diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/DBCEnums.h | 323 | ||||
-rw-r--r-- | src/game/DBCStores.cpp | 718 | ||||
-rw-r--r-- | src/game/DBCStores.h | 155 | ||||
-rw-r--r-- | src/game/DBCStructure.h | 1675 | ||||
-rw-r--r-- | src/game/DBCfmt.h | 106 |
5 files changed, 2977 insertions, 0 deletions
diff --git a/src/game/DBCEnums.h b/src/game/DBCEnums.h new file mode 100644 index 00000000000..c5801c7b315 --- /dev/null +++ b/src/game/DBCEnums.h @@ -0,0 +1,323 @@ +/* +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +* +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +#ifndef DBCENUMS_H +#define DBCENUMS_H + +// client supported max level for player/pets/etc. Avoid overflow or client stability affected. +// also see GT_MAX_LEVEL define +#define MAX_LEVEL 100 + +// Server side limitation. Base at used code requirements. +// also see MAX_LEVEL and GT_MAX_LEVEL define +#define STRONG_MAX_LEVEL 255 + +enum AreaTeams +{ + AREATEAM_NONE = 0, + AREATEAM_ALLY = 2, + AREATEAM_HORDE = 4 +}; + +enum AchievementFactionFlags +{ + ACHIEVEMENT_FACTION_FLAG_HORDE = 0x00000000, + ACHIEVEMENT_FACTION_FLAG_ALLIANCE = 0x00000001, +}; + +enum AchievementFlags +{ + ACHIEVEMENT_FLAG_COUNTER = 0x00000001, + ACHIEVEMENT_FLAG_REACH_LEVEL = 0x00000004, + ACHIEVEMENT_FLAG_RERERED_MAX = 0x00000010, // displays the maximum criteria of a refered achievement + ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, + ACHIEVEMENT_FLAG_REALM_FIRST_REACH= 0x00000100, + ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, +}; + +enum AchievementCriteriaCondition +{ + ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0, + ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1, + ACHIEVEMENT_CRITERIA_CONDITION_UNK1 = 2, // only used in "Complete a daily quest every day for five consecutive days" + ACHIEVEMENT_CRITERIA_CONDITION_MAP = 3, // requires you to be on specific map + ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE = 4, // only used in "Win 10 arenas without losing" + ACHIEVEMENT_CRITERIA_CONDITION_UNK2 = 9, // unk + ACHIEVEMENT_CRITERIA_CONDITION_UNK3 = 13, // unk +}; + +enum AchievementCriteriaCompletionFlags +{ + // some Achievements (like 698) have several criteria but only one has to be fulfilled. These are identified by this flag. + ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL = 2, +}; + +enum AchievementCriteriaGroupFlags +{ + // you mustn't be in a group while fulfilling this achievement + ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP = 2, +}; + +enum AchievementCriteriaTypes +{ + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0, + ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1, + ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5, + ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9, + // you have to complete a daily quest x times in a row + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11, + ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16, + ACHIEVEMENT_CRITERIA_TYPE_DEATH= 17, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23, + ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24, + ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28, + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29, + ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31, + ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32, + ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34, + // TODO: this criteria has additional conditions which can not be found in the dbcs + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35, + ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36, + // TODO: the archievements 1162 and 1163 requires a special rating which can't be found in the dbc + ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38, + ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40, + ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM= 42, + ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43, + ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44, + ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47, + // noted: rewarded as soon as the player payed, not at taking place at the seat + ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP= 48, + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49, + // TODO: itemlevel is mentioned in text but not present in dbc + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51, + ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52, + ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53, + ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54, + ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55, + // TODO: in some cases map not present, and in some cases need do without die + ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60, + ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67, + ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69, + ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70, + ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72, + // TODO: title id is not mentioned in dbc + ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75, + ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76, + ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77, + // TODO: creature type (demon, undead etc.) is not stored in dbc + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS= 80, + ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION= 82, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID= 83, + ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS= 84, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88, + ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90, + ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106, + ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107, + ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109, + // TODO: target entry is missing + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112, + ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113, + ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114, + // 0..114 => 115 criteria types total + ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 115, +}; + +enum AreaFlags +{ + AREA_FLAG_SNOW = 0x00000001, // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring) + AREA_FLAG_UNK1 = 0x00000002, // may be necropolis? + AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before) + AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones + AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning + AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag? + AREA_FLAG_UNK4 = 0x00000040, // many zones have this flag + AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas + AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag + AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?) + AREA_FLAG_OUTLAND = 0x00000400, // expansion zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag) + AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled) + AREA_FLAG_NEED_FLY = 0x00001000, // only Netherwing Ledge, Socrethar's Seat, Tempest Keep, The Arcatraz, The Botanica, The Mechanar, Sorrow Wing Point, Dragonspine Ridge, Netherwing Mines, Dragonmaw Base Camp, Dragonmaw Skyway + AREA_FLAG_UNUSED1 = 0x00002000, // not used now (no area/zones with this flag set in 3.0.3) + AREA_FLAG_OUTLAND2 = 0x00004000, // expansion zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag) + AREA_FLAG_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area) + AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only + AREA_FLAG_UNUSED2 = 0x00020000, // not used now (no area/zones with this flag set in 3.0.3) + AREA_FLAG_UNK5 = 0x00040000, // only used for Amani Pass, Hatchet Hills + AREA_FLAG_UNK6 = 0x00080000, // Valgarde and Acherus: The Ebon Hold + AREA_FLAG_LOWLEVEL = 0x00100000, // used for some starting areas with area_level <=15 + AREA_FLAG_TOWN = 0x00200000, // small towns with Inn + AREA_FLAG_UNK7 = 0x00400000, // Warsong Hold, Acherus: The Ebon Hold, New Agamand Inn, Vengeance Landing Inn + AREA_FLAG_UNK8 = 0x00800000, // Westguard Inn, Acherus: The Ebon Hold, Valgarde + AREA_FLAG_OUTDOOR_PVP = 0x01000000, // Wintergrasp and it's subzones + AREA_FLAG_UNK9 = 0x02000000, // unknown + AREA_FLAG_UNK10 = 0x04000000, // unknown + AREA_FLAG_OUTDOOR_PVP2 = 0x08000000 // Wintergrasp and it's subzones +}; + +enum FactionTemplateFlags +{ + FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats +}; + +enum FactionMasks +{ + FACTION_MASK_PLAYER = 1, // any player + FACTION_MASK_ALLIANCE = 2, // player or creature from alliance team + FACTION_MASK_HORDE = 4, // player or creature from horde team + FACTION_MASK_MONSTER = 8 // aggressive creature from monster team + // if none flags set then non-aggressive creature +}; + +enum MapTypes +{ + MAP_COMMON = 0, + MAP_INSTANCE = 1, + MAP_RAID = 2, + MAP_BATTLEGROUND = 3, + MAP_ARENA = 4 +}; + +enum AbilytyLearnType +{ + ABILITY_LEARNED_ON_GET_PROFESSION_SKILL = 1, + ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL = 2 +}; + +enum ItemEnchantmentType +{ + ITEM_ENCHANTMENT_TYPE_NONE = 0, + ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1, + ITEM_ENCHANTMENT_TYPE_DAMAGE = 2, + ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3, + ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4, + ITEM_ENCHANTMENT_TYPE_STAT = 5, + ITEM_ENCHANTMENT_TYPE_TOTEM = 6, + ITEM_ENCHANTMENT_TYPE_USE_SPELL = 7, + ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET = 8 +}; + +enum TotemCategoryType +{ + TOTEM_CATEGORY_TYPE_KNIFE = 1, + TOTEM_CATEGORY_TYPE_TOTEM = 2, + TOTEM_CATEGORY_TYPE_ROD = 3, + TOTEM_CATEGORY_TYPE_PICK = 21, + TOTEM_CATEGORY_TYPE_STONE = 22, + TOTEM_CATEGORY_TYPE_HAMMER = 23, + TOTEM_CATEGORY_TYPE_SPANNER = 24 +}; + +// SummonProperties.dbc, col 1 +/*enum SummonGroup +{ + SUMMON_GROUP_UNKNOWN1 = 0, // 1160 spells in 3.0.3 + SUMMON_GROUP_UNKNOWN2 = 1, // 861 spells in 3.0.3 + SUMMON_GROUP_PETS = 2, // 52 spells in 3.0.3, pets mostly + SUMMON_GROUP_CONTROLLABLE = 3, // 13 spells in 3.0.3, mostly controllable + SUMMON_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts +}; + +// SummonProperties.dbc, col 3 +enum SummonType +{ + SUMMON_TYPE_UNKNOWN = 0, // different summons, 1330 spells in 3.0.3 + SUMMON_TYPE_SUMMON = 1, // generic summons, 49 spells in 3.0.3 + SUMMON_TYPE_GUARDIAN = 2, // summon guardian, 393 spells in 3.0.3 + SUMMON_TYPE_ARMY = 3, // summon army, 5 spells in 3.0.3 + SUMMON_TYPE_TOTEM = 4, // summon totem, 169 spells in 3.0.3 + SUMMON_TYPE_CRITTER = 5, // critter/minipet, 195 spells in 3.0.3 + SUMMON_TYPE_DK = 6, // summon DRW/Ghoul, 2 spells in 3.0.3 + SUMMON_TYPE_BOMB = 7, // summon bot/bomb, 4 spells in 3.0.3 + SUMMON_TYPE_PHASING = 8, // something todo with DK prequest line, 2 spells in 3.0.3 + SUMMON_TYPE_SIEGE_VEH = 9, // summon different vehicles, 14 spells in 3.0.3 + SUMMON_TYPE_DRAKE_VEH = 10, // summon drake (vehicle), 3 spells + SUMMON_TYPE_LIGHTWELL = 11 // summon lightwell, 6 spells in 3.0.3 +}; + +// SummonProperties.dbc, col 5 +enum SummonFlags +{ + SUMMON_FLAG_NONE = 0x0000, // 1342 spells in 3.0.3 + SUMMON_FLAG_UNK1 = 0x0001, // 75 spells in 3.0.3, something unfriendly + SUMMON_FLAG_UNK2 = 0x0002, // 616 spells in 3.0.3, something friendly + SUMMON_FLAG_UNK3 = 0x0004, // 22 spells in 3.0.3, no idea... + SUMMON_FLAG_UNK4 = 0x0008, // 49 spells in 3.0.3, some mounts + SUMMON_FLAG_UNK5 = 0x0010, // 25 spells in 3.0.3, quest related? + SUMMON_FLAG_UNK6 = 0x0020, // 0 spells in 3.0.3, unused + SUMMON_FLAG_UNK7 = 0x0040, // 12 spells in 3.0.3, no idea + SUMMON_FLAG_UNK8 = 0x0080, // 4 spells in 3.0.3, no idea + SUMMON_FLAG_UNK9 = 0x0100, // 51 spells in 3.0.3, no idea, many quest related + SUMMON_FLAG_UNK10 = 0x0200, // 51 spells in 3.0.3, something defensive + SUMMON_FLAG_UNK11 = 0x0400, // 3 spells, requires something near? + SUMMON_FLAG_UNK12 = 0x0800, // 30 spells in 3.0.3, no idea + SUMMON_FLAG_UNK13 = 0x1000, // 8 spells in 3.0.3, siege vehicle + SUMMON_FLAG_UNK14 = 0x2000, // 2 spells in 3.0.3, escort? +}; +*/ +#endif + diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp new file mode 100644 index 00000000000..018b361616f --- /dev/null +++ b/src/game/DBCStores.cpp @@ -0,0 +1,718 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "DBCStores.h" +#include "Policies/SingletonImp.h" +#include "Log.h" +#include "ProgressBar.h" + +#include "DBCfmt.h" + +#include <map> + +typedef std::map<uint16,uint32> AreaFlagByAreaID; +typedef std::map<uint32,uint32> AreaFlagByMapID; + +DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt); +DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt); +static AreaFlagByAreaID sAreaFlagByAreaID; +static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files + +DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt); +DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt); +DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt); +DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt); +DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt); +DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt); +DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt); +DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt); +DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt); +DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt); +DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt); +DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt); +DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt); +DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt); +DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt); +DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt); +DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt); + +DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore(DurabilityQualityfmt); +DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt); + +DBCStorage <EmotesTextEntry> sEmotesTextStore(EmoteEntryfmt); + +typedef std::map<uint32,SimpleFactionsList> FactionTeamMap; +static FactionTeamMap sFactionTeamMap; +DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt); +DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt); + +DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt); +DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt); +DBCStorage <GlyphSlotEntry> sGlyphSlotStore(GlyphSlotfmt); + +DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt); +DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore(GtCombatRatingsfmt); +DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt); +DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt); +DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt); +DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore(GtChanceToSpellCritfmt); +DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt); +//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently +DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt); +DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt); +DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt); +DBCStorage <ItemEntry> sItemStore(Itemfmt); +DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt); +//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt); +//DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently +DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt); +DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt); +DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt); +DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt); +DBCStorage <ItemSetEntry> sItemSetStore(ItemSetEntryfmt); + +DBCStorage <LockEntry> sLockStore(LockEntryfmt); + +DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt); +DBCStorage <MapEntry> sMapStore(MapEntryfmt); + +DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt); + +DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore(RandomPropertiesPointsfmt); +DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore(ScalingStatDistributionfmt); +DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore(ScalingStatValuesfmt); + +DBCStorage <SkillLineEntry> sSkillLineStore(SkillLinefmt); +DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore(SkillLineAbilityfmt); + +DBCStorage <SoundEntriesEntry> sSoundEntriesStore(SoundEntriesfmt); + +DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore(SpellItemEnchantmentfmt); +DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt); +DBCStorage <SpellEntry> sSpellStore(SpellEntryfmt); +SpellCategoryStore sSpellCategoryStore; +PetFamilySpellsStore sPetFamilySpellsStore; + +DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore(SpellCastTimefmt); +DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt); +DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt); +DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt); +DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt); +DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt); +DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt); +DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt); +DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt); +DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt); +TalentSpellPosMap sTalentSpellPosMap; +DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt); + +// store absolute bit position for first rank for talent inspect +typedef std::map<uint32,uint32> TalentInspectMap; +static TalentInspectMap sTalentPosInInspect; +static TalentInspectMap sTalentTabSizeInInspect; +static uint32 sTalentTabPages[12/*MAX_CLASSES*/][3]; + +DBCStorage <TaxiNodesEntry> sTaxiNodesStore(TaxiNodesEntryfmt); +TaxiMask sTaxiNodesMask; + +// DBC used only for initialization sTaxiPathSetBySource at startup. +TaxiPathSetBySource sTaxiPathSetBySource; +DBCStorage <TaxiPathEntry> sTaxiPathStore(TaxiPathEntryfmt); + +// DBC used only for initialization sTaxiPathSetBySource at startup. +TaxiPathNodesByPath sTaxiPathNodesByPath; + +static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt); +DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt); +DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt); +DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt); +DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt); +DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt); +DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt); + +typedef std::list<std::string> StoreProblemList; + +static bool LoadDBC_assert_print(uint32 fsize,uint32 rsize, const std::string& filename) +{ + sLog.outError("ERROR: Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).",filename.c_str(),fsize,rsize); + + // assert must fail after function call + return false; +} + +template<class T> +inline void LoadDBC(uint32& availableDbcLocales,barGoLink& bar, StoreProblemList& errlist, DBCStorage<T>& storage, const std::string& dbc_path, const std::string& filename) +{ + // compatibility format and C++ structure sizes + assert(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDBC_assert_print(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()),sizeof(T),filename)); + + std::string dbc_filename = dbc_path + filename; + if(storage.Load(dbc_filename.c_str())) + { + bar.step(); + for(uint8 i = 0; i < MAX_LOCALE; ++i) + { + if(!(availableDbcLocales & (1 << i))) + continue; + + std::string dbc_filename_loc = dbc_path + localeNames[i] + "/" + filename; + if(!storage.LoadStringsFrom(dbc_filename_loc.c_str())) + availableDbcLocales &= ~(1<<i); // mark as not available for speedup next checks + } + } + else + { + // sort problematic dbc to (1) non compatible and (2) non-existed + FILE * f=fopen(dbc_filename.c_str(),"rb"); + if(f) + { + char buf[100]; + snprintf(buf,100," (exist, but have %d fields instead %d) Wrong client version DBC file?",storage.GetFieldCount(),strlen(storage.GetFormat())); + errlist.push_back(dbc_filename + buf); + fclose(f); + } + else + errlist.push_back(dbc_filename); + } +} + +void LoadDBCStores(const std::string& dataPath) +{ + std::string dbcPath = dataPath+"dbc/"; + + const uint32 DBCFilesCount = 75; + + barGoLink bar( DBCFilesCount ); + + StoreProblemList bad_dbc_files; + uint32 availableDbcLocales = 0xFFFFFFFF; + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc"); + + // must be after sAreaStore loading + for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0 + { + if(AreaTableEntry const* area = sAreaStore.LookupEntry(i)) + { + // fill AreaId->DBC records + sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag)); + + // fill MapId->DBC records ( skip sub zones and continents ) + if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 ) + sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag)); + } + } + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore, dbcPath,"Achievement.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc"); + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore, dbcPath,"CurrencyTypes.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc"); + for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i) + { + FactionEntry const * faction = sFactionStore.LookupEntry(i); + if (faction && faction->team) + { + SimpleFactionsList &flist = sFactionTeamMap[faction->team]; + flist.push_back(i); + } + } + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc"); + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc"); + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc"); + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc"); + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore, dbcPath,"gtOCTRegenHP.dbc"); + //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore, dbcPath,"gtRegenHPPerSpt.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore, dbcPath,"Holidays.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore, dbcPath,"Item.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore, dbcPath,"ItemBagFamily.dbc"); + //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore, dbcPath,"ItemDisplayInfo.dbc"); -- not used currently + //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore, dbcPath,"ItemCondExtCosts.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore, dbcPath,"ItemExtendedCost.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore, dbcPath,"ItemLimitCategory.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore, dbcPath,"ItemRandomSuffix.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore, dbcPath,"ItemSet.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore, dbcPath,"ScalingStatValues.