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-rw-r--r--src/game/StatSystem.cpp10
-rw-r--r--src/game/WorldSession.cpp3
2 files changed, 8 insertions, 5 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 43faf9b3654..fec6d6f9ddb 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -263,12 +263,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
{
switch(getClass())
{
- case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
- case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
- case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break;
+ case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
+ case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_DRUID:
{
//Check if Predatory Strikes is skilled
diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp
index 4697216c5dc..581b44b9e95 100644
--- a/src/game/WorldSession.cpp
+++ b/src/game/WorldSession.cpp
@@ -564,9 +564,12 @@ void WorldSession::SetAccountData(uint32 type, time_t time_, std::string data)
m_accountData[type].Data = data;
uint32 acc = GetAccountId();
+
+ CharacterDatabase.BeginTransaction ();
CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
CharacterDatabase.escape_string(data);
CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
+ CharacterDatabase.CommitTransaction ();
}
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)