diff options
Diffstat (limited to 'src/mangosd')
-rw-r--r-- | src/mangosd/CMakeLists.txt | 53 | ||||
-rw-r--r-- | src/mangosd/CliRunnable.cpp | 366 | ||||
-rw-r--r-- | src/mangosd/CliRunnable.h | 35 | ||||
-rw-r--r-- | src/mangosd/Main.cpp | 165 | ||||
-rw-r--r-- | src/mangosd/Makefile.am | 62 | ||||
-rw-r--r-- | src/mangosd/Master.cpp | 517 | ||||
-rw-r--r-- | src/mangosd/Master.h | 52 | ||||
-rw-r--r-- | src/mangosd/RASocket.cpp | 259 | ||||
-rw-r--r-- | src/mangosd/RASocket.h | 67 | ||||
-rw-r--r-- | src/mangosd/TrinityCore.ico | bin | 0 -> 136606 bytes | |||
-rw-r--r-- | src/mangosd/WorldRunnable.cpp | 86 | ||||
-rw-r--r-- | src/mangosd/WorldRunnable.h | 35 | ||||
-rw-r--r-- | src/mangosd/mangosd.conf.dist.in | 1352 | ||||
-rw-r--r-- | src/mangosd/mangosd.rc | 85 | ||||
-rw-r--r-- | src/mangosd/monitor-mangosd | 18 | ||||
-rw-r--r-- | src/mangosd/resource.h | 15 | ||||
-rw-r--r-- | src/mangosd/run-mangosd | 14 |
17 files changed, 3181 insertions, 0 deletions
diff --git a/src/mangosd/CMakeLists.txt b/src/mangosd/CMakeLists.txt new file mode 100644 index 00000000000..dc5941ef4e2 --- /dev/null +++ b/src/mangosd/CMakeLists.txt @@ -0,0 +1,53 @@ + +########### next target ############### + +SET(trinity-core_SRCS +CliRunnable.cpp +CliRunnable.h +Main.cpp +Master.cpp +Master.h +RASocket.cpp +RASocket.h +WorldRunnable.cpp +WorldRunnable.h +) + +add_executable(trinity-core ${trinity-core_SRCS}) +add_definitions( +-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/trinitycore.conf"' +) +IF (DO_MYSQL) + SET_TARGET_PROPERTIES(trinity-core PROPERTIES LINK_FLAGS "-pthread") +ENDIF(DO_MYSQL) + + + +target_link_libraries( +trinity-core +game +shared +zlib +trinityframework +trinitysockets +trinitydatabase +trinityauth +trinityconfig +vmaps +ZThread +g3dlite +${SCRIPT_LIB} +${MYSQL_LIBRARIES} +${POSTGRE_LIBS} +${SSLLIB} +${ACE_LIBRARY} +${ZLIB} +) + +install(TARGETS trinity-core DESTINATION bin) + + +########### install files ############### + +install(FILES mangosd.conf.dist.in DESTINATION etc) + diff --git a/src/mangosd/CliRunnable.cpp b/src/mangosd/CliRunnable.cpp new file mode 100644 index 00000000000..7193fa705a0 --- /dev/null +++ b/src/mangosd/CliRunnable.cpp @@ -0,0 +1,366 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd +/// @{ +/// \file + +#include "Common.h" +#include "Language.h" +#include "Log.h" +#include "World.h" +#include "ScriptCalls.h" +#include "ObjectMgr.h" +#include "WorldSession.h" +#include "Config/ConfigEnv.h" +#include "Util.h" +#include "AccountMgr.h" +#include "CliRunnable.h" +#include "MapManager.h" +#include "Player.h" +#include "Chat.h" + +void utf8print(const char* str) +{ +#if PLATFORM == PLATFORM_WINDOWS + wchar_t wtemp_buf[6000]; + size_t wtemp_len = 6000-1; + if(!Utf8toWStr(str,strlen(str),wtemp_buf,wtemp_len)) + return; + + char temp_buf[6000]; + CharToOemBuffW(&wtemp_buf[0],&temp_buf[0],wtemp_len+1); + printf(temp_buf); +#else + printf(str); +#endif +} + +/// Delete a user account and all associated characters in this realm +/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm, delete account chars in realm then delete account +bool ChatHandler::HandleAccountDeleteCommand(const char* args) +{ + if(!*args) + return false; + + ///- Get the account name from the command line + char *account_name_str=strtok ((char*)args," "); + if (!account_name_str) + return false; + + std::string account_name = account_name_str; + if(!AccountMgr::normilizeString(account_name)) + { + PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); + SetSentErrorMessage(true); + return false; + } + + uint32 account_id = accmgr.GetId(account_name); + if(!account_id) + { + PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); + SetSentErrorMessage(true); + return false; + } + + /// Commands not recommended call from chat, but support anyway + /// can delete only for account with less security + /// This is also reject self apply in fact + if(HasLowerSecurityAccount (NULL,account_id,true)) + return false; + + AccountOpResult result = accmgr.DeleteAccount(account_id); + switch(result) + { + case AOR_OK: + PSendSysMessage(LANG_ACCOUNT_DELETED,account_name.c_str()); + break; + case AOR_NAME_NOT_EXIST: + PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str()); + SetSentErrorMessage(true); + return false; + case AOR_DB_INTERNAL_ERROR: + PSendSysMessage(LANG_ACCOUNT_NOT_DELETED_SQL_ERROR,account_name.c_str()); + SetSentErrorMessage(true); + return false; + default: + PSendSysMessage(LANG_ACCOUNT_NOT_DELETED,account_name.c_str()); + SetSentErrorMessage(true); + return false; + } + + return true; +} + +bool ChatHandler::HandleCharacterDeleteCommand(const char* args) +{ + if(!*args) + return false; + + char *character_name_str = strtok((char*)args," "); + if(!character_name_str) + return false; + + std::string character_name = character_name_str; + if(!normalizePlayerName(character_name)) + return false; + + uint64 character_guid; + uint32 account_id; + + Player *player = objmgr.GetPlayer(character_name.c_str()); + if(player) + { + character_guid = player->GetGUID(); + account_id = player->GetSession()->GetAccountId(); + player->GetSession()->KickPlayer(); + } + else + { + character_guid = objmgr.GetPlayerGUIDByName(character_name); + if(!character_guid) + { + PSendSysMessage(LANG_NO_PLAYER,character_name.c_str()); + SetSentErrorMessage(true); + return false; + } + + account_id = objmgr.GetPlayerAccountIdByGUID(character_guid); + } + + std::string account_name; + accmgr.GetName (account_id,account_name); + + Player::DeleteFromDB(character_guid, account_id, true); + PSendSysMessage(LANG_CHARACTER_DELETED,character_name.c_str(),GUID_LOPART(character_guid),account_name.c_str(), account_id); + return true; +} + +/// Exit the realm +bool ChatHandler::HandleServerExitCommand(const char* args) +{ + SendSysMessage(LANG_COMMAND_EXIT); + World::StopNow(SHUTDOWN_EXIT_CODE); + return true; +} + +/// Display info on users currently in the realm +bool ChatHandler::HandleAccountOnlineListCommand(const char* args) +{ + ///- Get the list of accounts ID logged to the realm + QueryResult *resultDB = CharacterDatabase.Query("SELECT name,account FROM characters WHERE online > 0"); + if (!resultDB) + return true; + + ///- Display the list of account/characters online + SendSysMessage("====================================================================="); + SendSysMessage(LANG_ACCOUNT_LIST_HEADER); + SendSysMessage("====================================================================="); + + ///- Circle through accounts + do + { + Field *fieldsDB = resultDB->Fetch(); + std::string name = fieldsDB[0].GetCppString(); + uint32 account = fieldsDB[1].GetUInt32(); + + ///- Get the username, last IP and GM level of each account + // No SQL injection. account is uint32. + // 0 1 2 3 + QueryResult *resultLogin = LoginDatabase.PQuery("SELECT username, last_ip, gmlevel, expansion FROM account WHERE id = '%u'",account); + + if(resultLogin) + { + Field *fieldsLogin = resultLogin->Fetch(); + PSendSysMessage("|%15s| %20s | %15s |%4d|%5d|", + fieldsLogin[0].GetString(),name.c_str(),fieldsLogin[1].GetString(),fieldsLogin[2].GetUInt32(),fieldsLogin[3].GetUInt32()); + + delete resultLogin; + } + else + PSendSysMessage(LANG_ACCOUNT_LIST_ERROR,name.c_str()); + + }while(resultDB->NextRow()); + + delete resultDB; + + SendSysMessage("====================================================================="); + return true; +} + +/// Create an account +bool ChatHandler::HandleAccountCreateCommand(const char* args) +{ + if(!*args) + return false; + + ///- %Parse the command line arguments + char *szAcc = strtok((char*)args, " "); + char *szPassword = strtok(NULL, " "); + if(!szAcc || !szPassword) + return false; + + // normilized in accmgr.CreateAccount + std::string account_name = szAcc; + std::string password = szPassword; + + AccountOpResult result = accmgr.CreateAccount(account_name, password); + switch(result) + { + case AOR_OK: + PSendSysMessage(LANG_ACCOUNT_CREATED,account_name.c_str()); + break; + case AOR_NAME_TOO_LONG: + SendSysMessage(LANG_ACCOUNT_TOO_LONG); + SetSentErrorMessage(true); + return false; + case AOR_NAME_ALREDY_EXIST: + SendSysMessage(LANG_ACCOUNT_ALREADY_EXIST); + SetSentErrorMessage(true); + return false; + case AOR_DB_INTERNAL_ERROR: + PSendSysMessage(LANG_ACCOUNT_NOT_CREATED_SQL_ERROR,account_name.c_str()); + SetSentErrorMessage(true); + return false; + default: + PSendSysMessage(LANG_ACCOUNT_NOT_CREATED,account_name.c_str()); + SetSentErrorMessage(true); + return false; + } + + return true; +} + +/// Set the level of logging +bool ChatHandler::HandleServerSetLogLevelCommand(const char *args) +{ + if(!*args) + return false; + + char *NewLevel = strtok((char*)args, " "); + if (!NewLevel) + return false; + + sLog.SetLogLevel(NewLevel); + return true; +} + +/// set diff time record interval +bool ChatHandler::HandleServerSetDiffTimeCommand(const char *args) +{ + if(!*args) + return false; + + char *NewTimeStr = strtok((char*)args, " "); + if(!NewTimeStr) + return false; + + int32 NewTime =atoi(NewTimeStr); + if(NewTime < 0) + return false; + + sWorld.SetRecordDiffInterval(NewTime); + printf( "Record diff every %u ms\n", NewTime); + return true; +} + + +/// @} + +#ifdef linux +// Non-blocking keypress detector, when return pressed, return 1, else always return 0 +int kb_hit_return() +{ + struct timeval tv; + fd_set fds; + tv.tv_sec = 0; + tv.tv_usec = 0; + FD_ZERO(&fds); + FD_SET(STDIN_FILENO, &fds); + select(STDIN_FILENO+1, &fds, NULL, NULL, &tv); + return FD_ISSET(STDIN_FILENO, &fds); +} +#endif + +/// %Thread start +void CliRunnable::run() +{ + ///- Init new SQL thread for the world database (one connection call enough) + WorldDatabase.ThreadStart(); // let thread do safe mySQL requests + + char commandbuf[256]; + + ///- Display the list of available CLI functions then beep + sLog.outString(); + + if(sConfig.GetBoolDefault("BeepAtStart", true)) + printf("\a"); // \a = Alert + + // print this here the first time + // later it will be printed after command queue updates + printf("TC>"); + + ///- As long as the World is running (no World::m_stopEvent), get the command line and handle it + while (!World::IsStopped()) + { + fflush(stdout); + #ifdef linux + while (!kb_hit_return() && !World::IsStopped()) + // With this, we limit CLI to 10commands/second + usleep(100); + if (World::IsStopped()) + break; + #endif + char *command_str = fgets(commandbuf,sizeof(commandbuf),stdin); + if (command_str != NULL) + { + for(int x=0;command_str[x];x++) + if(command_str[x]=='\r'||command_str[x]=='\n') + { + command_str[x]=0; + break; + } + + + if(!