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Diffstat (limited to 'src/mangosd/Master.cpp')
-rw-r--r-- | src/mangosd/Master.cpp | 517 |
1 files changed, 517 insertions, 0 deletions
diff --git a/src/mangosd/Master.cpp b/src/mangosd/Master.cpp new file mode 100644 index 00000000000..eea1606256c --- /dev/null +++ b/src/mangosd/Master.cpp @@ -0,0 +1,517 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup Trinityd +*/ + +#include <ace/OS_NS_signal.h> + +#include "WorldSocketMgr.h" +#include "Common.h" +#include "Master.h" +#include "WorldSocket.h" +#include "WorldRunnable.h" +#include "World.h" +#include "Log.h" +#include "Timer.h" +#include "Policies/SingletonImp.h" +#include "SystemConfig.h" +#include "Config/ConfigEnv.h" +#include "Database/DatabaseEnv.h" +#include "CliRunnable.h" +#include "RASocket.h" +#include "ScriptCalls.h" +#include "Util.h" + +#include "sockets/TcpSocket.h" +#include "sockets/Utility.h" +#include "sockets/Parse.h" +#include "sockets/Socket.h" +#include "sockets/SocketHandler.h" +#include "sockets/ListenSocket.h" + +#ifdef WIN32 +#include "ServiceWin32.h" +extern int m_ServiceStatus; +#endif + +/// \todo Warning disabling not useful under VC++2005. Can somebody say on which compiler it is useful? +#pragma warning(disable:4305) + +INSTANTIATE_SINGLETON_1( Master ); + +volatile uint32 Master::m_masterLoopCounter = 0; + +class FreezeDetectorRunnable : public ZThread::Runnable +{ +public: + FreezeDetectorRunnable() { _delaytime = 0; } + uint32 m_loops, m_lastchange; + uint32 w_loops, w_lastchange; + uint32 _delaytime; + void SetDelayTime(uint32 t) { _delaytime = t; } + void run(void) + { + if(!_delaytime) + return; + sLog.outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000); + m_loops = 0; + w_loops = 0; + m_lastchange = 0; + w_lastchange = 0; + while(!World::IsStopped()) + { + ZThread::Thread::sleep(1000); + uint32 curtime = getMSTime(); + //DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter); + + // There is no Master anymore + // TODO: clear the rest of the code +// // normal work +// if(m_loops != Master::m_masterLoopCounter) +// { +// m_lastchange = curtime; +// m_loops = Master::m_masterLoopCounter; +// } +// // possible freeze +// else if(getMSTimeDiff(m_lastchange,curtime) > _delaytime) +// { +// sLog.outError("Main/Sockets Thread hangs, kicking out server!"); +// *((uint32 volatile*)NULL) = 0; // bang crash +// } + + // normal work + if(w_loops != World::m_worldLoopCounter) + { + w_lastchange = curtime; + w_loops = World::m_worldLoopCounter; + } + // possible freeze + else if(getMSTimeDiff(w_lastchange,curtime) > _delaytime) + { + sLog.outError("World Thread hangs, kicking out server!"); + *((uint32 volatile*)NULL) = 0; // bang crash + } + } + sLog.outString("Anti-freeze thread exiting without problems."); + } +}; + +class RARunnable : public ZThread::Runnable +{ +public: + uint32 numLoops, loopCounter; + + RARunnable () + { + uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME); + numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime)); + loopCounter = 0; + } + + void + checkping () + { + // ping if need + if ((++loopCounter) == numLoops) + { + loopCounter = 0; + sLog.outDetail ("Ping MySQL to keep connection alive"); + delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1"); + delete loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1"); + delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1"); + } + } + + void + run (void) + { + SocketHandler h; + + // Launch the RA listener socket + ListenSocket<RASocket> RAListenSocket (h); + bool usera = sConfig.GetBoolDefault ("Ra.Enable", false); + + if (usera) + { + port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443); + std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0"); + ipaddr_t raip; + if (!Utility::u2ip (stringip, raip)) + sLog.outError ("Trinity RA can not bind to ip %s", stringip.c_str ()); + else if (RAListenSocket.Bind (raip, raport)) + sLog.outError ("Trinity RA can not bind to port %d on %s", raport, stringip.c_str ()); + else + { + h.Add (&RAListenSocket); + + sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ()); + } + } + + // Socket Selet time is in microseconds , not miliseconds!! + uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME); + + // if use ra spend time waiting for io, if not use ra ,just sleep + if (usera) + while (!World::IsStopped()) + { + h.Select (0, socketSelecttime); + checkping (); + } + else + while (!World::IsStopped()) + { + ZThread::Thread::sleep (static_cast<unsigned long> (socketSelecttime / 1000)); + checkping (); + } + } +}; + +Master::Master() +{ +} + +Master::~Master() +{ +} + +/// Main function +int Master::Run() +{ + sLog.outString( "%s (core-daemon)", _FULLVERSION ); + sLog.outString( "<Ctrl-C> to stop.\n" ); + + sLog.outTitle( " ______ __"); + sLog.outTitle( "/\\__ _\\ __ __/\\ \\__"); + sLog.outTitle( "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\ ,_\\ __ __"); + sLog.outTitle( " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); + sLog.outTitle( " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); + sLog.outTitle( " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); + sLog.outTitle( " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); + sLog.outTitle( " C O R E /\\___/"); + sLog.outTitle( "http://TrinityCore.org \\/__/\n"); + + /// worldd PID file creation + std::string pidfile = sConfig.GetStringDefault("PidFile", ""); + if(!pidfile.empty()) + { + uint32 pid = CreatePIDFile(pidfile); + if( !pid ) + { + sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() ); + return 1; + } + + sLog.outString( "Daemon PID: %u\n", pid ); + } + + ///- Start the databases + if (!_StartDB()) + return 1; + + ///- Initialize the World + sWorld.SetInitialWorldSettings(); + + ///- Catch termination signals + _HookSignals(); + + ///- Launch WorldRunnable thread + ZThread::Thread t(new WorldRunnable); + t.setPriority ((ZThread::Priority )2); + + // set server online + loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID); + +#ifdef WIN32 + if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) +#else + if (sConfig.GetBoolDefault("Console.Enable", true)) +#endif + { + ///- Launch CliRunnable thread + ZThread::Thread td1(new CliRunnable); + } + + ZThread::Thread td2(new RARunnable); + + ///- Handle affinity for multiple processors and process priority on Windows + #ifdef WIN32 + { + HANDLE hProcess = GetCurrentProcess(); + + uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0); + if(Aff > 0) + { + ULONG_PTR appAff; + ULONG_PTR sysAff; + + if(GetProcessAffinityMask(hProcess,&appAff,&sysAff)) + { + ULONG_PTR curAff = Aff & appAff; // remove non accessible processors + + if(!curAff ) + { + sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff); + } + else + { + if(SetProcessAffinityMask(hProcess,curAff)) + sLog.outString("Using processors (bitmask, hex): %x", curAff); + else + sLog.outError("Can't set used processors (hex): %x",curAff); + } + } + sLog.outString(); + } + + bool Prio = sConfig.GetBoolDefault("ProcessPriority", false); + +// if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/) + if(Prio) + { + if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) + sLog.outString("TrinityCore process priority class set to HIGH"); + else + sLog.outError("ERROR: Can't set Trinityd process priority class."); + sLog.outString(); + } + } + #endif + + uint32 realCurrTime, realPrevTime; + realCurrTime = realPrevTime = getMSTime(); + + uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME); + + // maximum counter for next ping + uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / socketSelecttime)); + uint32 loopCounter = 0; + + ///- Start up freeze catcher thread + uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0); + if(freeze_delay) + { + FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); + fdr->SetDelayTime(freeze_delay*1000); + ZThread::Thread t(fdr); + t.setPriority(ZThread::High); + } + + ///- Launch the world listener socket + port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD); + std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); + + if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1) + { + sLog.outError ("Failed to start network"); + World::StopNow(ERROR_EXIT_CODE); + // go down and shutdown the server + } + + sWorldSocketMgr->Wait (); + + // set server offline + loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID); + + ///- Remove signal handling before leaving + _UnhookSignals(); + + // when the main thread closes the singletons get unloaded + // since worldrunnable uses them, it will crash if unloaded after master + t.wait(); + td2.wait (); + + ///- Clean database before leaving + clearOnlineAccounts(); + + ///- Wait for delay threads to end + CharacterDatabase.HaltDelayThread(); + WorldDatabase.HaltDelayThread(); + loginDatabase.HaltDelayThread(); + + sLog.outString( "Halting process..." ); + + #ifdef WIN32 + if (sConfig.GetBoolDefault("Console.Enable", true)) + { + // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) + //_exit(1); + // send keyboard