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-rw-r--r--src/game/DBCEnums.h323
-rw-r--r--src/game/DBCStores.cpp718
-rw-r--r--src/game/DBCStores.h155
-rw-r--r--src/game/DBCStructure.h1675
-rw-r--r--src/game/DBCfmt.h106
5 files changed, 2977 insertions, 0 deletions
diff --git a/src/game/DBCEnums.h b/src/game/DBCEnums.h
new file mode 100644
index 00000000000..c5801c7b315
--- /dev/null
+++ b/src/game/DBCEnums.h
@@ -0,0 +1,323 @@
+/*
+* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#ifndef DBCENUMS_H
+#define DBCENUMS_H
+
+// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
+// also see GT_MAX_LEVEL define
+#define MAX_LEVEL 100
+
+// Server side limitation. Base at used code requirements.
+// also see MAX_LEVEL and GT_MAX_LEVEL define
+#define STRONG_MAX_LEVEL 255
+
+enum AreaTeams
+{
+ AREATEAM_NONE = 0,
+ AREATEAM_ALLY = 2,
+ AREATEAM_HORDE = 4
+};
+
+enum AchievementFactionFlags
+{
+ ACHIEVEMENT_FACTION_FLAG_HORDE = 0x00000000,
+ ACHIEVEMENT_FACTION_FLAG_ALLIANCE = 0x00000001,
+};
+
+enum AchievementFlags
+{
+ ACHIEVEMENT_FLAG_COUNTER = 0x00000001,
+ ACHIEVEMENT_FLAG_REACH_LEVEL = 0x00000004,
+ ACHIEVEMENT_FLAG_RERERED_MAX = 0x00000010, // displays the maximum criteria of a refered achievement
+ ACHIEVEMENT_FLAG_AVERAGE = 0x00000040,
+ ACHIEVEMENT_FLAG_REALM_FIRST_REACH= 0x00000100,
+ ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200,
+};
+
+enum AchievementCriteriaCondition
+{
+ ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0,
+ ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1,
+ ACHIEVEMENT_CRITERIA_CONDITION_UNK1 = 2, // only used in "Complete a daily quest every day for five consecutive days"
+ ACHIEVEMENT_CRITERIA_CONDITION_MAP = 3, // requires you to be on specific map
+ ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE = 4, // only used in "Win 10 arenas without losing"
+ ACHIEVEMENT_CRITERIA_CONDITION_UNK2 = 9, // unk
+ ACHIEVEMENT_CRITERIA_CONDITION_UNK3 = 13, // unk
+};
+
+enum AchievementCriteriaCompletionFlags
+{
+ // some Achievements (like 698) have several criteria but only one has to be fulfilled. These are identified by this flag.
+ ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL = 2,
+};
+
+enum AchievementCriteriaGroupFlags
+{
+ // you mustn't be in a group while fulfilling this achievement
+ ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP = 2,
+};
+
+enum AchievementCriteriaTypes
+{
+ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9,
+ // you have to complete a daily quest x times in a row
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11,
+ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH= 17,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19,
+ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20,
+ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23,
+ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24,
+ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27,
+ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28,
+ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29,
+ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30,
+ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32,
+ ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34,
+ // TODO: this criteria has additional conditions which can not be found in the dbcs
+ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35,
+ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36,
+ // TODO: the archievements 1162 and 1163 requires a special rating which can't be found in the dbc
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40,
+ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM= 42,
+ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43,
+ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44,
+ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47,
+ // noted: rewarded as soon as the player payed, not at taking place at the seat
+ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP= 48,
+ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49,
+ // TODO: itemlevel is mentioned in text but not present in dbc
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51,
+ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52,
+ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53,
+ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54,
+ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55,
+ // TODO: in some cases map not present, and in some cases need do without die
+ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56,
+ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57,
+ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60,
+ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61,
+ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67,
+ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68,
+ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69,
+ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70,
+ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72,
+ // TODO: title id is not mentioned in dbc
+ ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76,
+ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77,
+ // TODO: creature type (demon, undead etc.) is not stored in dbc
+ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78,
+ ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS= 80,
+ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION= 82,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID= 83,
+ ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS= 84,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87,
+ ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88,
+ ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90,
+ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93,
+ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102,
+ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104,
+ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105,
+ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106,
+ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107,
+ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108,
+ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109,
+ // TODO: target entry is missing
+ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110,
+ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112,
+ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113,
+ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114,
+ // 0..114 => 115 criteria types total
+ ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 115,
+};
+
+enum AreaFlags
+{
+ AREA_FLAG_SNOW = 0x00000001, // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring)
+ AREA_FLAG_UNK1 = 0x00000002, // may be necropolis?
+ AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before)
+ AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones
+ AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning
+ AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag?
+ AREA_FLAG_UNK4 = 0x00000040, // many zones have this flag
+ AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas
+ AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag
+ AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?)
+ AREA_FLAG_OUTLAND = 0x00000400, // expansion zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag)
+ AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled)
+ AREA_FLAG_NEED_FLY = 0x00001000, // only Netherwing Ledge, Socrethar's Seat, Tempest Keep, The Arcatraz, The Botanica, The Mechanar, Sorrow Wing Point, Dragonspine Ridge, Netherwing Mines, Dragonmaw Base Camp, Dragonmaw Skyway
+ AREA_FLAG_UNUSED1 = 0x00002000, // not used now (no area/zones with this flag set in 3.0.3)
+ AREA_FLAG_OUTLAND2 = 0x00004000, // expansion zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag)
+ AREA_FLAG_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area)
+ AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only
+ AREA_FLAG_UNUSED2 = 0x00020000, // not used now (no area/zones with this flag set in 3.0.3)
+ AREA_FLAG_UNK5 = 0x00040000, // only used for Amani Pass, Hatchet Hills
+ AREA_FLAG_UNK6 = 0x00080000, // Valgarde and Acherus: The Ebon Hold
+ AREA_FLAG_LOWLEVEL = 0x00100000, // used for some starting areas with area_level <=15
+ AREA_FLAG_TOWN = 0x00200000, // small towns with Inn
+ AREA_FLAG_UNK7 = 0x00400000, // Warsong Hold, Acherus: The Ebon Hold, New Agamand Inn, Vengeance Landing Inn
+ AREA_FLAG_UNK8 = 0x00800000, // Westguard Inn, Acherus: The Ebon Hold, Valgarde
+ AREA_FLAG_OUTDOOR_PVP = 0x01000000, // Wintergrasp and it's subzones
+ AREA_FLAG_UNK9 = 0x02000000, // unknown
+ AREA_FLAG_UNK10 = 0x04000000, // unknown
+ AREA_FLAG_OUTDOOR_PVP2 = 0x08000000 // Wintergrasp and it's subzones
+};
+
+enum FactionTemplateFlags
+{
+ FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats
+};
+
+enum FactionMasks
+{
+ FACTION_MASK_PLAYER = 1, // any player
+ FACTION_MASK_ALLIANCE = 2, // player or creature from alliance team
+ FACTION_MASK_HORDE = 4, // player or creature from horde team
+ FACTION_MASK_MONSTER = 8 // aggressive creature from monster team
+ // if none flags set then non-aggressive creature
+};
+
+enum MapTypes
+{
+ MAP_COMMON = 0,
+ MAP_INSTANCE = 1,
+ MAP_RAID = 2,
+ MAP_BATTLEGROUND = 3,
+ MAP_ARENA = 4
+};
+
+enum AbilytyLearnType
+{
+ ABILITY_LEARNED_ON_GET_PROFESSION_SKILL = 1,
+ ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL = 2
+};
+
+enum ItemEnchantmentType
+{
+ ITEM_ENCHANTMENT_TYPE_NONE = 0,
+ ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1,
+ ITEM_ENCHANTMENT_TYPE_DAMAGE = 2,
+ ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3,
+ ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4,
+ ITEM_ENCHANTMENT_TYPE_STAT = 5,
+ ITEM_ENCHANTMENT_TYPE_TOTEM = 6,
+ ITEM_ENCHANTMENT_TYPE_USE_SPELL = 7,
+ ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET = 8
+};
+
+enum TotemCategoryType
+{
+ TOTEM_CATEGORY_TYPE_KNIFE = 1,
+ TOTEM_CATEGORY_TYPE_TOTEM = 2,
+ TOTEM_CATEGORY_TYPE_ROD = 3,
+ TOTEM_CATEGORY_TYPE_PICK = 21,
+ TOTEM_CATEGORY_TYPE_STONE = 22,
+ TOTEM_CATEGORY_TYPE_HAMMER = 23,
+ TOTEM_CATEGORY_TYPE_SPANNER = 24
+};
+
+// SummonProperties.dbc, col 1
+/*enum SummonGroup
+{
+ SUMMON_GROUP_UNKNOWN1 = 0, // 1160 spells in 3.0.3
+ SUMMON_GROUP_UNKNOWN2 = 1, // 861 spells in 3.0.3
+ SUMMON_GROUP_PETS = 2, // 52 spells in 3.0.3, pets mostly
+ SUMMON_GROUP_CONTROLLABLE = 3, // 13 spells in 3.0.3, mostly controllable
+ SUMMON_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts
+};
+
+// SummonProperties.dbc, col 3
+enum SummonType
+{
+ SUMMON_TYPE_UNKNOWN = 0, // different summons, 1330 spells in 3.0.3
+ SUMMON_TYPE_SUMMON = 1, // generic summons, 49 spells in 3.0.3
+ SUMMON_TYPE_GUARDIAN = 2, // summon guardian, 393 spells in 3.0.3
+ SUMMON_TYPE_ARMY = 3, // summon army, 5 spells in 3.0.3
+ SUMMON_TYPE_TOTEM = 4, // summon totem, 169 spells in 3.0.3
+ SUMMON_TYPE_CRITTER = 5, // critter/minipet, 195 spells in 3.0.3
+ SUMMON_TYPE_DK = 6, // summon DRW/Ghoul, 2 spells in 3.0.3
+ SUMMON_TYPE_BOMB = 7, // summon bot/bomb, 4 spells in 3.0.3
+ SUMMON_TYPE_PHASING = 8, // something todo with DK prequest line, 2 spells in 3.0.3
+ SUMMON_TYPE_SIEGE_VEH = 9, // summon different vehicles, 14 spells in 3.0.3
+ SUMMON_TYPE_DRAKE_VEH = 10, // summon drake (vehicle), 3 spells
+ SUMMON_TYPE_LIGHTWELL = 11 // summon lightwell, 6 spells in 3.0.3
+};
+
+// SummonProperties.dbc, col 5
+enum SummonFlags
+{
+ SUMMON_FLAG_NONE = 0x0000, // 1342 spells in 3.0.3
+ SUMMON_FLAG_UNK1 = 0x0001, // 75 spells in 3.0.3, something unfriendly
+ SUMMON_FLAG_UNK2 = 0x0002, // 616 spells in 3.0.3, something friendly
+ SUMMON_FLAG_UNK3 = 0x0004, // 22 spells in 3.0.3, no idea...
+ SUMMON_FLAG_UNK4 = 0x0008, // 49 spells in 3.0.3, some mounts
+ SUMMON_FLAG_UNK5 = 0x0010, // 25 spells in 3.0.3, quest related?