*command_str) + { + printf("TC>"); + continue; + } + + std::string command; + if(!consoleToUtf8(command_str,command)) // convert from console encoding to utf8 + { + printf("TC>"); + continue; + } + + sWorld.QueueCliCommand(&utf8print,command.c_str()); + } + else if (feof(stdin)) + { + World::StopNow(SHUTDOWN_EXIT_CODE); + } + } + + ///- End the database thread + WorldDatabase.ThreadEnd(); // free mySQL thread resources +} diff --git a/src/mangosd/CliRunnable.h b/src/mangosd/CliRunnable.h new file mode 100644 index 00000000000..c3c1792b6e8 --- /dev/null +++ b/src/mangosd/CliRunnable.h @@ -0,0 +1,35 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd +/// @{ +/// \file + +#ifndef __CLIRUNNABLE_H +#define __CLIRUNNABLE_H + +/// Command Line Interface handling thread +class CliRunnable : public ZThread::Runnable +{ + public: + void run(); +}; +#endif +/// @} diff --git a/src/mangosd/Main.cpp b/src/mangosd/Main.cpp new file mode 100644 index 00000000000..9e3c3cbd2d3 --- /dev/null +++ b/src/mangosd/Main.cpp @@ -0,0 +1,165 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd Trinity Daemon +/// @{ +/// \file + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Config/ConfigEnv.h" +#include "Log.h" +#include "Master.h" + +#ifndef _TRINITY_CORE_CONFIG +# define _TRINITY_CORE_CONFIG "TrinityCore.conf" +#endif //_TRINITY_CORE_CONFIG + +// Format is YYYYMMDDRR where RR is the change in the conf file +// for that day. +#ifndef _TRINITY_CORE_CONFVER +# define _TRINITY_CORE_CONFVER 2008022901 +#endif //_TRINITY_CORE_CONFVER + +#ifdef WIN32 +#include "ServiceWin32.h" +char serviceName[] = "TrinityCore"; +char serviceLongName[] = "Trinity core service"; +char serviceDescription[] = "Massive Network Game Object Server"; +/* + * -1 - not in service mode + * 0 - stopped + * 1 - running + * 2 - paused + */ +int m_ServiceStatus = -1; +#endif + +DatabaseType WorldDatabase; ///< Accessor to the world database +DatabaseType CharacterDatabase; ///< Accessor to the character database +DatabaseType LoginDatabase; ///< Accessor to the realm/login database + +uint32 realmID; ///< Id of the realm + +/// Print out the usage string for this program on the console. +void usage(const char *prog) +{ + sLog.outString("Usage: \n %s [<options>]\n" + " -c config_file use config_file as configuration file\n\r" + #ifdef WIN32 + " Running as service functions:\n\r" + " --service run as service\n\r" + " -s install install service\n\r" + " -s uninstall uninstall service\n\r" + #endif + ,prog); +} + +/// Launch the Trinity server +extern int main(int argc, char **argv) +{ + ///- Command line parsing to get the configuration file name + char const* cfg_file = _TRINITY_CORE_CONFIG; + int c=1; + while( c < argc ) + { + if( strcmp(argv[c],"-c") == 0) + { + if( ++c >= argc ) + { + sLog.outError("Runtime-Error: -c option requires an input argument"); + usage(argv[0]); + return 1; + } + else + cfg_file = argv[c]; + } + + #ifdef WIN32 + //////////// + //Services// + //////////// + if( strcmp(argv[c],"-s") == 0) + { + if( ++c >= argc ) + { + sLog.outError("Runtime-Error: -s option requires an input argument"); + usage(argv[0]); + return 1; + } + if( strcmp(argv[c],"install") == 0) + { + if (WinServiceInstall()) + sLog.outString("Installing service"); + return 1; + } + else if( strcmp(argv[c],"uninstall") == 0) + { + if(WinServiceUninstall()) + sLog.outString("Uninstalling service"); + return 1; + } + else + { + sLog.outError("Runtime-Error: unsupported option %s",argv[c]); + usage(argv[0]); + return 1; + } + } + if( strcmp(argv[c],"--service") == 0) + { + WinServiceRun(); + } + //// + #endif + ++c; + } + + if (!sConfig.SetSource(cfg_file)) + { + sLog.outError("Could not find configuration file %s.", cfg_file); + return 1; + } + sLog.outString("Using configuration file %s.", cfg_file); + + uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0); + if (confVersion < _TRINITY_CORE_CONFVER) + { + sLog.outError("*****************************************************************************"); + sLog.outError(" WARNING: Your trinitycore.conf version indicates your conf file is out of date!"); + sLog.outError(" Please check for updates, as your current default values may cause"); + sLog.outError(" strange behavior."); + sLog.outError("*****************************************************************************"); + clock_t pause = 3000 + clock(); + + while (pause > clock()) {} + } + + ///- and run the 'Master' + /// \todo Why do we need this 'Master'? Can't all of this be in the Main as for Realmd? + return sMaster.Run(); + + // at sMaster return function exist with codes + // 0 - normal shutdown + // 1 - shutdown at error + // 2 - restart command used, this code can be used by restarter for restart Trinityd +} + +/// @} diff --git a/src/mangosd/Makefile.am b/src/mangosd/Makefile.am new file mode 100644 index 00000000000..e930feeb252 --- /dev/null +++ b/src/mangosd/Makefile.am @@ -0,0 +1,62 @@ +# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +# +# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +## Process this file with automake to produce Makefile.in + +## CPP flags for includes, defines, etc. +AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir)/../../dep/include -I$(srcdir)/../framework -I$(srcdir)/../shared -I$(srcdir)/../game -I$(srcdir) -DSYSCONFDIR=\"$(sysconfdir)/\" + +## Build world list daemon as standalone program +bin_PROGRAMS = trinity-worldd +trinity_worldd_SOURCES = \ + CliRunnable.cpp \ + CliRunnable.h \ + Main.cpp \ + Master.cpp \ + Master.h \ + RASocket.cpp \ + RASocket.h \ + WorldRunnable.cpp \ + WorldRunnable.h + +## Link world daemon against the shared library +trinity_worldd_LDADD = ../bindings/scripts/libtrinityscript.la ../game/libmangosgame.a ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../shared/vmap/libmangosvmaps.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la ../../dep/src/g3dlite/libg3dlite.a +trinity_worldd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/zthread -L../../dep/src/g3dlite -L../bindings/scripts/ -L$(libdir) $(TRINI_LIBS) -export-dynamic + +## Additional files to include when running 'make dist' +# Include world daemon configuration +EXTRA_DIST = \ + mangosd.conf.dist + +## Additional files to install +sysconf_DATA = \ + mangosd.conf.dist + +install-data-hook: + @list='$(sysconf_DATA)'; for p in $$list; do \ + dest=`echo $$p | sed -e s/.dist//`; \ + if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \ + echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \ + else \ + echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \ + $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \ + fi; \ + done + +clean-local: + rm -f $(sysconf_DATA) diff --git a/src/mangosd/Master.cpp b/src/mangosd/Master.cpp new file mode 100644 index 00000000000..c1484fede8e --- /dev/null +++ b/src/mangosd/Master.cpp @@ -0,0 +1,517 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup Trinityd +*/ + +#include <ace/OS_NS_signal.h> + +#include "WorldSocketMgr.h" +#include "Common.h" +#include "Master.h" +#include "WorldSocket.h" +#include "WorldRunnable.h" +#include "World.h" +#include "Log.h" +#include "Timer.h" +#include "Policies/SingletonImp.h" +#include "SystemConfig.h" +#include "Config/ConfigEnv.h" +#include "Database/DatabaseEnv.h" +#include "CliRunnable.h" +#include "RASocket.h" +#include "ScriptCalls.h" +#include "Util.h" + +#include "sockets/TcpSocket.h" +#include "sockets/Utility.h" +#include "sockets/Parse.h" +#include "sockets/Socket.h" +#include "sockets/SocketHandler.h" +#include "sockets/ListenSocket.h" + +#ifdef WIN32 +#include "ServiceWin32.h" +extern int m_ServiceStatus; +#endif + +/// \todo Warning disabling not useful under VC++2005. Can somebody say on which compiler it is useful? +#pragma warning(disable:4305) + +INSTANTIATE_SINGLETON_1( Master ); + +volatile uint32 Master::m_masterLoopCounter = 0; + +class FreezeDetectorRunnable : public ZThread::Runnable +{ +public: + FreezeDetectorRunnable() { _delaytime = 0; } + uint32 m_loops, m_lastchange; + uint32 w_loops, w_lastchange; + uint32 _delaytime; + void SetDelayTime(uint32 t) { _delaytime = t; } + void run(void) + { + if(!_delaytime) + return; + sLog.outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000); + m_loops = 0; + w_loops = 0; + m_lastchange = 0; + w_lastchange = 0; + while(!World::IsStopped()) + { + ZThread::Thread::sleep(1000); + uint32 curtime = getMSTime(); + //DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter); + + // There is no Master anymore + // TODO: clear the rest of the code +// // normal work +// if(m_loops != Master::m_masterLoopCounter) +// { +// m_lastchange = curtime; +// m_loops = Master::m_masterLoopCounter; +// } +// // possible freeze +// else if(getMSTimeDiff(m_lastchange,curtime) > _delaytime) +// { +// sLog.outError("Main/Sockets Thread hangs, kicking out server!"); +// *((uint32 volatile*)NULL) = 0; // bang crash +// } + + // normal work + if(w_loops != World::m_worldLoopCounter) + { + w_lastchange = curtime; + w_loops = World::m_worldLoopCounter; + } + // possible freeze + else if(getMSTimeDiff(w_lastchange,curtime) > _delaytime) + { + sLog.outError("World Thread hangs, kicking out server!"); + *((uint32 volatile*)NULL) = 0; // bang crash + } + } + sLog.outString("Anti-freeze thread exiting without problems."); + } +}; + +class RARunnable : public ZThread::Runnable +{ +public: + uint32 numLoops, loopCounter; + + RARunnable () + { + uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME); + numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime)); + loopCounter = 0; + } + + void + checkping () + { + // ping if need + if ((++loopCounter) == numLoops) + { + loopCounter = 0; + sLog.outDetail ("Ping MySQL to keep connection alive"); + delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1"); + delete LoginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1"); + delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1"); + } + } + + void + run (void) + { + SocketHandler h; + + // Launch the RA listener socket + ListenSocket<RASocket> RAListenSocket (h); + bool usera = sConfig.GetBoolDefault ("Ra.Enable", false); + + if (usera) + { + port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443); + std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0"); + ipaddr_t raip; + if (!Utility::u2ip (stringip, raip)) + sLog.outError ("Trinity RA can not bind to ip %s", stringip.c_str ()); + else if (RAListenSocket.Bind (raip, raport)) + sLog.outError ("Trinity RA can not bind to port %d on %s", raport, stringip.c_str ()); + else + { + h.Add (&RAListenSocket); + + sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ()); + } + } + + // Socket Selet time is in microseconds , not miliseconds!! + uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME); + + // if use ra spend time waiting for io, if not use ra ,just sleep + if (usera) + while (!World::IsStopped()) + { + h.Select (0, socketSelecttime); + checkping (); + } + else + while (!World::IsStopped()) + { + ZThread::Thread::sleep (static_cast<unsigned long> (socketSelecttime / 1000)); + checkping (); + } + } +}; + +Master::Master() +{ +} + +Master::~Master() +{ +} + +/// Main function +int Master::Run() +{ + sLog.outString( "%s (core-daemon)", _FULLVERSION ); + sLog.outString( "<Ctrl-C> to stop.