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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/// \addtogroup realmd
+/// @{
+/// \file
+
+#ifndef _AUTHSOCKET_H
+#define _AUTHSOCKET_H
+
+#include "Common.h"
+#include "Auth/BigNumber.h"
+#include "sockets/TcpSocket.h"
+#include "sockets/SocketHandler.h"
+#include "sockets/ListenSocket.h"
+#include "sockets/Utility.h"
+#include "sockets/Parse.h"
+#include "sockets/Socket.h"
+#include "zthread/Mutex.h"
+
+/// Handle login commands
+class AuthSocket: public TcpSocket
+{
+ public:
+ const static int s_BYTE_SIZE = 32;
+
+ AuthSocket(ISocketHandler& h);
+ ~AuthSocket();
+
+ void OnAccept();
+ void OnRead();
+
+ bool _HandleLogonChallenge();
+ bool _HandleLogonProof();
+ bool _HandleReconnectChallenge();
+ bool _HandleReconnectProof();
+ bool _HandleRealmList();
+ //data transfer handle for patch
+
+ bool _HandleXferResume();
+ bool _HandleXferCancel();
+ bool _HandleXferAccept();
+
+ void _SetVSFields(const std::string& rI);
+
+ FILE *pPatch;
+ ZThread::Mutex patcherLock;
+ bool IsLag();
+
+ private:
+
+ BigNumber N, s, g, v;
+ BigNumber b, B;
+ BigNumber K;
+ BigNumber _reconnectProof;
+
+ bool _authed;
+
+ std::string _login;
+ std::string _safelogin;
+
+ // Since GetLocaleByName() is _NOT_ bijective, we have to store the locale as a string. Otherwise we can't differ
+ // between enUS and enGB, which is important for the patch system
+ std::string _localizationName;
+ uint16 _build;
+ AccountTypes _accountSecurityLevel;
+};
+#endif
+/// @}