+ SUMMON_FLAG_UNK6 = 0x0020, // 0 spells in 3.0.3, unused
+ SUMMON_FLAG_UNK7 = 0x0040, // 12 spells in 3.0.3, no idea
+ SUMMON_FLAG_UNK8 = 0x0080, // 4 spells in 3.0.3, no idea
+ SUMMON_FLAG_UNK9 = 0x0100, // 51 spells in 3.0.3, no idea, many quest related
+ SUMMON_FLAG_UNK10 = 0x0200, // 51 spells in 3.0.3, something defensive
+ SUMMON_FLAG_UNK11 = 0x0400, // 3 spells, requires something near?
+ SUMMON_FLAG_UNK12 = 0x0800, // 30 spells in 3.0.3, no idea
+ SUMMON_FLAG_UNK13 = 0x1000, // 8 spells in 3.0.3, siege vehicle
+ SUMMON_FLAG_UNK14 = 0x2000, // 2 spells in 3.0.3, escort?
+};
+*/
+#endif
+
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
new file mode 100644
index 00000000000..018b361616f
--- /dev/null
+++ b/src/game/DBCStores.cpp
@@ -0,0 +1,718 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "DBCStores.h"
+#include "Policies/SingletonImp.h"
+#include "Log.h"
+#include "ProgressBar.h"
+
+#include "DBCfmt.h"
+
+#include <map>
+
+typedef std::map<uint16,uint32> AreaFlagByAreaID;
+typedef std::map<uint32,uint32> AreaFlagByMapID;
+
+DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt);
+DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt);
+static AreaFlagByAreaID sAreaFlagByAreaID;
+static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files
+
+DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt);
+DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt);
+DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
+DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
+DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
+DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
+DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt);
+DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt);
+DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
+DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
+DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
+DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
+DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
+DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
+DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
+DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt);
+DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt);
+
+DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore(DurabilityQualityfmt);
+DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt);
+
+DBCStorage <EmotesTextEntry> sEmotesTextStore(EmoteEntryfmt);
+
+typedef std::map<uint32,SimpleFactionsList> FactionTeamMap;
+static FactionTeamMap sFactionTeamMap;
+DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt);
+DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt);
+
+DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt);
+DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt);
+DBCStorage <GlyphSlotEntry> sGlyphSlotStore(GlyphSlotfmt);
+
+DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt);
+DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore(GtCombatRatingsfmt);
+DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt);
+DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt);
+DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt);
+DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore(GtChanceToSpellCritfmt);
+DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt);
+//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently
+DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt);
+DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt);
+DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt);
+DBCStorage <ItemEntry> sItemStore(Itemfmt);
+DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
+//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
+//DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently
+DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt);
+DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt);
+DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt);
+DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt);
+DBCStorage <ItemSetEntry> sItemSetStore(ItemSetEntryfmt);
+
+DBCStorage <LockEntry> sLockStore(LockEntryfmt);
+
+DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt);
+DBCStorage <MapEntry> sMapStore(MapEntryfmt);
+
+DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
+
+DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore(RandomPropertiesPointsfmt);
+DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore(ScalingStatDistributionfmt);
+DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore(ScalingStatValuesfmt);
+
+DBCStorage <SkillLineEntry> sSkillLineStore(SkillLinefmt);
+DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore(SkillLineAbilityfmt);
+
+DBCStorage <SoundEntriesEntry> sSoundEntriesStore(SoundEntriesfmt);
+
+DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore(SpellItemEnchantmentfmt);
+DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt);
+DBCStorage <SpellEntry> sSpellStore(SpellEntryfmt);
+SpellCategoryStore sSpellCategoryStore;
+PetFamilySpellsStore sPetFamilySpellsStore;
+
+DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore(SpellCastTimefmt);
+DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt);
+DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt);
+DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt);
+DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt);
+DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt);
+DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt);
+DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt);
+DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt);
+DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt);
+TalentSpellPosMap sTalentSpellPosMap;
+DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt);
+
+// store absolute bit position for first rank for talent inspect
+typedef std::map<uint32,uint32> TalentInspectMap;
+static TalentInspectMap sTalentPosInInspect;
+static TalentInspectMap sTalentTabSizeInInspect;
+static uint32 sTalentTabPages[12/*MAX_CLASSES*/][3];
+
+DBCStorage <TaxiNodesEntry> sTaxiNodesStore(TaxiNodesEntryfmt);
+TaxiMask sTaxiNodesMask;
+
+// DBC used only for initialization sTaxiPathSetBySource at startup.
+TaxiPathSetBySource sTaxiPathSetBySource;
+DBCStorage <TaxiPathEntry> sTaxiPathStore(TaxiPathEntryfmt);
+
+// DBC used only for initialization sTaxiPathSetBySource at startup.
+TaxiPathNodesByPath sTaxiPathNodesByPath;
+
+static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt);
+DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt);
+DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt);
+DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt);
+DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
+DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt);
+DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
+
+typedef std::list<std::string> StoreProblemList;
+
+static bool LoadDBC_assert_print(uint32 fsize,uint32 rsize, const std::string& filename)
+{
+ sLog.outError("ERROR: Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).",filename.c_str(),fsize,rsize);
+
+ // assert must fail after function call
+ return false;
+}
+
+template<class T>
+inline void LoadDBC(uint32& availableDbcLocales,barGoLink& bar, StoreProblemList& errlist, DBCStorage<T>& storage, const std::string& dbc_path, const std::string& filename)
+{
+ // compatibility format and C++ structure sizes
+ assert(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDBC_assert_print(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()),sizeof(T),filename));
+
+ std::string dbc_filename = dbc_path + filename;
+ if(storage.Load(dbc_filename.c_str()))
+ {
+ bar.step();
+ for(uint8 i = 0; i < MAX_LOCALE; ++i)
+ {
+ if(!(availableDbcLocales & (1 << i)))
+ continue;
+
+ std::string dbc_filename_loc = dbc_path + localeNames[i] + "/" + filename;
+ if(!storage.LoadStringsFrom(dbc_filename_loc.c_str()))
+ availableDbcLocales &= ~(1<<i); // mark as not available for speedup next checks
+ }
+ }
+ else
+ {
+ // sort problematic dbc to (1) non compatible and (2) non-existed
+ FILE * f=fopen(dbc_filename.c_str(),"rb");
+ if(f)
+ {
+ char buf[100];
+ snprintf(buf,100," (exist, but have %d fields instead %d) Wrong client version DBC file?",storage.GetFieldCount(),strlen(storage.GetFormat()));
+ errlist.push_back(dbc_filename + buf);
+ fclose(f);
+ }
+ else
+ errlist.push_back(dbc_filename);
+ }
+}
+
+void LoadDBCStores(const std::string& dataPath)
+{
+ std::string dbcPath = dataPath+"dbc/";
+
+ const uint32 DBCFilesCount = 75;
+
+ barGoLink bar( DBCFilesCount );
+
+ StoreProblemList bad_dbc_files;
+ uint32 availableDbcLocales = 0xFFFFFFFF;
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc");
+
+ // must be after sAreaStore loading
+ for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
+ {
+ if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
+ {
+ // fill AreaId->DBC records
+ sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));
+
+ // fill MapId->DBC records ( skip sub zones and continents )
+ if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
+ sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
+ }
+ }
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore, dbcPath,"Achievement.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc");
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore, dbcPath,"CurrencyTypes.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc");
+ for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
+ {
+ FactionEntry const * faction = sFactionStore.LookupEntry(i);
+ if (faction && faction->team)
+ {
+ SimpleFactionsList &flist = sFactionTeamMap[faction->team];
+ flist.push_back(i);
+ }
+ }
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc");
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc");
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore, dbcPath,"gtOCTRegenHP.dbc");
+ //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore, dbcPath,"gtRegenHPPerSpt.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore, dbcPath,"Holidays.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore, dbcPath,"Item.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore, dbcPath,"ItemBagFamily.dbc");
+ //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore, dbcPath,"ItemDisplayInfo.dbc"); -- not used currently
+ //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore, dbcPath,"ItemCondExtCosts.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore, dbcPath,"ItemExtendedCost.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore, dbcPath,"ItemLimitCategory.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore, dbcPath,"ItemRandomSuffix.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore, dbcPath,"ItemSet.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore, dbcPath,"ScalingStatValues.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc");
+ for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
+ {
+ SpellEntry const * spell = sSpellStore.LookupEntry(i);
+ if(spell && spell->Category)
+ sSpellCategoryStore[spell->Category].insert(i);
+
+ /*// DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
+ // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
+ #if TRINITY_ENDIAN == TRINITY_BIGENDIAN
+ std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
+ #endif*/
+ }
+
+ for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
+ {
+ SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
+
+ if(!skillLine)
+ continue;
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
+
+ if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
+ {
+ for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
+ {
+ CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
+ if(!cFamily)
+ continue;
+
+ if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
+ continue;
+
+ sPetFamilySpellsStore[i].insert(spellInfo->Id);
+ }
+ }
+ }
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore, dbcPath,"SpellCastTimes.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore, dbcPath,"SpellDuration.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore, dbcPath,"SpellFocusObject.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore, dbcPath,"SpellRadius.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore, dbcPath,"SpellRange.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshiftForm.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore, dbcPath,"Talent.dbc");
+
+ // create talent spells set
+ for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
+ {
+ TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
+ if (!talentInfo) continue;
+ for (int j = 0; j < MAX_TALENT_RANK; j++)
+ if(talentInfo->RankID[j])
+ sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
+ }
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore, dbcPath,"TalentTab.dbc");
+
+ // prepare fast data access to bit pos of talent ranks for use at inspecting
+ {
+ // fill table by amount of talent ranks and fill sTalentTabBitSizeInInspect
+ // store in with (row,col,talent)->size key for correct sorting by (row,col)
+ typedef std::map<uint32,uint32> TalentBitSize;
+ TalentBitSize sTalentBitSize;
+ for(uint32 i = 1; i < sTalentStore.GetNumRows(); ++i)
+ {
+ TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
+ if (!talentInfo) continue;
+
+ TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
+ if(!talentTabInfo)
+ continue;
+
+ // find talent rank
+ uint32 curtalent_maxrank = 0;
+ for(uint32 k = MAX_TALENT_RANK; k > 0; --k)
+ {
+ if(talentInfo->RankID[k-1])
+ {
+ curtalent_maxrank = k;
+ break;
+ }
+ }
+
+ sTalentBitSize[(talentInfo->Row<<24) + (talentInfo->Col<<16)+talentInfo->TalentID] = curtalent_maxrank;
+ sTalentTabSizeInInspect[talentInfo->TalentTab] += curtalent_maxrank;
+ }
+
+ // now have all max ranks (and then bit amount used for store talent ranks in inspect)
+ for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
+ {
+ TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
+ if(!talentTabInfo)
+ continue;
+
+ // store class talent tab pages
+ uint32 cls = 1;
+ for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < 12 /*MAX_CLASSES*/;m <<=1, ++cls) {}
+
+ sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
+
+ // add total amount bits for first rank starting from talent tab first talent rank pos.