\n" ); + + sLog.outTitle( " ______ __"); + sLog.outTitle( "/\\__ _\\ __ __/\\ \\__"); + sLog.outTitle( "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\ ,_\\ __ __"); + sLog.outTitle( " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); + sLog.outTitle( " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); + sLog.outTitle( " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); + sLog.outTitle( " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); + sLog.outTitle( " C O R E /\\___/"); + sLog.outTitle( "http://TrinityCore.org \\/__/\n"); + + /// worldd PID file creation + std::string pidfile = sConfig.GetStringDefault("PidFile", ""); + if(!pidfile.empty()) + { + uint32 pid = CreatePIDFile(pidfile); + if( !pid ) + { + sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() ); + return 1; + } + + sLog.outString( "Daemon PID: %u\n", pid ); + } + + ///- Start the databases + if (!_StartDB()) + return 1; + + ///- Initialize the World + sWorld.SetInitialWorldSettings(); + + ///- Catch termination signals + _HookSignals(); + + ///- Launch WorldRunnable thread + ZThread::Thread t(new WorldRunnable); + t.setPriority ((ZThread::Priority )2); + + // set server online + LoginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID); + +#ifdef WIN32 + if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) +#else + if (sConfig.GetBoolDefault("Console.Enable", true)) +#endif + { + ///- Launch CliRunnable thread + ZThread::Thread td1(new CliRunnable); + } + + ZThread::Thread td2(new RARunnable); + + ///- Handle affinity for multiple processors and process priority on Windows + #ifdef WIN32 + { + HANDLE hProcess = GetCurrentProcess(); + + uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0); + if(Aff > 0) + { + ULONG_PTR appAff; + ULONG_PTR sysAff; + + if(GetProcessAffinityMask(hProcess,&appAff,&sysAff)) + { + ULONG_PTR curAff = Aff & appAff; // remove non accessible processors + + if(!curAff ) + { + sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for Trinityd. Accessible processors bitmask (hex): %x",Aff,appAff); + } + else + { + if(SetProcessAffinityMask(hProcess,curAff)) + sLog.outString("Using processors (bitmask, hex): %x", curAff); + else + sLog.outError("Can't set used processors (hex): %x",curAff); + } + } + sLog.outString(); + } + + bool Prio = sConfig.GetBoolDefault("ProcessPriority", false); + +// if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/) + if(Prio) + { + if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS)) + sLog.outString("TrinityCore process priority class set to HIGH"); + else + sLog.outError("ERROR: Can't set Trinityd process priority class."); + sLog.outString(); + } + } + #endif + + uint32 realCurrTime, realPrevTime; + realCurrTime = realPrevTime = getMSTime(); + + uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME); + + // maximum counter for next ping + uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / socketSelecttime)); + uint32 loopCounter = 0; + + ///- Start up freeze catcher thread + uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0); + if(freeze_delay) + { + FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable(); + fdr->SetDelayTime(freeze_delay*1000); + ZThread::Thread t(fdr); + t.setPriority(ZThread::High); + } + + ///- Launch the world listener socket + port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD); + std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); + + if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1) + { + sLog.outError ("Failed to start network"); + World::StopNow(ERROR_EXIT_CODE); + // go down and shutdown the server + } + + sWorldSocketMgr->Wait (); + + // set server offline + LoginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID); + + ///- Remove signal handling before leaving + _UnhookSignals(); + + // when the main thread closes the singletons get unloaded + // since worldrunnable uses them, it will crash if unloaded after master + t.wait(); + td2.wait (); + + ///- Clean database before leaving + clearOnlineAccounts(); + + ///- Wait for delay threads to end + CharacterDatabase.HaltDelayThread(); + WorldDatabase.HaltDelayThread(); + LoginDatabase.HaltDelayThread(); + + sLog.outString( "Halting process..." ); + + #ifdef WIN32 + if (sConfig.GetBoolDefault("Console.Enable", true)) + { + // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API) + //_exit(1); + // send keyboard input to safely unblock the CLI thread + INPUT_RECORD b[5]; + HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE); + b[0].EventType = KEY_EVENT; + b[0].Event.KeyEvent.bKeyDown = TRUE; + b[0].Event.KeyEvent.uChar.AsciiChar = 'X'; + b[0].Event.KeyEvent.wVirtualKeyCode = 'X'; + b[0].Event.KeyEvent.wRepeatCount = 1; + + b[1].EventType = KEY_EVENT; + b[1].Event.KeyEvent.bKeyDown = FALSE; + b[1].Event.KeyEvent.uChar.AsciiChar = 'X'; + b[1].Event.KeyEvent.wVirtualKeyCode = 'X'; + b[1].Event.KeyEvent.wRepeatCount = 1; + + b[2].EventType = KEY_EVENT; + b[2].Event.KeyEvent.bKeyDown = TRUE; + b[2].Event.KeyEvent.dwControlKeyState = 0; + b[2].Event.KeyEvent.uChar.AsciiChar = '\r'; + b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; + b[2].Event.KeyEvent.wRepeatCount = 1; + b[2].Event.KeyEvent.wVirtualScanCode = 0x1c; + + b[3].EventType = KEY_EVENT; + b[3].Event.KeyEvent.bKeyDown = FALSE; + b[3].Event.KeyEvent.dwControlKeyState = 0; + b[3].Event.KeyEvent.uChar.AsciiChar = '\r'; + b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN; + b[3].Event.KeyEvent.wVirtualScanCode = 0x1c; + b[3].Event.KeyEvent.wRepeatCount = 1; + DWORD numb; + BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb); + } + #endif + + // for some unknown reason, unloading scripts here and not in worldrunnable + // fixes a memory leak related to detaching threads from the module + UnloadScriptingModule(); + + // Exit the process with specified return value + return World::GetExitCode(); +} + +/// Initialize connection to the databases +bool Master::_StartDB() +{ + ///- Get world database info from configuration file + std::string dbstring; + if(!sConfig.GetString("WorldDatabaseInfo", &dbstring)) + { + sLog.outError("Database not specified in configuration file"); + return false; + } + sLog.outString("World Database: %s", dbstring.c_str()); + + ///- Initialise the world database + if(!WorldDatabase.Initialize(dbstring.c_str())) + { + sLog.outError("Cannot connect to world database %s",dbstring.c_str()); + return false; + } + + if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring)) + { + sLog.outError("Character Database not specified in configuration file"); + return false; + } + sLog.outString("Character Database: %s", dbstring.c_str()); + + ///- Initialise the Character database + if(!CharacterDatabase.Initialize(dbstring.c_str())) + { + sLog.outError("Cannot connect to Character database %s",dbstring.c_str()); + return false; + } + + ///- Get login database info from configuration file + if(!sConfig.GetString("LoginDatabaseInfo", &dbstring)) + { + sLog.outError("Login database not specified in configuration file"); + return false; + } + + ///- Initialise the login database + sLog.outString("Login Database: %s", dbstring.c_str() ); + if(!LoginDatabase.Initialize(dbstring.c_str())) + { + sLog.outError("Cannot connect to login database %s",dbstring.c_str()); + return false; + } + + ///- Get the realm Id from the configuration file + realmID = sConfig.GetIntDefault("RealmID", 0); + if(!realmID) + { + sLog.outError("Realm ID not defined in configuration file"); + return false; + } + sLog.outString("Realm running as realm ID %d", realmID); + + ///- Clean the database before starting + clearOnlineAccounts(); + + sWorld.LoadDBVersion(); + + sLog.outString("Using %s", sWorld.GetDBVersion()); + return true; +} + +/// Clear 'online' status for all accounts with characters in this realm +void Master::clearOnlineAccounts() +{ + // Cleanup online status for characters hosted at current realm + /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'? + LoginDatabase.PExecute( + "UPDATE account SET online = 0 WHERE online > 0 " + "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID); + + + CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0"); +} + +/// Handle termination signals +void Master::_OnSignal(int s) +{ + switch (s) + { + case SIGINT: + World::StopNow(RESTART_EXIT_CODE); + break; + case SIGTERM: + #ifdef _WIN32 + case SIGBREAK: + #endif + World::StopNow(SHUTDOWN_EXIT_CODE); + break; + } + + signal(s, _OnSignal); +} + +/// Define hook '_OnSignal' for all termination signals +void Master::_HookSignals() +{ + signal(SIGINT, _OnSignal); + signal(SIGTERM, _OnSignal); + #ifdef _WIN32 + signal(SIGBREAK, _OnSignal); + #endif +} + +/// Unhook the signals before leaving +void Master::_UnhookSignals() +{ + signal(SIGINT, 0); + signal(SIGTERM, 0); + #ifdef _WIN32 + signal(SIGBREAK, 0); + #endif +} diff --git a/src/mangosd/Master.h b/src/mangosd/Master.h new file mode 100644 index 00000000000..2485dd456b1 --- /dev/null +++ b/src/mangosd/Master.h @@ -0,0 +1,52 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd +/// @{ +/// \file + +#ifndef _MASTER_H +#define _MASTER_H + +#include "Common.h" +#include "Policies/Singleton.h" + +/// Start the server +class Master +{ + public: + Master(); + ~Master(); + int Run(); + static volatile uint32 m_masterLoopCounter; + + private: + bool _StartDB(); + + void _HookSignals(); + void _UnhookSignals(); + static void _OnSignal(int s); + + void clearOnlineAccounts(); +}; + +#define sMaster Trinity::Singleton<Master>::Instance() +#endif +/// @} diff --git a/src/mangosd/RASocket.cpp b/src/mangosd/RASocket.cpp new file mode 100644 index 00000000000..cfc50d95f89 --- /dev/null +++ b/src/mangosd/RASocket.cpp @@ -0,0 +1,259 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup Trinityd +*/ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Log.h" +#include "RASocket.h" +#include "World.h" +#include "Config/ConfigEnv.h" +#include "Util.h" +#include "AccountMgr.h" + +/// \todo Make this thread safe if in the future 2 admins should be able to log at the same time. +SOCKET r; + +#define dropclient {Sendf("I'm busy right now, come back later."); \ + SetCloseAndDelete(); \ + return; \ + } + +uint32 iSession=0; ///< Session number (incremented each time a new connection is made) +unsigned int iUsers=0; ///< Number of active administrators + +typedef int(* pPrintf)(const char*,...); + +void ParseCommand(CliCommandHolder::Print*, char*command); + +/// RASocket constructor +RASocket::RASocket(ISocketHandler &h): TcpSocket(h) +{ + + ///- Increment the session number + iSess =iSession++ ; + + ///- Get the config parameters + bSecure = sConfig.GetBoolDefault( "RA.Secure", true ); + iMinLevel = sConfig.GetIntDefault( "RA.MinLevel", 3 ); + + ///- Initialize buffer and data + iInputLength=0; + buff=new char[RA_BUFF_SIZE]; + stage=NONE; +} + +/// RASocket destructor +RASocket::~RASocket() +{ + ///- Delete buffer and decrease active admins count + delete [] buff; + + sLog.outRALog("Connection was closed.\n"); + + if(stage==OK) + iUsers--; +} + +/// Accept an incoming connection +void RASocket::OnAccept() +{ + std::string ss=GetRemoteAddress(); + sLog.outRALog("Incoming connection from %s.\n",ss.c_str()); + ///- If there is already an active admin, drop the connection + if(iUsers) + dropclient + + ///- Else print Motd + Sendf("%s\r\n",sWorld.GetMotd()); +} + +/// Read data from the network +void RASocket::OnRead() +{ + ///- Read data and check input length + TcpSocket::OnRead(); + + unsigned int sz=ibuf.GetLength(); + if(iInputLength+sz>=RA_BUFF_SIZE) + { + sLog.outRALog("Input buffer overflow, possible DOS attack.\n"); + SetCloseAndDelete(); + return; + } + + ///- If there is already an active admin (other than you), drop the connection + if(stage!=OK && iUsers) + dropclient + + char *inp = new char [sz+1]; + ibuf.Read(inp,sz); + + /// \todo Can somebody explain this 'Linux bugfix'? + if(stage==NONE) + if(sz>4) //linux remote telnet + if(memcmp(inp ,"USER ",5)) + { + delete [] inp;return; + printf("lin bugfix"); + } //linux bugfix + + ///- Discard data after line break or line feed + bool gotenter=false; + unsigned int y=0; + for(;y<sz;y++) + if(inp[y]=='\r'||inp[y]=='\n') + { + gotenter=true; + break; + } + + //No buffer overflow (checked above) + memcpy(&buff[iInputLength],inp,y); + iInputLength+=y; + delete [] inp; + if(gotenter) + { + + buff[iInputLength]=0; + iInputLength=0; + switch(stage) + { + /// <ul> <li> If the input is 'USER <username>' + case NONE: + if(!memcmp(buff,"USER ",5)) //got "USER" cmd + { + szLogin=&buff[5]; + + ///- Get the gmlevel and password from the account table + std::string login = szLogin; + + ///- Convert Account name to Upper Format + AccountMgr::normilizeString(login); + + ///- Escape the Login to allow quotes in names + LoginDatabase.escape_string(login); + + QueryResult* result = LoginDatabase.PQuery("SELECT gmlevel FROM account WHERE username = '%s'",login.c_str()); + + ///- If the user is not found, deny access + if(!result) + { + Sendf("-No such user.\r\n"); + sLog.outRALog("User %s does not exist.\n",szLogin.c_str()); + if(bSecure)SetCloseAndDelete(); + } + else + { + Field *fields = result->Fetch(); + + //szPass=fields[0].GetString(); + + ///- if gmlevel is too low, deny access + if(fields[0].GetUInt32()<iMinLevel) + { + Sendf("-Not enough privileges.\r\n"); + sLog.outRALog("User %s has no privilege.\n",szLogin.c_str()); + if(bSecure)SetCloseAndDelete(); + } else + { + stage=LG; + } + delete result; + } + } + break; + ///<li> If the input is 'PASS <password>' (and the user already gave his username) + case LG: + if(!memcmp(buff,"PASS ",5)) //got "PASS" cmd + { //login+pass ok + ///- If password is correct, increment the number of active administrators + std::string login = szLogin; + std::string pw = &buff[5]; + + AccountMgr::normilizeString(login); + AccountMgr::normilizeString(pw); + LoginDatabase.escape_string(login); + LoginDatabase.escape_string(pw); + + QueryResult *check = LoginDatabase.PQuery( + "SELECT 1 FROM account WHERE username = '%s' AND sha_pass_hash=SHA1(CONCAT(username,':','%s'))", + login.c_str(), pw.c_str()); + + if(check) + { + delete check; + r=GetSocket(); + stage=OK; + ++iUsers; + + Sendf("+Logged in.\r\n"); + sLog.outRALog("User %s has logged in.\n",szLogin.c_str()); + Sendf("TC>"); + } + else + { + ///- Else deny access + Sendf("-Wrong pass.\r\n"); + sLog.outRALog("User %s has failed to log in.\n",szLogin.c_str()); + if(bSecure)SetCloseAndDelete(); + } + } + break; + ///<li> If user is logged, parse and execute the command + case OK: + if(strlen(buff)) + { + sLog.outRALog("Got '%s' cmd.\n",buff); + sWorld.QueueCliCommand(&RASocket::zprint , buff); + } + else + Sendf("TC>"); + break; + ///</ul> + }; + + } +} + +/// Output function +void RASocket::zprint( const char * szText ) +{ + if( !szText ) + return; + + #ifdef RA_CRYPT + + char *megabuffer=strdup(szText); + unsigned int sz=strlen(megabuffer); + Encrypt(megabuffer,sz); + send(r,megabuffer,sz,0); + delete [] megabuffer; + + #else + + unsigned int sz=strlen(szText); + send(r,szText,sz,0); + + #endif +} diff --git a/src/mangosd/RASocket.h b/src/mangosd/RASocket.h new file mode 100644 index 00000000000..a164c9d3aa2 --- /dev/null +++ b/src/mangosd/RASocket.h @@ -0,0 +1,67 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd +/// @{ +/// \file + +#ifndef _RASOCKET_H +#define _RASOCKET_H + +#include "Common.h" +#include "sockets/TcpSocket.h" + +#define RA_BUFF_SIZE 1024 + +class ISocketHandler; + +/// Remote Administration socket +class RASocket: public TcpSocket +{ + public: + + RASocket(ISocketHandler& h); + ~RASocket(); + + void OnAccept(); + void OnRead(); + + private: + + char * buff; + std::string szLogin; + uint32 iSess; + unsigned int iInputLength; + bool bLog; + bool bSecure; //kick on wrong pass, non exist. user, user with no priv + //will protect from DOS, bruteforce attacks + //some 'smart' protection must be added for more security + uint8 iMinLevel; + enum + { + NONE, //initial value + LG, //only login was entered + OK, //both login and pass were given, and they are correct and user have enough priv. + }stage; + + static void zprint( const char * szText ); +}; +#endif +/// @} diff --git a/src/mangosd/TrinityCore.ico b/src/mangosd/TrinityCore.ico Binary files differnew file mode 100644 index 00000000000..6f0a5721957 --- /dev/null +++ b/src/mangosd/TrinityCore.ico diff --git a/src/mangosd/WorldRunnable.cpp b/src/mangosd/WorldRunnable.cpp new file mode 100644 index 00000000000..b57dbc6bce2 --- /dev/null +++ b/src/mangosd/WorldRunnable.cpp @@ -0,0 +1,86 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/** \file + \ingroup Trinityd +*/ + +#include "WorldSocketMgr.h" +#include "Common.h" +#include "World.h" +#include "WorldRunnable.h" +#include "Timer.h" +#include "ObjectAccessor.h" +#include "MapManager.h" + +#include "Database/DatabaseEnv.h" + +#ifdef WIN32 +#define WORLD_SLEEP_CONST 50 +#else +#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms] +#endif + +/// Heartbeat for the World +void WorldRunnable::run() +{ + ///- Init new SQL thread for the world database + WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough) + sWorld.InitResultQueue(); + + uint32 realCurrTime = 0; + uint32 realPrevTime = getMSTime(); + + uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST + + ///- While we have not World::m_stopEvent, update the world + while (!World::IsStopped()) + { + ++World::m_worldLoopCounter; + realCurrTime = getMSTime(); + + uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime); + + sWorld.Update( diff ); + realPrevTime = realCurrTime; + + // diff (D0) include time of previous sleep (d0) + tick time (t0) + // we want that next d1 + t1 == WORLD_SLEEP_CONST + // we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement + // d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0 + if (diff <= WORLD_SLEEP_CONST+prevSleepTime) + { + prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff; + ZThread::Thread::sleep(prevSleepTime); + } + else + prevSleepTime = 0; + } + + sWorld.KickAll(); // save and kick all players + sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call + + sWorldSocketMgr->StopNetwork(); + + MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory) + + ///- End the database thread + WorldDatabase.ThreadEnd(); // free mySQL thread resources +} diff --git a/src/mangosd/WorldRunnable.h b/src/mangosd/WorldRunnable.h new file mode 100644 index 00000000000..8891186dec4 --- /dev/null +++ b/src/mangosd/WorldRunnable.h @@ -0,0 +1,35 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup Trinityd +/// @{ +/// \file + +#ifndef __WORLDRUNNABLE_H +#define __WORLDRUNNABLE_H + +/// Heartbeat thread for the World +class WorldRunnable : public ZThread::Runnable +{ + public: + void run(); +}; +#endif +/// @} diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in new file mode 100644 index 00000000000..c0ec604a7aa --- /dev/null +++ b/src/mangosd/mangosd.conf.dist.in @@ -0,0 +1,1352 @@ +########################################## +# Trinity Core worldd configuration file # +########################################## +ConfVersion=2008080101 + +################################################################################################################### +# CONNECTIONS AND DIRECTORIES +# +# RealmID +# RealmID must match the realmlist inside the realmd database +# +# DataDir +# Data directory setting. +# Important: DataDir needs to be quoted, as it is a string which may contain space characters. +# Example: "@prefix@/share/trinitycore" +# +# LogsDir +# Logs directory setting. +# Important: Logs dir must exists, or all logs need to be disabled +# Default: "" - no log directory prefix, if used log names isn't absolute path +# then logs will be stored in current directory for run program. +# +# +# LoginDatabaseInfo +# WorldDatabaseInfo +# CharacterDatabaseInfo +# Database connection settings for the world server. +# Default: hostname;port;username;password;database +# .;somenumber;username;password;database - use named pipes at Windows +# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini +# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux +# Unix sockets: experimental, not tested +# +# MaxPingTime +# Settings for maximum database-ping interval (minutes between pings) +# +# WorldServerPort +# Default WorldServerPort +# +# BindIP +# Bind World Server to IP/hostname +# +################################################################################################################### + +RealmID = 1 +DataDir = "." +LogsDir = "" +LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;realmd" +WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world" +CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters" +MaxPingTime = 30 +WorldServerPort = 8085 +BindIP = "0.0.0.0" + +################################################################################################################### +# SCRIPTING SETTINGS +# +# Locale +# Setting for current (DBC) locale to use +# +# EventAI Error reporting +# 0 - Only startup (Default) +# 1 - Startup errors and Runtime event errors +# 2 - Startup errors, Runtime event errors, and Creation errors +################################################################################################################### + +Locale = 0 +EAIErrorLevel = 2 + +################################################################################################################### +# PERFORMANCE SETINGS +# +# UseProcessors +# Used processors mask for multi-processors system (Used only at Windows) +# Default: 0 (selected by OS) +# number (bitmask value of selected processors) +# +# ProcessPriority +# Process priority setting (Used only at Windows) +# Default: 1 (HIGH) +# 0 (Normal) +# +# Compression +# Compression level for update packages sent to client (1..9) +# Default: 1 (speed) +# 9 (best compression) +# +# PlayerLimit +# Maximum number of players in the world. Excluding Mods, GM's and Admins +# Default: 100 +# 0 (for infinite players) +# -1 (for Mods, GM's and Admins only) +# -2 (for GM's and Admins only) +# -3 (for Admins only) +# +# SaveRespawnTimeImmediately +# Save respawn time for creatures at death and for gameobjects at use/open +# Default: 1 (save creature/gameobject respawn time without waiting grid unload) +# 0 (save creature/gameobject respawn time at grid unload) +# +# MaxOverspeedPings +# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check) +# Default: 2 +# +# GridUnload +# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) +# Default: 1 (unload grids) +# 0 (do not unload grids) +# +# SocketSelectTime +# Socket select time (in milliseconds) +# Default: 10000 +# +# GridCleanUpDelay +# Grid clean up delay (in milliseconds) +# Default: 300000 (5 min) +# +# MapUpdateInterval +# Map update interval (in milliseconds) +# Default: 100 +# +# ChangeWeatherInterval +# Weather update interval (in milliseconds) +# Default: 600000 (10 min) +# +# PlayerSaveInterval +# Player save interval (in milliseconds) +# Default: 900000 (15 min) +# +# vmap.enableLOS +# vmap.enableHeight +# Enable/Disable VMmap support for line of sight and height calculation +# Default: 1 (true) +# 0 (false) +# +# vmap.ignoreMapIds +# Map id that will be ignored by VMaps +# List of ids with delimiter ',' +# If more then one id is defined and spaces are included, the string has to be enclosed by " +# Example: "369,0,1,530" +# +# vmap.ignoreSpellIds +# These spells are ignored for LoS calculation +# List of ids with delimiter ',' +# +# DetectPosCollision +# Check final move position, summon position, etc for visible collision with other objects or +# wall (wall only if vmaps are enabled) +# Default: 1 (enable, required more CPU power usage) +# 0 (disable, less nice position selection but will less CPU power usage) +# +# TargetPosRecalculateRange +# Max distance from movement target point (+moving unit size) and targeted object (+size) +# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5) +# More distance let have better performence, less distance let have more sensitive reaction at target move. +# Default: 1.5 +# +# UpdateUptimeInterval +# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 +# Default: 10 (minutes) +# +# MaxCoreStuckTime +# Periodically check if the process got freezed, if this is the case force crash after the specified +# amount of seconds. Must be > 0. Recommended > 10 secs if you use this. +# Default: 0 (Disabled) +# +# AddonChannel +# Permit/disable the use of the addon channel through the server +# (some client side addons can stop work correctly with disabled addon channel) +# Default: 1 (permit addon channel) +# 0 (do not permit addon channel) +# +################################################################################################################### + +UseProcessors = 0 +ProcessPriority = 1 +Compression = 1 +PlayerLimit = 100 +SaveRespawnTimeImmediately = 1 +MaxOverspeedPings = 2 +GridUnload = 1 +SocketSelectTime = 10000 +GridCleanUpDelay = 300000 +MapUpdateInterval = 100 +ChangeWeatherInterval = 600000 +PlayerSaveInterval = 900000 +vmap.enableLOS = 0 +vmap.enableHeight = 0 +vmap.ignoreMapIds = "369" +vmap.ignoreSpellIds = "7720" +DetectPosCollision = 1 +TargetPosRecalculateRange = 1.5 +UpdateUptimeInterval = 10 +MaxCoreStuckTime = 0 +AddonChannel = 1 + +################################################################################################################### +# SERVER LOGGING +# +# LogSQL +# Enable logging of GM commands - all SQL code will be written to a log file +# All commands are written to a file: YYYY-MM-DD_logSQL.sql +# If a new day starts (00:00:00) then a new file is created - the old file will not be deleted. +# Default: 1 - Write SQL code to logfile +# 0 - Do not log +# +# PidFile +# World daemon PID file +# Default: "" - do not create PID file +# "./worldd.pid" - create PID file (recommended name) +# +# LogLevel +# Server console level of logging +# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug +# Default: 3 +# +# LogTime +# Include time in server console output [hh:mm:ss] +# Default: 0 (no time) +# 1 (print time) +# +# LogFile +# Logfile name +# Default: "Server.log" +# "" - Empty name disable creating log file +# +# LogTimestamp +# Logfile with timestamp of server start in name +# Default: 0 - no timestamp in name +# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# +# LogFileLevel +# Server file level of logging +# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug +# Default: 0 +# +# LogFilter_TransportMoves +# LogFilter_CreatureMoves +# LogFilter_VisibilityChanges +# Log filters +# Default: 1 - not include with any log level +# 0 - include in log if log level permit +# +# WorldLogFile +# Packet logging file for the worldserver +# Default: "world.log" +# +# DBErrorLogFile +# Log file of DB errors detected at server run +# Default: "DBErrors.log" +# +# CharLogFile +# Character operations logfile name +# Default: "Char.log" +# "" - Empty name disable creating log file +# +# CharLogTimestamp +# Logfile with timestamp of server start in name +# Default: 0 - no timestamp in name +# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# +# CharLogDump +# Write character dump before deleting in Char.log +# For restoration, cut character data from log starting from +# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command +# Default: 0 - don't include dumping chars to log +# 1 - include dumping chars to log +# +# GmLogFile +# Log file of gm commands +# Default: "gm_commands.log" +# "" - Empty name for disable +# +# GmLogTimestamp +# GM Logfile with timestamp of server start in name +# Default: 0 - no timestamp in name +# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext +# +# GmLogPerAccount +# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set) +# Default: 0 - add gm log data to single log file +# 1 - add gm log data to account specific log files with name +# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext +# or form Logname_#ID.Ext +# +# RaLogFile +# Log file of RA commands +# Default: "Ra.log" +# "" - Empty name for disable +# +# LogColors +# Color for messages (format "normal_color details_color debug_color error_color") +# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, +# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE +# Default: "" - none colors +# Example: "13 7 11 9" +# +################################################################################################################### + +LogSQL = 1 +PidFile = "" +LogLevel = 1 +LogTime = 0 +LogFile = "Server.log" +LogTimestamp = 0 +LogFileLevel = 0 +LogFilter_TransportMoves = 1 +LogFilter_CreatureMoves = 1 +LogFilter_VisibilityChanges = 1 +WorldLogFile = "" +DBErrorLogFile = "db_errors.log" +CharLogFile = "characters.log" +CharLogTimestamp = 0 +CharLogDump = 0 +GmLogFile = "gm_commands.log" +GmLogTimestamp = 0 +GmLogPerAccount = 0 +RaLogFile = "ra_commands.log" +LogColors = "" + +################################################################################################################### +# SERVER SETTINGS +# +# GameType +# Server realm style +# 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP +# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest +# activated places and sanctuaries) +# +# RealmZone +# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options. +# +# 1 Development - any language (Default) +# 2 United States - extended-Latin +# 3 Oceanic - extended-Latin +# 4 Latin America - extended-Latin +# 5 Tournament - basic-Latin at create, any at login +# 6 Korea - East-Asian +# 7 Tournament - basic-Latin at create, any at login +# 8 English - extended-Latin +# 9 German - extended-Latin +# 10 French - extended-Latin +# 11 Spanish - extended-Latin +# 12 Russian - Cyrillic +# 13 Tournament - basic-Latin at create, any at login +# 14 Taiwan - East-Asian +# 15 Tournament - basic-Latin at create, any at login +# 16 China - East-Asian +# 17 CN1 - basic-Latin at create, any at login +# 18 CN2 - basic-Latin at create, any at login +# 19 CN3 - basic-Latin at create, any at login +# 20 CN4 - basic-Latin at create, any at login +# 21 CN5 - basic-Latin at create, any at login +# 22 CN6 - basic-Latin at create, any at login +# 23 CN7 - basic-Latin at create, any at login +# 24 CN8 - basic-Latin at create, any at login +# 25 Tournament - basic-Latin at create, any at login +# 26 Test Server - any language +# 27 Tournament - basic-Latin at create, any at login +# 28 QA Server - any language +# 29 CN9 - basic-Latin at create, any at login +# +# Expansion +# Allow server use content from expansion +# Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have +# expansion 2 setting then allow visit expansion 2 maps, allow create new class character) +# 1 - check expansion 1 maps existence, and if client support expansion 1 and account have +# expansion 1 setting then allow visit expansion 1 maps, allow create new races character) +# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class +# characters, ignore account expansion setting) +# +# DBC.Locale +# DBC Language Settings +# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico +# 8 = Russian; 255 = Auto Detect (Default) +# +# DeclinedNames +# Allow russian clients to set and use declined names +# Default: 0 - do not use declined names, except when the Russian RealmZone is set +# 1 - use declined names +# +# StrictPlayerNames +# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name +# Default: 0 disable (but limited server timezone dependent client check) +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts +# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# StrictCharterNames +# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name +# Default: 0 disable +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts +# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# StrictPetNames +# Limit pet names to language specific symbols set +# Default: 0 disable +# 1 basic latin characters (strict) +# 2 realm zone specific (strict). See RealmZone setting. +# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts +# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). +# 3 basic latin characters + server timezone specific +# +# CharactersCreatingDisabled +# Disable characters creating for specific team or any (non-player accounts not affected) +# Default: 0 - enabled +# 1 - disabled only for Alliance +# 2 - disabled only for Horde +# 3 - disabled for both teams +# +# MaxWhoListReturns +# Set the maximum number of players returned in the /who list and interface. +# Default: 49 (stable) +# +# CharactersPerAccount +# Limit numbers of characters per account (at all realms). +# Note: this setting limit character creating at _current_ realm base at characters amount at all realms +# Default: 50 +# The number must be >= CharactersPerRealm +# +# CharactersPerRealm +# Limit numbers of characters for account at realm +# Default: 10 (client limitation) +# The number must be between 1 and 10 +# +# HeroicCharactersPerRealm +# Limit numbers of heroic class characters for account at realm +# Default: 1 +# The number must be between 0 (not allowed) and 10 +# +# MinLevelForHeroicCharacterCreating +# Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts) +# 0 - not require any existed chaarcter +# 1 - require at least any character existed +# Default: 55 - default requirement +# +# +# SkipCinematics +# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) +# Default: 0 - show intro for each new characrer +# 1 - show intro only for first character of selected race +# 2 - disable intro show in all cases +# +# MaxPlayerLevel +# Max level that can be reached by player for experience (in range from 1 to 100). +# Change not recommended +# Default: 80 +# +# StartPlayerLevel +# Staring level that have character at creating (in range 1 to MaxPlayerLevel) +# Default: 1 +# +# StartHeroicPlayerLevel +# Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel) +# Default: 55 +# +# StartPlayerMoney +# Amount of money that new players will start with. +# If you want to start with silver, use for example 100 (100 copper = 1 silver) +# Default: 0 +# +# MaxHonorPoints +# Max honor points that player can have. +# Default: 75000 +# +# StartHonorPoints +# Amount of honor that new players will start with +# Default: 0 +# +# MaxArenaPoints +# Max arena points that player can have. +# Default: 5000 +# +# StartArenaPoints +# Amount of arena points that new players will start with +# Default: 0 +# +# InstantLogout +# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling) +# Default: 1 (Mods/GMs/Admins) +# +# DisableWaterBreath +# Disable/enable waterbreathing for security level (0..4) or high +# Default: 4 (None) +# +# AllFlightPaths +# Players will start with all flight paths (Note: ALL flight paths, not only player's team) +# Default: 0 (true) +# 1 (false) +# +# AlwaysMaxSkillForLevel +# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. +# Default: 0 (false) +# 1 (true) +# +# ActivateWeather +# Activate weather system +# Default: 1 (true) +# 0 (false) +# +# Battleground.CastDeserter +# Cast or not Deserter spell at player who leave battleground in progress +# Default: 1 (true) +# 0 (false) +# +# Battleground.QueueAnnouncer.Enable +# Enable queue announcer posting to chat +# Default: 0 (false) +# 1 (true) +# +# Battleground.QueueAnnouncer.PlayerOnly +# Enable queue announcer posting to chat +# Default: 0 (false) +# 1 (true) +# +# Arena.QueueAnnouncer.Enable: Enable queue announcer posting to chat +# Default: 0 (false) +# 1 (true) +# +# CastUnstuck +# Allow cast or not Unstuck spell at .start or client Help option use +# Default: 1 (true) +# 0 (false) +# +# Instance.IgnoreLevel +# Ignore level requirement to enter instance +# Default: 0 (false) +# 1 (true) +# +# Instance.IgnoreRaid +# Ignore raid requirement to enter instance +# Default: 0 (false) +# 1 (true) +# +# Instance.ResetTimeHour +# The hour of the day (0-23) when the global instance resets occur. +# Default: 4 +# +# Instance.UnloadDelay +# Unload the instance map from memory after some time if no players are inside. +# Default: 1800000 (miliseconds, i.e 30 minutes) +# 0 (instance maps are kept in memory until they are reset) +# +# Quests.LowLevelHideDiff +# Quest level difference to hide for player low level quests: +# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver +# Default: 4 +# -1 (show all available quests marks) +# +# Quests.HighLevelHideDiff +# Quest level difference to hide for player high level quests: +# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver +# Default: 7 +# -1 (show all available quests marks) +# +# MaxPrimaryTradeSkill +# Max count that player can learn the primary trade skill. +# Default: 2 +# Max : 10 +# +# MinPetitionSigns +# Min signatures count to creating guild (0..9). +# Default: 9 +# +# MaxGroupXPDistance +# Max distance to creature for group memeber to get XP at creature death. +# Default: 74 +# +# MailDeliveryDelay +# Mail delivery delay time for item sending +# Default: 3600 sec (1 hour) +# +# SkillChance.Prospecting +# For prospecting skillup impossible by default, but can be allowed as custom setting +# Default: 0 - no skilups +# 1 - skilups possible +# +# SkillChance.Milling +# For milling skillup impossible by default, but can be allowed as custom setting +# Default: 0 - no skilups +# 1 - skilups possible +# +# Event.Announce +# Default: 0 (false) +# 1 (true) +# +# BeepAtStart +# Beep at core start finished (mostly work only at Unix/Linux systems) +# Default: 1 (true) +# 0 (false) +# +# Motd +# Message of the Day. Displayed at worldlogin for every user ('@' for a newline). +# +################################################################################################################### + +GameType = 1 +RealmZone = 1 +Expansion = 2 +DBC.Locale = 255 +DeclinedNames = 0 +StrictPlayerNames = 0 +StrictCharterNames = 0 +StrictPetNames = 0 +MaxWhoListReturns = 49 +CharactersCreatingDisabled = 0 +CharactersPerAccount = 50 +CharactersPerRealm = 10 +HeroicCharactersPerRealm = 1 +MinLevelForHeroicCharacterCreating = 55 +SkipCinematics = 0 +MaxPlayerLevel = 80 +StartPlayerLevel = 1 +StartHeroicPlayerLevel = 55 +StartPlayerMoney = 0 +MaxHonorPoints = 75000 +StartHonorPoints = 0 +MaxArenaPoints = 5000 +StartArenaPoints = 0 +InstantLogout = 1 +DisableWaterBreath = 4 +AllFlightPaths = 0 +AlwaysMaxSkillForLevel = 0 +ActivateWeather = 1 +Battleground.CastDeserter = 1 +Battleground.QueueAnnouncer.Enable = 0 +Battleground.QueueAnnouncer.PlayerOnly = 0 +Arena.QueueAnnouncer.Enable = 0 +CastUnstuck = 1 +Instance.IgnoreLevel = 0 +Instance.IgnoreRaid = 0 +Instance.ResetTimeHour = 4 +Instance.UnloadDelay = 1800000 +Quests.LowLevelHideDiff = 4 +Quests.HighLevelHideDiff = 7 +MaxPrimaryTradeSkill = 2 +MinPetitionSigns = 9 +MaxGroupXPDistance = 74 +MailDeliveryDelay = 3600 +SkillChance.Prospecting = 0 +SkillChance.Milling = 0 +Event.Announce = 0 +BeepAtStart = 1 +Motd = "Welcome to a Trinity Core server." + +################################################################################################################### +# PLAYER INTERACTION +# +# AllowTwoSide.Accounts +# Allow or not accounts to create characters in the 2 teams in any game type. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.Interaction.Chat +# AllowTwoSide.Interaction.Channel +# AllowTwoSide.Interaction.Group +# AllowTwoSide.Interaction.Guild +# AllowTwoSide.Interaction.Auction +# AllowTwoSide.Interaction.Mail +# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from +# different teams, send mail to different team. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.WhoList +# Allow or not show player from both team in who list. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# AllowTwoSide.AddFriend +# Allow or not adding friends from other team in friend list. +# Default: 0 (Not allowed) +# 1 (Allowed) +# +# TalentsInspecting +# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can +# inspect talents always) +# Default: 1 (allow) +# 0 (not allow) +# +################################################################################################################### + +AllowTwoSide.Accounts = 0 +AllowTwoSide.Interaction.Chat = 0 +AllowTwoSide.Interaction.Channel = 0 +AllowTwoSide.Interaction.Group = 0 +AllowTwoSide.Interaction.Guild = 0 +AllowTwoSide.Interaction.Auction = 0 +AllowTwoSide.Interaction.Mail = 0 +AllowTwoSide.WhoList = 0 +AllowTwoSide.AddFriend = 0 +TalentsInspecting = 1 + +################################################################################################################### +# CREATURE SETTINGS +# +# ThreatRadius +# Radius for creature to evade after being pulled away from combat start point +# If ThreatRadius is less than creature aggro radius then aggro radius will be used +# Default: 100 yards +# +# Rate.Creature.Aggro +# Aggro radius percent or off. +# Default: 1 - 100% +# 1.5 - 150% +# 0 - off (0%) +# +# CreatureFamilyAssistanceRadius +# Creature family assistance radius +# Default: 10 +# 0 - off +# +# CreatureFamilyAssistanceDelay +# Reaction time for creature assistance call +# Default: 1500 (1.5s) +# +# WorldBossLevelDiff +# Difference for boss dynamic level with target +# Default: 3 +# +# Corpse.Decay.NORMAL +# Corpse.Decay.RARE +# Corpse.Decay.ELITE +# Corpse.Decay.RAREELITE +# Corpse.Decay.WORLDBOSS +# Seconds until creature corpse will decay without being looted or skinned. +# Default: 60, 300, 300, 300, 3600 +# +# Rate.Corpse.Decay.Looted +# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. +# Default: 0.1 +# +# Rate.Creature.Normal.Damage +# Rate.Creature.Elite.Elite.Damage +# Rate.Creature.Elite.RAREELITE.Damage +# Rate.Creature.Elite.WORLDBOSS.Damage +# Rate.Creature.Elite.RARE.Damage +# Creature Damage Rates. +# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. +# +# Rate.Creature.Normal.SpellDamage +# Rate.Creature.Elite.Elite.SpellDamage +# Rate.Creature.Elite.RAREELITE.SpellDamage +# Rate.Creature.Elite.WORLDBOSS.SpellDamag +# Rate.Creature.Elite.RARE.SpellDamage +# Creature Spell Damage Rates. +# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. +# +# Rate.Creature.Normal.HP +# Rate.Creature.Elite.Elite.HP +# Rate.Creature.Elite.RAREELITE.HP +# Rate.Creature.Elite.WORLDBOSS.HP +# Rate.Creature.Elite.RARE.HP +# Creature Health Ammount Modifier. +# Examples: 2 - creatures