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc"); + for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i) + { + SpellEntry const * spell = sSpellStore.LookupEntry(i); + if(spell && spell->Category) + sSpellCategoryStore[spell->Category].insert(i); + + /*// DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields + // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view + #if TRINITY_ENDIAN == TRINITY_BIGENDIAN + std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1)); + #endif*/ + } + + for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) + { + SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j); + + if(!skillLine) + continue; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId); + + if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0) + { + for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i) + { + CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i); + if(!cFamily) + continue; + + if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1]) + continue; + + sPetFamilySpellsStore[i].insert(spellInfo->Id); + } + } + } + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore, dbcPath,"SpellCastTimes.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore, dbcPath,"SpellDuration.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore, dbcPath,"SpellFocusObject.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore, dbcPath,"SpellRadius.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore, dbcPath,"SpellRange.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshiftForm.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore, dbcPath,"Talent.dbc"); + + // create talent spells set + for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i) + { + TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); + if (!talentInfo) continue; + for (int j = 0; j < MAX_TALENT_RANK; j++) + if(talentInfo->RankID[j]) + sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j); + } + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore, dbcPath,"TalentTab.dbc"); + + // prepare fast data access to bit pos of talent ranks for use at inspecting + { + // fill table by amount of talent ranks and fill sTalentTabBitSizeInInspect + // store in with (row,col,talent)->size key for correct sorting by (row,col) + typedef std::map<uint32,uint32> TalentBitSize; + TalentBitSize sTalentBitSize; + for(uint32 i = 1; i < sTalentStore.GetNumRows(); ++i) + { + TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); + if (!talentInfo) continue; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); + if(!talentTabInfo) + continue; + + // find talent rank + uint32 curtalent_maxrank = 0; + for(uint32 k = MAX_TALENT_RANK; k > 0; --k) + { + if(talentInfo->RankID[k-1]) + { + curtalent_maxrank = k; + break; + } + } + + sTalentBitSize[(talentInfo->Row<<24) + (talentInfo->Col<<16)+talentInfo->TalentID] = curtalent_maxrank; + sTalentTabSizeInInspect[talentInfo->TalentTab] += curtalent_maxrank; + } + + // now have all max ranks (and then bit amount used for store talent ranks in inspect) + for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId) + { + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId ); + if(!talentTabInfo) + continue; + + // store class talent tab pages + uint32 cls = 1; + for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < 12 /*MAX_CLASSES*/;m <<=1, ++cls) {} + + sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId; + + // add total amount bits for first rank starting from talent tab first talent rank pos. + uint32 pos = 0; + for(TalentBitSize::iterator itr = sTalentBitSize.begin(); itr != sTalentBitSize.end(); ++itr) + { + uint32 talentId = itr->first & 0xFFFF; + TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId ); + if(!talentInfo) + continue; + + if(talentInfo->TalentTab != talentTabId) + continue; + + sTalentPosInInspect[talentId] = pos; + pos+= itr->second; + } + } + } + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc"); + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc"); + for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i) + if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i)) + sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price); + uint32 pathCount = sTaxiPathStore.GetNumRows(); + + //## TaxiPathNode.dbc ## Loaded only for initialization different structures + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore, dbcPath,"TaxiPathNode.dbc"); + // Calculate path nodes count + std::vector<uint32> pathLength; + pathLength.resize(pathCount); // 0 and some other indexes not used + for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i) + if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i)) + { + if (pathLength[entry->path] < entry->index + 1) + pathLength[entry->path] = entry->index + 1; + } + // Set path length + sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used + for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i) + sTaxiPathNodesByPath[i].resize(pathLength[i]); + // fill data + for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i) + if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i)) + sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay); + sTaxiPathNodeStore.Clear(); + + // Initialize global taxinodes mask + // include existed nodes that have at least single not spell base (scripted) path + { + std::set<uint32> spellPaths; + for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i) + if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i)) + for(int j=0; j < 3; ++j) + if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/) + spellPaths.insert(sInfo->EffectMiscValue[j]); + + memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask)); + for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) + { + if(!sTaxiNodesStore.LookupEntry(i)) + continue; + + TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i); + if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty()) + { + bool ok = false; + for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i) + { + // not spell path + if(spellPaths.find(dest_i->second.ID)==spellPaths.end()) + { + ok = true; + break; + } + } + + if(!ok) + continue; + } + + // valid taxi netowrk node + uint8 field = (uint8)((i - 1) / 32); + uint32 submask = 1<<((i-1)%32); + sTaxiNodesMask[field] |= submask; + } + } + + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore, dbcPath,"TotemCategory.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore, dbcPath,"Vehicle.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore, dbcPath,"VehicleSeat.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore, dbcPath,"WorldMapArea.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore, dbcPath,"WorldSafeLocs.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore, dbcPath,"WorldMapOverlay.dbc"); + + // error checks + if(bad_dbc_files.size() >= DBCFilesCount ) + { + sLog.outError("\nIncorrect DataDir value in Trinityd.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str()); + exit(1); + } + else if(!bad_dbc_files.empty() ) + { + std::string str; + for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i) + str += *i + "\n"; + + sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str()); + exit(1); + } + + // Check loaded DBC files proper version + if( !sSpellStore.LookupEntry(62735) || // last added spell in 3.0.9 + !sMapStore.LookupEntry(624) || // last map added in 3.0.8a/3.0.9 + !sGemPropertiesStore.LookupEntry(1557) || // last gem property added in 3.0.8a/3.0.9 + !sItemExtendedCostStore.LookupEntry(2589) || // last item extended cost added in 3.0.8a/3.0.9 + !sCharTitlesStore.LookupEntry(144) || // last char title added in 3.0.8a/3.0.9 + !sAreaStore.LookupEntry(2769) || // last area (areaflag) added in 3.0.8a/3.0.9 + !sItemStore.LookupEntry(45037) ) // last client known item added in 3.0.9 + { + sLog.outError("\nYou have _outdated_ DBC files. Please extract correct versions from current using client."); + exit(1); + } + + sLog.outString(""); + sLog.outString( ">> Initialized %d data stores", DBCFilesCount ); +} + +SimpleFactionsList const* GetFactionTeamList(uint32 faction) +{ + FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction); + if(itr==sFactionTeamMap.end()) + return NULL; + return &itr->second; +} + +char* GetPetName(uint32 petfamily, uint32 dbclang) +{ + if(!petfamily) + return NULL; + CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(petfamily); + if(!pet_family) + return NULL; + return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL; +} + +TalentSpellPos const* GetTalentSpellPos(uint32 spellId) +{ + TalentSpellPosMap::const_iterator itr = sTalentSpellPosMap.find(spellId); + if(itr==sTalentSpellPosMap.end()) + return NULL; + + return &itr->second; +} + +uint32 GetTalentSpellCost(uint32 spellId) +{ + if(TalentSpellPos const* pos = GetTalentSpellPos(spellId)) + return pos->rank+1; + + return 0; +} + +int32 GetAreaFlagByAreaID(uint32 area_id) +{ + AreaFlagByAreaID::iterator i = sAreaFlagByAreaID.find(area_id); + if(i == sAreaFlagByAreaID.end()) + return -1; + + return i->second; +} + +AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id) +{ + int32 areaflag = GetAreaFlagByAreaID(area_id); + if(areaflag < 0) + return NULL; + + return sAreaStore.LookupEntry(areaflag ); +} + +AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id) +{ + if(area_flag) + return sAreaStore.LookupEntry(area_flag); + + if(MapEntry const* mapEntry = sMapStore.LookupEntry(map_id)) + return GetAreaEntryByAreaID(mapEntry->linked_zone); + + return NULL; +} + +uint32 GetAreaFlagByMapId(uint32 mapid) +{ + AreaFlagByMapID::iterator i = sAreaFlagByMapID.find(mapid); + if(i == sAreaFlagByMapID.end()) + return 0; + else + return i->second; +} + +uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId) +{ + if(mapid != 530 && mapid != 571) // speed for most cases + return mapid; + + if(WorldMapAreaEntry const* wma = sWorldMapAreaStore.LookupEntry(zoneId)) + return wma->virtual_map_id >= 0 ? wma->virtual_map_id : wma->map_id; + + return mapid; +} + +ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId) +{ + mapid = GetVirtualMapForMapAndZone(mapid,zoneId); + if(mapid < 2) + return CONTENT_1_60; + + MapEntry const* mapEntry = sMapStore.LookupEntry(mapid); + if(!mapEntry) + return CONTENT_1_60; + + switch(mapEntry->Expansion()) + { + default: return CONTENT_1_60; + case 1: return CONTENT_61_70; + case 2: return CONTENT_71_80; + } +} + +ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id) +{ + // not sorted, numbering index from 0 + for(uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i) + { + ChatChannelsEntry const* ch = sChatChannelsStore.LookupEntry(i); + if(ch && ch->ChannelID == channel_id) + return ch; + } + return NULL; +} + +bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId) +{ + if(requiredTotemCategoryId==0) + return true; + if(itemTotemCategoryId==0) + return false; + + TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(itemTotemCategoryId); + if(!itemEntry) + return false; + TotemCategoryEntry const* reqEntry = sTotemCategoryStore.LookupEntry(requiredTotemCategoryId); + if(!reqEntry) + return false; + + if(itemEntry->categoryType!=reqEntry->categoryType) + return false; + + return (itemEntry->categoryMask & reqEntry->categoryMask)==reqEntry->categoryMask; +} + +void Zone2MapCoordinates(float& x,float& y,uint32 zone) +{ + WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone); + + // if not listed then map coordinates (instance) + if(!maEntry) + return; + + std::swap(x,y); // at client map coords swapped + x = x*((maEntry->x2-maEntry->x1)/100)+maEntry->x1; + y = y*((maEntry->y2-maEntry->y1)/100)+maEntry->y1; // client y coord from top to down +} + +void Map2ZoneCoordinates(float& x,float& y,uint32 zone) +{ + WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone); + + // if not listed then map coordinates (instance) + if(!maEntry) + return; + + x = (x-maEntry->x1)/((maEntry->x2-maEntry->x1)/100); + y = (y-maEntry->y1)/((maEntry->y2-maEntry->y1)/100); // client y coord from top to down + std::swap(x,y); // client have map coords swapped +} + +uint32 GetTalentInspectBitPosInTab(uint32 talentId) +{ + TalentInspectMap::const_iterator itr = sTalentPosInInspect.find(talentId); + if(itr == sTalentPosInInspect.end()) + return 0; + + return itr->second; +} + +uint32 GetTalentTabInspectBitSize(uint32 talentTabId) +{ + TalentInspectMap::const_iterator itr = sTalentTabSizeInInspect.find(talentTabId); + if(itr == sTalentTabSizeInInspect.end()) + return 0; + + return itr->second; +} + +uint32 const* GetTalentTabPages(uint32 cls) +{ + return sTalentTabPages[cls]; +} + +// script support functions +TRINITY_DLL_SPEC DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore() { return &sSoundEntriesStore; } +TRINITY_DLL_SPEC DBCStorage <SpellEntry> const* GetSpellStore() { return &sSpellStore; } +TRINITY_DLL_SPEC DBCStorage <SpellRangeEntry> const* GetSpellRangeStore() { return &sSpellRangeStore; } +TRINITY_DLL_SPEC DBCStorage <FactionEntry> const* GetFactionStore() { return &sFactionStore; } +TRINITY_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplayStore() { return &sItemStore; } +TRINITY_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore() { return &sCreatureDisplayInfoStore; } diff --git a/src/game/DBCStores.h b/src/game/DBCStores.h new file mode 100644 index 00000000000..4cad2b106c5 --- /dev/null +++ b/src/game/DBCStores.h @@ -0,0 +1,155 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_DBCSTORES_H +#define MANGOS_DBCSTORES_H + +#include "Common.h" +#include "Database/DBCStore.h" +#include "DBCStructure.h" + +#include <list> + +typedef std::list<uint32> SimpleFactionsList; + +SimpleFactionsList const* GetFactionTeamList(uint32 faction); +char* GetPetName(uint32 petfamily, uint32 dbclang); +uint32 GetTalentSpellCost(uint32 spellId); +TalentSpellPos const* GetTalentSpellPos(uint32 spellId); + +int32 GetAreaFlagByAreaID(uint32 area_id); // -1 if not found +AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id); +AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id); +uint32 GetAreaFlagByMapId(uint32 mapid); + +uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId); + +enum ContentLevels +{ + CONTENT_1_60 = 0, + CONTENT_61_70, + CONTENT_71_80 +}; +ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId); + +ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id); + +bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId); + +void Zone2MapCoordinates(float& x,float& y,uint32 zone); +void Map2ZoneCoordinates(float& x,float& y,uint32 zone); + +uint32 GetTalentInspectBitPosInTab(uint32 talentId); +uint32 GetTalentTabInspectBitSize(uint32 talentTabId); +uint32 const* /*[3]*/ GetTalentTabPages(uint32 cls); + +extern DBCStorage <AchievementEntry> sAchievementStore; +extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore; +extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions +extern DBCStorage <AreaGroupEntry> sAreaGroupStore; +extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore; +extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore; +extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore; +extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore; +extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore; +//extern DBCStorage <ChatChannelsEntry> sChatChannelsStore; -- accessed using function, no usable index +extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore; +extern DBCStorage <CharTitlesEntry> sCharTitlesStore; +extern DBCStorage <ChrClassesEntry> sChrClassesStore; +extern DBCStorage <ChrRacesEntry> sChrRacesStore; +extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore; +extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore; +extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore; +extern DBCStorage <CreatureTypeEntry> sCreatureTypeStore; +extern DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore; +extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore; +extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore; +extern DBCStorage <EmotesTextEntry> sEmotesTextStore; +extern DBCStorage <FactionEntry> sFactionStore; +extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore; +extern DBCStorage <GemPropertiesEntry> sGemPropertiesStore; +extern DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore; +extern DBCStorage <GlyphSlotEntry> sGlyphSlotStore; + +extern DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore; +extern DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore; +extern DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore; +extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore; +extern DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore; +extern DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore; +extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore; +//extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently +extern DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore; +extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore; +extern DBCStorage <HolidaysEntry> sHolidaysStore; +extern DBCStorage <ItemEntry> sItemStore; +extern DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore; +//extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently +extern DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore; +extern DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore; +extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore; +extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore; +extern DBCStorage <ItemSetEntry> sItemSetStore; +extern DBCStorage <LockEntry> sLockStore; +extern DBCStorage <MailTemplateEntry> sMailTemplateStore; +extern DBCStorage <MapEntry> sMapStore; +extern DBCStorage <QuestSortEntry> sQuestSortStore; +extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore; +extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore; +extern DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore; +extern DBCStorage <SkillLineEntry> sSkillLineStore; +extern DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore; +extern DBCStorage <SoundEntriesEntry> sSoundEntriesStore; +extern DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore; +extern DBCStorage <SpellDurationEntry> sSpellDurationStore; +extern DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore; +extern DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore; +extern DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore; +extern SpellCategoryStore sSpellCategoryStore; +extern PetFamilySpellsStore sPetFamilySpellsStore; +extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore; +extern DBCStorage <SpellRangeEntry> sSpellRangeStore; +extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore; +extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore; +extern DBCStorage <SpellEntry> sSpellStore; +extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore; +extern DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore; +extern DBCStorage <TalentEntry> sTalentStore; +extern DBCStorage <TalentTabEntry> sTalentTabStore; +extern DBCStorage <TaxiNodesEntry> sTaxiNodesStore; +extern DBCStorage <TaxiPathEntry> sTaxiPathStore; +extern TaxiMask sTaxiNodesMask; +extern TaxiPathSetBySource sTaxiPathSetBySource; +extern TaxiPathNodesByPath sTaxiPathNodesByPath; +extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore; +extern DBCStorage <VehicleEntry> sVehicleStore; +extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore; +//extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates +extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore; +extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore; + +void LoadDBCStores(const std::string& dataPath); + +// script support functions +TRINITY_DLL_SPEC DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore(); +TRINITY_DLL_SPEC DBCStorage <SpellEntry> const* GetSpellStore(); +TRINITY_DLL_SPEC DBCStorage <SpellRangeEntry> const* GetSpellRangeStore(); +TRINITY_DLL_SPEC DBCStorage <FactionEntry> const* GetFactionStore(); +TRINITY_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplayStore(); +TRINITY_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore(); +#endif diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h new file mode 100644 index 00000000000..e9370c3e4ad --- /dev/null +++ b/src/game/DBCStructure.h @@ -0,0 +1,1675 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_DBCSTRUCTURE_H +#define MANGOS_DBCSTRUCTURE_H + +#include "DBCEnums.h" +#include "Platform/Define.h" +#include "Util.h" + +#include <map> +#include <set> +#include <vector> + +// Structures using to access raw DBC data and required packing to portability + +// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform +#if defined( __GNUC__ ) +#pragma pack(1) +#else +#pragma pack(push,1) +#endif + +struct AchievementEntry +{ + uint32 ID; // 0 + uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance + uint32 mapID; // 2 -1=none + //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin) + //char *name[16]; // 4-19 + //uint32 name_flags; // 20 + //char *description[16]; // 21-36 + //uint32 desc_flags; // 37 + uint32 categoryId; // 38 + uint32 points; // 39 reward points + //uint32 OrderInCategory; // 40 + uint32 flags; // 41 + //uint32 icon; // 42 icon (from SpellIcon.dbc) + //char *titleReward[16]; // 43-58 + //uint32 titleReward_flags; // 59 + //uint32 count; // 60 - need this count Criteria for complete + uint32 refAchievement; // 61 - related achievement? +}; + +struct AchievementCategoryEntry +{ + uint32 ID; // 0 + uint32 parentCategory; // 1 -1 for main category + //char *name[16]; // 2-17 + //uint32 name_flags; // 18 + //uint32 sortOrder; // 19 +}; + +struct AchievementCriteriaEntry +{ + uint32 ID; // 0 + uint32 referredAchievement; // 1 + uint32 requiredType; // 2 + union + { + // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0 + // TODO: also used for player deaths.. + struct + { + uint32 creatureID; // 3 + uint32 creatureCount; // 4 + } kill_creature; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1 + // TODO: there are further criterias instead just winning + struct + { + uint32 bgMapID; // 3 + uint32 winCount; // 4 + } win_bg; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5 + struct + { + uint32 unused; // 3 + uint32 level; // 4 + } reach_level; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7 + struct + { + uint32 skillID; // 3 + uint32 skillLevel; // 4 + } reach_skill_level; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8 + struct + { + uint32 linkedAchievement; // 3 + } complete_achievement; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9 + struct + { + uint32 unused; // 3 + uint32 totalQuestCount; // 4 + } complete_quest_count; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10 + struct + { + uint32 unused; // 3 + uint32 numberOfDays; // 4 + } complete_daily_quest_daily; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11 + struct + { + uint32 zoneID; // 3 + uint32 questCount; // 4 + } complete_quests_in_zone; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14 + struct + { + uint32 unused; // 3 + uint32 questCount; // 4 + } complete_daily_quest; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15 + struct + { + uint32 mapID; // 3 + } complete_battleground; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16 + struct + { + uint32 mapID; // 3 + } death_at_map; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18 + struct + { + uint32 manLimit; // 3 + } death_in_dungeon; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19 + struct + { + uint32 groupSize; // 3 can be 5, 10 or 25 + } complete_raid; + + // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20 + struct + { + uint32 creatureEntry; // 3 + } killed_by_creature; + + // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24 + struct + { + uint32 unused; // 3 + uint32 fallHeight; // 4 + } fall_without_dying; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26 + struct + { + uint32 type; // 3, see enum EnviromentalDamage + } death_from; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27 + struct + { + uint32 questID; // 3 + uint32 questCount; // 4 + } complete_quest; + + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28 + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69 + struct + { + uint32 spellID; // 3 + uint32 spellCount; // 4 + } be_spell_target; + + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29 + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110 + struct + { + uint32 spellID; // 3 + uint32 castCount; // 4 + } cast_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31 + struct + { + uint32 areaID; // 3 Reference to AreaTable.dbc + uint32 killCount; // 4 + } honorable_kill_at_area; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32 + struct + { + uint32 mapID; // 3 Reference to Map.dbc + } win_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33 + struct + { + uint32 mapID; // 3 Reference to Map.dbc + } play_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34 + struct + { + uint32 spellID; // 3 Reference to Map.dbc + } learn_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } own_item; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37 + struct + { + uint32 unused; // 3 + uint32 count; // 4 + uint32 flag; // 5 4=in a row + } win_rated_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38 + struct + { + uint32 teamtype; // 3 {2,3,5} + } highest_team_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39 + struct + { + uint32 teamtype; // 3 {2,3,5} + uint32 teamrating; // 4 + } reach_team_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40 + struct + { + uint32 skillID; // 3 + uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6 + } learn_skill_level; + + // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } use_item; + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } loot_item; + + // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43 + struct + { + // TODO: This rank is _NOT_ the index from AreaTable.dbc + uint32 areaReference; // 3 + } explore_area; + + // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44 + struct + { + // TODO: This rank is _NOT_ the index from CharTitles.dbc + uint32 rank; // 3 + } own_rank; + + // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45 + struct + { + uint32 unused; // 3 + uint32 numberOfSlots; // 4 + } buy_bank_slot; + + // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46 + struct + { + uint32 factionID; // 3 + uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted + } gain_reputation; + + // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47 + struct + { + uint32 unused; // 3 + uint32 numberOfExaltedFactions; // 4 + } gain_exalted_reputation; + + // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48 + struct + { + uint32 unused; // 3 + uint32 numberOfVisits; // 4 + } visit_barber; + + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49 + // TODO: where is the required itemlevel stored? + struct + { + uint32 itemSlot; // 3 + } equip_epic_item; + + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50 + struct + { + uint32 rollValue; // 3 + uint32 count; // 4 + } roll_need_on_loot; + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51 + struct + { + uint32 rollValue; // 3 + uint32 count; // 4 + } roll_greed_on_loot; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52 + struct + { + uint32 classID; // 3 + uint32 count; // 4 + } hk_class; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53 + struct + { + uint32 raceID; // 3 + uint32 count; // 4 + } hk_race; + + // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54 + // TODO: where is the information about the target stored? + struct + { + uint32 emoteID; // 3 enum TextEmotes + uint32 count; // 4 count of emotes, always required special target or requirements + } do_emote; + // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13 + // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55 + // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56 + struct + { + uint32 unused; // 3 + uint32 count; // 4 + uint32 flag; // 5 =3 for battleground healing + uint32 mapid; // 6 + } healing_done; + + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57 + struct + { + uint32 itemID; // 3 + uint32 count; // 4 + } equip_item; + + // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62 + struct + { + uint32 unused; // 3 + uint32 goldInCopper; // 4 + } quest_reward_money; + + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67 + struct + { + uint32 unused; // 3 + uint32 goldInCopper; // 4 + } loot_money; + + // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68 + struct + { + uint32 goEntry; // 3 + uint32 useCount; // 4 + } use_gameobject; + + // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70 + // TODO: are those special criteria stored in the dbc or do we have to add another sql table? + struct + { + uint32 unused; // 3 + uint32 killCount; // 4 + } special_pvp_kill; + + // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72 + struct + { + uint32 goEntry; // 3 + uint32 lootCount; // 4 + } fish_in_gameobject; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75 + struct + { + uint32 skillLine; // 3 + uint32 spellCount; // 4 + } learn_skilline_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76 + struct + { + uint32 unused; // 3 + uint32 duelCount; // 4 + } win_duel; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96 + struct + { + uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power + } highest_power; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97 + struct + { + uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength + } highest_stat; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98 + struct + { + uint32 spellSchool; // 3 + } highest_spellpower; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100 + struct + { + uint32 ratingType; // 3 + } highest_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109 + struct + { + uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant + uint32 lootTypeCount; // 4 + } loot_type; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112 + struct + { + uint32 skillLine; // 3 + uint32 spellCount; // 4 + } learn_skill_line; + + // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113 + struct + { + uint32 unused; // 3 + uint32 killCount; // 4 + } honorable_kill; + + struct + { + uint32 field3; // 3 main requirement + uint32 field4; // 4 main requirement count + uint32 additionalRequirement1_type; // 5 additional requirement 1 type + uint32 additionalRequirement1_value; // 6 additional requirement 1 value + uint32 additionalRequirement2_type; // 7 additional requirement 2 type + uint32 additionalRequirement2_value; // 8 additional requirement 1 value + } raw; + }; + //char* name[16]; // 9-24 + //uint32 name_flags; // 25 + uint32 completionFlag; // 26 + uint32 groupFlag; // 27 + //uint32 unk1; // 28 + uint32 timeLimit; // 29 time limit in seconds + //uint32 showOrder; // 30 show order +}; + +struct AreaTableEntry +{ + uint32 ID; // 0 + uint32 mapid; // 1 + uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area + uint32 exploreFlag; // 3, main index + uint32 flags; // 4, unknown value but 312 for all cities + // 5-9 unused + int32 area_level; // 10 + char* area_name[16]; // 11-26 + // 27, string flags, unused + uint32 team; // 28 +}; + +struct AreaGroupEntry +{ + uint32 AreaGroupId; // 0 + uint32 AreaId[7]; // 1-7 +}; + +struct AreaTriggerEntry +{ + uint32 id; // 0 m_ID + uint32 mapid; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + float radius; // 5 m_radius + float box_x; // 6 m_box_length + float box_y; // 7 m_box_width + float box_z; // 8 m_box_heigh + float box_orientation; // 9 m_box_yaw +}; + +struct AuctionHouseEntry +{ + uint32 houseId; // 0 index + uint32 faction; // 1 id of faction.dbc for player factions associated with city + uint32 depositPercent; // 2 1/3 from real + uint32 cutPercent; // 3 + //char* name[16]; // 4-19 + // 20 string flag, unused +}; + +struct BankBagSlotPricesEntry +{ + uint32 ID; + uint32 price; +}; + +struct BarberShopStyleEntry +{ + uint32 Id; // 0 + uint32 type; // 1 value 0 -> hair, value 2 -> facialhair + //char* name[16]; // 2-17 name of hair style + //uint32 name_flags; // 18 + //uint32 unk_name[16]; // 19-34, all empty + //uint32 unk_flags; // 35 + //float CostMultiplier; // 36 values 1 and 0.75 + uint32 race; // 37 race + uint32 gender; // 38 0 -> male, 1 -> female + uint32 hair_id; // 39 real ID to hair/facial hair +}; + +struct BattlemasterListEntry +{ + uint32 id; // 0 + int32 mapid[8]; // 1-8 mapid + uint32 type; // 9 (3 - BG, 4 - arena) + uint32 minlvl; // 10 + uint32 maxlvl; // 11 + uint32 maxplayersperteam; // 12 + // 13 minplayers + // 14 0 or 9 + // 15 + char* name[16]; // 16-31 + // 32 string flag, unused + // 33 unused +}; + +#define MAX_OUTFIT_ITEMS 24 + +struct CharStartOutfitEntry +{ + //uint32 Id; // 0 + uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender) + int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13 + //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side + //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side + //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids) + //uint32 Unknown2; // 39 + //uint32 Unknown3; // 40 +}; + +struct CharTitlesEntry +{ + uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() + //uint32 unk1; // 1 flags? + //char* name[16]; // 2-17, unused + // 18 string flag, unused + //char* name2[16]; // 19-34, unused + // 35 string flag, unused + uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES +}; + +struct ChatChannelsEntry +{ + uint32 ChannelID; // 0 + uint32 flags; // 1 + char* pattern[16]; // 3-18 + // 19 string flags, unused + //char* name[16]; // 20-35 unused + // 36 string flag, unused +}; + +struct ChrClassesEntry +{ + uint32 ClassID; // 0 + // 1, unused + uint32 