diff options
Diffstat (limited to 'src/server/authserver')
17 files changed, 2645 insertions, 50 deletions
diff --git a/src/server/authserver/Authentication/AuthCodes.cpp b/src/server/authserver/Authentication/AuthCodes.cpp index 55517884b8e..44921f6a1cd 100644 --- a/src/server/authserver/Authentication/AuthCodes.cpp +++ b/src/server/authserver/Authentication/AuthCodes.cpp @@ -79,4 +79,9 @@ namespace AuthHelper return NULL; } + + bool IsBuildSupportingBattlenet(int build) + { + return build >= 15595; + } } diff --git a/src/server/authserver/Authentication/AuthCodes.h b/src/server/authserver/Authentication/AuthCodes.h index 97b4779da0e..eb9f443f624 100644 --- a/src/server/authserver/Authentication/AuthCodes.h +++ b/src/server/authserver/Authentication/AuthCodes.h @@ -70,6 +70,96 @@ enum LoginResult LOGIN_LOCKED_ENFORCED = 0x10 }; +enum GameAccountFlags +{ + GAMEACCOUNT_FLAG_GM = 0x00000001, + GAMEACCOUNT_FLAG_NOKICK = 0x00000002, + GAMEACCOUNT_FLAG_COLLECTOR = 0x00000004, + GAMEACCOUNT_FLAG_WOW_TRIAL = 0x00000008, + GAMEACCOUNT_FLAG_CANCELLED = 0x00000010, + GAMEACCOUNT_FLAG_IGR = 0x00000020, + GAMEACCOUNT_FLAG_WHOLESALER = 0x00000040, + GAMEACCOUNT_FLAG_PRIVILEGED = 0x00000080, + GAMEACCOUNT_FLAG_EU_FORBID_ELV = 0x00000100, + GAMEACCOUNT_FLAG_EU_FORBID_BILLING = 0x00000200, + GAMEACCOUNT_FLAG_WOW_RESTRICTED = 0x00000400, + GAMEACCOUNT_FLAG_REFERRAL = 0x00000800, + GAMEACCOUNT_FLAG_BLIZZARD = 0x00001000, + GAMEACCOUNT_FLAG_RECURRING_BILLING = 0x00002000, + GAMEACCOUNT_FLAG_NOELECTUP = 0x00004000, + GAMEACCOUNT_FLAG_KR_CERTIFICATE = 0x00008000, + GAMEACCOUNT_FLAG_EXPANSION_COLLECTOR = 0x00010000, + GAMEACCOUNT_FLAG_DISABLE_VOICE = 0x00020000, + GAMEACCOUNT_FLAG_DISABLE_VOICE_SPEAK = 0x00040000, + GAMEACCOUNT_FLAG_REFERRAL_RESURRECT = 0x00080000, + GAMEACCOUNT_FLAG_EU_FORBID_CC = 0x00100000, + GAMEACCOUNT_FLAG_OPENBETA_DELL = 0x00200000, + GAMEACCOUNT_FLAG_PROPASS = 0x00400000, + GAMEACCOUNT_FLAG_PROPASS_LOCK = 0x00800000, + GAMEACCOUNT_FLAG_PENDING_UPGRADE = 0x01000000, + GAMEACCOUNT_FLAG_RETAIL_FROM_TRIAL = 0x02000000, + GAMEACCOUNT_FLAG_EXPANSION2_COLLECTOR = 0x04000000, + GAMEACCOUNT_FLAG_OVERMIND_LINKED = 0x08000000, + GAMEACCOUNT_FLAG_DEMOS = 0x10000000, + GAMEACCOUNT_FLAG_DEATH_KNIGHT_OK = 0x20000000, +}; + +namespace Battlenet +{ + enum AuthResult + { + AUTH_OK = 0, + AUTH_INTERNAL_ERROR = 100, + AUTH_CORRUPTED_MODULE = 102, + AUTH_BAD_SERVER_PROOF = 103, + AUTH_UNKNOWN_ACCOUNT = 104, + AUTH_CLOSED = 105, + AUTH_LOGIN_TIMEOUT = 106, + AUTH_NO_GAME_ACCOUNTS = 107, + AUTH_INVALID_TOKEN = 108, + AUTH_INVALID_PROGRAM = 109, + AUTH_INVALID_OS = 110, + AUTH_UNSUPPORTED_LANGUAGE = 111, + AUTH_REGION_BAD_VERSION = 112, + AUTH_TEMP_OUTAGE = 113, + AUTH_CANT_DOWNLOAD_MODULE = 114, + AUTH_DUPLICATE_LOGON = 115, + AUTH_BAD_CREDENTIALS_2 = 116, + AUTH_VERSION_CHECK_SUCCEEDED = 117, + AUTH_BAD_VERSION_HASH = 118, + AUTH_CANT_RETRIEVE_PORTAL_LIST = 119, + AUTH_DARK_PORTAL_DOES_NOT_EXIST = 120, + AUTH_DARK_PORTAL_FILE_CORRUPTED = 121, + AUTH_BATTLENET_MAINTENANCE = 122, + AUTH_LOGON_TOO_FAST = 123, + AUTH_USE_GRUNT_LOGON = 124, + AUTH_NO_GAME_ACCOUNTS_IN_REGION = 140, + AUTH_ACCOUNT_LOCKED = 141, + + LOGIN_SERVER_BUSY = 200, + LOGIN_NO_GAME_ACCOUNT = 201, + LOGIN_BANNED = 202, + LOGIN_SUSPENDED = 203, + LOGIN_GAME_ACCOUNT_LOCKED = 204, + LOGIN_ALREADY_ONLINE = 205, + LOGIN_NOTIME = 206, + LOGIN_EXPIRED = 207, + LOGIN_EXPIRED_2 = 208, + LOGIN_PARENTALCONTROL = 209, + LOGIN_TRIAL_EXPIRED = 210, + LOGIN_ANTI_INDULGENCE = 211, + LOGIN_INCORRECT_REGION = 212, + LOGIN_LOCKED_ENFORCED = 213, + LOGIN_CHARGEBACK = 214, + LOGIN_IGR_WITHOUT_BNET = 215, + LOGIN_UNLOCKABLE_LOCK = 216, + LOGIN_IGR_REQUIRED = 217, + LOGIN_PAYMENT_CHANGED = 218, + LOGIN_INVALID_PAYMENT = 219, + LOGIN_INVALID_ACCOUNT_STATE = 220 + }; +} + enum ExpansionFlags { POST_BC_EXP_FLAG = 0x2, @@ -92,6 +182,7 @@ namespace AuthHelper bool IsAcceptedClientBuild(int build); bool IsPostBCAcceptedClientBuild(int build); bool IsPreBCAcceptedClientBuild(int build); + bool IsBuildSupportingBattlenet(int build); } #endif diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp index be6623c7fa3..be2e6a11d4f 100644 --- a/src/server/authserver/Main.cpp +++ b/src/server/authserver/Main.cpp @@ -151,7 +151,8 @@ extern int main(int argc, char** argv) } // Launch the listening network socket - RealmAcceptor acceptor; + RealmAcceptor<AuthSocket> acceptor; + RealmAcceptor<Battlenet::Socket> bnetacceptor; int32 rmport = sConfigMgr->GetIntDefault("RealmServerPort", 3724); if (rmport < 0 || rmport > 0xFFFF) @@ -170,6 +171,13 @@ extern int main(int argc, char** argv) return 1; } + bind_addr.set_port_number(1119); + if (bnetacceptor.open(bind_addr, ACE_Reactor::instance(), ACE_NONBLOCK) == -1) + { + TC_LOG_ERROR("server.authserver", "Auth server can not bind to %s:%d", bind_ip.c_str(), 1119); + return 1; + } + // Initialize the signal handlers AuthServerSignalHandler SignalINT, SignalTERM; @@ -246,6 +254,8 @@ extern int main(int argc, char** argv) #endif #endif + sBattlenetMgr->Load(); + // maximum counter for next ping uint32 numLoops = (sConfigMgr->GetIntDefault("MaxPingTime", 30) * (MINUTE * 1000000 / 100000)); uint32 loopCounter = 0; diff --git a/src/server/authserver/Realms/RealmList.cpp b/src/server/authserver/Realms/RealmList.cpp index 4aeecfc0aaa..48b7a178c2d 100644 --- a/src/server/authserver/Realms/RealmList.cpp +++ b/src/server/authserver/Realms/RealmList.cpp @@ -18,9 +18,29 @@ #include "Common.h" #include "RealmList.h" +#include "BattlenetManager.h" #include "Database/DatabaseEnv.h" +#include "Util.h" -RealmList::RealmList() : m_UpdateInterval(0), m_NextUpdateTime(time(NULL)) { } +ACE_INET_Addr const& Realm::GetAddressForClient(ACE_INET_Addr const& clientAddr) const +{ + // Attempt to send best address for client + if (clientAddr.is_loopback()) + // Assume that user connecting from the machine that authserver is located on + // has all realms available in his local network + return LocalAddress; + + // Check if connecting client is in the same network + if (IsIPAddrInNetwork(LocalAddress, clientAddr, LocalSubnetMask)) + return LocalAddress; + + // Return external IP + return ExternalAddress; +} + +RealmList::RealmList() : m_UpdateInterval(0), m_NextUpdateTime(time(NULL)) +{ +} // Load the realm list from the database void RealmList::Initialize(uint32 updateInterval) @@ -31,7 +51,7 @@ void RealmList::Initialize(uint32 updateInterval) UpdateRealms(true); } -void RealmList::UpdateRealm(uint32 id, const std::string& name, ACE_INET_Addr const& address, ACE_INET_Addr const& localAddr, ACE_INET_Addr const& localSubmask, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build) +void RealmList::UpdateRealm(uint32 id, const std::string& name, ACE_INET_Addr const& address, ACE_INET_Addr const& localAddr, ACE_INET_Addr const& localSubmask, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build, uint8 