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-rw-r--r--src/game/Spell.cpp15
-rw-r--r--src/game/SpellMgr.cpp5
2 files changed, 13 insertions, 7 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 6f5dd73f724..c4a73950381 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -409,10 +409,11 @@ void Spell::FillTargetMap()
if(!m_spellInfo->Effect[i])
continue;
- // TODO: find a way so this is not needed?
- // for area auras always add caster as target (needed for totems for example)
- if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
- AddUnitTarget(m_caster, i);
+ uint32 effectTargetType = spellmgr.EffectTargetType[m_spellInfo->Effect[i]];
+
+ // is it possible that areaaura is not applied to caster?
+ if(effectTargetType == SPELL_REQUIRE_NONE)
+ continue;
std::list<Unit*> tmpUnitMap;
uint32 targetA = m_spellInfo->EffectImplicitTargetA[i];
@@ -423,9 +424,9 @@ void Spell::FillTargetMap()
if(targetB) // In very rare case !A && B
SetTargetMap(i, targetB, tmpUnitMap);
- if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
+ if(effectTargetType != SPELL_REQUIRE_UNIT)
{
- if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_DEST)
+ if(effectTargetType == SPELL_REQUIRE_DEST)
{
if(m_targets.HasDest() && m_spellInfo->speed > 0.0f)
{
@@ -434,7 +435,7 @@ void Spell::FillTargetMap()
m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
}
}
- else if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_ITEM)
+ else if(effectTargetType == SPELL_REQUIRE_ITEM)
{
if(m_targets.getItemTarget())
AddItemTarget(m_targets.getItemTarget(), i);
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 78175708cba..2e285ea7176 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -64,6 +64,11 @@ SpellMgr::SpellMgr()
//case SPELL_EFFECT_LEARN_SPELL: // 0 may be 5 pet
case SPELL_EFFECT_TRADE_SKILL: // 0 or 1
case SPELL_EFFECT_PROFICIENCY: // 0
+ case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
+ case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
+ case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
+ case SPELL_EFFECT_APPLY_AREA_AURA_PET:
+ case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
EffectTargetType[i] = SPELL_REQUIRE_NONE;
break;
case SPELL_EFFECT_ENCHANT_ITEM: