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-rw-r--r--src/game/Chat.cpp1
-rw-r--r--src/game/Chat.h1
-rw-r--r--src/game/Level3.cpp8
-rw-r--r--src/game/Map.h5
-rw-r--r--src/game/MapManager.cpp14
-rw-r--r--src/game/MiscHandler.cpp56
-rw-r--r--src/game/ObjectMgr.cpp164
-rw-r--r--src/game/ObjectMgr.h22
-rw-r--r--src/game/Player.cpp64
-rw-r--r--src/game/Player.h15
-rw-r--r--src/game/Spell.cpp6
-rw-r--r--src/game/World.cpp5
12 files changed, 224 insertions, 137 deletions
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index f64877095ed..e45266ad531 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -247,6 +247,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
+ { "access_requirement", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAccessRequirementCommand, "", NULL },
{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL },
{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
diff --git a/src/game/Chat.h b/src/game/Chat.h
index e6474968606..c35354b810f 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -222,6 +222,7 @@ class ChatHandler
bool HandleReloadWpScriptsCommand(const char* args);
bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
+ bool HandleReloadAccessRequirementCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
bool HandleReloadCommandCommand(const char* args);
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 0dd5c7a176d..6c3ec1a9806 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -572,6 +572,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadAccessRequirementCommand(const char*)
+{
+ sLog.outString( "Re-Loading Access Requirement definitions..." );
+ objmgr.LoadAccessRequirements();
+ SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
+ return true;
+ }
+
bool ChatHandler::HandleReloadCommandCommand(const char*)
{
load_command_table = true;
diff --git a/src/game/Map.h b/src/game/Map.h
index d7b3747fb34..23ae08d1167 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -98,11 +98,10 @@ struct CreatureMover
struct InstanceTemplate
{
uint32 map;
- uint32 parent;
- uint32 levelMin;
- uint32 levelMax;
+ uint32 parent;
uint32 maxPlayers;
uint32 reset_delay;
+ uint32 access_id;
float startLocX;
float startLocY;
float startLocZ;
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 4b736f83b2e..6a8cd130691 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -209,14 +209,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
- // TODO: move this to a map dependent location
- /*if(i_data && i_data->IsEncounterInProgress())
- {
- sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
- player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
- return(false);
- }*/
- return true;
+ // Requirements
+ InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
+ if(!instance)
+ return false;
+
+ return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}
else
return true;
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 35c8519de01..6d0c94fa0ef 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -854,60 +854,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
if(!at)
return;
- if(!GetPlayer()->isGameMaster())
- {
- uint32 missingLevel = 0;
- if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
- missingLevel = at->requiredLevel;
-
- // must have one or the other, report the first one that's missing
- uint32 missingItem = 0;
- if(at->requiredItem)
- {
- if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
- (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
- missingItem = at->requiredItem;
- }
- else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
- missingItem = at->requiredItem2;
-
- uint32 missingKey = 0;
- uint32 missingHeroicQuest = 0;
- if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
- {
- if(at->heroicKey)
- {
- if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
- (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
- missingKey = at->heroicKey;
- }
- else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
- missingKey = at->heroicKey2;
-
- if(at->heroicQuest && !GetPlayer()->GetQuestRewardStatus(at->heroicQuest))
- missingHeroicQuest = at->heroicQuest;
- }
-
- uint32 missingQuest = 0;
- if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
- missingQuest = at->requiredQuest;
-
- if(missingLevel || missingItem || missingKey || missingQuest || missingHeroicQuest)
- {
- // TODO: all this is probably wrong
- if(missingItem)
- SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
- else if(missingKey)
- GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
- else if(missingHeroicQuest)
- SendAreaTriggerMessage(at->heroicQuestFailedText.c_str());
- else if(missingQuest)
- SendAreaTriggerMessage(at->requiredFailedText.c_str());
- else if(missingLevel)
- SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED), missingLevel);
- return;
- }
- }
+ if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
+ return;
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
}
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 55af142a094..eef767b263e 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -5112,8 +5112,8 @@ void ObjectMgr::LoadAreaTriggerTeleports()
uint32 count = 0;
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
- QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
+ // 0 1 2 3 4 5 6
+ QueryResult *result = WorldDatabase.Query("SELECT id, access_id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if( !result )
{
@@ -5140,20 +5140,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
AreaTrigger at;
- at.requiredLevel = fields[1].GetUInt8();
- at.requiredItem = fields[2].GetUInt32();
- at.requiredItem2 = fields[3].GetUInt32();
- at.heroicKey = fields[4].GetUInt32();
- at.heroicKey2 = fields[5].GetUInt32();
- at.heroicQuest = fields[6].GetUInt32();
- at.heroicQuestFailedText = fields[7].GetCppString();
- at.requiredQuest = fields[8].GetUInt32();
- at.requiredFailedText = fields[9].GetCppString();
- at.target_mapId = fields[10].GetUInt32();
- at.target_X = fields[11].GetFloat();
- at.target_Y = fields[12].GetFloat();
- at.target_Z = fields[13].GetFloat();
- at.target_Orientation = fields[14].GetFloat();
+ at.access_id = fields[1].GetUInt32();
+ at.target_mapId = fields[2].GetUInt32();
+ at.target_X = fields[3].GetFloat();
+ at.target_Y = fields[4].GetFloat();
+ at.target_Z = fields[5].GetFloat();
+ at.target_Orientation = fields[6].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if(!atEntry)
@@ -5161,85 +5153,141 @@ void ObjectMgr::LoadAreaTriggerTeleports()
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
continue;
}
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
+ if(!mapEntry)
+ {
+ sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
+ continue;
+ }
- if(at.requiredItem)
+ if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
{
- ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
- if(!pProto)
- {
- sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
- at.requiredItem = 0;
- }
+ sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
+ continue;
}
- if(at.requiredItem2)
+
+ mAreaTriggers[Trigger_ID] = at;
+
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
+}
+
+void ObjectMgr::LoadAccessRequirements()
+{
+ mAccessRequirements.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5 6 7 8 9 10
+ QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text FROM access_requirement");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u access requirement definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ ++count;
+
+ uint32 requiremt_ID = fields[0].GetUInt32();
+
+ AccessRequirement ar;
+
+ ar.levelMin = fields[1].GetUInt8();
+ ar.levelMax = fields[2].GetUInt32();
+ ar.item = fields[3].GetUInt32();
+ ar.item2 = fields[4].GetUInt32();
+ ar.heroicKey = fields[5].GetUInt32();
+ ar.heroicKey2 = fields[6].GetUInt32();
+ ar.quest = fields[7].GetUInt32();
+ ar.questFailedText = fields[8].GetCppString();
+ ar.heroicQuest = fields[9].GetUInt32();
+ ar.heroicQuestFailedText = fields[10].GetCppString();
+
+ if(ar.item)
{
- ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
+ ItemPrototype const *pProto = GetItemPrototype(ar.item);
if(!pProto)
{
- sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
- at.requiredItem2 = 0;
+ sLog.outError("Key item %u does not exist for requirement %u, removing key requirement.", ar.item, requiremt_ID);
+ ar.item = 0;
}
}
- if(at.heroicKey)
+ if(ar.item2)
{
- ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
+ ItemPrototype const *pProto = GetItemPrototype(ar.item2);
if(!pProto)
{
- sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
- at.heroicKey = 0;
+ sLog.outError("Second item %u does not exist for requirement %u, removing key requirement.", ar.item2, requiremt_ID);
+ ar.item2 = 0;
}
}
- if(at.heroicKey2)
+ if(ar.heroicKey)
{
- ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
+ ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey);
if(!pProto)
{
- sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
- at.heroicKey2 = 0;
+ sLog.outError("Heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey, requiremt_ID);
+ ar.heroicKey = 0;
}
}
- if(at.heroicQuest)
+ if(ar.heroicKey2)
{
- if(!mQuestTemplates[at.heroicQuest])
+ ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey2);
+ if(!pProto)
{
- sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
- at.heroicQuest = 0;
+ sLog.outError("Second heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey2, requiremt_ID);
+ ar.heroicKey2 = 0;
}
}
- if(at.requiredQuest)
+ if(ar.heroicQuest)
+ {
+ if(!mQuestTemplates[ar.heroicQuest])
+ {
+ sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID);
+ ar.heroicQuest = 0;
+ }
+ }
+
+ if(ar.quest)
{
- if(!mQuestTemplates[at.requiredQuest])
+ if(!mQuestTemplates[ar.quest])
{
- sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
- at.requiredQuest = 0;
+ sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID);
+ ar.quest = 0;
}
}
- MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
- if(!mapEntry)
- {
- sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
- continue;
- }
-
- if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
- {
- sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
- continue;
- }
-
- mAreaTriggers[Trigger_ID] = at;
+ mAccessRequirements[requiremt_ID] = ar;
} while( result->NextRow() );
delete result;
sLog.outString();
- sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
+ sLog.outString( ">> Loaded %u access requirement definitions", count );
}
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 5dbea9c0ce4..dc71843a735 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -102,15 +102,7 @@ extern ScriptMapMap sWaypointScripts;
struct AreaTrigger
{
- uint8 requiredLevel;
- uint32 requiredItem;
- uint32 requiredItem2;
- uint32 heroicKey;
- uint32 heroicKey2;
- uint32 heroicQuest;
- std::string heroicQuestFailedText;
- uint32 requiredQuest;
- std::string requiredFailedText;
+ uint32 access_id;
uint32 target_mapId;
float target_X;
float target_Y;
@@ -315,6 +307,8 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
+ typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap;
+
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
@@ -490,6 +484,14 @@ class ObjectMgr
return NULL;
}
+ AccessRequirement const* GetAccessRequirement(uint32 requirement) const
+ {
+ AccessRequirementMap::const_iterator itr = mAccessRequirements.find( requirement );
+ if( itr != mAccessRequirements.end( ) )
+ return &itr->second;
+ return NULL;
+ }
+
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
uint32 GetAreaTriggerScriptId(uint32 trigger_id);
@@ -565,6 +567,7 @@ class ObjectMgr
void LoadGossipText();
void LoadAreaTriggerTeleports();
+ void LoadAccessRequirements();
void LoadQuestAreaTriggers();
void LoadAreaTriggerScripts();
void LoadTavernAreaTriggers();
@@ -859,6 +862,7 @@ class ObjectMgr
GossipTextMap mGossipText;
AreaTriggerMap mAreaTriggers;
AreaTriggerScriptMap mAreaTriggerScripts;
+ AccessRequirementMap mAccessRequirements;
RepOnKillMap mRepOnKill;
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 971089a11aa..5c9c0c978e2 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -15227,6 +15227,70 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player
if(!player || has_solo) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid));
}
+bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report)
+{
+ if(!isGameMaster() && ar)
+ {
+ uint32 LevelMin = 0;
+ if(getLevel() < ar->levelMin && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
+ LevelMin = ar->levelMin;
+
+ uint32 LevelMax = 0;
+ if(ar->levelMax >= ar->levelMin && getLevel() > ar->levelMax && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
+ LevelMax = ar->levelMax;
+
+ uint32 missingItem = 0;
+ if(ar->item)
+ {
+ if(!HasItemCount(ar->item, 1) &&
+ (!ar->item2 || !HasItemCount(ar->item2, 1)))
+ missingItem = ar->item;
+ }
+ else if(ar->item2 && !HasItemCount(ar->item2, 1))
+ missingItem = ar->item2;
+
+ uint32 missingKey = 0;
+ uint32 missingHeroicQuest = 0;
+ if(GetDifficulty() == DIFFICULTY_HEROIC)
+ {
+ if(ar->heroicKey)
+ {
+ if(!HasItemCount(ar->heroicKey, 1) &&
+ (!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1)))
+ missingKey = ar->heroicKey;
+ }
+ else if(ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1))
+ missingKey = ar->heroicKey2;
+
+ if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest))
+ missingHeroicQuest = ar->heroicQuest;
+ }
+
+ uint32 missingQuest = 0;
+ if(ar->quest && !GetQuestRewardStatus(ar->quest))
+ missingQuest = ar->quest;
+
+ if(LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest)
+ {
+ if(report)
+ {
+ if(missingItem)
+ GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), ar->levelMin, objmgr.GetItemPrototype(missingItem)->Name1);
+ else if(missingKey)
+ SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY2);
+ else if(missingHeroicQuest)
+ GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str());
+ else if(missingQuest)
+ GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str());
+ else if(LevelMin)
+ GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
+ }
+ return false;
+ }
+ }
+ return true;
+}
+
bool Player::_LoadHomeBind(QueryResult *result)
{
bool ok = false;
diff --git a/src/game/Player.h b/src/game/Player.h
index 79380fbbb2c..d6e87a1b58c 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -830,6 +830,20 @@ struct InstancePlayerBind
InstancePlayerBind() : save(NULL), perm(false) {}
};
+struct AccessRequirement
+{
+ uint8 levelMin;
+ uint8 levelMax;
+ uint32 item;
+ uint32 item2;
+ uint32 heroicKey;
+ uint32 heroicKey2;
+ uint32 quest;
+ std::string questFailedText;
+ uint32 heroicQuest;
+ std::string heroicQuestFailedText;
+ };
+
class TRINITY_DLL_SPEC PlayerTaxi
{
public:
@@ -2052,6 +2066,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendRaidInfo();
void SendSavedInstances();
static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
+ bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false);
/*********************************************************/
/*** GROUP SYSTEM ***/
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 4fce14950eb..707f1819968 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -4027,10 +4027,8 @@ uint8 Spell::CanCast(bool strict)
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
if(!instance)
return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
- if ( instance->levelMin > target->getLevel() )
- return SPELL_FAILED_LOWLEVEL;
- if ( instance->levelMax && instance->levelMax < target->getLevel() )
- return SPELL_FAILED_HIGHLEVEL;
+ if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
+ return SPELL_FAILED_BAD_TARGETS;
}
break;
}
diff --git a/src/game/World.cpp b/src/game/World.cpp
index b722f67f827..9a2caa078ce 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1201,7 +1201,10 @@ void World::SetInitialWorldSettings()
objmgr.LoadQuestRelations(); // must be after quest load
sLog.outString( "Loading AreaTrigger definitions..." );
- objmgr.LoadAreaTriggerTeleports(); // must be after item template load
+ objmgr.LoadAreaTriggerTeleports();
+
+ sLog.outString( "Loading Access Requirements..." );
+ objmgr.LoadAccessRequirements(); // must be after item template load
sLog.outString( "Loading Quest Area Triggers..." );
objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests