procCharges-1; - - // current aura expire - i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease - - // next target selection - if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid)) - { - Aura* aura = i->triggeredByAura; - - SpellEntry const* spellProto = aura->GetSpellProto(); - uint32 effIdx = aura->GetEffIndex(); - - float radius; - if (spellProto->EffectRadiusIndex[effIdx]) - radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); - else - radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); - - if(Player* caster = ((Player*)aura->GetCaster())) - { - caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL); - - if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius)) - { - // aura will applied from caster, but spell casted from current aura holder - SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_CHARGES; - mod->value = jumps-5; // negative - mod->type = SPELLMOD_FLAT; - mod->spellId = spellProto->Id; - mod->effectId = effIdx; - mod->lastAffected = NULL; - mod->mask = spellProto->SpellFamilyFlags; - mod->charges = 0; - - caster->AddSpellMod(mod, true); - CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID()); - caster->AddSpellMod(mod, false); - } - } - } + sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); - // heal - CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid); - casted = true; + casted = HandleMeandingAuraProc(triggeredByAura); break; } case SPELL_AURA_MOD_HASTE: { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown); + sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)", + (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown); break; } case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: { // nothing do, just charges counter // but count only in case appropriate school damage - casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask; + casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask; break; } case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: { - sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); - casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown); + sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s class script aura of spell %u)", + (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown); break; } default: @@ -10234,27 +10118,27 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag } } - // Update charge (aura can be removed by triggers) + /// Update charge (aura can be removed by triggers) if(casted && triggeredByAuraWithCharges) { - // need found aura (can be dropped by triggers) + /// need re-found aura (can be dropped by triggers) AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair); AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair); for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr) { - if(itr->second == i->triggeredByAura) + if(itr->second == triggeredByAura) // pointer still valid { - if(i->triggeredByAura->m_procCharges > 0) - i->triggeredByAura->m_procCharges -= 1; + if(triggeredByAura->m_procCharges > 0) + triggeredByAura->m_procCharges -= 1; - i->triggeredByAura->UpdateAuraCharges(); + triggeredByAura->UpdateAuraCharges(); break; } } } } - // Safely remove auras with zero charges + /// Safely remove auras with zero charges for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next) { next = i; ++next; @@ -10367,7 +10251,7 @@ void Unit::StopMoving() // send explicit stop packet // rely on vmaps here because for example stormwind is in air - float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); + //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); //if (fabs(GetPositionZ() - z) < 2.0f) // Relocate(GetPositionX(), GetPositionY(), z); Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); @@ -10577,7 +10461,7 @@ void Unit::UpdateReactives( uint32 p_time ) } } -Unit* Unit::SelectNearbyTarget() const +Unit* Unit::SelectNearbyTarget(float dist) const { CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); Cell cell(p); @@ -10587,7 +10471,7 @@ Unit* Unit::SelectNearbyTarget() const std::list<Unit *> targets; { - Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE); + Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist); Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check); TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); @@ -10851,9 +10735,9 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) return NULL; } - pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, this->GetGUID()); - pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, this->GetGUID()); - pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,this->getFaction()); + pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID()); + pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, GetGUID()); + pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,getFaction()); pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); if(!pet->InitStatsForLevel(creatureTarget->getLevel())) @@ -10871,3 +10755,132 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) return pet; } + +bool Unit::IsTriggeredAtSpellProcEvent(SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown ) +{ + SpellProcEventEntry const * spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id); + + if(!spellProcEvent) + { + // used to prevent spam in log about same non-handled spells + static std::set<uint32> nonHandledSpellProcSet; + + if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end()) + { + sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's")); + nonHandledSpellProcSet.insert(spellProto->Id); + } + + // spell.dbc use totally different flags, that only can create problems if used. + return false; + } + + // Check spellProcEvent data requirements + if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag)) + return false; + + // Check if current equipment allows aura to proc + if(!isVictim && GetTypeId() == TYPEID_PLAYER ) + { + if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON) + { + Item *item = ((Player*)this)->GetWeaponForAttack(attType,true); + + if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) + return false; + } + else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) + { + // Check if player is wearing shield + Item *item = ((Player*)this)->GetShield(true); + if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) + return false; + } + } + + float chance = (float)spellProto->procChance; + + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); + + if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0) + { + uint32 WeaponSpeed = GetAttackTime(attType); + chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate); + } + + cooldown = spellProcEvent ? spellProcEvent->cooldown : 0; + return roll_chance_f(chance); +} + +bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura ) +{ + // aura can be deleted at casts + SpellEntry const* spellProto = triggeredByAura->GetSpellProto(); + uint32 effIdx = triggeredByAura->GetEffIndex(); + int32 heal = triggeredByAura->GetModifier()->m_amount; + uint64 caster_guid = triggeredByAura->GetCasterGUID(); + + // jumps + int32 jumps = triggeredByAura->m_procCharges-1; + + // current aura expire + triggeredByAura->m_procCharges = 1; // will removed at next charges decrease + + // next target selection + if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid)) + { + float radius; + if (spellProto->EffectRadiusIndex[effIdx]) + radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); + else + radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + + if(Player* caster = ((Player*)triggeredByAura->GetCaster())) + { + caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL); + + if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius)) + { + // aura will applied from caster, but spell casted from current aura holder + SpellModifier *mod = new SpellModifier; + mod->op = SPELLMOD_CHARGES; + mod->value = jumps-5; // negative + mod->type = SPELLMOD_FLAT; + mod->spellId = spellProto->Id; + mod->effectId = effIdx; + mod->lastAffected = NULL; + mod->mask = spellProto->SpellFamilyFlags; + mod->charges = 0; + + caster->AddSpellMod(mod, true); + CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID()); + caster->AddSpellMod(mod, false); + } + } + } + + // heal + CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid); + return true; +} + +void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo) +{ + uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT); + + if(!IS_UNIT_GUID(target_guid)) + return; + + Unit* target = ObjectAccessor::GetUnit(*this, target_guid); + if(!target) + return; + + for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); ) + { + if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID()) + target->RemoveAura(iter); + else + ++iter; + } +} diff --git a/src/game/Unit.h b/src/game/Unit.h index e9e44804444..5ae34624c96 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __UNIT_H @@ -763,7 +763,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject Unit* getVictim() const { return m_attacking; } void CombatStop(bool cast = false); void CombatStopWithPets(bool cast = false); - Unit* SelectNearbyTarget() const; + Unit* SelectNearbyTarget(float dist = ATTACK_DISTANCE) const; void addUnitState(uint32 f) { m_state |= f; } bool hasUnitState(const uint32 f) const { return (m_state & f); } @@ -934,7 +934,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool isInAccessiblePlaceFor(Creature const* c) const; void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical = false); - void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype, bool critical = false); + void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype); uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true); void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0); void CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0); @@ -1040,6 +1040,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler); void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer); void RemoveAurasDueToSpellByCancel(uint32 spellId); + void RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo); void RemoveNotOwnSingleTargetAuras(); void RemoveSpellsCausingAura(AuraType auraType); @@ -1371,10 +1372,12 @@ class TRINITY_DLL_SPEC Unit : public WorldObject //void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*) void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask ); - bool HandleDummyAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown); - bool HandleProcTriggerSpell(Unit *pVictim,uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attType,uint32 cooldown); - bool HandleHasteAuraProc(Unit *pVictim, SpellEntry const *spellProto, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag,uint32 cooldown); - bool HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell,uint32 cooldown); + bool IsTriggeredAtSpellProcEvent( SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown ); + bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown); + bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, uint32 cooldown); + bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const* procSpell, uint32 procFlag, uint32 cooldown); + bool HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown); + bool HandleMeandingAuraProc(Aura* triggeredByAura); uint32 m_state; // Even derived shouldn't modify uint32 m_CombatTimer; diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp index d72ac1e266e..a6dda2477ff 100644 --- a/src/game/WaypointManager.cpp +++ b/src/game/WaypointManager.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Database/DatabaseEnv.h" @@ -24,20 +24,30 @@ #include "WaypointManager.h" #include "ProgressBar.h" #include "MapManager.h" +#include "ObjectMgr.h" INSTANTIATE_SINGLETON_1(WaypointManager); bool WaypointBehavior::isEmpty() { - return emote == 0 && spell == 0 && model1 == 0 && model2 == 0 && text[0].empty() && - text[1].empty() && text[2].empty() && text[3].empty() && text[4].empty(); + if (emote || spell || model1 || model2) + return false; + + for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i) + if(textid[i]) + return false; + + return true; } WaypointBehavior::WaypointBehavior(const WaypointBehavior &b) { - emote = b.emote; spell = b.spell; model1 = b.model1; model2 = b.model2; - text[0] = b.text[0]; text[1] = b.text[1]; text[2] = b.text[2]; - text[3] = b.text[3]; text[4] = b.text[4]; + emote = b.emote; + spell = b.spell; + model1 = b.model1; + model2 = b.model2; + for(int i=0; i < MAX_WAYPOINT_TEXT; ++i) + textid[i] = b.textid[i]; } void WaypointManager::Load() @@ -66,7 +76,7 @@ void WaypointManager::Load() delete result; } - result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5, id, point FROM creature_movement"); + result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id, point FROM creature_movement"); if(result) { barGoLink bar( result->GetRowCount() ); @@ -113,11 +123,33 @@ void WaypointManager::Load() be.model2 = fields[5].GetUInt32(); be.emote = fields[7].GetUInt32(); be.spell = fields[8].GetUInt32(); - be.text[0] = fields[9].GetCppString(); - be.text[1] = fields[10].GetCppString(); - be.text[2] = fields[11].GetCppString(); - be.text[3] = fields[12].GetCppString(); - be.text[4] = fields[13].GetCppString(); + + // load and store without holes in array + int j = 0; + for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i) + { + be.textid[j] = fields[9+i].GetUInt32(); + if(be.textid[j]) + { + if (be.textid[j] < MIN_DB_SCRIPT_STRING_ID || be.textid[j] >= MAX_DB_SCRIPT_STRING_ID) + { + sLog.outErrorDb( "Table `db_script_string` not have string id %u", be.textid[j]); + continue; + } + + if (!objmgr.GetTrinityStringLocale (be.textid[j])) + { + sLog.outErrorDb("ERROR: Waypoint path %d (point %d), have invalid text id (%i) in `textid%d, ignored.", + id, point, be.textid[j], i+1); + continue; + } + + ++j; // to next internal field + } + } + // fill array tail + for(; j < MAX_WAYPOINT_TEXT; ++j) + be.textid[j] = 0; // save memory by not storing empty behaviors if(!be.isEmpty()) @@ -265,11 +297,11 @@ void WaypointManager::SetNodeText(uint32 id, uint32 point, const char *text_fiel WaypointNode &node = itr->second[point-1]; if(!node.behavior) node.behavior = new WaypointBehavior(); - if(field == "text1") node.behavior->text[0] = text ? text : ""; - if(field == "text2") node.behavior->text[1] = text ? text : ""; - if(field == "text3") node.behavior->text[2] = text ? text : ""; - if(field == "text4") node.behavior->text[3] = text ? text : ""; - if(field == "text5") node.behavior->text[4] = text ? text : ""; +// if(field == "text1") node.behavior->text[0] = text ? text : ""; +// if(field == "text2") node.behavior->text[1] = text ? text : ""; +// if(field == "text3") node.behavior->text[2] = text ? text : ""; +// if(field == "text4") node.behavior->text[3] = text ? text : ""; +// if(field == "text5") node.behavior->text[4] = text ? text : ""; if(field == "emote") node.behavior->emote = text ? atoi(text) : 0; if(field == "spell") node.behavior->spell = text ? atoi(text) : 0; if(field == "model1") node.behavior->model1 = text ? atoi(text) : 0; diff --git a/src/game/WaypointManager.h b/src/game/WaypointManager.h index 2fdf5622c2e..75f01cc82f3 100644 --- a/src/game/WaypointManager.h +++ b/src/game/WaypointManager.h @@ -25,11 +25,12 @@ #include <string> #include "Utilities/UnorderedMap.h" +#define MAX_WAYPOINT_TEXT 5 struct WaypointBehavior { uint32 emote; uint32 spell; - std::string text[5]; + int32 textid[MAX_WAYPOINT_TEXT]; uint32 model1; uint32 model2; diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index ef3a8a04ef3..7969c375e81 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -21,11 +21,11 @@ /* creature_movement Table -alter table creature_movement add `text1` varchar(255) default NULL; -alter table creature_movement add `text2` varchar(255) default NULL; -alter table creature_movement add `text3` varchar(255) default NULL; -alter table creature_movement add `text4` varchar(255) default NULL; -alter table creature_movement add `text5` varchar(255) default NULL; +alter table creature_movement add `textid1` int(11) NOT NULL default '0'; +alter table creature_movement add `textid2` int(11) NOT NULL default '0'; +alter table creature_movement add `textid3` int(11) NOT NULL default '0'; +alter table creature_movement add `textid4` int(11) NOT NULL default '0'; +alter table creature_movement add `textid5` int(11) NOT NULL default '0'; alter table creature_movement add `emote` int(10) unsigned default '0'; alter table creature_movement add `spell` int(5) unsigned default '0'; alter table creature_movement add `wpguid` int(11) default '0'; @@ -148,22 +148,21 @@ WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint32 &di creature.CastSpell(&creature,behavior->spell, false); if(behavior->model1 != 0) creature.SetDisplayId(behavior->model1); - if(!behavior->text[0].empty()) + if(behavior->textid[0]) { - // Only one text is set - if( !behavior->text[1].empty() ) + // Not only one text is set + if( behavior->textid[1] ) { // Select one from max 5 texts (0 and 1 already checked) int i = 2; - for( ; i < 5; ++i ) - if( behavior->text[i].empty() ) + for( ; i < MAX_WAYPOINT_TEXT; ++i ) + if( !behavior->textid[i] ) break; - creature.Say(behavior->text[rand() % i].c_str(), 0, 0); - + creature.Say(behavior->textid[rand() % i], 0, 0); } else - creature.Say(behavior->text[0].c_str(), 0, 0); + creature.Say(behavior->textid[0], 0, 0); } } // wpBehaviour found i_hasDone[idx] = true; diff --git a/src/game/World.cpp b/src/game/World.cpp index d6017ac0669..64c2bd49099 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** \file @@ -66,6 +66,7 @@ INSTANTIATE_SINGLETON_1( World ); volatile bool World::m_stopEvent = false; +uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE; volatile uint32 World::m_worldLoopCounter = 0; float World::m_MaxVisibleDistanceForCreature = DEFAULT_VISIBILITY_DISTANCE; @@ -542,7 +543,6 @@ void World::LoadConfigSettings(bool reload) else m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); - m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74); /// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50); @@ -605,7 +605,6 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_SKIP_CINEMATICS] = 0; } - if(reload) { uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60); @@ -769,8 +768,8 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 100); - // always use declined names in the Russian client - m_configs[CONFIG_DECLINED_NAMES_USED] = + // always use declined names in the russian client + m_configs[CONFIG_DECLINED_NAMES_USED] = (m_configs[CONFIG_REALM_ZONE] == REALM_ZONE_RUSSIAN) ? true : sConfig.GetBoolDefault("DeclinedNames", false); m_configs[CONFIG_LISTEN_RANGE_SAY] = sConfig.GetIntDefault("ListenRange.Say", 25); @@ -965,6 +964,9 @@ void World::SetInitialWorldSettings() LoadDBCStores(m_dataPath); DetectDBCLang(); + sLog.outString( "Loading Script Names..."); + objmgr.LoadScriptNames(); + sLog.outString( "Loading InstanceTemplate" ); objmgr.LoadInstanceTemplate(); @@ -1080,11 +1082,10 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Tavern Area Triggers..." ); objmgr.LoadTavernAreaTriggers(); - + sLog.outString( "Loading AreaTrigger script names..." ); objmgr.LoadAreaTriggerScripts(); - sLog.outString( "Loading Graveyard-zone links..."); objmgr.LoadGraveyardZones(); @@ -1164,7 +1165,7 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Npc Text Id..." ); objmgr.LoadNpcTextId(); // must be after load Creature and NpcText - + sLog.outString( "Loading Npc Options..." ); objmgr.LoadNpcOptions(); @@ -1192,6 +1193,9 @@ void World::SetInitialWorldSettings() objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data) objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data) + sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls + objmgr.LoadDbScriptStrings(); + sLog.outString( "Initializing Scripts..." ); if(!LoadScriptingModule()) exit(1); @@ -1262,6 +1266,7 @@ void World::SetInitialWorldSettings() sLog.outString( "WORLD: World initialized" ); } + void World::DetectDBCLang() { uint32 m_lang_confid = sConfig.GetIntDefault("DBC.Locale", 255); @@ -1462,7 +1467,9 @@ void World::Update(time_t diff) m_timers[WUPDATE_EVENTS].Reset(); } - MapManager::Instance().DoDelayedMovesAndRemoves(); ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove" + /// </ul> + ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove" + MapManager::Instance().DoDelayedMovesAndRemoves(); // update the instance reset times sInstanceSaveManager.Update(); @@ -1582,6 +1589,8 @@ void World::ScriptsProcess() } } + //if(source && !source->IsInWorld()) source = NULL; + Object* target = NULL; if(step.targetGUID) @@ -1609,6 +1618,8 @@ void World::ScriptsProcess() } } + //if(target && !target->IsInWorld()) target = NULL; + switch (step.script->command) { case SCRIPT_COMMAND_TALK: @@ -1636,7 +1647,7 @@ void World::ScriptsProcess() switch(step.script->datalong) { case 0: // Say - ((Creature *)source)->Say(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target); + ((Creature *)source)->Say(step.script->dataint, LANG_UNIVERSAL, unit_target); break; case 1: // Whisper if(!unit_target) @@ -1644,13 +1655,13 @@ void World::ScriptsProcess() sLog.outError("SCRIPT_COMMAND_TALK attempt to whisper (%u) NULL, skipping.",step.script->datalong); break; } - ((Creature *)source)->Whisper(step.script->datatext.c_str(),unit_target); + ((Creature *)source)->Whisper(step.script->dataint,unit_target); break; case 2: // Yell - ((Creature *)source)->Yell(step.script->datatext.c_str(), LANG_UNIVERSAL, unit_target); + ((Creature *)source)->Yell(step.script->dataint, LANG_UNIVERSAL, unit_target); break; case 3: // Emote text - ((Creature *)source)->TextEmote(step.script->datatext.c_str(), unit_target); + ((Creature *)source)->TextEmote(step.script->dataint, unit_target); break; default: break; // must be already checked at load @@ -1701,7 +1712,7 @@ void World::ScriptsProcess() break; } ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 ); - MapManager::Instance().GetMap(((Unit *)source)->GetMapId(), ((Unit *)source))->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0); + ((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0); break; case SCRIPT_COMMAND_FLAG_SET: if(!source) @@ -1851,7 +1862,7 @@ void World::ScriptsProcess() go->SetLootState(GO_READY); go->SetRespawnTime(time_to_despawn); //despawn object in ? seconds - MapManager::Instance().GetMap(go->GetMapId(), go)->Add(go); + go->GetMap()->Add(go); break; } case SCRIPT_COMMAND_OPEN_DOOR: @@ -2373,13 +2384,13 @@ void World::_UpdateGameTime() m_gameTime = thisTime; ///- if there is a shutdown timer - if(m_ShutdownTimer > 0 && elapsed > 0) + if(!m_stopEvent && m_ShutdownTimer > 0 && elapsed > 0) { ///- ... and it is overdue, stop the world (set m_stopEvent) if( m_ShutdownTimer <= elapsed ) { if(!(m_ShutdownMask & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) - m_stopEvent = true; + m_stopEvent = true; // exist code already set else m_ShutdownTimer = 1; // minimum timer value to wait idle state } @@ -2394,15 +2405,20 @@ void World::_UpdateGameTime() } /// Shutdown the server -void World::ShutdownServ(uint32 time, uint32 options) +void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode) { + // ignore if server shutdown at next tick + if(m_stopEvent) + return; + m_ShutdownMask = options; + m_ExitCode = exitcode; ///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions) if(time==0) { if(!(options & SHUTDOWN_MASK_IDLE) || GetActiveAndQueuedSessionCount()==0) - m_stopEvent = true; + m_stopEvent = true; // exist code already set else m_ShutdownTimer = 1; //So that the session count is re-evaluated at next world tick } @@ -2447,16 +2463,18 @@ void World::ShutdownMsg(bool show, Player* player) /// Cancel a planned server shutdown void World::ShutdownCancel() { - if(!m_ShutdownTimer) + // nothing cancel or too later + if(!m_ShutdownTimer || m_stopEvent) return; uint32 msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_CANCELLED : SERVER_MSG_SHUTDOWN_CANCELLED; m_ShutdownMask = 0; m_ShutdownTimer = 0; + m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value SendServerMessage(msgid); - DEBUG_LOG("Server %s canceled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); + DEBUG_LOG("Server %s cancelled.",(m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown")); } /// Send a server message to the user(s) @@ -2501,6 +2519,7 @@ void World::UpdateSessions( time_t diff ) ///- and remove not active sessions from the list if(!itr->second->Update(diff)) // As interval = 0 { + RemoveQueuedPlayer (itr->second); delete itr->second; m_sessions.erase(itr); } diff --git a/src/game/World.h b/src/game/World.h index c1ceb6891a5..50065b360dd 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /// \addtogroup world The World @@ -51,6 +51,13 @@ enum ShutdownMask SHUTDOWN_MASK_IDLE = 2, }; +enum ShutdownExitCode +{ + SHUTDOWN_EXIT_CODE = 0, + ERROR_EXIT_CODE = 1, + RESTART_EXIT_CODE = 2, +}; + /// Timers for different object refresh rates enum WorldTimers { @@ -61,8 +68,7 @@ enum WorldTimers WUPDATE_UPTIME = 4, WUPDATE_CORPSES = 5, WUPDATE_EVENTS = 6, - WUPDATE_COUNT = 7, - + WUPDATE_COUNT = 7 }; /// Configuration elements @@ -105,6 +111,8 @@ enum WorldConfigs CONFIG_INSTANCE_IGNORE_LEVEL, CONFIG_INSTANCE_IGNORE_RAID, CONFIG_BATTLEGROUND_CAST_DESERTER, + CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE, + CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY, CONFIG_INSTANCE_RESET_TIME_HOUR, CONFIG_INSTANCE_UNLOAD_DELAY, CONFIG_CAST_UNSTUCK, @@ -143,6 +151,7 @@ enum WorldConfigs CONFIG_WORLD_BOSS_LEVEL_DIFF, CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF, CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF, + CONFIG_DETECT_POS_COLLISION, CONFIG_RESTRICTED_LFG_CHANNEL, CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL, CONFIG_TALENTS_INSPECTING, @@ -316,27 +325,26 @@ enum RealmZone /// Storage class for commands issued for delayed execution struct CliCommandHolder { - typedef void Print(const char*); + typedef void Print(const char*); - char *m_command; - Print* m_print; + char *m_command; + Print* m_print; - CliCommandHolder(const char *command, Print* zprint) - : m_print(zprint) - { - size_t len = strlen(command)+1; - m_command = new char[len]; - memcpy(m_command, command, len); - } + CliCommandHolder(const char *command, Print* zprint) + : m_print(zprint) + { + size_t len = strlen(command)+1; + m_command = new char[len]; + memcpy(m_command, command, len); + } - ~CliCommandHolder() { delete[] m_command; } + ~CliCommandHolder() { delete[] m_command; } }; /// The World class World { public: - static volatile bool m_stopEvent; static volatile uint32 m_worldLoopCounter; World(); @@ -344,7 +352,6 @@ class World WorldSession* FindSession(uint32 id) const; void AddSession(WorldSession *s); - bool RemoveSession(uint32 id); /// Get the number of current active sessions void UpdateMaxSessionCounters(); @@ -407,18 +414,20 @@ class World void SetInitialWorldSettings(); void LoadConfigSettings(bool reload = false); - void SendWorldText(int32 string_id, ...); + void SendWorldText(int32 string_id, ...); void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0); void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0); void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0); void SendServerMessage(uint32 type, const char *text = "", Player* player = NULL); /// Are we in the middle of a shutdown? - uint32 GetShutdownMask() const { return m_ShutdownMask; } bool IsShutdowning() const { return m_ShutdownTimer > 0; } - void ShutdownServ(uint32 time, uint32 options = 0); + void ShutdownServ(uint32 time, uint32 options, uint8 exitcode); void ShutdownCancel(); void ShutdownMsg(bool show = false, Player* player = NULL); + static uint8 GetExitCode() { return m_ExitCode; } + static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; } + static bool IsStopped() { return m_stopEvent; } void Update(time_t diff); @@ -453,7 +462,7 @@ class World void KickAllLess(AccountTypes sec); void KickAllQueued(); BanReturn BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author); - bool RemoveBanAccount(BanMode mode, std::string nameOrIP); + bool RemoveBanAccount(BanMode mode, std::string nameOrIP); void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target); void ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* source, Object* target); @@ -481,13 +490,13 @@ class World LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if(m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; } - //used World DB version - void LoadDBVersion(); - char const* GetDBVersion() { return m_DBVersion.c_str(); } + //used World DB version + void LoadDBVersion(); + char const* GetDBVersion() { return m_DBVersion.c_str(); } - //used Script version - void SetScriptsVersion(char const* version) { m_ScriptsVersion = version ? version : "unknown scripting library"; } - char const* GetScriptsVersion() { return m_ScriptsVersion.c_str(); } + //used Script version + void SetScriptsVersion(char const* version) { m_ScriptsVersion = version ? version : "unknown scripting library"; } + char const* GetScriptsVersion() { return m_ScriptsVersion.c_str(); } protected: void _UpdateGameTime(); @@ -498,6 +507,11 @@ class World void InitDailyQuestResetTime(); void ResetDailyQuests(); private: + static volatile bool m_stopEvent; + static uint8 m_ExitCode; + uint32 m_ShutdownTimer; + uint32 m_ShutdownMask; + time_t m_startTime; time_t m_gameTime; IntervalTimer m_timers[WUPDATE_COUNT]; @@ -525,9 +539,6 @@ class World std::string m_dataPath; std::set<uint32> m_forbiddenMapIds; - uint32 m_ShutdownTimer; - uint32 m_ShutdownMask; - // for max speed access static float m_MaxVisibleDistanceForCreature; static float m_MaxVisibleDistanceForPlayer; @@ -545,14 +556,14 @@ class World //Player Queue Queue m_QueuedPlayer; - + //sessions that are added async void AddSession_(WorldSession* s); ZThread::LockedQueue<WorldSession*, ZThread::FastMutex> addSessQueue; - //used versions - std::string m_DBVersion; - std::string m_ScriptsVersion; + //used versions + std::string m_DBVersion; + std::string m_ScriptsVersion; }; extern uint32 realmID; |