region, uint8 battlegroup) { // Create new if not exist or update existed Realm& realm = m_realms[name]; @@ -49,6 +69,8 @@ void RealmList::UpdateRealm(uint32 id, const std::string& name, ACE_INET_Addr co realm.LocalAddress = localAddr; realm.LocalSubnetMask = localSubmask; realm.gamebuild = build; + realm.Region = region; + realm.Battlegroup = battlegroup; } void RealmList::UpdateIfNeed() @@ -91,12 +113,14 @@ void RealmList::UpdateRealms(bool init) uint8 allowedSecurityLevel = fields[9].GetUInt8(); float pop = fields[10].GetFloat(); uint32 build = fields[11].GetUInt32(); + uint8 region = fields[12].GetUInt8(); + uint8 battlegroup = fields[13].GetUInt8(); ACE_INET_Addr externalAddr(port, externalAddress.c_str(), AF_INET); ACE_INET_Addr localAddr(port, localAddress.c_str(), AF_INET); ACE_INET_Addr submask(0, localSubmask.c_str(), AF_INET); - UpdateRealm(realmId, name, externalAddr, localAddr, submask, icon, flag, timezone, (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop, build); + UpdateRealm(realmId, name, externalAddr, localAddr, submask, icon, flag, timezone, (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop, build, region, battlegroup); if (init) TC_LOG_INFO("server.authserver", "Added realm \"%s\" at %s:%u.", name.c_str(), m_realms[name].ExternalAddress.get_host_addr(), port); @@ -104,3 +128,16 @@ void RealmList::UpdateRealms(bool init) while (result->NextRow()); } } + +Realm const* RealmList::GetRealm(Battlenet::RealmId const& id) const +{ + auto itr = std::find_if(m_realms.begin(), m_realms.end(), [id](RealmMap::value_type const& pair) + { + return pair.second.Region == id.Region && pair.second.Battlegroup == id.Battlegroup && pair.second.m_ID == id.Index; + }); + + if (itr != m_realms.end()) + return &itr->second; + + return NULL; +} diff --git a/src/server/authserver/Realms/RealmList.h b/src/server/authserver/Realms/RealmList.h index 1d76c39e4f0..c4a6b4eaa0b 100644 --- a/src/server/authserver/Realms/RealmList.h +++ b/src/server/authserver/Realms/RealmList.h @@ -51,8 +51,17 @@ struct Realm AccountTypes allowedSecurityLevel; float populationLevel; uint32 gamebuild; + uint8 Region; + uint8 Battlegroup; + + ACE_INET_Addr const& GetAddressForClient(ACE_INET_Addr const& clientAddr) const; }; +namespace Battlenet +{ + struct RealmId; +} + /// Storage object for the list of realms on the server class RealmList { @@ -71,10 +80,11 @@ public: RealmMap::const_iterator begin() const { return m_realms.begin(); } RealmMap::const_iterator end() const { return m_realms.end(); } uint32 size() const { return m_realms.size(); } + Realm const* GetRealm(Battlenet::RealmId const& id) const; private: void UpdateRealms(bool init=false); - void UpdateRealm(uint32 id, const std::string& name, ACE_INET_Addr const& address, ACE_INET_Addr const& localAddr, ACE_INET_Addr const& localSubmask, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build); + void UpdateRealm(uint32 id, const std::string& name, ACE_INET_Addr const& address, ACE_INET_Addr const& localAddr, ACE_INET_Addr const& localSubmask, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build, uint8 region, uint8 battlegroup); RealmMap m_realms; uint32 m_UpdateInterval; diff --git a/src/server/authserver/Server/AuthSocket.cpp b/src/server/authserver/Server/AuthSocket.cpp index c7bb600024a..7ca49b03b56 100644 --- a/src/server/authserver/Server/AuthSocket.cpp +++ b/src/server/authserver/Server/AuthSocket.cpp @@ -293,19 +293,11 @@ void AuthSocket::_SetVSFields(const std::string& rI) x.SetBinary(sha.GetDigest(), sha.GetLength()); v = g.ModExp(x, N); - // No SQL injection (username escaped) - char *v_hex, *s_hex; - v_hex = v.AsHexStr(); - s_hex = s.AsHexStr(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_VS); - stmt->setString(0, v_hex); - stmt->setString(1, s_hex); + stmt->setString(0, v.AsHexStr()); + stmt->setString(1, s.AsHexStr()); stmt->setString(2, _login); LoginDatabase.Execute(stmt); - - OPENSSL_free(v_hex); - OPENSSL_free(s_hex); } // Logon Challenge command handler @@ -488,7 +480,9 @@ bool AuthSocket::_HandleLogonChallenge() unk3.SetRand(16 * 8); // Fill the response packet with the result - if (AuthHelper::IsAcceptedClientBuild(_build)) + if (fields[9].GetUInt32() && AuthHelper::IsBuildSupportingBattlenet(_build)) + pkt << uint8(WOW_FAIL_USE_BATTLENET); + else if (AuthHelper::IsAcceptedClientBuild(_build)) pkt << uint8(WOW_SUCCESS); else pkt << uint8(WOW_FAIL_VERSION_INVALID); @@ -650,19 +644,14 @@ bool AuthSocket::_HandleLogonProof() TC_LOG_DEBUG("server.authserver", "'%s:%d' User '%s' successfully authenticated", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str()); // Update the sessionkey, last_ip, last login time and reset number of failed logins in the account table for this account - // No SQL injection (escaped user name) and IP address as received by socket - const char *K_hex = K.AsHexStr(); - PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF); - stmt->setString(0, K_hex); + stmt->setString(0, K.AsHexStr()); stmt->setString(1, socket().getRemoteAddress().c_str()); stmt->setUInt32(2, GetLocaleByName(_localizationName)); stmt->setString(3, _os); stmt->setString(4, _login); LoginDatabase.DirectExecute(stmt); - OPENSSL_free((void*)K_hex); - // Finish SRP6 and send the final result to the client sha.Initialize(); sha.UpdateBigNumbers(&A, &M, &K, NULL); @@ -693,7 +682,7 @@ bool AuthSocket::_HandleLogonProof() memcpy(proof.M2, sha.GetDigest(), 20); proof.cmd = AUTH_LOGON_PROOF; proof.error = 0; - proof.unk1 = 0x00800000; // Accountflags. 0x01 = GM, 0x08 = Trial, 0x00800000 = Pro pass (arena tournament) + proof.unk1 = GAMEACCOUNT_FLAG_PROPASS_LOCK; proof.unk2 = 0x00; // SurveyId proof.unk3 = 0x00; socket().send((char *)&proof, sizeof(proof)); @@ -879,28 +868,6 @@ bool AuthSocket::_HandleReconnectProof() } } -ACE_INET_Addr const& AuthSocket::GetAddressForClient(Realm const& realm, ACE_INET_Addr const& clientAddr) -{ - // Attempt to send best address for client - if (clientAddr.is_loopback()) - { - // Try guessing if realm is also connected locally - if (realm.LocalAddress.is_loopback() || realm.ExternalAddress.is_loopback()) - return clientAddr; - - // Assume that user connecting from the machine that authserver is located on - // has all realms available in his local network - return realm.LocalAddress; - } - - // Check if connecting client is in the same network - if (IsIPAddrInNetwork(realm.LocalAddress, clientAddr, realm.LocalSubnetMask)) - return realm.LocalAddress; - - // Return external IP - return realm.ExternalAddress; -} - // Realm List command handler bool AuthSocket::_HandleRealmList() { @@ -981,12 +948,12 @@ bool AuthSocket::_HandleRealmList() pkt << lock; // if 1, then realm locked pkt << uint8(flag); // RealmFlags pkt << name; - pkt << GetAddressString(GetAddressForClient(realm, clientAddr)); + pkt << GetAddressString(realm.GetAddressForClient(clientAddr)); pkt << realm.populationLevel; pkt << AmountOfCharacters; pkt << realm.timezone; // realm category if (_expversion & POST_BC_EXP_FLAG) // 2.x and 3.x clients - pkt << uint8(0x2C); // unk, may be realm number/id? + pkt << uint8(realm.m_ID); else pkt << uint8(0x0); // 1.12.1 and 1.12.2 clients diff --git a/src/server/authserver/Server/AuthSocket.h b/src/server/authserver/Server/AuthSocket.h index 5e04d459ba1..e81944389ef 100644 --- a/src/server/authserver/Server/AuthSocket.h +++ b/src/server/authserver/Server/AuthSocket.h @@ -39,8 +39,6 @@ public: virtual void OnAccept(void); virtual void OnClose(void); - static ACE_INET_Addr const& GetAddressForClient(Realm const& realm, ACE_INET_Addr const& clientAddr); - bool _HandleLogonChallenge(); bool _HandleLogonProof(); bool _HandleReconnectChallenge(); diff --git a/src/server/authserver/Server/BattlenetBitStream.h b/src/server/authserver/Server/BattlenetBitStream.h new file mode 100644 index 00000000000..3d1d2d5f67d --- /dev/null +++ b/src/server/authserver/Server/BattlenetBitStream.h @@ -0,0 +1,246 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __BATTLENETBITSTREAM_H__ +#define __BATTLENETBITSTREAM_H__ + +#include "ByteConverter.h" +#include "Common.h" +#include <exception> +#include <vector> +#include <type_traits> +#include <ace/Auto_Ptr.h> +#include <ace/Stack_Trace.h> + +namespace Battlenet +{ + class BitStreamPositionException : public std::exception + { + static uint32 const MessageSize = ACE_Stack_Trace::SYMBUFSIZ + 128; + + public: + BitStreamPositionException(bool read, uint32 operationSize, uint32 position, uint32 streamSize) + { + memset(_message, 0, MessageSize); +#ifndef TRINITY_DEBUG + snprintf(_message, MessageSize, "Attempted to %s more bits (%u) %s stream than %s (%u)\nStack trace:\n", + (read ? "read" : "write"), + operationSize + position, + (read ? "from" : "to"), + (read ? "exist" : "allowed"), + streamSize); +#else + ACE_Stack_Trace st(1); + snprintf(_message, MessageSize, "Attempted to %s more bits (%u) %s stream than %s (%u)\nStack trace:\n%s", + (read ? "read" : "write"), + operationSize + position, + (read ? "from" : "to"), + (read ? "exist" : "allowed"), + streamSize, + st.c_str()); +#endif + } + + char const* what() const throw() + { + return _message; + } + + private: + char _message[MessageSize]; + }; + + class BitStream + { + public: + static uint32 const MaxSize = 0x1000; + + // length : The maximum number of bytes to read + BitStream(uint32 length) : _numBits(length * 8), _readPos(0), _writePos(0) + { + _buffer.resize(length, 0); + } + + BitStream() : _numBits(0), _readPos(0), _writePos(0) + { + _buffer.reserve(0x1000); + } + + void AlignToNextByte() + { + _readPos = (_readPos + 7) & ~7; + _writePos = (_writePos + 7) & ~7; + } + + std::string ReadString(uint32 bitCount, int32 baseLength = 0) + { + uint32 len = Read<uint32>(bitCount) + baseLength; + AlignToNextByte(); + std::string str(reinterpret_cast<char*>(&_buffer[_readPos >> 3]), len); + _readPos += len * 8; + return str; + } + + ACE_Auto_Array_Ptr<uint8> ReadBytes(uint32 count) + { + AlignToNextByte(); + if (_readPos + count * 8 > _numBits) + throw BitStreamPositionException(true, count * 8, _readPos, _numBits); + + ACE_Auto_Array_Ptr<uint8> buf(new uint8[count]); + memcpy(buf.get(), &_buffer[_readPos >> 3], count); + _readPos += count * 8; + return buf; + } + + float ReadFloat() + { + uint32 val = Read<uint32>(32); + return *reinterpret_cast<float*>(&val); + } + + std::string ReadFourCC() + { + uint32 fcc = Read<uint32>(32); + EndianConvertReverse(fcc); + size_t len = 4; + while (!(fcc & 0xFF)) + { + fcc >>= 8; + --len; + } + + return std::string(reinterpret_cast<char*>(&fcc), len); + } + + template<typename T> + T Read(uint32 bitCount) + { + static_assert(std::is_integral<T>::value || std::is_enum<T>::value, "T must be an integer type"); + + if (_readPos + bitCount >= _numBits) + throw BitStreamPositionException(true, bitCount, _readPos, _numBits); + + uint64 ret = 0; + while (bitCount != 0) + { + uint32 bitPos = (_readPos & 7); + uint32 bitsLeftInByte = 8 - bitPos; + if (bitsLeftInByte >= bitCount) + bitsLeftInByte = bitCount; + + bitCount -= bitsLeftInByte; + ret |= (uint64)(_buffer[_readPos >> 3] >> bitPos & (uint32)((uint8)(1 << bitsLeftInByte) - 1)) << bitCount; + _readPos += bitsLeftInByte; + } + + return static_cast<T>(ret); + } + + void WriteString(std::string const& str, uint32 bitCount, int32 baseLength = 0) + { + Write(str.length() + baseLength, bitCount); + WriteBytes(str.c_str(), str.length()); + } + + template<typename T> + void WriteBytes(T* data, uint32 count) + { + AlignToNextByte(); + if (!count || !data) + return; + + if ((_writePos >> 3) + count > MaxSize) + throw BitStreamPositionException(false, count * 8, _writePos, MaxSize * 8); + + _buffer.resize(_buffer.size() + count); + memcpy(&_buffer[_writePos >> 3], data, count); + _writePos += count * 8; + } + + void WriteFloat(float value) + { + uint32 intVal = *reinterpret_cast<uint32*>(&value); + Write(intVal, 32); + } + + void WriteFourCC(std::string const& fcc) + { + uint32 intVal = *(uint32*)fcc.c_str(); + size_t len = fcc.length(); + EndianConvertReverse(intVal); + // Add padding + while (len++ < 4) + intVal >>= 8; + + Write(intVal, 32); + } + + template<typename T> + void Write(T value, uint32 bitCount) + { + static_assert(std::is_integral<T>::value || std::is_enum<T>::value, "T must be an integer type"); + + if (_writePos + bitCount >= 8 * MaxSize) + throw BitStreamPositionException(false, bitCount, _writePos, MaxSize * 8); + + while (bitCount != 0) + { + uint32 bitPos = (_writePos & 7); + uint32 bitsLeftInByte = 8 - bitPos; + if (bitsLeftInByte >= bitCount) + bitsLeftInByte = bitCount; + + bitCount -= bitsLeftInByte; + + uint8 firstHalf = (uint8)(~(((uint8)(1 << bitsLeftInByte) - 1) << bitPos)); + uint8 secondHalf = (uint8)((((uint8)(1 << bitsLeftInByte) - 1) & (uint8)(value >> bitCount)) << bitPos); + + if (_buffer.size() > (_writePos >> 3)) + _buffer[_writePos >> 3] = (uint8)((_buffer[_writePos >> 3] & firstHalf) | secondHalf); + else + _buffer.push_back(secondHalf); + + _writePos += bitsLeftInByte; + } + } + + void SetReadPos(uint32 bits) + { + if (bits >= _numBits) + throw BitStreamPositionException(true, bits, 0, _numBits); + + _readPos = bits; + } + + bool IsRead() const { return _readPos >= _numBits; } + + uint8* GetBuffer() { return _buffer.data(); } + + size_t GetSize() const { return _buffer.size(); } + + void FinishReading() { _readPos = _numBits; } + + private: + std::vector<uint8> _buffer; + uint32 _numBits; + uint32 _readPos; + uint32 _writePos; + }; +} + +#endif // __BATTLENETBITSTREAM_H__ diff --git a/src/server/authserver/Server/BattlenetManager.cpp