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-rw-r--r--src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp2
-rw-r--r--src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp2
-rw-r--r--src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp20
3 files changed, 12 insertions, 12 deletions
diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
index 8133a0dfea7..e63c3757d94 100644
--- a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
+++ b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
@@ -151,7 +151,7 @@ struct boss_bronjahmAI : public ScriptedAI
return;
}
- while(uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
index 94f29fecb23..6811ba953e2 100644
--- a/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
+++ b/src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
@@ -241,7 +241,7 @@ struct boss_devourer_of_soulsAI : public ScriptedAI
if (me->hasUnitState(UNIT_STAT_CASTING))
return;
- while(uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
diff --git a/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp b/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
index 66ca42e1ed5..5c85da69898 100644
--- a/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
+++ b/src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
@@ -231,7 +231,7 @@ struct npc_sylvanas_fosAI: public ScriptedAI
//if (me->hasUnitState(UNIT_STAT_CASTING))
// return;
- //while(uint32 eventId = events.ExecuteEvent())
+ //while (uint32 eventId = events.ExecuteEvent())
//{
// switch(eventId)
// {
@@ -337,7 +337,7 @@ struct npc_jaina_fosAI: public ScriptedAI
//if (me->hasUnitState(UNIT_STAT_CASTING))
// return;
- //while(uint32 eventId = events.ExecuteEvent())
+ //while (uint32 eventId = events.ExecuteEvent())
//{
// switch(eventId)
// {
@@ -406,7 +406,7 @@ struct mob_spiteful_apparitionAI: public ScriptedAI
if (me->hasUnitState(UNIT_STAT_CASTING))
return;
- while(uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
@@ -451,7 +451,7 @@ struct mob_spectral_wardenAI: public ScriptedAI
if (me->hasUnitState(UNIT_STAT_CASTING))
return;
- while(uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
@@ -500,7 +500,7 @@ struct mob_soulguard_watchmanAI: public ScriptedAI
if (me->hasUnitState(UNIT_STAT_CASTING))
return;
- while(uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
@@ -548,7 +548,7 @@ struct mob_soulguard_reaperAI: public ScriptedAI
if (me->hasUnitState(UNIT_STAT_CASTING))
return;
- while(uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
@@ -599,7 +599,7 @@ struct mob_soulguard_bonecasterAI: public ScriptedAI
if (me->hasUnitState(UNIT_STAT_CASTING))
return;
- while(uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
@@ -654,7 +654,7 @@ struct mob_soulguard_animatorAI: public ScriptedAI
if (me->hasUnitState(UNIT_STAT_CASTING))
return;
- while(uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
@@ -716,7 +716,7 @@ struct mob_soulguard_adeptAI: public ScriptedAI
if (me->hasUnitState(UNIT_STAT_CASTING))
return;
- while(uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
@@ -774,7 +774,7 @@ struct mob_soul_horrorAI: public ScriptedAI
if (me->hasUnitState(UNIT_STAT_CASTING))
return;
- while(uint32 eventId = events.ExecuteEvent())
+ while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{