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-rw-r--r--src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp2
-rw-r--r--src/scripts/outland/black_temple/boss_bloodboil.cpp2
-rw-r--r--src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp2
-rw-r--r--src/scripts/outland/black_temple/boss_teron_gorefiend.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp b/src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
index c643660216f..8e1fa378e07 100644
--- a/src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
+++ b/src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
@@ -318,7 +318,7 @@ struct boss_archimondeAI : public hyjal_trashAI
if (targets.empty())
return false;
- targets.sort(ObjectDistanceOrder(me));
+ targets.sort(Trinity::ObjectDistanceOrderPred(me));
Unit *pTarget = targets.front();
if (pTarget)
{
diff --git a/src/scripts/outland/black_temple/boss_bloodboil.cpp b/src/scripts/outland/black_temple/boss_bloodboil.cpp
index bf948a81e2d..1093ce06cb8 100644
--- a/src/scripts/outland/black_temple/boss_bloodboil.cpp
+++ b/src/scripts/outland/black_temple/boss_bloodboil.cpp
@@ -146,7 +146,7 @@ struct boss_gurtogg_bloodboilAI : public ScriptedAI
}
//Sort the list of players
- targets.sort(ObjectDistanceOrderReversed(me));
+ targets.sort(Trinity::ObjectDistanceOrderPred(me, false));
//Resize so we only get top 5
targets.resize(5);
diff --git a/src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp b/src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
index 75dd799458c..3e019a8dc35 100644
--- a/src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
+++ b/src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
@@ -399,7 +399,7 @@ struct boss_essence_of_sufferingAI : public ScriptedAI
}
if (targets.empty())
return; // No targets added for some reason. No point continuing.
- targets.sort(ObjectDistanceOrder(me)); // Sort players by distance.
+ targets.sort(Trinity::ObjectDistanceOrderPred(me)); // Sort players by distance.
targets.resize(1); // Only need closest target.
Unit *pTarget = targets.front(); // Get the first target.
if (pTarget)
diff --git a/src/scripts/outland/black_temple/boss_teron_gorefiend.cpp b/src/scripts/outland/black_temple/boss_teron_gorefiend.cpp
index a61735f0a25..4c3887e2ba3 100644
--- a/src/scripts/outland/black_temple/boss_teron_gorefiend.cpp
+++ b/src/scripts/outland/black_temple/boss_teron_gorefiend.cpp
@@ -153,7 +153,7 @@ struct mob_shadowy_constructAI : public ScriptedAI
if (pUnit && pUnit->isAlive())
targets.push_back(pUnit);
}
- targets.sort(ObjectDistanceOrder(me));
+ targets.sort(Trinity::ObjectDistanceOrderPred(me));
Unit *pTarget = targets.front();
if (pTarget && me->IsWithinDistInMap(pTarget, me->GetAttackDistance(pTarget)))
{