diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/StatSystem.cpp | 10 | ||||
| -rw-r--r-- | src/game/WorldSession.cpp | 3 |
2 files changed, 8 insertions, 5 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 43faf9b3654..fec6d6f9ddb 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -263,12 +263,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) { switch(getClass()) { - case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; - case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; - case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; case CLASS_DRUID: { //Check if Predatory Strikes is skilled diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index 4697216c5dc..581b44b9e95 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -564,9 +564,12 @@ void WorldSession::SetAccountData(uint32 type, time_t time_, std::string data) m_accountData[type].Data = data; uint32 acc = GetAccountId(); + + CharacterDatabase.BeginTransaction (); CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type); CharacterDatabase.escape_string(data); CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str()); + CharacterDatabase.CommitTransaction (); } void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi) |