+ uint32 pos = 0;
+ for(TalentBitSize::iterator itr = sTalentBitSize.begin(); itr != sTalentBitSize.end(); ++itr)
+ {
+ uint32 talentId = itr->first & 0xFFFF;
+ TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
+ if(!talentInfo)
+ continue;
+
+ if(talentInfo->TalentTab != talentTabId)
+ continue;
+
+ sTalentPosInInspect[talentId] = pos;
+ pos+= itr->second;
+ }
+ }
+ }
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc");
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc");
+ for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
+ if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
+ sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
+ uint32 pathCount = sTaxiPathStore.GetNumRows();
+
+ //## TaxiPathNode.dbc ## Loaded only for initialization different structures
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore, dbcPath,"TaxiPathNode.dbc");
+ // Calculate path nodes count
+ std::vector<uint32> pathLength;
+ pathLength.resize(pathCount); // 0 and some other indexes not used
+ for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
+ if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
+ {
+ if (pathLength[entry->path] < entry->index + 1)
+ pathLength[entry->path] = entry->index + 1;
+ }
+ // Set path length
+ sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
+ for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
+ sTaxiPathNodesByPath[i].resize(pathLength[i]);
+ // fill data
+ for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
+ if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
+ sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay);
+ sTaxiPathNodeStore.Clear();
+
+ // Initialize global taxinodes mask
+ // include existed nodes that have at least single not spell base (scripted) path
+ {
+ std::set<uint32> spellPaths;
+ for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
+ if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
+ for(int j=0; j < 3; ++j)
+ if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
+ spellPaths.insert(sInfo->EffectMiscValue[j]);
+
+ memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
+ for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
+ {
+ if(!sTaxiNodesStore.LookupEntry(i))
+ continue;
+
+ TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
+ if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
+ {
+ bool ok = false;
+ for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i)
+ {
+ // not spell path
+ if(spellPaths.find(dest_i->second.ID)==spellPaths.end())
+ {
+ ok = true;
+ break;
+ }
+ }
+
+ if(!ok)
+ continue;
+ }
+
+ // valid taxi netowrk node
+ uint8 field = (uint8)((i - 1) / 32);
+ uint32 submask = 1<<((i-1)%32);
+ sTaxiNodesMask[field] |= submask;
+ }
+ }
+
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore, dbcPath,"TotemCategory.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore, dbcPath,"Vehicle.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore, dbcPath,"VehicleSeat.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore, dbcPath,"WorldMapArea.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore, dbcPath,"WorldSafeLocs.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore, dbcPath,"WorldMapOverlay.dbc");
+
+ // error checks
+ if(bad_dbc_files.size() >= DBCFilesCount )
+ {
+ sLog.outError("\nIncorrect DataDir value in Trinityd.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str());
+ exit(1);
+ }
+ else if(!bad_dbc_files.empty() )
+ {
+ std::string str;
+ for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
+ str += *i + "\n";
+
+ sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
+ exit(1);
+ }
+
+ // Check loaded DBC files proper version
+ if( !sSpellStore.LookupEntry(62735) || // last added spell in 3.0.9
+ !sMapStore.LookupEntry(624) || // last map added in 3.0.8a/3.0.9
+ !sGemPropertiesStore.LookupEntry(1557) || // last gem property added in 3.0.8a/3.0.9
+ !sItemExtendedCostStore.LookupEntry(2589) || // last item extended cost added in 3.0.8a/3.0.9
+ !sCharTitlesStore.LookupEntry(144) || // last char title added in 3.0.8a/3.0.9
+ !sAreaStore.LookupEntry(2769) || // last area (areaflag) added in 3.0.8a/3.0.9
+ !sItemStore.LookupEntry(45037) ) // last client known item added in 3.0.9
+ {
+ sLog.outError("\nYou have _outdated_ DBC files. Please extract correct versions from current using client.");
+ exit(1);
+ }
+
+ sLog.outString("");
+ sLog.outString( ">> Initialized %d data stores", DBCFilesCount );
+}
+
+SimpleFactionsList const* GetFactionTeamList(uint32 faction)
+{
+ FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction);
+ if(itr==sFactionTeamMap.end())
+ return NULL;
+ return &itr->second;
+}
+
+char* GetPetName(uint32 petfamily, uint32 dbclang)
+{
+ if(!petfamily)
+ return NULL;
+ CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
+ if(!pet_family)
+ return NULL;
+ return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL;
+}
+
+TalentSpellPos const* GetTalentSpellPos(uint32 spellId)
+{
+ TalentSpellPosMap::const_iterator itr = sTalentSpellPosMap.find(spellId);
+ if(itr==sTalentSpellPosMap.end())
+ return NULL;
+
+ return &itr->second;
+}
+
+uint32 GetTalentSpellCost(uint32 spellId)
+{
+ if(TalentSpellPos const* pos = GetTalentSpellPos(spellId))
+ return pos->rank+1;
+
+ return 0;
+}
+
+int32 GetAreaFlagByAreaID(uint32 area_id)
+{
+ AreaFlagByAreaID::iterator i = sAreaFlagByAreaID.find(area_id);
+ if(i == sAreaFlagByAreaID.end())
+ return -1;
+
+ return i->second;
+}
+
+AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id)
+{
+ int32 areaflag = GetAreaFlagByAreaID(area_id);
+ if(areaflag < 0)
+ return NULL;
+
+ return sAreaStore.LookupEntry(areaflag );
+}
+
+AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id)
+{
+ if(area_flag)
+ return sAreaStore.LookupEntry(area_flag);
+
+ if(MapEntry const* mapEntry = sMapStore.LookupEntry(map_id))
+ return GetAreaEntryByAreaID(mapEntry->linked_zone);
+
+ return NULL;
+}
+
+uint32 GetAreaFlagByMapId(uint32 mapid)
+{
+ AreaFlagByMapID::iterator i = sAreaFlagByMapID.find(mapid);
+ if(i == sAreaFlagByMapID.end())
+ return 0;
+ else
+ return i->second;
+}
+
+uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
+{
+ if(mapid != 530 && mapid != 571) // speed for most cases
+ return mapid;
+
+ if(WorldMapAreaEntry const* wma = sWorldMapAreaStore.LookupEntry(zoneId))
+ return wma->virtual_map_id >= 0 ? wma->virtual_map_id : wma->map_id;
+
+ return mapid;
+}
+
+ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
+{
+ mapid = GetVirtualMapForMapAndZone(mapid,zoneId);
+ if(mapid < 2)
+ return CONTENT_1_60;
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
+ if(!mapEntry)
+ return CONTENT_1_60;
+
+ switch(mapEntry->Expansion())
+ {
+ default: return CONTENT_1_60;
+ case 1: return CONTENT_61_70;
+ case 2: return CONTENT_71_80;
+ }
+}
+
+ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id)
+{
+ // not sorted, numbering index from 0
+ for(uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
+ {
+ ChatChannelsEntry const* ch = sChatChannelsStore.LookupEntry(i);
+ if(ch && ch->ChannelID == channel_id)
+ return ch;
+ }
+ return NULL;
+}
+
+bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId)
+{
+ if(requiredTotemCategoryId==0)
+ return true;
+ if(itemTotemCategoryId==0)
+ return false;
+
+ TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(itemTotemCategoryId);
+ if(!itemEntry)
+ return false;
+ TotemCategoryEntry const* reqEntry = sTotemCategoryStore.LookupEntry(requiredTotemCategoryId);
+ if(!reqEntry)
+ return false;
+
+ if(itemEntry->categoryType!=reqEntry->categoryType)
+ return false;
+
+ return (itemEntry->categoryMask & reqEntry->categoryMask)==reqEntry->categoryMask;
+}
+
+void Zone2MapCoordinates(float& x,float& y,uint32 zone)
+{
+ WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone);
+
+ // if not listed then map coordinates (instance)
+ if(!maEntry)
+ return;
+
+ std::swap(x,y); // at client map coords swapped
+ x = x*((maEntry->x2-maEntry->x1)/100)+maEntry->x1;
+ y = y*((maEntry->y2-maEntry->y1)/100)+maEntry->y1; // client y coord from top to down
+}
+
+void Map2ZoneCoordinates(float& x,float& y,uint32 zone)
+{
+ WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone);
+
+ // if not listed then map coordinates (instance)
+ if(!maEntry)
+ return;
+
+ x = (x-maEntry->x1)/((maEntry->x2-maEntry->x1)/100);
+ y = (y-maEntry->y1)/((maEntry->y2-maEntry->y1)/100); // client y coord from top to down
+ std::swap(x,y); // client have map coords swapped
+}
+
+uint32 GetTalentInspectBitPosInTab(uint32 talentId)
+{
+ TalentInspectMap::const_iterator itr = sTalentPosInInspect.find(talentId);
+ if(itr == sTalentPosInInspect.end())
+ return 0;
+
+ return itr->second;
+}
+
+uint32 GetTalentTabInspectBitSize(uint32 talentTabId)
+{
+ TalentInspectMap::const_iterator itr = sTalentTabSizeInInspect.find(talentTabId);
+ if(itr == sTalentTabSizeInInspect.end())
+ return 0;
+
+ return itr->second;
+}
+
+uint32 const* GetTalentTabPages(uint32 cls)
+{
+ return sTalentTabPages[cls];
+}
+
+// script support functions
+TRINITY_DLL_SPEC DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore() { return &sSoundEntriesStore; }
+TRINITY_DLL_SPEC DBCStorage <SpellEntry> const* GetSpellStore() { return &sSpellStore; }
+TRINITY_DLL_SPEC DBCStorage <SpellRangeEntry> const* GetSpellRangeStore() { return &sSpellRangeStore; }
+TRINITY_DLL_SPEC DBCStorage <FactionEntry> const* GetFactionStore() { return &sFactionStore; }
+TRINITY_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplayStore() { return &sItemStore; }
+TRINITY_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore() { return &sCreatureDisplayInfoStore; }
diff --git a/src/game/DBCStores.h b/src/game/DBCStores.h
new file mode 100644
index 00000000000..4cad2b106c5
--- /dev/null
+++ b/src/game/DBCStores.h
@@ -0,0 +1,155 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_DBCSTORES_H
+#define MANGOS_DBCSTORES_H
+
+#include "Common.h"
+#include "Database/DBCStore.h"
+#include "DBCStructure.h"
+
+#include <list>
+
+typedef std::list<uint32> SimpleFactionsList;
+
+SimpleFactionsList const* GetFactionTeamList(uint32 faction);
+char* GetPetName(uint32 petfamily, uint32 dbclang);
+uint32 GetTalentSpellCost(uint32 spellId);
+TalentSpellPos const* GetTalentSpellPos(uint32 spellId);
+
+int32 GetAreaFlagByAreaID(uint32 area_id); // -1 if not found
+AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id);
+AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id);
+uint32 GetAreaFlagByMapId(uint32 mapid);
+
+uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId);
+
+enum ContentLevels
+{
+ CONTENT_1_60 = 0,
+ CONTENT_61_70,
+ CONTENT_71_80
+};
+ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId);
+
+ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id);
+
+bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId);
+
+void Zone2MapCoordinates(float& x,float& y,uint32 zone);
+void Map2ZoneCoordinates(float& x,float& y,uint32 zone);
+
+uint32 GetTalentInspectBitPosInTab(uint32 talentId);
+uint32 GetTalentTabInspectBitSize(uint32 talentTabId);
+uint32 const* /*[3]*/ GetTalentTabPages(uint32 cls);
+
+extern DBCStorage <AchievementEntry> sAchievementStore;
+extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
+extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
+extern DBCStorage <AreaGroupEntry> sAreaGroupStore;
+extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
+extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
+extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
+extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore;
+extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
+//extern DBCStorage <ChatChannelsEntry> sChatChannelsStore; -- accessed using function, no usable index
+extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore;
+extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
+extern DBCStorage <ChrClassesEntry> sChrClassesStore;
+extern DBCStorage <ChrRacesEntry> sChrRacesStore;
+extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
+extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
+extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;
+extern DBCStorage <CreatureTypeEntry> sCreatureTypeStore;
+extern DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore;
+extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore;
+extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore;
+extern DBCStorage <EmotesTextEntry> sEmotesTextStore;
+extern DBCStorage <FactionEntry> sFactionStore;
+extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore;
+extern DBCStorage <GemPropertiesEntry> sGemPropertiesStore;
+extern DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore;
+extern DBCStorage <GlyphSlotEntry> sGlyphSlotStore;
+
+extern DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore;
+extern DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore;
+extern DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore;
+extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore;
+extern DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore;
+extern DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore;
+extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore;
+//extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently
+extern DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore;
+extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore;
+extern DBCStorage <HolidaysEntry> sHolidaysStore;
+extern DBCStorage <ItemEntry> sItemStore;
+extern DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore;
+//extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently
+extern DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore;
+extern DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore;
+extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore;
+extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore;
+extern DBCStorage <ItemSetEntry> sItemSetStore;
+extern DBCStorage <LockEntry> sLockStore;
+extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
+extern DBCStorage <MapEntry> sMapStore;
+extern DBCStorage <QuestSortEntry> sQuestSortStore;
+extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore;
+extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore;
+extern DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore;
+extern DBCStorage <SkillLineEntry> sSkillLineStore;
+extern DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore;
+extern DBCStorage <SoundEntriesEntry> sSoundEntriesStore;
+extern DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore;
+extern DBCStorage <SpellDurationEntry> sSpellDurationStore;
+extern DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore;
+extern DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore;
+extern DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore;
+extern SpellCategoryStore sSpellCategoryStore;
+extern PetFamilySpellsStore sPetFamilySpellsStore;
+extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore;
+extern DBCStorage <SpellRangeEntry> sSpellRangeStore;
+extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore;
+extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore;
+extern DBCStorage <SpellEntry> sSpellStore;
+extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore;
+extern DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore;
+extern DBCStorage <TalentEntry> sTalentStore;
+extern DBCStorage <TalentTabEntry> sTalentTabStore;
+extern DBCStorage <TaxiNodesEntry> sTaxiNodesStore;
+extern DBCStorage <TaxiPathEntry> sTaxiPathStore;
+extern TaxiMask sTaxiNodesMask;
+extern TaxiPathSetBySource sTaxiPathSetBySource;
+extern TaxiPathNodesByPath sTaxiPathNodesByPath;
+extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore;
+extern DBCStorage <VehicleEntry> sVehicleStore;
+extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore;
+//extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates
+extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore;
+extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore;
+
+void LoadDBCStores(const std::string& dataPath);
+
+// script support functions
+TRINITY_DLL_SPEC DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore();
+TRINITY_DLL_SPEC DBCStorage <SpellEntry> const* GetSpellStore();
+TRINITY_DLL_SPEC DBCStorage <SpellRangeEntry> const* GetSpellRangeStore();
+TRINITY_DLL_SPEC DBCStorage <FactionEntry> const* GetFactionStore();
+TRINITY_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplayStore();
+TRINITY_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore();
+#endif
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
new file mode 100644
index 00000000000..e9370c3e4ad
--- /dev/null
+++ b/src/game/DBCStructure.h
@@ -0,0 +1,1675 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_DBCSTRUCTURE_H
+#define MANGOS_DBCSTRUCTURE_H
+
+#include "DBCEnums.h"
+#include "Platform/Define.h"
+#include "Util.h"
+
+#include <map>
+#include <set>
+#include <vector>
+
+// Structures using to access raw DBC data and required packing to portability
+
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+#if defined( __GNUC__ )
+#pragma pack(1)
+#else
+#pragma pack(push,1)
+#endif
+
+struct AchievementEntry
+{
+ uint32 ID; // 0
+ uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance
+ uint32 mapID; // 2 -1=none
+ //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
+ //char *name[16]; // 4-19
+ //uint32 name_flags; // 20
+ //char *description[16]; // 21-36
+ //uint32 desc_flags; // 37
+ uint32 categoryId; // 38
+ uint32 points; // 39 reward points
+ //uint32 OrderInCategory; // 40
+ uint32 flags; // 41
+ //uint32 icon; // 42 icon (from SpellIcon.dbc)
+ //char *titleReward[16]; // 43-58
+ //uint32 titleReward_flags; // 59
+ //uint32 count; // 60 - need this count Criteria for complete
+ uint32 refAchievement; // 61 - related achievement?
+};
+
+struct AchievementCategoryEntry
+{
+ uint32 ID; // 0
+ uint32 parentCategory; // 1 -1 for main category
+ //char *name[16]; // 2-17
+ //uint32 name_flags; // 18
+ //uint32 sortOrder; // 19
+};
+
+struct AchievementCriteriaEntry
+{
+ uint32 ID; // 0
+ uint32 referredAchievement; // 1
+ uint32 requiredType; // 2
+ union
+ {
+ // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
+ // TODO: also used for player deaths..
+ struct
+ {
+ uint32 creatureID; // 3
+ uint32 creatureCount; // 4
+ } kill_creature;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
+ // TODO: there are further criterias instead just winning
+ struct
+ {
+ uint32 bgMapID; // 3
+ uint32 winCount; // 4
+ } win_bg;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
+ struct
+ {
+ uint32 unused; // 3
+ uint32 level; // 4
+ } reach_level;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
+ struct
+ {
+ uint32 skillID; // 3
+ uint32 skillLevel; // 4
+ } reach_skill_level;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
+ struct
+ {
+ uint32 linkedAchievement; // 3
+ } complete_achievement;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
+ struct
+ {
+ uint32 unused; // 3
+ uint32 totalQuestCount; // 4
+ } complete_quest_count;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
+ struct
+ {
+ uint32 unused; // 3
+ uint32 numberOfDays; // 4
+ } complete_daily_quest_daily;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
+ struct
+ {
+ uint32 zoneID; // 3
+ uint32 questCount; // 4
+ } complete_quests_in_zone;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
+ struct
+ {
+ uint32 unused; // 3
+ uint32 questCount; // 4
+ } complete_daily_quest;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
+ struct
+ {
+ uint32 mapID; // 3
+ } complete_battleground;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
+ struct
+ {
+ uint32 mapID; // 3
+ } death_at_map;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
+ struct
+ {
+ uint32 manLimit; // 3
+ } death_in_dungeon;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
+ struct
+ {
+ uint32 groupSize; // 3 can be 5, 10 or 25
+ } complete_raid;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
+ struct
+ {
+ uint32 creatureEntry; // 3
+ } killed_by_creature;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
+ struct
+ {
+ uint32 unused; // 3
+ uint32 fallHeight; // 4
+ } fall_without_dying;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
+ struct
+ {
+ uint32 type; // 3, see enum EnviromentalDamage
+ } death_from;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
+ struct
+ {
+ uint32 questID; // 3
+ uint32 questCount; // 4
+ } complete_quest;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
+ // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
+ struct
+ {
+ uint32 spellID; // 3
+ uint32 spellCount; // 4
+ } be_spell_target;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
+ // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
+ struct
+ {
+ uint32 spellID; // 3
+ uint32 castCount; // 4
+ } cast_spell;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
+ struct
+ {
+ uint32 areaID; // 3 Reference to AreaTable.dbc
+ uint32 killCount; // 4
+ } honorable_kill_at_area;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
+ struct
+ {
+ uint32 mapID; // 3 Reference to Map.dbc
+ } win_arena;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
+ struct
+ {
+ uint32 mapID; // 3 Reference to Map.dbc
+ } play_arena;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
+ struct
+ {
+ uint32 spellID; // 3 Reference to Map.dbc
+ } learn_spell;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
+ struct
+ {
+ uint32 itemID; // 3
+ uint32 itemCount; // 4
+ } own_item;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
+ struct
+ {
+ uint32 unused; // 3
+ uint32 count; // 4
+ uint32 flag; // 5 4=in a row
+ } win_rated_arena;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
+ struct
+ {
+ uint32 teamtype; // 3 {2,3,5}
+ } highest_team_rating;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
+ struct
+ {
+ uint32 teamtype; // 3 {2,3,5}
+ uint32 teamrating; // 4
+ } reach_team_rating;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
+ struct
+ {
+ uint32 skillID; // 3
+ uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
+ } learn_skill_level;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
+ struct
+ {
+ uint32 itemID; // 3
+ uint32 itemCount; // 4
+ } use_item;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
+ struct
+ {
+ uint32 itemID; // 3
+ uint32 itemCount; // 4
+ } loot_item;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
+ struct
+ {
+ // TODO: This rank is _NOT_ the index from AreaTable.dbc
+ uint32 areaReference; // 3
+ } explore_area;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
+ struct
+ {
+ // TODO: This rank is _NOT_ the index from CharTitles.dbc
+ uint32 rank; // 3
+ } own_rank;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
+ struct
+ {
+ uint32 unused; // 3
+ uint32 numberOfSlots; // 4
+ } buy_bank_slot;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
+ struct
+ {
+ uint32 factionID; // 3
+ uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
+ } gain_reputation;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
+ struct
+ {
+ uint32 unused; // 3
+ uint32 numberOfExaltedFactions; // 4
+ } gain_exalted_reputation;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
+ struct
+ {
+ uint32 unused; // 3
+ uint32 numberOfVisits; // 4
+ } visit_barber;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
+ // TODO: where is the required itemlevel stored?
+ struct
+ {
+ uint32 itemSlot; // 3
+ } equip_epic_item;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
+ struct
+ {
+ uint32 rollValue; // 3
+ uint32 count; // 4
+ } roll_need_on_loot;
+ // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
+ struct
+ {
+ uint32 rollValue; // 3
+ uint32 count; // 4
+ } roll_greed_on_loot;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
+ struct
+ {
+ uint32 classID; // 3
+ uint32 count; // 4
+ } hk_class;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
+ struct
+ {
+ uint32 raceID; // 3
+ uint32 count; // 4
+ } hk_race;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
+ // TODO: where is the information about the target stored?
+ struct
+ {
+ uint32 emoteID; // 3 enum TextEmotes
+ uint32 count; // 4 count of emotes, always required special target or requirements
+ } do_emote;
+ // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
+ // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
+ // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
+ struct
+ {
+ uint32 unused; // 3
+ uint32 count; // 4
+ uint32 flag; // 5 =3 for battleground healing
+ uint32 mapid; // 6
+ } healing_done;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
+ struct
+ {
+ uint32 itemID; // 3
+ uint32 count; // 4
+ } equip_item;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
+ struct
+ {
+ uint32 unused; // 3
+ uint32 goldInCopper; // 4
+ } quest_reward_money;
+
+
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
+ struct
+ {
+ uint32 unused; // 3
+ uint32 goldInCopper; // 4
+ } loot_money;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
+ struct
+ {
+ uint32 goEntry; // 3
+ uint32 useCount; // 4
+ } use_gameobject;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
+ // TODO: are those special criteria stored in the dbc or do we have to add another sql table?
+ struct
+ {
+ uint32 unused; // 3
+ uint32 killCount; // 4
+ } special_pvp_kill;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
+ struct
+ {
+ uint32 goEntry; // 3
+ uint32 lootCount; // 4
+ } fish_in_gameobject;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
+ struct
+ {
+ uint32 skillLine; // 3
+ uint32 spellCount; // 4
+ } learn_skilline_spell;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
+ struct
+ {
+ uint32 unused; // 3
+ uint32 duelCount; // 4
+ } win_duel;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
+ struct
+ {
+ uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
+ } highest_power;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
+ struct
+ {
+ uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
+ } highest_stat;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
+ struct
+ {
+ uint32 spellSchool; // 3
+ } highest_spellpower;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
+ struct
+ {
+ uint32 ratingType; // 3
+ } highest_rating;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
+ struct
+ {
+ uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
+ uint32 lootTypeCount; // 4
+ } loot_type;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
+ struct
+ {
+ uint32 skillLine; // 3
+ uint32 spellCount; // 4
+ } learn_skill_line;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
+ struct
+ {
+ uint32 unused; // 3
+ uint32 killCount; // 4
+ } honorable_kill;
+
+ struct
+ {
+ uint32 field3; // 3 main requirement
+ uint32 field4; // 4 main requirement count
+ uint32 additionalRequirement1_type; // 5 additional requirement 1 type
+ uint32 additionalRequirement1_value; // 6 additional requirement 1 value
+ uint32 additionalRequirement2_type; // 7 additional requirement 2 type
+ uint32 additionalRequirement2_value; // 8 additional requirement 1 value
+ } raw;
+ };
+ //char* name[16]; // 9-24
+ //uint32 name_flags; // 25
+ uint32 completionFlag; // 26
+ uint32 groupFlag; // 27
+ //uint32 unk1; // 28
+ uint32 timeLimit; // 29 time limit in seconds
+ //uint32 showOrder; // 30 show order
+};
+
+struct AreaTableEntry
+{
+ uint32 ID; // 0
+ uint32 mapid; // 1
+ uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
+ uint32 exploreFlag; // 3, main index
+ uint32 flags; // 4, unknown value but 312 for all cities
+ // 5-9 unused
+ int32 area_level; // 10
+ char* area_name[16]; // 11-26
+ // 27, string flags, unused
+ uint32 team; // 28
+};
+
+struct AreaGroupEntry
+{
+ uint32 AreaGroupId; // 0
+ uint32 AreaId[7]; // 1-7
+};
+
+struct AreaTriggerEntry
+{
+ uint32 id; // 0 m_ID
+ uint32 mapid; // 1 m_ContinentID
+ float x; // 2 m_x
+ float y; // 3 m_y
+ float z; // 4 m_z
+ float radius; // 5 m_radius
+ float box_x; // 6 m_box_length
+ float box_y; // 7 m_box_width
+ float box_z; // 8 m_box_heigh
+ float box_orientation; // 9 m_box_yaw
+};
+
+struct AuctionHouseEntry
+{
+ uint32 houseId; // 0 index
+ uint32 faction; // 1 id of faction.dbc for player factions associated with city
+ uint32 depositPercent; // 2 1/3 from real
+ uint32 cutPercent; // 3
+ //char* name[16]; // 4-19
+ // 20 string flag, unused
+};
+
+struct BankBagSlotPricesEntry
+{
+ uint32 ID;
+ uint32 price;
+};
+
+struct BarberShopStyleEntry
+{
+ uint32 Id; // 0
+ uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
+ //char* name[16]; // 2-17 name of hair style
+ //uint32 name_flags; // 18
+ //uint32 unk_name[16]; // 19-34, all empty
+ //uint32 unk_flags; // 35
+ //float CostMultiplier; // 36 values 1 and 0.75
+ uint32 race; // 37 race
+ uint32 gender; // 38 0 -> male, 1 -> female
+ uint32 hair_id; // 39 real ID to hair/facial hair
+};
+
+struct BattlemasterListEntry
+{
+ uint32 id; // 0
+ int32 mapid[8]; // 1-8 mapid
+ uint32 type; // 9 (3 - BG, 4 - arena)
+ uint32 minlvl; // 10
+ uint32 maxlvl; // 11
+ uint32 maxplayersperteam; // 12
+ // 13 minplayers
+ // 14 0 or 9
+ // 15
+ char* name[16]; // 16-31
+ // 32 string flag, unused
+ // 33 unused
+};
+
+#define MAX_OUTFIT_ITEMS 24
+
+struct CharStartOutfitEntry
+{
+ //uint32 Id; // 0
+ uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
+ int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
+ //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
+ //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
+ //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
+ //uint32 Unknown2; // 39
+ //uint32 Unknown3; // 40
+};
+
+struct CharTitlesEntry
+{
+ uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
+ //uint32 unk1; // 1 flags?
+ //char* name[16]; // 2-17, unused
+ // 18 string flag, unused
+ //char* name2[16]; // 19-34, unused
+ // 35 string flag, unused
+ uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
+};
+
+struct ChatChannelsEntry
+{
+ uint32 ChannelID; // 0
+ uint32 flags; // 1
+ char* pattern[16]; // 3-18
+ // 19 string flags, unused
+ //char* name[16]; // 20-35 unused
+ // 36 string flag, unused
+};
+
+struct ChrClassesEntry
+{
+ uint32 ClassID; // 0
+ // 1, unused
+ uint32 powerType; // 2
+ // 3-4, unused
+ //char* name[16]; // 5-20 unused
+ // 21 string flag, unused
+ //char* nameFemale[16]; // 21-36 unused, if different from base (male) case
+ // 37 string flag, unused
+ //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
+ // 54 string flag, unused
+ // 55, unused
+ uint32 spellfamily; // 56
+ // 57, unused
+ uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
+ uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...)
+};
+
+struct ChrRacesEntry
+{
+ uint32 RaceID; // 0
+ // 1 unused
+ uint32 FactionID; // 2 facton template id
+ // 3 unused
+ uint32 model_m; // 4
+ uint32 model_f; // 5
+ // 6-7 unused
+ uint32 TeamID; // 8 (7-Alliance 1-Horde)
+ // 9-12 unused
+ uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
+ char* name[16]; // 14-29 used for DBC language detection/selection
+ // 30 string flags, unused
+ //char* nameFemale[16]; // 31-46, if different from base (male) case
+ // 47 string flags, unused
+ //char* nameNeutralGender[16]; // 48-63, if different from base (male) case
+ // 64 string flags, unused
+ // 65-67 unused
+ uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
+};
+
+struct CreatureDisplayInfoEntry
+{
+ uint32 Displayid; // 0 m_ID
+ // 1 m_modelID
+ // 2 m_soundID
+ // 3 m_extendedDisplayInfoID
+ float scale; // 4 m_creatureModelScale
+ // 5 m_creatureModelAlpha
+ // 6-8 m_textureVariation[3]
+ // 9 m_portraitTextureName
+ // 10 m_sizeClass
+ // 11 m_bloodID
+ // 12 m_NPCSoundID
+ // 13 m_particleColorID
+ // 14 m_creatureGeosetData
+ // 15 m_objectEffectPackageID
+};
+
+struct CreatureFamilyEntry
+{
+ uint32 ID; // 0 m_ID
+ float minScale; // 1 m_minScale
+ uint32 minScaleLevel; // 2 m_minScaleLevel
+ float maxScale; // 3 m_maxScale
+ uint32 maxScaleLevel; // 4 m_maxScaleLevel
+ uint32 skillLine[2]; // 5-6 m_skillLine
+ uint32 petFoodMask; // 7 m_petFoodMask
+ int32 petTalentType; // 8 m_petTalentType
+ // 9 m_categoryEnumID
+ char* Name[16]; // 10-25 m_name_lang
+ // 26 string flags
+ // 27 m_iconFile
+};
+
+struct CreatureSpellDataEntry
+{
+ uint32 ID; // 0 m_ID
+ //uint32 spellId[4]; // 1-4 m_spells[4]
+ //uint32 availability[4]; // 4-7 m_availability[4]
+};
+
+struct CreatureTypeEntry
+{
+ uint32 ID; // 0 m_ID
+ //char* Name[16]; // 1-16 name
+ // 17 string flags
+ //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
+};
+
+/* not used
+struct CurrencyCategoryEntry
+{
+ uint32 ID; // 0
+ uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
+ char* Name[16]; // 2-17 name
+ // // 18 string flags
+};
+*/
+
+struct CurrencyTypesEntry
+{
+ //uint32 ID; // 0 not used
+ uint32 ItemId; // 1 used as real index
+ uint32 BitIndex; // 2 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
+};
+
+struct DurabilityCostsEntry
+{
+ uint32 Itemlvl; // 0
+ uint32 multiplier[29]; // 1-29
+};
+
+struct DurabilityQualityEntry
+{
+ uint32 Id; // 0
+ float quality_mod; // 1
+};
+
+struct EmotesTextEntry
+{
+ uint32 Id;
+ uint32 textid;
+};
+
+struct FactionEntry
+{
+ uint32 ID; // 0 m_ID
+ int32 reputationListID; // 1 m_reputationIndex
+ uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
+ uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
+ int32 BaseRepValue[4]; // 10-13 m_reputationBase
+ uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
+ uint32 team; // 18 m_parentFactionID
+ char* name[16]; // 19-34 m_name_lang
+ // 35 string flags
+ //char* description[16]; // 36-51 m_description_lang
+ // 52 string flags
+};
+
+struct FactionTemplateEntry
+{
+ uint32 ID; // 0 m_ID
+ uint32 faction; // 1 m_faction
+ uint32 factionFlags; // 2 m_flags
+ uint32 ourMask; // 3 m_factionGroup
+ uint32 friendlyMask; // 4 m_friendGroup
+ uint32 hostileMask; // 5 m_enemyGroup
+ uint32 enemyFaction[4]; // 6 m_enemies[4]
+ uint32 friendFaction[4]; // 10 m_friend[4]
+ //------------------------------------------------------- end structure
+
+ // helpers
+ bool IsFriendlyTo(FactionTemplateEntry const& entry) const
+ {
+ if(ID == entry.ID)
+ return true;
+ if(entry.faction)
+ {
+ for(int i = 0; i < 4; ++i)
+ if (enemyFaction[i] == entry.faction)
+ return false;
+ for(int i = 0; i < 4; ++i)
+ if (friendFaction[i] == entry.faction)
+ return true;
+ }
+ return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
+ }
+ bool IsHostileTo(FactionTemplateEntry const& entry) const
+ {
+ if(ID == entry.ID)
+ return false;
+ if(entry.faction)
+ {
+ for(int i = 0; i < 4; ++i)
+ if (enemyFaction[i] == entry.faction)
+ return true;
+ for(int i = 0; i < 4; ++i)
+ if (friendFaction[i] == entry.faction)
+ return false;
+ }
+ return (hostileMask & entry.ourMask) != 0;
+ }
+ bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
+ bool IsNeutralToAll() const
+ {
+ for(int i = 0; i < 4; ++i)
+ if (enemyFaction[i] != 0)
+ return false;
+ return hostileMask == 0 && friendlyMask == 0;
+ }
+ bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
+};
+
+struct GemPropertiesEntry
+{
+ uint32 ID;
+ uint32 spellitemenchantement;
+ uint32 color;
+};
+
+struct GlyphPropertiesEntry
+{
+ uint32 Id;
+ uint32 SpellId;
+ uint32 TypeFlags;
+ uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
+};
+
+struct GlyphSlotEntry
+{
+ uint32 Id;
+ uint32 TypeFlags;
+ uint32 Order;
+};
+
+// All Gt* DBC store data for 100 levels, some by 100 per class/race
+#define GT_MAX_LEVEL 100
+
+struct GtBarberShopCostBaseEntry
+{
+ float cost;
+};
+
+struct GtCombatRatingsEntry
+{
+ float ratio;
+};
+
+struct GtChanceToMeleeCritBaseEntry
+{
+ float base;
+};
+
+struct GtChanceToMeleeCritEntry
+{
+ float ratio;
+};
+
+struct GtChanceToSpellCritBaseEntry
+{
+ float base;
+};
+
+struct GtChanceToSpellCritEntry
+{
+ float ratio;
+};
+
+struct GtOCTRegenHPEntry
+{
+ float ratio;
+};
+
+//struct GtOCTRegenMPEntry
+//{
+// float ratio;
+//};
+
+struct GtRegenHPPerSptEntry
+{
+ float ratio;
+};
+
+struct GtRegenMPPerSptEntry
+{
+ float ratio;
+};
+
+/* no used
+struct HolidayDescriptionsEntry
+{
+ uint32 ID; // 0, this is NOT holiday id
+ //char* name[16] // 1-16 m_name_lang
+ // 17 name flags
+};
+*/
+
+/* no used
+struct HolidayNamesEntry
+{
+ uint32 ID; // 0, this is NOT holiday id
+ //char* name[16] // 1-16 m_name_lang
+ // 17 name flags
+};
+*/
+
+struct HolidaysEntry
+{
+ uint32 ID; // 0, holiday id
+ //uint32 unk1; // 1
+ //uint32 unk2; // 2
+ //uint32 unk3[8] // 3-10, empty fields
+ //uint32 unk11[13] // 11-23, some unknown data (bit strings?)
