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-rw-r--r--src/scripts/examples/example_creature.cpp2
-rw-r--r--src/scripts/examples/example_escort.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/scripts/examples/example_creature.cpp b/src/scripts/examples/example_creature.cpp
index 65dcdb43a78..3bce98e30ea 100644
--- a/src/scripts/examples/example_creature.cpp
+++ b/src/scripts/examples/example_creature.cpp
@@ -66,7 +66,7 @@ enum eEnums
//List of gossip item texts. Items will appear in the gossip window.
#define GOSSIP_ITEM "I'm looking for a fight"
-struct TRINITY_DLL_DECL example_creatureAI : public ScriptedAI
+struct example_creatureAI : public ScriptedAI
{
//*** HANDLED FUNCTION ***
//This is the constructor, called only once when the Creature is first created
diff --git a/src/scripts/examples/example_escort.cpp b/src/scripts/examples/example_escort.cpp
index d5d6d2e59ee..bf0241eaeb5 100644
--- a/src/scripts/examples/example_escort.cpp
+++ b/src/scripts/examples/example_escort.cpp
@@ -50,7 +50,7 @@ enum eEnums
#define GOSSIP_ITEM_2 "Click to Test Escort(NoAttack, Walk)"
#define GOSSIP_ITEM_3 "Click to Test Escort(NoAttack, Run)"
-struct TRINITY_DLL_DECL example_escortAI : public npc_escortAI
+struct example_escortAI : public npc_escortAI
{
// CreatureAI functions
example_escortAI(Creature* pCreature) : npc_escortAI(pCreature) { }