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-rw-r--r--src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp22
-rw-r--r--src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp7
-rw-r--r--src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp14
-rw-r--r--src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp7
-rw-r--r--src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp7
-rw-r--r--src/scripts/world/npcs_special.cpp4
6 files changed, 19 insertions, 42 deletions
diff --git a/src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp b/src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
index 6a40cecacb6..dcba83ab249 100644
--- a/src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
+++ b/src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
@@ -270,11 +270,8 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI
//damage
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, mindmg);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, maxdmg);
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg);
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg);
m_creature->UpdateDamagePhysical(BASE_ATTACK);
}
@@ -396,18 +393,15 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI
//damage
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2 * mindmg);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2 * maxdmg);
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, 2*cinfo->mindmg);
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, 2*cinfo->maxdmg);
m_creature->UpdateDamagePhysical(BASE_ATTACK);
- m_creature->SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, mindmg);
- m_creature->SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, maxdmg);
+ m_creature->SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg);
+ m_creature->SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg);
//Sigh, updating only works on main attack, do it manually ....
- m_creature->SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, mindmg);
- m_creature->SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, maxdmg);
+ m_creature->SetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE, cinfo->mindmg);
+ m_creature->SetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE, cinfo->maxdmg);
m_creature->SetAttackTime(OFF_ATTACK, (m_creature->GetAttackTime(BASE_ATTACK)*150)/100);
}
diff --git a/src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp b/src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
index 05ab5c81447..7cea97bb7c2 100644
--- a/src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
+++ b/src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
@@ -234,11 +234,8 @@ struct TRINITY_DLL_DECL boss_arlokkAI : public ScriptedAI
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (mindmg +((mindmg/100) * 35)));
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (maxdmg +((maxdmg/100) * 35)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
diff --git a/src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp b/src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
index e240ae5db9a..e4b12ffb972 100644
--- a/src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
+++ b/src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
@@ -145,11 +145,8 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
DoScriptText(SAY_TRANSFORM, m_creature);
DoCast(m_creature, SPELL_SPIDER_FORM);
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (mindmg +((mindmg/100) * 35)));
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (maxdmg +((maxdmg/100) * 35)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
DoCast(m_creature->getVictim(), SPELL_ENVOLWINGWEB);
@@ -188,11 +185,8 @@ struct TRINITY_DLL_DECL boss_marliAI : public ScriptedAI
{
m_creature->SetDisplayId(15220);
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (mindmg +((mindmg/100) * 1)));
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (maxdmg +((maxdmg/100) * 1)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
PhaseTwo = false;
diff --git a/src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp b/src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
index 3f8b49c8970..e7002673cd3 100644
--- a/src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
+++ b/src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
@@ -185,11 +185,8 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetHealth(int(m_creature->GetMaxHealth()*1.0));
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (mindmg +((mindmg/100) * 40)));
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (maxdmg +((maxdmg/100) * 40)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
DoResetThreat();
PhaseTwo = true;
diff --git a/src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp b/src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
index 5ea03ab4615..3b094b74b1e 100644
--- a/src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
+++ b/src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
@@ -148,11 +148,8 @@ struct TRINITY_DLL_DECL boss_venoxisAI : public ScriptedAI
DoCast(m_creature, SPELL_SNAKE_FORM);
m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.00f);
const CreatureInfo *cinfo = m_creature->GetCreatureInfo();
- const CreatureBaseStats *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), cinfo->unit_class);
- float mindmg = stats->GenerateMinDmg(cinfo);
- float maxdmg = stats->GenerateMaxDmg(cinfo);
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (mindmg +((mindmg/100) * 25)));
- m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (maxdmg +((maxdmg/100) * 25)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 25)));
+ m_creature->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 25)));
m_creature->UpdateDamagePhysical(BASE_ATTACK);
DoResetThreat();
PhaseTwo = true;
diff --git a/src/scripts/world/npcs_special.cpp b/src/scripts/world/npcs_special.cpp
index 93e68d074e1..a57507f9c6a 100644
--- a/src/scripts/world/npcs_special.cpp
+++ b/src/scripts/world/npcs_special.cpp
@@ -1580,7 +1580,6 @@ struct TRINITY_DLL_DECL npc_snake_trap_serpentsAI : public ScriptedAI
SpellTimer = 0;
CreatureInfo const *Info = m_creature->GetCreatureInfo();
- CreatureBaseStats const *stats = ((CreatureBaseStats*)m_creature)->GetBaseStats(m_creature->getLevel(), Info->unit_class);
if (Info->Entry == C_VIPER)
IsViper = true;
@@ -1589,9 +1588,8 @@ struct TRINITY_DLL_DECL npc_snake_trap_serpentsAI : public ScriptedAI
//Add delta to make them not all hit the same time
uint32 delta = (rand() % 7) * 100;
- float attackpower = stats->GenerateAttackPower(Info);
m_creature->SetStatFloatValue(UNIT_FIELD_BASEATTACKTIME, Info->baseattacktime + delta);
- m_creature->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER , attackpower);
+ m_creature->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER , Info->attackpower);
}
//Redefined for random target selection: