diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/ArenaTeam.cpp | 8 | ||||
| -rw-r--r-- | src/game/Chat.cpp | 1 | ||||
| -rw-r--r-- | src/game/Level3.cpp | 4 | ||||
| -rw-r--r-- | src/game/Spell.cpp | 39 | ||||
| -rw-r--r-- | src/game/Unit.cpp | 11 | ||||
| -rw-r--r-- | src/game/Unit.h | 1 | ||||
| -rw-r--r-- | src/game/Wintergrasp.cpp | 19 |
7 files changed, 60 insertions, 23 deletions
diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp index f777b0ee8b1..00e0f088227 100644 --- a/src/game/ArenaTeam.cpp +++ b/src/game/ArenaTeam.cpp @@ -145,7 +145,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid) // hide promote/remove buttons if(CaptainGuid != PlayerGuid) pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + 1, 1); - sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUID(), GetType(), GetId()); + sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId()); } return true; } @@ -254,7 +254,7 @@ void ArenaTeam::SetCaptain(const uint64& guid) if(newcaptain) { newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 + (GetSlot() * 6), 0); - sLog.outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldcaptain->GetName(), oldcaptain->GetGUID(), newcaptain->GetName(), newcaptain->GetGUID(), GetId(), GetType()); + sLog.outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldcaptain->GetName(), oldcaptain->GetGUIDLow(), newcaptain->GetName(), newcaptain->GetGUID(), GetId(), GetType()); } } @@ -280,7 +280,7 @@ void ArenaTeam::DelMember(uint64 guid) { player->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * 6) + i, 0); } - sLog.outArena("Player: %s [GUID: %u] left arena team type: %u [Id: %u].", player->GetName(), guid, GetType(), GetId()); + sLog.outArena("Player: %s [GUID: %u] left arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId()); } CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u' AND guid = '%u'", GetId(), GUID_LOPART(guid)); } @@ -299,7 +299,7 @@ void ArenaTeam::Disband(WorldSession *session) } if(Player *player = session->GetPlayer()) - sLog.outArena("Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName(), player->GetGUID(), GetType(), GetId()); + sLog.outArena("Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId()); CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", Id); diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index ba9cc5d7a2d..1722fd9602c 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -713,7 +713,6 @@ ChatCommand * ChatHandler::getCommandTable() { "freeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFreezeCommand, "", NULL }, { "unfreeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnFreezeCommand, "", NULL }, { "listfreeze", SEC_ADMINISTRATOR, false, &ChatHandler::HandleListFreezeCommand, "", NULL }, - { "flusharenapoints", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL }, { "possess", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePossessCommand, "", NULL }, { "unpossess", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUnPossessCommand, "", NULL }, diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index bc0e3b8f80f..06338bbe233 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -122,6 +122,9 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) } else if (strncmp(opt,"maxitems",l) == 0) { + PSendSysMessage("ahbotoptions mintime has been deprecated"); + return false; + /* char * param1 = strtok(NULL, " "); if ((!ahMapIdStr) || (!param1)) { @@ -129,6 +132,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) return false; } AuctionHouseBotCommands(2, ahMapID, NULL, param1); + */ } else if (strncmp(opt,"mintime",l) == 0) { diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 49327ed359f..e861635281e 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1036,7 +1036,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask); if(missInfo != SPELL_MISS_NONE) { - m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo); + if(missInfo != SPELL_MISS_MISS) + m_caster->SendSpellMiss(unit, m_spellInfo->Id, missInfo); m_damage = 0; spellHitTarget = NULL; } @@ -1186,10 +1187,17 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) if( !m_caster->IsFriendlyTo(unit) ) { + // reset damage to 0 if target has Invisibility or Vanish aura (_only_ vanish, not stealth) and isn't visible for caster + // I do not think this is a correct way to fix it. Sanctuary effect should make all delayed spells invalid // for delayed spells ignore not visible explicit target - if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false)) + if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() + && (unit->HasAuraType(SPELL_AURA_MOD_INVISIBILITY) + || unit->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_STEALTH, SPELLFAMILY_ROGUE, SPELLFAMILYFLAG_ROGUE_VANISH)) + && !unit->isVisibleForOrDetect(m_caster, true)) { - return SPELL_MISS_EVADE; + // that was causing CombatLog errors + // return SPELL_MISS_EVADE; + return SPELL_MISS_MISS; // miss = do not send anything here } unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL); @@ -2547,18 +2555,29 @@ void Spell::cancel() void Spell::cast(bool skipCheck) { - SetExecutedCurrently(true); - // update pointers base at GUIDs to prevent access to non-existed already object UpdatePointers(); - // cancel at lost main target unit - if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) + if(m_targets.getUnitTarget()) { - cancel(); - SetExecutedCurrently(false); - return; + // three check: prepare, cast (m_casttime > 0), hit (delayed) + if(m_casttime && m_targets.getUnitTarget()->isAlive() && !m_caster->canSeeOrDetect(m_targets.getUnitTarget(), true)) + { + cancel(); + return; + } } + else + { + // cancel at lost main target unit + if(m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) + { + cancel(); + return; + } + } + + SetExecutedCurrently(true); if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) m_caster->SetInFront(m_targets.getUnitTarget()); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 82efd2e54a4..14ad660df6d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -513,6 +513,17 @@ void Unit::UpdateInterruptMask() m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags; } +bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const +{ + if(!HasAuraType(auraType)) return false; + AuraEffectList const &auras = GetAurasByType(auraType); + for(AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + if(SpellEntry const *iterSpellProto = (*itr)->GetSpellProto()) + if(iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags) + return true; + return false; +} + /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */ void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell) { diff --git a/src/game/Unit.h b/src/game/Unit.h index ea99f8a2424..82e4df55a96 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1243,6 +1243,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void ClearInCombat(); uint32 GetCombatTimer() const { return m_CombatTimer; } + bool HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const; bool virtual HasSpell(uint32 /*spellID*/) const { return false; } bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); } diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp index 782ec4ab537..2d76559a1c0 100644 --- a/src/game/Wintergrasp.cpp +++ b/src/game/Wintergrasp.cpp @@ -49,6 +49,9 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair) } } +#define REMOVE_RANK_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\ + (p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT) + typedef std::list<const AreaPOIEntry *> AreaPOIList; bool OPvPWintergrasp::SetupOutdoorPvP() @@ -342,8 +345,12 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone) void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone) { - if(!plr->GetSession()->PlayerLogout() && plr->m_Vehicle) // dismiss in change zone case - plr->m_Vehicle->Dismiss(); + if(!plr->GetSession()->PlayerLogout()) + { + if(plr->m_Vehicle) // dismiss in change zone case + plr->m_Vehicle->Dismiss(); + REMOVE_RANK_AURAS(plr); + } plr->RemoveAura(SPELL_TENACITY); OutdoorPvP::HandlePlayerLeaveZone(plr, zone); UpdateTenacityStack(); @@ -495,9 +502,7 @@ void OPvPWintergrasp::StartBattle() { for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { - (*itr)->RemoveAura(SPELL_RECRUIT); - (*itr)->RemoveAura(SPELL_CORPORAL); - (*itr)->RemoveAura(SPELL_LIEUTENANT); + REMOVE_RANK_AURAS(*itr); (*itr)->CastSpell(*itr, SPELL_RECRUIT, true); } } @@ -514,9 +519,7 @@ void OPvPWintergrasp::EndBattle() for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { - (*itr)->RemoveAura(SPELL_RECRUIT); - (*itr)->RemoveAura(SPELL_CORPORAL); - (*itr)->RemoveAura(SPELL_LIEUTENANT); + REMOVE_RANK_AURAS(*itr); } } } |