+ //uint32 unk11[13] // 24-36, some empty fields (continue prev?)
+ //uint32 unk11[12] // 37-48, counters?
+ //uint32 holidayNameId; // 49, id for HolidayNames.dbc
+ //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
+ //uint32 unk51; // 51
+ //uint32 unk52; // 52
+ //uint32 unk53; // 53
+};
+
+struct ItemEntry
+{
+ uint32 ID; // 0
+ uint32 Class; // 1
+ //uint32 SubClass; // 2 some items have strnage subclasses
+ int32 Unk0; // 3
+ int32 Material; // 4
+ uint32 DisplayId; // 5
+ uint32 InventoryType; // 6
+ uint32 Sheath; // 7
+};
+
+struct ItemBagFamilyEntry
+{
+ uint32 ID; // 0
+ //char* name[16] // 1-16 m_name_lang
+ // // 17 name flags
+};
+
+struct ItemDisplayInfoEntry
+{
+ uint32 ID; // 0 m_ID
+ // 1 m_modelName[2]
+ // 2 m_modelTexture[2]
+ // 3 m_inventoryIcon
+ // 4 m_geosetGroup[3]
+ // 5 m_flags
+ // 6 m_spellVisualID
+ // 7 m_groupSoundIndex
+ // 8 m_helmetGeosetVis[2]
+ // 9 m_texture[2]
+ // 10 m_itemVisual[8]
+ // 11 m_particleColorID
+};
+
+//struct ItemCondExtCostsEntry
+//{
+// uint32 ID;
+// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
+// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
+// uint32 arenaseason; // arena season number(1-4)
+//};
+
+struct ItemExtendedCostEntry
+{
+ uint32 ID; // 0 extended-cost entry id
+ uint32 reqhonorpoints; // 1 required honor points
+ uint32 reqarenapoints; // 2 required arena points
+ uint32 reqitem[5]; // 3-7 required item id
+ uint32 reqitemcount[5]; // 8-12 required count of 1st item
+ uint32 reqpersonalarenarating; // 13 required personal arena rating
+};
+
+struct ItemLimitCategoryEntry
+{
+ uint32 ID; // 0 Id
+ //char* name[16] // 1-16 m_name_lang
+ // 17 name flags
+ uint32 maxCount; // max allowed equipped as item or in gem slot
+ //uint32 unk; // 1 for prismatic gems only...
+};
+
+struct ItemRandomPropertiesEntry
+{
+ uint32 ID; // 0 m_ID
+ //char* internalName // 1 m_Name
+ uint32 enchant_id[5]; // 2-6 m_Enchantment
+ //char* nameSuffix[16] // 7-22 m_name_lang
+ // 23 name flags
+};
+
+struct ItemRandomSuffixEntry
+{
+ uint32 ID; // 0 m_ID
+ //char* name[16] // 1-16 m_name_lang
+ // 17, name flags
+ // 18 m_internalName
+ uint32 enchant_id[5]; // 19-21 m_enchantment
+ uint32 prefix[5]; // 22-24 m_allocationPct
+};
+
+struct ItemSetEntry
+{
+ //uint32 id // 0 m_ID
+ char* name[16]; // 1-16 m_name_lang
+ // 17 string flags, unused
+ //uint32 itemId[17]; // 18-34 m_itemID
+ uint32 spells[8]; // 35-42 m_setSpellID
+ uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
+ uint32 required_skill_id; // 51 m_requiredSkill
+ uint32 required_skill_value; // 52 m_requiredSkillRank
+};
+
+#define MAX_LOCK_CASE 8
+
+struct LockEntry
+{
+ uint32 ID; // 0 m_ID
+ uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type
+ uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index
+ uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill
+ //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
+};
+
+struct MailTemplateEntry
+{
+ uint32 ID; // 0
+ //char* subject[16]; // 1-16
+ // 17 name flags, unused
+ //char* content[16]; // 18-33
+};
+
+struct MapEntry
+{
+ uint32 MapID; // 0
+ //char* internalname; // 1 unused
+ uint32 map_type; // 2
+ // 3 0 or 1 for battlegrounds (not arenas)
+ char* name[16]; // 4-19
+ // 20 name flags, unused
+ uint32 linked_zone; // 21 common zone for instance and continent map
+ //char* hordeIntro[16]; // 23-37 text for PvP Zones
+ // 38 intro text flags
+ //char* allianceIntro[16]; // 39-54 text for PvP Zones
+ // 55 intro text flags
+ uint32 multimap_id; // 56
+ // 57
+ //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
+ // 74 text flags
+ //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
+ // 91 text flags
+ //chat* unknownText2[16]; // 92-107 unknown empty text fields
+ // 108 text flags
+ int32 entrance_map; // 109 map_id of entrance map
+ float entrance_x; // 110 entrance x coordinate (if exist single entry)
+ float entrance_y; // 111 entrance y coordinate (if exist single entry)
+ uint32 resetTimeRaid; // 112
+ uint32 resetTimeHeroic; // 113
+ // 114 all 0
+ // 115 -1, 0 and 720
+ uint32 addon; // 116 (0-original maps,1-tbc addon)
+ // 117 some kind of time?
+
+ // Helpers
+ uint32 Expansion() const { return addon; }
+
+
+ bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
+ bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
+ bool IsRaid() const { return map_type == MAP_RAID; }
+ bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
+ bool IsBattleArena() const { return map_type == MAP_ARENA; }
+ bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
+ bool SupportsHeroicMode() const { return resetTimeHeroic != 0; }
+ bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
+
+ bool IsMountAllowed() const
+ {
+ return !IsDungeon() ||
+ MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
+ MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast
+ MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum
+ MapID==616; // Eye Of Eternity
+ }
+
+ bool IsContinent() const
+ {
+ return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
+ }
+};
+
+struct QuestSortEntry
+{
+ uint32 id; // 0 m_ID
+ //char* name[16]; // 1-16 m_SortName_lang
+ // 17 name flags
+};
+
+struct RandomPropertiesPointsEntry
+{
+ //uint32 Id; // 0 hidden key
+ uint32 itemLevel; // 1
+ uint32 EpicPropertiesPoints[5]; // 2-6
+ uint32 RarePropertiesPoints[5]; // 7-11
+ uint32 UncommonPropertiesPoints[5]; // 12-16
+};
+
+struct ScalingStatDistributionEntry
+{
+ uint32 Id;
+ uint32 StatMod[10];
+ uint32 Modifier[10];
+ uint32 MaxLevel;
+};
+
+struct ScalingStatValuesEntry
+{
+ uint32 Id;
+ uint32 Level;
+ uint32 Multiplier[17];
+};
+
+//struct SkillLineCategoryEntry{
+// uint32 id; // 0 m_ID
+// char* name[16]; // 1-17 m_name_lang
+// // 18 string flag
+// uint32 displayOrder; // 19 m_sortIndex
+//};
+
+//struct SkillRaceClassInfoEntry{
+// uint32 id; // 0 m_ID
+// uint32 skillId; // 1 m_skillID
+// uint32 raceMask; // 2 m_raceMask
+// uint32 classMask; // 3 m_classMask
+// uint32 flags; // 4 m_flags
+// uint32 reqLevel; // 5 m_minLevel
+// uint32 skillTierId; // 6 m_skillTierID
+// uint32 skillCostID; // 7 m_skillCostIndex
+//};
+
+//struct SkillTiersEntry{
+// uint32 id; // 0 m_ID
+// uint32 skillValue[16]; // 1-17 m_cost
+// uint32 maxSkillValue[16]; // 18-32 m_valueMax
+//};
+
+struct SkillLineEntry
+{
+ uint32 id; // 0 m_ID
+ int32 categoryId; // 1 m_categoryID
+ //uint32 skillCostID; // 2 m_skillCostsID
+ char* name[16]; // 3-18 m_displayName_lang
+ // 19 string flags
+ //char* description[16]; // 20-35 m_description_lang
+ // 36 string flags
+ uint32 spellIcon; // 37 m_spellIconID
+ //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
+ // 54 string flags
+ // 55 m_canLink
+};
+
+struct SkillLineAbilityEntry
+{
+ uint32 id; // 0 m_ID
+ uint32 skillId; // 1 m_skillLine
+ uint32 spellId; // 2 m_spell
+ uint32 racemask; // 3 m_raceMask
+ uint32 classmask; // 4 m_classMask
+ //uint32 racemaskNot; // 5 m_excludeRace
+ //uint32 classmaskNot; // 6 m_excludeClass
+ uint32 req_skill_value; // 7 m_minSkillLineRank
+ uint32 forward_spellid; // 8 m_supercededBySpell
+ uint32 learnOnGetSkill; // 9 m_acquireMethod
+ uint32 max_value; // 10 m_trivialSkillLineRankHigh
+ uint32 min_value; // 11 m_trivialSkillLineRankLow
+ //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
+};
+
+struct SoundEntriesEntry
+{
+ uint32 Id; // 0 m_ID
+ //uint32 Type; // 1 m_soundType
+ //char* InternalName; // 2 m_name
+ //char* FileName[10]; // 3-12 m_File[10]
+ //uint32 Unk13[10]; // 13-22 m_Freq[10]
+ //char* Path; // 23 m_DirectoryBase
+ // 24 m_volumeFloat
+ // 25 m_flags
+ // 26 m_minDistance
+ // 27 m_distanceCutoff
+ // 28 m_EAXDef
+};
+
+struct SpellEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 Category; // 1 m_category
+ uint32 Dispel; // 2 m_dispelType
+ uint32 Mechanic; // 3 m_mechanic
+ uint32 Attributes; // 4 m_attribute
+ uint32 AttributesEx; // 5 m_attributesEx
+ uint32 AttributesEx2; // 6 m_attributesExB
+ uint32 AttributesEx3; // 7 m_attributesExC
+ uint32 AttributesEx4; // 8 m_attributesExD
+ uint32 AttributesEx5; // 9 m_attributesExE
+ //uint32 AttributesEx6; // 10 m_attributesExF not used
+ uint32 Stances; // 11 m_shapeshiftMask
+ uint32 StancesNot; // 12 m_shapeshiftExclude
+ uint32 Targets; // 13 m_targets
+ uint32 TargetCreatureType; // 14 m_targetCreatureType
+ uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
+ uint32 FacingCasterFlags; // 16 m_facingCasterFlags
+ uint32 CasterAuraState; // 17 m_casterAuraState
+ uint32 TargetAuraState; // 18 m_targetAuraState
+ uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
+ uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
+ uint32 casterAuraSpell; // 21 m_casterAuraSpell
+ uint32 targetAuraSpell; // 22 m_targetAuraSpell
+ uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell
+ uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell
+ uint32 CastingTimeIndex; // 25 m_castingTimeIndex
+ uint32 RecoveryTime; // 26 m_recoveryTime
+ uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
+ uint32 InterruptFlags; // 28 m_interruptFlags
+ uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
+ uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
+ uint32 procFlags; // 31 m_procTypeMask
+ uint32 procChance; // 32 m_procChance
+ uint32 procCharges; // 33 m_procCharges
+ uint32 maxLevel; // 34 m_maxLevel
+ uint32 baseLevel; // 35 m_baseLevel
+ uint32 spellLevel; // 36 m_spellLevel
+ uint32 DurationIndex; // 37 m_durationIndex
+ uint32 powerType; // 38 m_powerType
+ uint32 manaCost; // 39 m_manaCost
+ uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
+ uint32 manaPerSecond; // 41 m_manaPerSecond
+ uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
+ uint32 rangeIndex; // 43 m_rangeIndex
+ float speed; // 44 m_speed
+ //uint32 modalNextSpell; // 45 m_modalNextSpell not used
+ uint32 StackAmount; // 46 m_cumulativeAura
+ uint32 Totem[2]; // 47-48 m_totem
+ int32 Reagent[8]; // 49-56 m_reagent
+ uint32 ReagentCount[8]; // 57-64 m_reagentCount
+ int32 EquippedItemClass; // 65 m_equippedItemClass (value)
+ int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
+ int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
+ uint32 Effect[3]; // 68-70 m_effect
+ int32 EffectDieSides[3]; // 71-73 m_effectDieSides
+ uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice
+ float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel
+ float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel
+ int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
+ uint32 EffectMechanic[3]; // 86-88 m_effectMechanic
+ uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA
+ uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB
+ uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc
+ uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura
+ uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod
+ float EffectMultipleValue[3]; // 104-106 m_effectAmplitude
+ uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets
+ uint32 EffectItemType[3]; // 110-112 m_effectItemType
+ int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue
+ int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB
+ uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell
+ float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo
+ flag96 EffectSpellClassMask[3]; //
+ uint32 SpellVisual[2]; // 134-135 m_spellVisualID
+ uint32 SpellIconID; // 136 m_spellIconID
+ uint32 activeIconID; // 137 m_activeIconID
+ //uint32 spellPriority; // 138 not used
+ char* SpellName[16]; // 139-154 m_name_lang
+ //uint32 SpellNameFlag; // 155 not used
+ char* Rank[16]; // 156-171 m_nameSubtext_lang
+ //uint32 RankFlags; // 172 not used
+ //char* Description[16]; // 173-188 m_description_lang not used
+ //uint32 DescriptionFlags; // 189 not used
+ //char* ToolTip[16]; // 190-205 m_auraDescription_lang not used
+ //uint32 ToolTipFlags; // 206 not used
+ uint32 ManaCostPercentage; // 207 m_manaCostPct
+ uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory
+ uint32 StartRecoveryTime; // 209 m_startRecoveryTime
+ uint32 MaxTargetLevel; // 210 m_maxTargetLevel
+ uint32 SpellFamilyName; // 211 m_spellClassSet
+ flag96 SpellFamilyFlags; // 212-214
+ uint32 MaxAffectedTargets; // 215 m_maxTargets
+ uint32 DmgClass; // 216 m_defenseType
+ uint32 PreventionType; // 217 m_preventionType
+ //uint32 StanceBarOrder; // 218 m_stanceBarOrder not used
+ float DmgMultiplier[3]; // 219-221 m_effectChainAmplitude
+ //uint32 MinFactionId; // 222 m_minFactionID not used
+ //uint32 MinReputation; // 223 m_minReputation not used
+ //uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used
+ uint32 TotemCategory[2]; // 225-226 m_requiredTotemCategoryID
+ int32 AreaGroupId; // 227 m_requiredAreaGroupId
+ uint32 SchoolMask; // 228 m_schoolMask
+ uint32 runeCostID; // 229 m_runeCostID
+ //uint32 spellMissileID; // 230 m_spellMissileID not used
+
+ private:
+ // prevent creating custom entries (copy data from original in fact)
+ SpellEntry(SpellEntry const&); // DON'T must have implementation
+};
+
+typedef std::set<uint32> SpellCategorySet;
+typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
+typedef std::set<uint32> PetFamilySpellsSet;
+typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
+
+struct SpellCastTimesEntry
+{
+ uint32 ID; // 0
+ int32 CastTime; // 1
+ //float CastTimePerLevel; // 2 unsure / per skill?
+ //int32 MinCastTime; // 3 unsure
+};
+
+struct SpellFocusObjectEntry
+{
+ uint32 ID; // 0
+ //char* Name[16]; // 1-15 unused
+ // 16 string flags, unused
+};
+
+// stored in SQL table
+struct SpellThreatEntry
+{
+ uint32 spellId;
+ int32 threat;
+};
+
+struct SpellRadiusEntry
+{
+ uint32 ID;
+ float radiusHostile;
+ //uint32 Unk //always 0
+ float radiusFriend;
+};
+
+struct SpellRangeEntry
+{
+ uint32 ID;
+ float minRangeHostile;
+ float minRangeFriend;
+ float maxRangeHostile;
+ float maxRangeFriend; //friend means unattackable unit here
+ uint32 type;
+ //char* Name[16]; // 7-23 unused
+ // 24 string flags, unused
+ //char* Name2[16]; // 25-40 unused
+ // 41 string flags, unused
+};
+
+struct SpellRuneCostEntry
+{
+ uint32 ID; // 0
+ uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
+ uint32 runePowerGain; // 4
+
+ bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; }
+ bool NoRunicPowerGain() const { return runePowerGain == 0; }
+};
+
+struct SpellShapeshiftEntry
+{
+ uint32 ID; // 0
+ //uint32 buttonPosition; // 1 unused
+ //char* Name[16]; // 2-17 unused
+ //uint32 NameFlags; // 18 unused
+ uint32 flags1; // 19
+ int32 creatureType; // 20 <=0 humanoid, other normal creature types
+ //uint32 unk1; // 21 unused
+ uint32 attackSpeed; // 22
+ //uint32 modelID; // 23 unused, alliance modelid (where horde case?)
+ //uint32 unk2; // 24 unused
+ //uint32 unk3; // 25 unused
+ //uint32 unk4; // 26 unused
+ //uint32 unk5; // 27 unused
+ //uint32 unk6; // 28 unused
+ //uint32 unk7; // 29 unused
+ //uint32 unk8; // 30 unused
+ //uint32 unk9; // 31 unused
+ //uint32 unk10; // 32 unused
+ //uint32 unk11; // 33 unused
+ //uint32 unk12; // 34 unused
+};
+
+struct SpellDurationEntry
+{
+ uint32 ID;
+ int32 Duration[3];
+};
+
+struct SpellItemEnchantmentEntry
+{
+ uint32 ID; // 0 m_ID
+ //uint32 charges; // 1 m_charges
+ uint32 type[3]; // 2-4 m_effect[3]
+ uint32 amount[3]; // 5-7 m_effectPointsMin[3]
+ //uint32 amount2[3] // 8-10 m_effectPointsMax[3]
+ uint32 spellid[3]; // 11-13 m_effectArg[3]
+ char* description[16]; // 14-29 m_name_lang[16]
+ //uint32 descriptionFlags; // 30 name flags
+ uint32 aura_id; // 31 m_itemVisual
+ uint32 slot; // 32 m_flags
+ uint32 GemID; // 33 m_src_itemID
+ uint32 EnchantmentCondition; // 34 m_condition_id
+ //uint32 requiredSkill; // 35 m_requiredSkillID
+ //uint32 requiredSkillValue; // 36 m_requiredSkillRank
+};
+
+struct SpellItemEnchantmentConditionEntry
+{
+ uint32 ID; // 0 m_ID
+ uint8 Color[5]; // 1-5 m_lt_operandType[5]
+ //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
+ uint8 Comparator[5]; // 11-15 m_operator[5]
+ uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
+ uint32 Value[5]; // 21-25 m_rt_operand[5]
+ //uint8 Logic[5] // 25-30 m_logic[5]
+};
+
+struct StableSlotPricesEntry
+{
+ uint32 Slot;
+ uint32 Price;
+};
+
+struct SummonPropertiesEntry
+{
+ uint32 Id; // 0
+ uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
+ uint32 Faction; // 2, 14 rows > 0
+ uint32 Type; // 3, see enum
+ uint32 Slot; // 4, 0-6
+ uint32 Flags; // 5
+};
+
+#define MAX_TALENT_RANK 5
+#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
+
+struct TalentEntry
+{
+ uint32 TalentID; // 0
+ uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
+ uint32 Row; // 2
+ uint32 Col; // 3
+ uint32 RankID[MAX_TALENT_RANK]; // 4-8
+ // 9-12 not used, always 0, maybe not used high ranks
+ uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
+ // 14-15 not used
+ uint32 DependsOnRank; // 16
+ // 17-18 not used
+ //uint32 unk1; // 19, 0 or 1
+ //uint32 unk2; // 20, all 0
+ //uint32 unkFlags1; // 21, related to hunter pet talents
+ //uint32 unkFlags2; // 22, related to hunter pet talents
+};
+
+struct TalentTabEntry
+{
+ uint32 TalentTabID; // 0
+ //char* name[16]; // 1-16, unused
+ //uint32 nameFlags; // 17, unused
+ //unit32 spellicon; // 18
+ // 19 not used
+ uint32 ClassMask; // 20
+ uint32 petTalentMask; // 21
+ uint32 tabpage; // 22
+ //char* internalname; // 23
+};
+
+struct TaxiNodesEntry
+{
+ uint32 ID; // 0 m_ID
+ uint32 map_id; // 1 m_ContinentID
+ float x; // 2 m_x
+ float y; // 3 m_y
+ float z; // 4 m_z
+ //char* name[16]; // 5-21 m_Name_lang
+ // 22 string flags
+ uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
+};
+
+struct TaxiPathEntry
+{
+ uint32 ID; // 0 m_ID
+ uint32 from; // 1 m_FromTaxiNode
+ uint32 to; // 2 m_ToTaxiNode
+ uint32 price; // 3 m_Cost
+};
+
+struct TaxiPathNodeEntry
+{
+ // 0 m_ID
+ uint32 path; // 1 m_PathID
+ uint32 index; // 2 m_NodeIndex
+ uint32 mapid; // 3 m_ContinentID
+ float x; // 4 m_LocX
+ float y; // 5 m_LocY
+ float z; // 6 m_LocZ
+ uint32 actionFlag; // 7 m_flags
+ uint32 delay; // 8 m_delay
+ // 9 m_arrivalEventID
+ // 10 m_departureEventID
+};
+
+struct TotemCategoryEntry
+{
+ uint32 ID; // 0
+ //char* name[16]; // 1-16
+ // 17 string flags, unused
+ uint32 categoryType; // 18 (one for specialization)
+ uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
+};
+
+struct VehicleEntry
+{
+ uint32 m_ID; // 0
+ uint32 m_flags; // 1
+ float m_turnSpeed; // 2
+ float m_pitchSpeed; // 3
+ float m_pitchMin; // 4
+ float m_pitchMax; // 5
+ uint32 m_seatID[8]; // 6-13
+ float m_mouseLookOffsetPitch; // 14
+ float m_cameraFadeDistScalarMin; // 15
+ float m_cameraFadeDistScalarMax; // 16
+ float m_cameraPitchOffset; // 17
+ int m_powerType[3]; // 18-20
+ int m_powerToken[3]; // 21-23
+ float m_facingLimitRight; // 24
+ float m_facingLimitLeft; // 25
+ float m_msslTrgtTurnLingering; // 26
+ float m_msslTrgtPitchLingering; // 27
+ float m_msslTrgtMouseLingering; // 28
+ float m_msslTrgtEndOpacity; // 29
+ float m_msslTrgtArcSpeed; // 30
+ float m_msslTrgtArcRepeat; // 31
+ float m_msslTrgtArcWidth; // 32
+ float m_msslTrgtImpactRadius[2]; // 33-34
+ char* m_msslTrgtArcTexture; // 35
+ char* m_msslTrgtImpactTexture; // 36
+ char* m_msslTrgtImpactModel[2]; // 37-38
+ float m_cameraYawOffset; // 39
+ uint32 m_uiLocomotionType; // 40
+ float m_msslTrgtImpactTexRadius; // 41
+ uint32 m_uiSeatIndicatorType; // 42
+};
+
+struct VehicleSeatEntry
+{
+ uint32 m_ID; // 0
+ uint32 m_flags; // 1
+ int32 m_attachmentID; // 2
+ float m_attachmentOffsetX; // 3
+ float m_attachmentOffsetY; // 4
+ float m_attachmentOffsetZ; // 5
+ float m_enterPreDelay; // 6
+ float m_enterSpeed; // 7
+ float m_enterGravity; // 8
+ float m_enterMinDuration; // 9
+ float m_enterMaxDuration; // 10
+ float m_enterMinArcHeight; // 11
+ float m_enterMaxArcHeight; // 12
+ int32 m_enterAnimStart; // 13
+ int32 m_enterAnimLoop; // 14
+ int32 m_rideAnimStart; // 15
+ int32 m_rideAnimLoop; // 16
+ int32 m_rideUpperAnimStart; // 17
+ int32 m_rideUpperAnimLoop; // 18
+ float m_exitPreDelay; // 19
+ float m_exitSpeed; // 20
+ float m_exitGravity; // 21
+ float m_exitMinDuration; // 22
+ float m_exitMaxDuration; // 23
+ float m_exitMinArcHeight; // 24
+ float m_exitMaxArcHeight; // 25
+ int32 m_exitAnimStart; // 26
+ int32 m_exitAnimLoop; // 27
+ int32 m_exitAnimEnd; // 28
+ float m_passengerYaw; // 29
+ float m_passengerPitch; // 30
+ float m_passengerRoll; // 31
+ int32 m_passengerAttachmentID; // 32
+ int32 m_vehicleEnterAnim; // 33
+ int32 m_vehicleExitAnim; // 34
+ int32 m_vehicleRideAnimLoop; // 35
+ int32 m_vehicleEnterAnimBone; // 36
+ int32 m_vehicleExitAnimBone; // 37
+ int32 m_vehicleRideAnimLoopBone; // 38
+ float m_vehicleEnterAnimDelay; // 39
+ float m_vehicleExitAnimDelay; // 40
+ uint32 m_vehicleAbilityDisplay; // 41
+ uint32 m_enterUISoundID; // 42
+ uint32 m_exitUISoundID; // 43
+ int32 m_uiSkin; // 44
+ uint32 m_flagsB; // 45
+};
+
+struct WorldMapAreaEntry
+{
+ //uint32 ID; // 0
+ uint32 map_id; // 1
+ uint32 area_id; // 2 index (continent 0 areas ignored)
+ //char* internal_name // 3
+ float y1; // 4
+ float y2; // 5
+ float x1; // 6
+ float x2; // 7
+ int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
+};
+
+struct WorldSafeLocsEntry
+{
+ uint32 ID; // 0
+ uint32 map_id; // 1
+ float x; // 2
+ float y; // 3
+ float z; // 4
+ //char* name[16] // 5-20 name, unused
+ // 21 name flags, unused
+};
+
+struct WorldMapOverlayEntry
+{
+ uint32 ID; // 0
+ uint32 areatableID[4]; // 2-5
+};
+
+// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
+#if defined( __GNUC__ )
+#pragma pack()
+#else
+#pragma pack(pop)
+#endif
+
+// Structures not used for casting to loaded DBC data and not required then packing
+struct TalentSpellPos
+{
+ TalentSpellPos() : talent_id(0), rank(0) {}
+ TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
+
+ uint16 talent_id;
+ uint8 rank;
+};
+
+typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
+
+struct TaxiPathBySourceAndDestination
+{
+ TaxiPathBySourceAndDestination() : ID(0),price(0) {}
+ TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
+
+ uint32 ID;
+ uint32 price;
+};
+typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
+typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
+
+struct TaxiPathNode
+{
+ TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
+ TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
+
+ uint32 mapid;
+ float x;
+ float y;
+ float z;
+ uint32 actionFlag;
+ uint32 delay;
+};
+typedef std::vector<TaxiPathNode> TaxiPathNodeList;
+typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
+
+#define TaxiMaskSize 12
+typedef uint32 TaxiMask[TaxiMaskSize];
+#endif
+
diff --git a/src/game/DBCfmt.h b/src/game/DBCfmt.h
new file mode 100644
index 00000000000..f7d8538bf3b
--- /dev/null
+++ b/src/game/DBCfmt.h
@@ -0,0 +1,106 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_DBCSFRM_H
+#define MANGOS_DBCSFRM_H
+
+const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxxi";
+const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
+const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
+const char AreaGroupEntryfmt[]="niiiiiii";
+const char AreaTriggerEntryfmt[]="niffffffff";
+const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
+const char BankBagSlotPricesEntryfmt[]="ni";
+const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
+const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxx";
+const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
+const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx";
+ // ChatChannelsEntryfmt, index not used (more compact store)
+const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
+const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
+const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx";
+const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
+const char CreatureSpellDatafmt[]="nxxxxxxxx";
+const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
+const char CurrencyTypesfmt[]="xnxi";
+const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
+const char DurabilityQualityfmt[]="nf";
+const char EmoteEntryfmt[]="nxixxxxxxxxxxxxxxxx";
+const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx";
+const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
+const char GemPropertiesEntryfmt[]="nixxi";
+const char GlyphPropertiesfmt[]="niii";
+const char GlyphSlotfmt[]="nii";
+const char GtBarberShopCostBasefmt[]="f";
+const char GtCombatRatingsfmt[]="f";
+const char GtChanceToMeleeCritBasefmt[]="f";
+const char GtChanceToMeleeCritfmt[]="f";
+const char GtChanceToSpellCritBasefmt[]="f";
+const char GtChanceToSpellCritfmt[]="f";
+const char GtOCTRegenHPfmt[]="f";
+//const char GtOCTRegenMPfmt[]="f";
+const char GtRegenHPPerSptfmt[]="f";
+const char GtRegenMPPerSptfmt[]="f";
+const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char Itemfmt[]="nixiiiii";
+const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx";
+//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
+//const char ItemCondExtCostsEntryfmt[]="xiii";
+const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix";
+const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix";
+const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx";
+const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii";
+const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii";
+const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
+const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix";
+const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
+const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
+const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
+const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii";
+const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxx";
+const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
+const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char SpellCastTimefmt[]="nixx";
+const char SpellDurationfmt[]="niii";
+const char SpellEntryfmt[]="niiiiiiiiixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiix";
+const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
+const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixx";
+const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
+const char SpellRadiusfmt[]="nfxf";
+const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char SpellRuneCostfmt[]="niiii";
+const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx";
+const char StableSlotPricesfmt[] = "ni";
+const char SummonPropertiesfmt[] = "niiiii";
+const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
+const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix";
+const char TaxiNodesEntryfmt[]="nifffxxxxxxxxxxxxxxxxxii";
+const char TaxiPathEntryfmt[]="niii";
+const char TaxiPathNodeEntryfmt[]="diiifffiixx";
+const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
+const char VehicleEntryfmt[]="niffffiiiiiiiiffffiiiiiifffffffffffssssfifi";
+const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiii";
+const char WorldMapAreaEntryfmt[]="xinxffffix";
+const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
+const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
+
+#endif \ No newline at end of file