input to safely unblock the CLI thread + INPUT_RECORD b[5]; + HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); + b[0].EventType = KEY_EVENT; + b[0].Event.KeyEvent.bKeyDown = TRUE; + b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; + b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; + b[0].Event.KeyEvent.wRepeatCount = 1; + + b[1].EventType = KEY_EVENT; + b[1].Event.KeyEvent.bKeyDown = FALSE; + b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; + b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; + b[1].Event.KeyEvent.wRepeatCount = 1; + + b[2].EventType = KEY_EVENT; + b[2].Event.KeyEvent.bKeyDown = TRUE; + b[2].Event.KeyEvent.dwControlKeyState = 0; + b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; + b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; + b[2].Event.KeyEvent.wRepeatCount = 1; + b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; + + b[3].EventType = KEY_EVENT; + b[3].Event.KeyEvent.bKeyDown = FALSE; + b[3].Event.KeyEvent.dwControlKeyState = 0; + b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; + b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; + b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; + b[3].Event.KeyEvent.wRepeatCount = 1; + DWORD numb; + BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb); + } + #endif + + // for some unknown reason, unloading scripts here and not in worldrunnable + // fixes a memory leak related to detaching threads from the module + UnloadScriptingModule(); + + // Exit the process with specified return value + return World::GetExitCode(); +} + +/// Initialize connection to the databases +bool Master::_StartDB() +{ + ///- Get world database info from configuration file + std::string dbstring; + if(!sConfig.GetString("WorldDatabaseInfo", &dbstring)) + { + sLog.outError("Database not specified in configuration file"); + return false; + } + sLog.outString("World Database: %s", dbstring.c_str()); + + ///- Initialise the world database + if(!WorldDatabase.Initialize(dbstring.c_str())) + { + sLog.outError("Cannot connect to world database %s",dbstring.c_str()); + return false; + } + + if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring)) + { + sLog.outError("Character Database not specified in configuration file"); + return false; + } + sLog.outString("Character Database: %s", dbstring.c_str()); + + ///- Initialise the Character database + if(!CharacterDatabase.Initialize(dbstring.c_str())) + { + sLog.outError("Cannot connect to Character database %s",dbstring.c_str()); + return false; + } + + ///- Get login database info from configuration file + if(!sConfig.GetString("LoginDatabaseInfo", &dbstring)) + { + sLog.outError("Login database not specified in configuration file"); + return false; + } + + ///- Initialise the login database + sLog.outString("Login Database: %s", dbstring.c_str() ); + if(!loginDatabase.Initialize(dbstring.c_str())) + { + sLog.outError("Cannot connect to login database %s",dbstring.c_str()); + return false; + } + + ///- Get the realm Id from the configuration file + realmID = sConfig.GetIntDefault("RealmID", 0); + if(!realmID) + { + sLog.outError("Realm ID not defined in configuration file"); + return false; + } + sLog.outString("Realm running as realm ID %d", realmID); + + ///- Clean the database before starting + clearOnlineAccounts(); + + sWorld.LoadDBVersion(); + + sLog.outString("Using %s", sWorld.GetDBVersion()); + return true; +} + +/// Clear 'online' status for all accounts with characters in this realm +void Master::clearOnlineAccounts() +{ + // Cleanup online status for characters hosted at current realm + /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'? + loginDatabase.PExecute( + "UPDATE account SET online = 0 WHERE online > 0 " + "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID); + + + CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0"); +} + +/// Handle termination signals +void Master::_OnSignal(int s) +{ + switch (s) + { + case SIGINT: + World::StopNow(RESTART_EXIT_CODE); + break; + case SIGTERM: + #ifdef _WIN32 + case SIGBREAK: + #endif + World::StopNow(SHUTDOWN_EXIT_CODE); + break; + } + + signal(s, _OnSignal); +} + +/// Define hook '_OnSignal' for all termination signals +void Master::_HookSignals() +{ + signal(SIGINT, _OnSignal); + signal(SIGTERM, _OnSignal); + #ifdef _WIN32 + signal(SIGBREAK, _OnSignal); + #endif +} + +/// Unhook the signals before leaving +void Master::_UnhookSignals() +{ + signal(SIGINT, 0); + signal(SIGTERM, 0); + #ifdef _WIN32 + signal(SIGBREAK, 0); + #endif +} |