have 2x health, 1.7 - 1.7x. +# +# ListenRange.Say +# Distance from player to listen text that creature (or other world object) say +# Default: 25 +# +# ListenRange.TextEmote +# Distance from player to listen textemote that creature (or other world object) say +# Default: 25 +# +# ListenRange.Yell +# Distance from player to listen text that creature (or other world object) yell +# Default: 300 +# +################################################################################################################### + +ThreatRadius = 100 +Rate.Creature.Aggro = 1 +CreatureFamilyAssistanceRadius = 10 +CreatureFamilyAssistanceDelay = 1500 +WorldBossLevelDiff = 3 +Corpse.Decay.NORMAL = 60 +Corpse.Decay.RARE = 300 +Corpse.Decay.ELITE = 300 +Corpse.Decay.RAREELITE = 300 +Corpse.Decay.WORLDBOSS = 3600 +Rate.Corpse.Decay.Looted = 0.1 +Rate.Creature.Normal.Damage = 1 +Rate.Creature.Elite.Elite.Damage = 1 +Rate.Creature.Elite.RAREELITE.Damage = 1 +Rate.Creature.Elite.WORLDBOSS.Damage = 1 +Rate.Creature.Elite.RARE.Damage = 1 +Rate.Creature.Normal.SpellDamage = 1 +Rate.Creature.Elite.Elite.SpellDamage = 1 +Rate.Creature.Elite.RAREELITE.SpellDamage = 1 +Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 +Rate.Creature.Elite.RARE.SpellDamage = 1 +Rate.Creature.Normal.HP = 1 +Rate.Creature.Elite.Elite.HP = 1 +Rate.Creature.Elite.RAREELITE.HP = 1 +Rate.Creature.Elite.WORLDBOSS.HP = 1 +Rate.Creature.Elite.RARE.HP = 1 +ListenRange.Say = 40 +ListenRange.TextEmote = 40 +ListenRange.Yell = 300 + +################################################################################################################### +# CHAT SETTINGS +# +# ChatFakeMessagePreventing +# Chat protection from creating fake messages using a lot spaces (other invisible symbols), +# not applied to addon language messages, but can prevent working old addons +# that use normal languages for sending data to another clients. +# Default: 0 (disible fake messages preventing) +# 1 (enabled fake messages preventing) +# +# ChatFlood.MessageCount +# Chat anti-flood protection, haste message count to activate protection +# Default: 10 +# 0 (disible anti-flood protection) +# +# ChatFlood.MessageDelay +# Chat anti-flood protection, minimum message delay to count message +# Default: 1 (in secs) +# +# ChatFlood.MuteTime +# Chat anti-flood protection, mute time at activation flood protection (not saved) +# Default: 10 (in secs) +# +# Channel.RestrictedLfg +# Restrict use LookupForGroup channel only registered in LFG tool players +# Default: 1 (allow join to channel only if active in LFG) +# 0 (allow join to channel in any time) +# +# Channel.SilentlyGMJoin +# Silently join GM characters (security level > 1) to channels +# Default: 0 (join announcement in normal way) +# 1 (GM join without announcement) +# +################################################################################################################### + +ChatFakeMessagePreventing = 0 +ChatFlood.MessageCount = 10 +ChatFlood.MessageDelay = 1 +ChatFlood.MuteTime = 10 +Channel.RestrictedLfg = 1 +Channel.SilentlyGMJoin = 0 + +################################################################################################################### +# GAME MASTER SETTINGS +# +# GM.LoginState +# GM mode at login +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.Visible +# GM visibility at login +# Default: 2 (last save state) +# 0 (invisible) +# 1 (visible) +# +# GM.AcceptTickets +# Is GM accepting tickets from player by default or not. +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.Chat +# GM chat mode at login +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.WhisperingTo +# Is GM accepting whispers from player by default or not. +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# +# GM.InGMList +# Is GM showed in GM list (if visible) in non-GM state (.gmoff) +# Default: 0 (false) +# 1 (true) +# +# GM.InWhoList +# Is GM showed in who list (if visible). +# Default: 0 (false) +# 1 (true) +# +# GM.LogTrade +# Include GM trade and trade slot enchanting operations in GM log if it enable +# Default: 1 (include) +# 0 (not include) +# +# GM.StartLevel +# GM starting level (1-100) +# Default: 1 +# +# GM.LowerSecurity +# Disallow a lower security member to interact with a higher one using commands +# Default: 0 (disable) +# 1 (enable) +# +# GM.AllowAchievementGain +# If enabled it allows gaining achievements for GM characters +# Default: 0 (disable) +# 1 (enable) (default) +# +################################################################################################################### + +GM.LoginState = 2 +GM.Visible = 2 +GM.AcceptTickets = 2 +GM.Chat = 2 +GM.WhisperingTo = 2 +GM.InGMList = 0 +GM.InWhoList = 0 +GM.LogTrade = 1 +GM.StartLevel = 80 +GM.LowerSecurity = 0 +GM.AllowAchievementGain = 1 + +################################################################################################################### +# VISIBILITY AND RADIUSES +# +# Visibility.GroupMode +# Group visibility modes +# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player) +# 1 (raid members 100% auto detect invisible player from same raid) +# 2 (players from same team can 100% auto detect invisible player) +# +# Visibility.Distance.Creature +# Visibility.Distance.Player +# Visibility distance for different in game object +# Max limited by active player zone: ~ 166 +# Min limit dependent from objects +# Default: 66 (cell size) +# Min limit is max aggro radius (45) * Rate.Creature.Aggro +# +# Visibility.Distance.Object +# Visible distance for gameobject, dynobject, bodies, corpses, bones +# Min limit is iteraction distance (5) +# +# Visibility.Distance.InFlight +# Visible distance for player in flight +# Min limit is 0 (not show any objects) +# +# Visibility.Distance.Grey.Unit +# Visibility grey distance for creatures/players (fast changing objects) +# addition to appropriate object type Visibility.Distance.* use in case visibility removing to +# object (except corpse around distences) If � is distance and G is grey distance then object +# make visible if distance to it <= D but make non visible if distance > D+G +# Default: 1 (yard) +# +# Visibility.Distance.Grey.Object +# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies +# Default: 10 (yards) +# +# +################################################################################################################### + +Visibility.GroupMode = 0 +Visibility.Distance.Creature = 66 +Visibility.Distance.Player = 66 +Visibility.Distance.Object = 66 +Visibility.Distance.InFlight = 66 +Visibility.Distance.Grey.Unit = 1 +Visibility.Distance.Grey.Object = 10 + +################################################################################################################### +# SERVER RATES +# +# Rate.Health +# Rate.Mana +# Rate.Rage.Income +# Rate.Rage.Loss +# Rate.RunicPower.Income +# Rate.RunicPower.Loss +# Rate.Focus +# Health and power regeneration and rage income from damage. +# Default: 1 +# +# Rate.Skill.Discovery +# Skill Discovery Rates +# Default: 1 +# +# Rate.Drop.Item.Poor +# Rate.Drop.Item.Normal +# Rate.Drop.Item.Uncommon +# Rate.Drop.Item.Rare +# Rate.Drop.Item.Epic +# Rate.Drop.Item.Legendary +# Rate.Drop.Item.Artifact +# Rate.Drop.Item.Referenced +# Rate.Drop.Money +# Drop rates (items by quality and money) +# Default: 1 +# +# Rate.Drop.Money +# Drop rates +# Default: 1 +# +# Rate.XP.Kill +# Rate.XP.Quest +# Rate.XP.Explore +# XP rates +# Default: 1 +# +# Rate.Rest.InGame +# Rate.Rest.Offline.InTavernOrCity +# Rate.Rest.Offline.InWilderness +# Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values +# +# Rate.Damage.Fall +# Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc) +# +# Rate.Auction.Time +# Rate.Auction.Deposit +# Rate.Auction.Cut +# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end) +# +# Rate.Honor +# Honor gain rate +# +# Rate.Mining.Amount +# Rate.Mining.Next +# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, +# Mining.Next changes chance to have next use of a deposit) +# +# Rate.Talent +# Talent Point rates +# Default: 1 +# +# Rate.Reputation.Gain +# Reputation Gain rate +# Default: 1 +# +# Rate.InstanceResetTime +# Multiplier for the number of days in between global raid/heroic instance resets. +# Default: 1 +# +# SkillGain.Crafting +# SkillGain.Defense +# SkillGain.Gathering +# SkillGain.Weapon +# crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) +# Default: 1 +# +# SkillChance.Orange +# SkillChance.Yellow +# SkillChance.Green +# SkillChance.Grey +# Skill chance values (0..100) +# Default: 100-75-25-0 +# +# SkillChance.MiningSteps +# SkillChance.SkinningSteps +# For skinning and Mining chance decrease with skill level. +# Default: 0 - no decrease +# 75 - in 2 times each 75 skill points +# +# DurabilityLossChance.Damage +# Chance lost one from equiped items durability point at damage apply or receive. +# Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items +# +# DurabilityLossChance.Absorb +# Chance lost one from armor items durability point at damage absorb. +# Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items +# +# DurabilityLossChance.Parry +# Chance lost weapon durability point at parry. +# Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point +# +# DurabilityLossChance.Block +# Chance lost sheild durability point at damage block. +# Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point +# +# Death.SicknessLevel +# Starting Character start gain sickness at spirit resurrection (1 min) +# Default: 11 +# -10 - character will have full time (10min) sickness at 1 level +# maxplayerlevel+1 - chaarcter will not have sickess at any level +# +# Death.CorpseReclaimDelay.PvP +# Death.CorpseReclaimDelay.PvE +# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths +# Default: 1 (enabled) +# 0 (disabled) +# +# Death.Bones.World +# Death.Bones.BattlegroundOrArena +# Enabled/disabled creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas) +# Default: 1 (enabled) +# 0 (disabled) +# +################################################################################################################### + +Rate.Health = 1 +Rate.Mana = 1 +Rate.Rage.Income = 1 +Rate.Rage.Loss = 1 +Rate.RunicPower.Income = 1 +Rate.RunicPower.Loss = 1 +Rate.Focus = 1 +Rate.Skill.Discovery = 1 +Rate.Drop.Item.Poor = 1 +Rate.Drop.Item.Normal = 1 +Rate.Drop.Item.Uncommon = 1 +Rate.Drop.Item.Rare = 1 +Rate.Drop.Item.Epic = 1 +Rate.Drop.Item.Legendary = 1 +Rate.Drop.Item.Artifact = 1 +Rate.Drop.Item.Referenced = 1 +Rate.Drop.Money = 1 +Rate.XP.Kill = 1 +Rate.XP.Quest = 1 +Rate.XP.Explore = 1 +Rate.Rest.InGame = 1 +Rate.Rest.Offline.InTavernOrCity = 1 +Rate.Rest.Offline.InWilderness = 1 +Rate.Damage.Fall = 1 +Rate.Auction.Time = 1 +Rate.Auction.Deposit = 1 +Rate.Auction.Cut = 1 +Rate.Honor = 1 +Rate.Mining.Amount = 1 +Rate.Mining.Next = 1 +Rate.Talent = 1 +Rate.Reputation.Gain = 1 +Rate.InstanceResetTime = 1 +SkillGain.Crafting = 1 +SkillGain.Defense = 1 +SkillGain.Gathering = 1 +SkillGain.Weapon = 1 +SkillChance.Orange = 100 +SkillChance.Yellow = 75 +SkillChance.Green = 25 +SkillChance.Grey = 0 +SkillChance.MiningSteps = 0 +SkillChance.SkinningSteps = 0 +DurabilityLossChance.Damage = 0.5 +DurabilityLossChance.Absorb = 0.5 +DurabilityLossChance.Parry = 0.05 +DurabilityLossChance.Block = 0.05 +Death.SicknessLevel = 11 +Death.CorpseReclaimDelay.PvP = 1 +Death.CorpseReclaimDelay.PvE = 1 +Death.Bones.World = 1 +Death.Bones.BattlegroundOrArena = 1 + +################################################################################################################### +# +# Rated arena matches config +# +# MaxRatingDifference: the maximum rating difference between two groups in rated matches +# Default: 0 (disable, rating difference is discarded) +# +# RatingDiscardTimer: after the specified milliseconds has passed, +# rating information will be discarded when selecting teams for matches +# also initiates an update by this timer +# Default: 60000 +# +# AutoDistributePoints: set if arena points should be distributed automatically, or by GM command +# Default: 0 (disable) (recommended): use gm command or sql query to distribute the points +# 1 (enable): arena points are distributed automatically +# +# AutoDistributeInterval: how often should the distribution take place +# if automatic distribution is enabled +# in days +# Default: 7 (weekly) +# +# ArenaSeason.ID: current area season id show in client +# Default: 1 +# +# ArenaSeason.InProgress: current area season state +# Default: 1 (active) +# 0 (finished) +# +################################################################################################################### + +Arena.MaxRatingDifference = 0 +Arena.RatingDiscardTimer = 60000 +Arena.AutoDistributePoints = 0 +Arena.AutoDistributeInterval = 7 +Arena.ArenaSeason.ID = 1 +Arena.ArenaSeason.InProgress = 1 + +################################################################################################################### +# +# Battleground config +# +# PrematureFinishTimer: the time to end the bg if there are less than minplayersperteam on one side +# in milliseconds +# Default: 300000 +# 0 - disable +# +################################################################################################################### + +BattleGround.PrematureFinishTimer = 300000 + + +################################################################################################################### +# +# NETWORK CONFIG +# +# Network.Threads +# Number of threads for network, recommend 1 thread per 1000 connections. +# Default: 1 +# +# Network.OutKBuff +# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ). +# Default: -1 (Use system default setting) +# +# Network.OutUBuff +# Userspace buffer for output. This is amount of memory reserved per each connection. +# Default: 65536 +# +# Network.TcpNoDelay: +# TCP Nagle algorithm setting +# Default: 0 (enable Nagle algorithm, less traffic, more latency) +# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency) +# +################################################################################################################### + +Network.Threads = 1 +Network.OutKBuff = -1 +Network.OutUBuff = 65536 +Network.TcpNodelay = 1 + +################################################################################################################### +# CONSOLE AND REMOTE ACCESS +# +# Console.Enable +# Enable console +# Default: 1 - on +# 0 - off +# +# Ra.Enable +# Enable remote console +# Default: 0 - off +# 1 - on +# +# Ra.IP +# Default remote console ip address, use 0.0.0.0 for every address +# +# Ra.Port +# Default remote console port +# +# Ra.MinLevel +# Minimum level that's required to login,3 by default +# +# Ra.Secure +# Kick client on wrong pass +# +################################################################################################################### + +Console.Enable = 1 +Ra.Enable = 0 +Ra.IP = 0.0.0.0 +Ra.Port = 3443 +Ra.MinLevel = 3 +Ra.Secure = 1 + +################################################################################################################### +# CUSTOM SERVER OPTIONS +# +# PlayerStart.AllReputation +# Players will start with most of the high level reputations that are needed for items, mounts etc. +# If there are any reputation faction you want to be added, just tell me. +# +# PlayerStart.AllSpells +# If enabled, players will start with all their class spells (not talents). Useful for instant 70 servers. +# You must import playercreateinfo_spell_custom.sql, it's included in the SQL folder. +# Default: 0 - off +# 1 - on +# +# PlayerStart.MapsExplored +# Players will start with all maps explored if enabled +# +# MusicInBattleground +# If enabled, "L70ETC - Power of the horde" will be played when BG starts ;) +# +# HonorPointsAfterDuel +# The amount of honor points the duel winner will get after a duel. +# Default: 0 - disable +# +# AlwaysMaxWeaponSkill +# Players will automatically gain max weapon/defense skill when logging in, leveling up etc. +# +# PvPToken.Enable +# Enable/disable PvP Token System. Players will get a token after slaying another player that gives honor. +# +# PvPToken.MapAllowType +# Where players can receive the pvp token +# 4 - In all maps +# 3 - In battlegrounds only +# 2 - In FFA areas only (gurubashi arena etc) +# 1 - In battlegrounds AND FFA areas only +# +# PvPToken.ItemID +# The item players will get after killing someone if PvP Token system is enabled. +# Default: 29434 - Badge of justice +# +# PvPToken.ItemCount +# Modify the item ID count - Default: 1 +# +# NoResetTalentsCost +# Enable or disable no cost when reseting talents +# +# ForbiddenMaps +# map ids that users below SEC_GAMEMASTER cannot enter, with delimiter ',' +# Default: "" +# example: "538,90" +# Note that it's HIGHLY DISCOURAGED to forbid starting maps (0, 1, 530)! +# +# ShowKickInWorld +# determines wether a message is broadcasted to the entire server when a player gets kicked +# Default: 0 +# 1 = Enable +# 0 = Disable +# +# RecordUpdateTimeDiffInterval +# record update time diff to the log file +# update diff can be used as a criterion of performance +# diff < 300: good performance +# diff > 600: bad performance, may be caused by high cpu usage +# Default: 60000 (diff is written into log every 60000 ms or 1 minute. +# >0 = Interval +# 0 = Disable +# +# PlayerStart.String +# If set to anything else than "", this string will be displayed to players when they login +# to a newly created character. +# Default: "" - send no text +# +################################################################################################################### + +PlayerStart.AllReputation = 0 +PlayerStart.AllSpells = 0 +PlayerStart.MapsExplored = 0 +MusicInBattleground = 0 +HonorPointsAfterDuel = 0 +AlwaysMaxWeaponSkill = 0 +PvPToken.Enable = 0 +PvPToken.MapAllowType = 4 +PvPToken.ItemID = 29434 +PvPToken.ItemCount = 1 +NoResetTalentsCost = 0 +ShowKickInWorld = 0 +RecordUpdateTimeDiffInterval = 60000 +PlayerStart.String = "" diff --git a/src/mangosd/mangosd.rc b/src/mangosd/mangosd.rc new file mode 100644 index 00000000000..4e6510c0407 --- /dev/null +++ b/src/mangosd/mangosd.rc @@ -0,0 +1,85 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "resource.h" + +#define APSTUDIO_READONLY_SYMBOLS +///////////////////////////////////////////////////////////////////////////// +// +// Generated from the TEXTINCLUDE 2 resource. +// +#include "windows.h" + +///////////////////////////////////////////////////////////////////////////// +#undef APSTUDIO_READONLY_SYMBOLS + +///////////////////////////////////////////////////////////////////////////// +// +// Icon +// + +// Icon with lowest ID value placed first to ensure application icon +// remains consistent on all systems. +IDI_APPICON ICON "TrinityCore.ico" + +///////////////////////////////////////////////////////////////////////////// +// Neutre (Par défaut système) resources + +#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEUSD) +#ifdef _WIN32 +LANGUAGE LANG_NEUTRAL, SUBLANG_SYS_DEFAULT +#pragma code_page(1252) +#endif //_WIN32 + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION 0,4,6743,685 + PRODUCTVERSION 0,4,6743,685 + FILEFLAGSMASK 0x17L +#ifdef _DEBUG + FILEFLAGS 0x1L +#else + FILEFLAGS 0x0L +#endif + FILEOS 0x0L + FILETYPE 0x0L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "080004b0" + BEGIN + VALUE "FileDescription", "TrinityCore" + VALUE "FileVersion", "0, 4, 6743, 685" + VALUE "InternalName", "TrinityCore" + VALUE "LegalCopyright", "Copyright (C) 2008" + VALUE "OriginalFilename", "TrinityCore.exe" + VALUE "ProductName", "TrinityCore" + VALUE "ProductVersion", "0, 4, 6743, 685" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x800, 1200 + END +END +#endif diff --git a/src/mangosd/monitor-mangosd b/src/mangosd/monitor-mangosd new file mode 100644 index 00000000000..a740ae5e8fa --- /dev/null +++ b/src/mangosd/monitor-mangosd @@ -0,0 +1,18 @@ +#!/bin/bash +# Massive Network Game Object Server +# Monitoring Script + +pid=`ps ax | awk '($5 ~ /mangos-worldd/) { print $1 }'` +cpu=`top -b -n 1 -p $pid | awk '($12 ~ /mangos-worldd/) { print $9 }'` +#echo $pid +#echo $cpu +intcpu=${cpu%.*} +#echo $intcpu +if [ "$intcpu" -gt "95" ] +then + kill -9 $pid + echo "Killed MaNGOS for exceeding it's cpu limit." + echo `date` ", Killed MaNGOS for $intcpu% CPU Usage." >> serverlog +else + echo "MaNGOS Passes the cpu test." +fi diff --git a/src/mangosd/resource.h b/src/mangosd/resource.h new file mode 100644 index 00000000000..7e7d8e4b76f --- /dev/null +++ b/src/mangosd/resource.h @@ -0,0 +1,15 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Visual C++ generated include file. +// Used by TrinityCore.rc +// + +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS +#define _APS_NEXT_RESOURCE_VALUE 101 +#define _APS_NEXT_COMMAND_VALUE 40001 +#define _APS_NEXT_CONTROL_VALUE 1000 +#define _APS_NEXT_SYMED_VALUE 101 +#endif +#endif diff --git a/src/mangosd/run-mangosd b/src/mangosd/run-mangosd new file mode 100644 index 00000000000..f307bd9e1ad --- /dev/null +++ b/src/mangosd/run-mangosd @@ -0,0 +1,14 @@ +#!/bin/bash +# Trinity Server +# autorestart Script + +while : +do + echo "TrinityCore daemon restarted" + echo `date` >> crash.log & + ./mangosd | tail -n 20 >> crash.log + echo " " >> crash.log & + pid=`ps ax | awk '($5 ~ /trinitycore/) { print $1 }'` + wait $pid + echo `date` ", TrinityCore daemon crashed and restarted." >> serverlog +done |