powerType; // 2 + // 3-4, unused + //char* name[16]; // 5-20 unused + // 21 string flag, unused + //char* nameFemale[16]; // 21-36 unused, if different from base (male) case + // 37 string flag, unused + //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case + // 54 string flag, unused + // 55, unused + uint32 spellfamily; // 56 + // 57, unused + uint32 CinematicSequence; // 58 id from CinematicSequences.dbc + uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...) +}; + +struct ChrRacesEntry +{ + uint32 RaceID; // 0 + // 1 unused + uint32 FactionID; // 2 facton template id + // 3 unused + uint32 model_m; // 4 + uint32 model_f; // 5 + // 6-7 unused + uint32 TeamID; // 8 (7-Alliance 1-Horde) + // 9-12 unused + uint32 CinematicSequence; // 13 id from CinematicSequences.dbc + char* name[16]; // 14-29 used for DBC language detection/selection + // 30 string flags, unused + //char* nameFemale[16]; // 31-46, if different from base (male) case + // 47 string flags, unused + //char* nameNeutralGender[16]; // 48-63, if different from base (male) case + // 64 string flags, unused + // 65-67 unused + uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...) +}; + +struct CreatureDisplayInfoEntry +{ + uint32 Displayid; // 0 m_ID + // 1 m_modelID + // 2 m_soundID + // 3 m_extendedDisplayInfoID + float scale; // 4 m_creatureModelScale + // 5 m_creatureModelAlpha + // 6-8 m_textureVariation[3] + // 9 m_portraitTextureName + // 10 m_sizeClass + // 11 m_bloodID + // 12 m_NPCSoundID + // 13 m_particleColorID + // 14 m_creatureGeosetData + // 15 m_objectEffectPackageID +}; + +struct CreatureFamilyEntry +{ + uint32 ID; // 0 m_ID + float minScale; // 1 m_minScale + uint32 minScaleLevel; // 2 m_minScaleLevel + float maxScale; // 3 m_maxScale + uint32 maxScaleLevel; // 4 m_maxScaleLevel + uint32 skillLine[2]; // 5-6 m_skillLine + uint32 petFoodMask; // 7 m_petFoodMask + int32 petTalentType; // 8 m_petTalentType + // 9 m_categoryEnumID + char* Name[16]; // 10-25 m_name_lang + // 26 string flags + // 27 m_iconFile +}; + +struct CreatureSpellDataEntry +{ + uint32 ID; // 0 m_ID + //uint32 spellId[4]; // 1-4 m_spells[4] + //uint32 availability[4]; // 4-7 m_availability[4] +}; + +struct CreatureTypeEntry +{ + uint32 ID; // 0 m_ID + //char* Name[16]; // 1-16 name + // 17 string flags + //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud. +}; + +/* not used +struct CurrencyCategoryEntry +{ + uint32 ID; // 0 + uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9) + char* Name[16]; // 2-17 name + // // 18 string flags +}; +*/ + +struct CurrencyTypesEntry +{ + //uint32 ID; // 0 not used + uint32 ItemId; // 1 used as real index + uint32 BitIndex; // 2 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1)) +}; + +struct DurabilityCostsEntry +{ + uint32 Itemlvl; // 0 + uint32 multiplier[29]; // 1-29 +}; + +struct DurabilityQualityEntry +{ + uint32 Id; // 0 + float quality_mod; // 1 +}; + +struct EmotesTextEntry +{ + uint32 Id; + uint32 textid; +}; + +struct FactionEntry +{ + uint32 ID; // 0 m_ID + int32 reputationListID; // 1 m_reputationIndex + uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask + uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask + int32 BaseRepValue[4]; // 10-13 m_reputationBase + uint32 ReputationFlags[4]; // 14-17 m_reputationFlags + uint32 team; // 18 m_parentFactionID + char* name[16]; // 19-34 m_name_lang + // 35 string flags + //char* description[16]; // 36-51 m_description_lang + // 52 string flags +}; + +struct FactionTemplateEntry +{ + uint32 ID; // 0 m_ID + uint32 faction; // 1 m_faction + uint32 factionFlags; // 2 m_flags + uint32 ourMask; // 3 m_factionGroup + uint32 friendlyMask; // 4 m_friendGroup + uint32 hostileMask; // 5 m_enemyGroup + uint32 enemyFaction[4]; // 6 m_enemies[4] + uint32 friendFaction[4]; // 10 m_friend[4] + //------------------------------------------------------- end structure + + // helpers + bool IsFriendlyTo(FactionTemplateEntry const& entry) const + { + if(ID == entry.ID) + return true; + if(entry.faction) + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] == entry.faction) + return false; + for(int i = 0; i < 4; ++i) + if (friendFaction[i] == entry.faction) + return true; + } + return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask); + } + bool IsHostileTo(FactionTemplateEntry const& entry) const + { + if(ID == entry.ID) + return false; + if(entry.faction) + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] == entry.faction) + return true; + for(int i = 0; i < 4; ++i) + if (friendFaction[i] == entry.faction) + return false; + } + return (hostileMask & entry.ourMask) != 0; + } + bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; } + bool IsNeutralToAll() const + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] != 0) + return false; + return hostileMask == 0 && friendlyMask == 0; + } + bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; } +}; + +struct GemPropertiesEntry +{ + uint32 ID; + uint32 spellitemenchantement; + uint32 color; +}; + +struct GlyphPropertiesEntry +{ + uint32 Id; + uint32 SpellId; + uint32 TypeFlags; + uint32 Unk1; // GlyphIconId (SpellIcon.dbc) +}; + +struct GlyphSlotEntry +{ + uint32 Id; + uint32 TypeFlags; + uint32 Order; +}; + +// All Gt* DBC store data for 100 levels, some by 100 per class/race +#define GT_MAX_LEVEL 100 + +struct GtBarberShopCostBaseEntry +{ + float cost; +}; + +struct GtCombatRatingsEntry +{ + float ratio; +}; + +struct GtChanceToMeleeCritBaseEntry +{ + float base; +}; + +struct GtChanceToMeleeCritEntry +{ + float ratio; +}; + +struct GtChanceToSpellCritBaseEntry +{ + float base; +}; + +struct GtChanceToSpellCritEntry +{ + float ratio; +}; + +struct GtOCTRegenHPEntry +{ + float ratio; +}; + +//struct GtOCTRegenMPEntry +//{ +// float ratio; +//}; + +struct GtRegenHPPerSptEntry +{ + float ratio; +}; + +struct GtRegenMPPerSptEntry +{ + float ratio; +}; + +/* no used +struct HolidayDescriptionsEntry +{ + uint32 ID; // 0, this is NOT holiday id + //char* name[16] // 1-16 m_name_lang + // 17 name flags +}; +*/ + +/* no used +struct HolidayNamesEntry +{ + uint32 ID; // 0, this is NOT holiday id + //char* name[16] // 1-16 m_name_lang + // 17 name flags +}; +*/ + +struct HolidaysEntry +{ + uint32 ID; // 0, holiday id + //uint32 unk1; // 1 + //uint32 unk2; // 2 + //uint32 unk3[8] // 3-10, empty fields + //uint32 unk11[13] // 11-23, some unknown data (bit strings?) + //uint32 unk11[13] // 24-36, some empty fields (continue prev?) + //uint32 unk11[12] // 37-48, counters? + //uint32 holidayNameId; // 49, id for HolidayNames.dbc + //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc + //uint32 unk51; // 51 + //uint32 unk52; // 52 + //uint32 unk53; // 53 +}; + +struct ItemEntry +{ + uint32 ID; // 0 + uint32 Class; // 1 + //uint32 SubClass; // 2 some items have strnage subclasses + int32 Unk0; // 3 + int32 Material; // 4 + uint32 DisplayId; // 5 + uint32 InventoryType; // 6 + uint32 Sheath; // 7 +}; + +struct ItemBagFamilyEntry +{ + uint32 ID; // 0 + //char* name[16] // 1-16 m_name_lang + // // 17 name flags +}; + +struct ItemDisplayInfoEntry +{ + uint32 ID; // 0 m_ID + // 1 m_modelName[2] + // 2 m_modelTexture[2] + // 3 m_inventoryIcon + // 4 m_geosetGroup[3] + // 5 m_flags + // 6 m_spellVisualID + // 7 m_groupSoundIndex + // 8 m_helmetGeosetVis[2] + // 9 m_texture[2] + // 10 m_itemVisual[8] + // 11 m_particleColorID +}; + +//struct ItemCondExtCostsEntry +//{ +// uint32 ID; +// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost +// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost +// uint32 arenaseason; // arena season number(1-4) +//}; + +struct ItemExtendedCostEntry +{ + uint32 ID; // 0 extended-cost entry id + uint32 reqhonorpoints; // 1 required honor points + uint32 reqarenapoints; // 2 required arena points + uint32 reqitem[5]; // 3-7 required item id + uint32 reqitemcount[5]; // 8-12 required count of 1st item + uint32 reqpersonalarenarating; // 13 required personal arena rating +}; + +struct ItemLimitCategoryEntry +{ + uint32 ID; // 0 Id + //char* name[16] // 1-16 m_name_lang + // 17 name flags + uint32 maxCount; // max allowed equipped as item or in gem slot + //uint32 unk; // 1 for prismatic gems only... +}; + +struct ItemRandomPropertiesEntry +{ + uint32 ID; // 0 m_ID + //char* internalName // 1 m_Name + uint32 enchant_id[5]; // 2-6 m_Enchantment + //char* nameSuffix[16] // 7-22 m_name_lang + // 23 name flags +}; + +struct ItemRandomSuffixEntry +{ + uint32 ID; // 0 m_ID + //char* name[16] // 1-16 m_name_lang + // 17, name flags + // 18 m_internalName + uint32 enchant_id[5]; // 19-21 m_enchantment + uint32 prefix[5]; // 22-24 m_allocationPct +}; + +struct ItemSetEntry +{ + //uint32 id // 0 m_ID + char* name[16]; // 1-16 m_name_lang + // 17 string flags, unused + //uint32 itemId[17]; // 18-34 m_itemID + uint32 spells[8]; // 35-42 m_setSpellID + uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold + uint32 required_skill_id; // 51 m_requiredSkill + uint32 required_skill_value; // 52 m_requiredSkillRank +}; + +#define MAX_LOCK_CASE 8 + +struct LockEntry +{ + uint32 ID; // 0 m_ID + uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type + uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index + uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill + //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action +}; + +struct MailTemplateEntry +{ + uint32 ID; // 0 + //char* subject[16]; // 1-16 + // 17 name flags, unused + //char* content[16]; // 18-33 +}; + +struct MapEntry +{ + uint32 MapID; // 0 + //char* internalname; // 1 unused + uint32 map_type; // 2 + // 3 0 or 1 for battlegrounds (not arenas) + char* name[16]; // 4-19 + // 20 name flags, unused + uint32 linked_zone; // 21 common zone for instance and continent map + //char* hordeIntro[16]; // 23-37 text for PvP Zones + // 38 intro text flags + //char* allianceIntro[16]; // 39-54 text for PvP Zones + // 55 intro text flags + uint32 multimap_id; // 56 + // 57 + //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text. + // 74 text flags + //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text + // 91 text flags + //chat* unknownText2[16]; // 92-107 unknown empty text fields + // 108 text flags + int32 entrance_map; // 109 map_id of entrance map + float entrance_x; // 110 entrance x coordinate (if exist single entry) + float entrance_y; // 111 entrance y coordinate (if exist single entry) + uint32 resetTimeRaid; // 112 + uint32 resetTimeHeroic; // 113 + // 114 all 0 + // 115 -1, 0 and 720 + uint32 addon; // 116 (0-original maps,1-tbc addon) + // 117 some kind of time? + + // Helpers + uint32 Expansion() const { return addon; } + + + bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; } + bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } + bool IsRaid() const { return map_type == MAP_RAID; } + bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; } + bool IsBattleArena() const { return map_type == MAP_ARENA; } + bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } + bool SupportsHeroicMode() const { return resetTimeHeroic != 0; } + bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; } + + bool IsMountAllowed() const + { + return !IsDungeon() || + MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub + MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast + MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum + MapID==616; // Eye Of Eternity + } + + bool IsContinent() const + { + return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571; + } +}; + +struct QuestSortEntry +{ + uint32 id; // 0 m_ID + //char* name[16]; // 1-16 m_SortName_lang + // 17 name flags +}; + +struct RandomPropertiesPointsEntry +{ + //uint32 Id; // 0 hidden key + uint32 itemLevel; // 1 + uint32 EpicPropertiesPoints[5]; // 2-6 + uint32 RarePropertiesPoints[5]; // 7-11 + uint32 UncommonPropertiesPoints[5]; // 12-16 +}; + +struct ScalingStatDistributionEntry +{ + uint32 Id; + uint32 StatMod[10]; + uint32 Modifier[10]; + uint32 MaxLevel; +}; + +struct ScalingStatValuesEntry +{ + uint32 Id; + uint32 Level; + uint32 Multiplier[17]; +}; + +//struct SkillLineCategoryEntry{ +// uint32 id; // 0 m_ID +// char* name[16]; // 1-17 m_name_lang +// // 18 string flag +// uint32 displayOrder; // 19 m_sortIndex +//}; + +//struct SkillRaceClassInfoEntry{ +// uint32 id; // 0 m_ID +// uint32 skillId; // 1 m_skillID +// uint32 raceMask; // 2 m_raceMask +// uint32 classMask; // 3 m_classMask +// uint32 flags; // 4 m_flags +// uint32 reqLevel; // 5 m_minLevel +// uint32 skillTierId; // 6 m_skillTierID +// uint32 skillCostID; // 7 m_skillCostIndex +//}; + +//struct SkillTiersEntry{ +// uint32 id; // 0 m_ID +// uint32 skillValue[16]; // 1-17 m_cost +// uint32 maxSkillValue[16]; // 18-32 m_valueMax +//}; + +struct SkillLineEntry +{ + uint32 id; // 0 m_ID + int32 categoryId; // 1 m_categoryID + //uint32 skillCostID; // 2 m_skillCostsID + char* name[16]; // 3-18 m_displayName_lang + // 19 string flags + //char* description[16]; // 20-35 m_description_lang + // 36 string flags + uint32 spellIcon; // 37 m_spellIconID + //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang + // 54 string flags + // 55 m_canLink +}; + +struct SkillLineAbilityEntry +{ + uint32 id; // 0 m_ID + uint32 skillId; // 1 m_skillLine + uint32 spellId; // 2 m_spell + uint32 racemask; // 3 m_raceMask + uint32 classmask; // 4 m_classMask + //uint32 racemaskNot; // 5 m_excludeRace + //uint32 classmaskNot; // 6 m_excludeClass + uint32 req_skill_value; // 7 m_minSkillLineRank + uint32 forward_spellid; // 8 m_supercededBySpell + uint32 learnOnGetSkill; // 9 m_acquireMethod + uint32 max_value; // 10 m_trivialSkillLineRankHigh + uint32 min_value; // 11 m_trivialSkillLineRankLow + //uint32 characterPoints[2]; // 12-13 m_characterPoints[2] +}; + +struct SoundEntriesEntry +{ + uint32 Id; // 0 m_ID + //uint32 Type; // 1 m_soundType + //char* InternalName; // 2 m_name + //char* FileName[10]; // 3-12 m_File[10] + //uint32 Unk13[10]; // 13-22 m_Freq[10] + //char* Path; // 23 m_DirectoryBase + // 24 m_volumeFloat + // 25 m_flags + // 26 m_minDistance + // 27 m_distanceCutoff + // 28 m_EAXDef +}; + +struct SpellEntry +{ + uint32 Id; // 0 m_ID + uint32 Category; // 1 m_category + uint32 Dispel; // 2 m_dispelType + uint32 Mechanic; // 3 m_mechanic + uint32 Attributes; // 4 m_attribute + uint32 AttributesEx; // 5 m_attributesEx + uint32 AttributesEx2; // 6 m_attributesExB + uint32 AttributesEx3; // 7 m_attributesExC + uint32 AttributesEx4; // 8 m_attributesExD + uint32 AttributesEx5; // 9 m_attributesExE + //uint32 AttributesEx6; // 10 m_attributesExF not used + uint32 Stances; // 11 m_shapeshiftMask + uint32 StancesNot; // 12 m_shapeshiftExclude + uint32 Targets; // 13 m_targets + uint32 TargetCreatureType; // 14 m_targetCreatureType + uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus + uint32 FacingCasterFlags; // 16 m_facingCasterFlags + uint32 CasterAuraState; // 17 m_casterAuraState + uint32 TargetAuraState; // 18 m_targetAuraState + uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState + uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState + uint32 casterAuraSpell; // 21 m_casterAuraSpell + uint32 targetAuraSpell; // 22 m_targetAuraSpell + uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell + uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell + uint32 CastingTimeIndex; // 25 m_castingTimeIndex + uint32 RecoveryTime; // 26 m_recoveryTime + uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime + uint32 InterruptFlags; // 28 m_interruptFlags + uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags + uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags + uint32 procFlags; // 31 m_procTypeMask + uint32 procChance; // 32 m_procChance + uint32 procCharges; // 33 m_procCharges + uint32 maxLevel; // 34 m_maxLevel + uint32 baseLevel; // 35 m_baseLevel + uint32 spellLevel; // 36 m_spellLevel + uint32 DurationIndex; // 37 m_durationIndex + uint32 powerType; // 38 m_powerType + uint32 manaCost; // 39 m_manaCost + uint32 manaCostPerlevel; // 40 m_manaCostPerLevel + uint32 manaPerSecond; // 41 m_manaPerSecond + uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve + uint32 rangeIndex; // 43 m_rangeIndex + float speed; // 44 m_speed + //uint32 modalNextSpell; // 45 m_modalNextSpell not used + uint32 StackAmount; // 46 m_cumulativeAura + uint32 Totem[2]; // 47-48 m_totem + int32 Reagent[8]; // 49-56 m_reagent + uint32 ReagentCount[8]; // 57-64 m_reagentCount + int32 EquippedItemClass; // 65 m_equippedItemClass (value) + int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask) + int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask) + uint32 Effect[3]; // 68-70 m_effect + int32 EffectDieSides[3]; // 71-73 m_effectDieSides + uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice + float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel + float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel + int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) + uint32 EffectMechanic[3]; // 86-88 m_effectMechanic + uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA + uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB + uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc + uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura + uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod + float EffectMultipleValue[3]; // 104-106 m_effectAmplitude + uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets + uint32 EffectItemType[3]; // 110-112 m_effectItemType + int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue + int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB + uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell + float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo + flag96 EffectSpellClassMask[3]; // + uint32 SpellVisual[2]; // 134-135 m_spellVisualID + uint32 SpellIconID; // 136 m_spellIconID + uint32 activeIconID; // 137 m_activeIconID + //uint32 spellPriority; // 138 not used + char* SpellName[16]; // 139-154 m_name_lang + //uint32 SpellNameFlag; // 155 not used + char* Rank[16]; // 156-171 m_nameSubtext_lang + //uint32 RankFlags; // 172 not used + //char* Description[16]; // 173-188 m_description_lang not used + //uint32 DescriptionFlags; // 189 not used + //char* ToolTip[16]; // 190-205 m_auraDescription_lang not used + //uint32 ToolTipFlags; // 206 not used + uint32 ManaCostPercentage; // 207 m_manaCostPct + uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory + uint32 StartRecoveryTime; // 209 m_startRecoveryTime + uint32 MaxTargetLevel; // 210 m_maxTargetLevel + uint32 SpellFamilyName; // 211 m_spellClassSet + flag96 SpellFamilyFlags; // 212-214 + uint32 MaxAffectedTargets; // 215 m_maxTargets + uint32 DmgClass; // 216 m_defenseType + uint32 PreventionType; // 217 m_preventionType + //uint32 StanceBarOrder; // 218 m_stanceBarOrder not used + float DmgMultiplier[3]; // 219-221 m_effectChainAmplitude + //uint32 MinFactionId; // 222 m_minFactionID not used + //uint32 MinReputation; // 223 m_minReputation not used + //uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used + uint32 TotemCategory[2]; // 225-226 m_requiredTotemCategoryID + int32 AreaGroupId; // 227 m_requiredAreaGroupId + uint32 SchoolMask; // 228 m_schoolMask + uint32 runeCostID; // 229 m_runeCostID + //uint32 spellMissileID; // 230 m_spellMissileID not used + + private: + // prevent creating custom entries (copy data from original in fact) + SpellEntry(SpellEntry const&); // DON'T must have implementation +}; + +typedef std::set<uint32> SpellCategorySet; +typedef std::map<uint32,SpellCategorySet > SpellCategoryStore; +typedef std::set<uint32> PetFamilySpellsSet; +typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore; + +struct SpellCastTimesEntry +{ + uint32 ID; // 0 + int32 CastTime; // 1 + //float CastTimePerLevel; // 2 unsure / per skill? + //int32 MinCastTime; // 3 unsure +}; + +struct SpellFocusObjectEntry +{ + uint32 ID; // 0 + //char* Name[16]; // 1-15 unused + // 16 string flags, unused +}; + +// stored in SQL table +struct SpellThreatEntry +{ + uint32 spellId; + int32 threat; +}; + +struct SpellRadiusEntry +{ + uint32 ID; + float radiusHostile; + //uint32 Unk //always 0 + float radiusFriend; +}; + +struct SpellRangeEntry +{ + uint32 ID; + float minRangeHostile; + float minRangeFriend; + float maxRangeHostile; + float maxRangeFriend; //friend means unattackable unit here + uint32 type; + //char* Name[16]; // 7-23 unused + // 24 string flags, unused + //char* Name2[16]; // 25-40 unused + // 41 string flags, unused +}; + +struct SpellRuneCostEntry +{ + uint32 ID; // 0 + uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy) + uint32 runePowerGain; // 4 + + bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; } + bool NoRunicPowerGain() const { return runePowerGain == 0; } +}; + +struct SpellShapeshiftEntry +{ + uint32 ID; // 0 + //uint32 buttonPosition; // 1 unused + //char* Name[16]; // 2-17 unused + //uint32 NameFlags; // 18 unused + uint32 flags1; // 19 + int32 creatureType; // 20 <=0 humanoid, other normal creature types + //uint32 unk1; // 21 unused + uint32 attackSpeed; // 22 + //uint32 modelID; // 23 unused, alliance modelid (where horde case?) + //uint32 unk2; // 24 unused + //uint32 unk3; // 25 unused + //uint32 unk4; // 26 unused + //uint32 unk5; // 27 unused + //uint32 unk6; // 28 unused + //uint32 unk7; // 29 unused + //uint32 unk8; // 30 unused + //uint32 unk9; // 31 unused + //uint32 unk10; // 32 unused + //uint32 unk11; // 33 unused + //uint32 unk12; // 34 unused +}; + +struct SpellDurationEntry +{ + uint32 ID; + int32 Duration[3]; +}; + +struct SpellItemEnchantmentEntry +{ + uint32 ID; // 0 m_ID + //uint32 charges; // 1 m_charges + uint32 type[3]; // 2-4 m_effect[3] + uint32 amount[3]; // 5-7 m_effectPointsMin[3] + //uint32 amount2[3] // 8-10 m_effectPointsMax[3] + uint32 spellid[3]; // 11-13 m_effectArg[3] + char* description[16]; // 14-29 m_name_lang[16] + //uint32 descriptionFlags; // 30 name flags + uint32 aura_id; // 31 m_itemVisual + uint32 slot; // 32 m_flags + uint32 GemID; // 33 m_src_itemID + uint32 EnchantmentCondition; // 34 m_condition_id + //uint32 requiredSkill; // 35 m_requiredSkillID + //uint32 requiredSkillValue; // 36 m_requiredSkillRank +}; + +struct SpellItemEnchantmentConditionEntry +{ + uint32 ID; // 0 m_ID + uint8 Color[5]; // 1-5 m_lt_operandType[5] + //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5] + uint8 Comparator[5]; // 11-15 m_operator[5] + uint8 CompareColor[5]; // 15-20 m_rt_operandType[5] + uint32 Value[5]; // 21-25 m_rt_operand[5] + //uint8 Logic[5] // 25-30 m_logic[5] +}; + +struct StableSlotPricesEntry +{ + uint32 Slot; + uint32 Price; +}; + +struct SummonPropertiesEntry +{ + uint32 Id; // 0 + uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount? + uint32 Faction; // 2, 14 rows > 0 + uint32 Type; // 3, see enum + uint32 Slot; // 4, 0-6 + uint32 Flags; // 5 +}; + +#define MAX_TALENT_RANK 5 +#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK + +struct TalentEntry +{ + uint32 TalentID; // 0 + uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry) + uint32 Row; // 2 + uint32 Col; // 3 + uint32 RankID[MAX_TALENT_RANK]; // 4-8 + // 9-12 not used, always 0, maybe not used high ranks + uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry) + // 14-15 not used + uint32 DependsOnRank; // 16 + // 17-18 not used + //uint32 unk1; // 19, 0 or 1 + //uint32 unk2; // 20, all 0 + //uint32 unkFlags1; // 21, related to hunter pet talents + //uint32 unkFlags2; // 22, related to hunter pet talents +}; + +struct TalentTabEntry +{ + uint32 TalentTabID; // 0 + //char* name[16]; // 1-16, unused + //uint32 nameFlags; // 17, unused + //unit32 spellicon; // 18 + // 19 not used + uint32 ClassMask; // 20 + uint32 petTalentMask; // 21 + uint32 tabpage; // 22 + //char* internalname; // 23 +}; + +struct TaxiNodesEntry +{ + uint32 ID; // 0 m_ID + uint32 map_id; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + //char* name[16]; // 5-21 m_Name_lang + // 22 string flags + uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2] +}; + +struct TaxiPathEntry +{ + uint32 ID; // 0 m_ID + uint32 from; // 1 m_FromTaxiNode + uint32 to; // 2 m_ToTaxiNode + uint32 price; // 3 m_Cost +}; + +struct TaxiPathNodeEntry +{ + // 0 m_ID + uint32 path; // 1 m_PathID + uint32 index; // 2 m_NodeIndex + uint32 mapid; // 3 m_ContinentID + float x; // 4 m_LocX + float y; // 5 m_LocY + float z; // 6 m_LocZ + uint32 actionFlag; // 7 m_flags + uint32 delay; // 8 m_delay + // 9 m_arrivalEventID + // 10 m_departureEventID +}; + +struct TotemCategoryEntry +{ + uint32 ID; // 0 + //char* name[16]; // 1-16 + // 17 string flags, unused + uint32 categoryType; // 18 (one for specialization) + uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods) +}; + +struct VehicleEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + float m_turnSpeed; // 2 + float m_pitchSpeed; // 3 + float m_pitchMin; // 4 + float m_pitchMax; // 5 + uint32 m_seatID[8]; // 6-13 + float m_mouseLookOffsetPitch; // 14 + float m_cameraFadeDistScalarMin; // 15 + float m_cameraFadeDistScalarMax; // 16 + float m_cameraPitchOffset; // 17 + int m_powerType[3]; // 18-20 + int m_powerToken[3]; // 21-23 + float m_facingLimitRight; // 24 + float m_facingLimitLeft; // 25 + float m_msslTrgtTurnLingering; // 26 + float m_msslTrgtPitchLingering; // 27 + float m_msslTrgtMouseLingering; // 28 + float m_msslTrgtEndOpacity; // 29 + float m_msslTrgtArcSpeed; // 30 + float m_msslTrgtArcRepeat; // 31 + float m_msslTrgtArcWidth; // 32 + float m_msslTrgtImpactRadius[2]; // 33-34 + char* m_msslTrgtArcTexture; // 35 + char* m_msslTrgtImpactTexture; // 36 + char* m_msslTrgtImpactModel[2]; // 37-38 + float m_cameraYawOffset; // 39 + uint32 m_uiLocomotionType; // 40 + float m_msslTrgtImpactTexRadius; // 41 + uint32 m_uiSeatIndicatorType; // 42 +}; + +struct VehicleSeatEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + int32 m_attachmentID; // 2 + float m_attachmentOffsetX; // 3 + float m_attachmentOffsetY; // 4 + float m_attachmentOffsetZ; // 5 + float m_enterPreDelay; // 6 + float m_enterSpeed; // 7 + float m_enterGravity; // 8 + float m_enterMinDuration; // 9 + float m_enterMaxDuration; // 10 + float m_enterMinArcHeight; // 11 + float m_enterMaxArcHeight; // 12 + int32 m_enterAnimStart; // 13 + int32 m_enterAnimLoop; // 14 + int32 m_rideAnimStart; // 15 + int32 m_rideAnimLoop; // 16 + int32 m_rideUpperAnimStart; // 17 + int32 m_rideUpperAnimLoop; // 18 + float m_exitPreDelay; // 19 + float m_exitSpeed; // 20 + float m_exitGravity; // 21 + float m_exitMinDuration; // 22 + float m_exitMaxDuration; // 23 + float m_exitMinArcHeight; // 24 + float m_exitMaxArcHeight; // 25 + int32 m_exitAnimStart; // 26 + int32 m_exitAnimLoop; // 27 + int32 m_exitAnimEnd; // 28 + float m_passengerYaw; // 29 + float m_passengerPitch; // 30 + float m_passengerRoll; // 31 + int32 m_passengerAttachmentID; // 32 + int32 m_vehicleEnterAnim; // 33 + int32 m_vehicleExitAnim; // 34 + int32 m_vehicleRideAnimLoop; // 35 + int32 m_vehicleEnterAnimBone; // 36 + int32 m_vehicleExitAnimBone; // 37 + int32 m_vehicleRideAnimLoopBone; // 38 + float m_vehicleEnterAnimDelay; // 39 + float m_vehicleExitAnimDelay; // 40 + uint32 m_vehicleAbilityDisplay; // 41 + uint32 m_enterUISoundID; // 42 + uint32 m_exitUISoundID; // 43 + int32 m_uiSkin; // 44 + uint32 m_flagsB; // 45 +}; + +struct WorldMapAreaEntry +{ + //uint32 ID; // 0 + uint32 map_id; // 1 + uint32 area_id; // 2 index (continent 0 areas ignored) + //char* internal_name // 3 + float y1; // 4 + float y2; // 5 + float x1; // 6 + float x2; // 7 + int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally) +}; + +struct WorldSafeLocsEntry +{ + uint32 ID; // 0 + uint32 map_id; // 1 + float x; // 2 + float y; // 3 + float z; // 4 + //char* name[16] // 5-20 name, unused + // 21 name flags, unused +}; + +struct WorldMapOverlayEntry +{ + uint32 ID; // 0 + uint32 areatableID[4]; // 2-5 +}; + +// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform +#if defined( __GNUC__ ) +#pragma pack() +#else +#pragma pack(pop) +#endif + +// Structures not used for casting to loaded DBC data and not required then packing +struct TalentSpellPos +{ + TalentSpellPos() : talent_id(0), rank(0) {} + TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {} + + uint16 talent_id; + uint8 rank; +}; + +typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap; + +struct TaxiPathBySourceAndDestination +{ + TaxiPathBySourceAndDestination() : ID(0),price(0) {} + TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {} + + uint32 ID; + uint32 price; +}; +typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource; +typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource; + +struct TaxiPathNode +{ + TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {} + TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {} + + uint32 mapid; + float x; + float y; + float z; + uint32 actionFlag; + uint32 delay; +}; +typedef std::vector<TaxiPathNode> TaxiPathNodeList; +typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath; + +#define TaxiMaskSize 12 +typedef uint32 TaxiMask[TaxiMaskSize]; +#endif + diff --git a/src/game/DBCfmt.h b/src/game/DBCfmt.h new file mode 100644 index 00000000000..f7d8538bf3b --- /dev/null +++ b/src/game/DBCfmt.h @@ -0,0 +1,106 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_DBCSFRM_H +#define MANGOS_DBCSFRM_H + +const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxxi"; +const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix"; +const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx"; +const char AreaGroupEntryfmt[]="niiiiiii"; +const char AreaTriggerEntryfmt[]="niffffffff"; +const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx"; +const char BankBagSlotPricesEntryfmt[]="ni"; +const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii"; +const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxx"; +const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; +const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx"; + // ChatChannelsEntryfmt, index not used (more compact store) +const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; +const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; +const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx"; +const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx"; +const char CreatureSpellDatafmt[]="nxxxxxxxx"; +const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx"; +const char CurrencyTypesfmt[]="xnxi"; +const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; +const char DurabilityQualityfmt[]="nf"; +const char EmoteEntryfmt[]="nxixxxxxxxxxxxxxxxx"; +const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx"; +const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii"; +const char GemPropertiesEntryfmt[]="nixxi"; +const char GlyphPropertiesfmt[]="niii"; +const char GlyphSlotfmt[]="nii"; +const char GtBarberShopCostBasefmt[]="f"; +const char GtCombatRatingsfmt[]="f"; +const char GtChanceToMeleeCritBasefmt[]="f"; +const char GtChanceToMeleeCritfmt[]="f"; +const char GtChanceToSpellCritBasefmt[]="f"; +const char GtChanceToSpellCritfmt[]="f"; +const char GtOCTRegenHPfmt[]="f"; +//const char GtOCTRegenMPfmt[]="f"; +const char GtRegenHPPerSptfmt[]="f"; +const char GtRegenMPPerSptfmt[]="f"; +const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char Itemfmt[]="nixiiiii"; +const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx"; +//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx"; +//const char ItemCondExtCostsEntryfmt[]="xiii"; +const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix"; +const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix"; +const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx"; +const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii"; +const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii"; +const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; +const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix"; +const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx"; +const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii"; +const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii"; +const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii"; +const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxx"; +const char SkillLineAbilityfmt[]="niiiixxiiiiixx"; +const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char SpellCastTimefmt[]="nixx"; +const char SpellDurationfmt[]="niii"; +const char SpellEntryfmt[]="niiiiiiiiixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiix"; +const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx"; +const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixx"; +const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; +const char SpellRadiusfmt[]="nfxf"; +const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char SpellRuneCostfmt[]="niiii"; +const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx"; +const char StableSlotPricesfmt[] = "ni"; +const char SummonPropertiesfmt[] = "niiiii"; +const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx"; +const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix"; +const char TaxiNodesEntryfmt[]="nifffxxxxxxxxxxxxxxxxxii"; +const char TaxiPathEntryfmt[]="niii"; +const char TaxiPathNodeEntryfmt[]="diiifffiixx"; +const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii"; +const char VehicleEntryfmt[]="niffffiiiiiiiiffffiiiiiifffffffffffssssfifi"; +const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiii"; +const char WorldMapAreaEntryfmt[]="xinxffffix"; +const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx"; +const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx"; + +#endif
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