diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/CharacterHandler.cpp | 2 | ||||
-rw-r--r-- | src/game/Player.cpp | 13 |
2 files changed, 10 insertions, 5 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index a823cd5c0e4..feb85d567d2 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -69,7 +69,7 @@ bool LoginQueryHolder::Initialize() "position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost," "resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty," "arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk," - "health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); + "health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_mask,recalculate_mask,stackcount,amount0,amount1,amount2,base_amount0,base_amount1,base_amount2,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid)); diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5dffacb3543..091d8f59428 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -15528,8 +15528,8 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty," // 39 40 41 42 43 44 45 46 47 48 49 //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk," - // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 - //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles FROM characters WHERE guid = '%u'", guid); + // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 + //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars FROM characters WHERE guid = '%u'", guid); QueryResult_AutoPtr result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM); if (!result) @@ -15597,6 +15597,9 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32()); + // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise) + SetByteValue(PLAYER_FIELD_BYTES, 2, fields[65].GetUInt8()); + InitDisplayIds(); // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory) @@ -17297,7 +17300,7 @@ void Player::SaveToDB() "trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, " "death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, " "todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, " - "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles) VALUES (" + "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars) VALUES (" << GetGUIDLow() << ", " << GetSession()->GetAccountId() << ", '" << sql_name << "', " @@ -17421,7 +17424,9 @@ void Player::SaveToDB() { ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " "; } - ss << "')"; + ss << "',"; + ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2)); + ss << ")"; CharacterDatabase.BeginTransaction(); |