b/src/server/authserver/Server/BattlenetManager.cpp new file mode 100644 index 00000000000..f470c365b56 --- /dev/null +++ b/src/server/authserver/Server/BattlenetManager.cpp @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "BattlenetManager.h" +#include "DatabaseEnv.h" + +BattlenetMgr::~BattlenetMgr() +{ + for (Battlenet::Component* component : _components) + delete component; + + for (auto const& m : _modules) + delete m.second; +} + +void BattlenetMgr::Load() +{ + LoadComponents(); + LoadModules(); +} + +void BattlenetMgr::LoadComponents() +{ + QueryResult result = LoginDatabase.Query("SELECT Program, Platform, Build FROM battlenet_components"); + if (result) + { + do + { + Field* fields = result->Fetch(); + Battlenet::Component* component = new Battlenet::Component(); + component->Program = fields[0].GetString(); + component->Platform = fields[1].GetString(); + component->Build = fields[2].GetUInt32(); + + _components.insert(component); + _programs.insert(component->Program); + _platforms.insert(component->Platform); + + } while (result->NextRow()); + } +} + +void BattlenetMgr::LoadModules() +{ + QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules"); + if (result) + { + do + { + Field* fields = result->Fetch(); + Battlenet::ModuleInfo* module = new Battlenet::ModuleInfo(); + module->Type = fields[2].GetString(); + HexStrToByteArray(fields[0].GetString(), module->ModuleId); + std::string data = fields[4].GetString(); + module->DataSize = data.length() / 2; + if (module->DataSize) + { + module->Data = new uint8[data.length() / 2]; + HexStrToByteArray(data, module->Data); + } + + _modules[{ fields[3].GetString(), fields[1].GetString() }] = module; + } while (result->NextRow()); + } +} + +bool BattlenetMgr::HasComponent(Battlenet::Component const* component) const +{ + for (Battlenet::Component const* c : _components) + if (component->Program == c->Program && component->Platform == c->Platform && component->Build == c->Build) + return true; + + return false; +} + +Battlenet::ModuleInfo* BattlenetMgr::CreateModule(std::string const& os, std::string const& name) const +{ + Battlenet::ModuleKey key { os, name }; + ASSERT(_modules.count(key)); + + return new Battlenet::ModuleInfo(*_modules.at(key)); +} diff --git a/src/server/authserver/Server/BattlenetManager.h b/src/server/authserver/Server/BattlenetManager.h new file mode 100644 index 00000000000..3b8a145f4e9 --- /dev/null +++ b/src/server/authserver/Server/BattlenetManager.h @@ -0,0 +1,111 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __BATTLENETMANAGER_H__ +#define __BATTLENETMANAGER_H__ + +#include "Define.h" +#include <ace/Singleton.h> +#include <string> +#include <set> +#include <map> + +namespace Battlenet +{ + struct Component + { + std::string Program; + std::string Platform; + uint32 Build; + }; + + struct ModuleKey + { + std::string Platform; + std::string Name; + + bool operator<(ModuleKey const& right) const + { + int32 res = Platform.compare(right.Platform); + if (res < 0) + return true; + else if (res > 0) + return false; + + return Name < right.Name; + } + }; + + struct ModuleInfo + { + ModuleInfo() : Region("EU"), DataSize(0), Data(nullptr) { } + ModuleInfo(ModuleInfo const& right) : Type(right.Type), Region(right.Region), DataSize(right.DataSize), Data(nullptr) + { + memcpy(ModuleId, right.ModuleId, 32); + if (DataSize) + { + Data = new uint8[DataSize]; + memcpy(Data, right.Data, DataSize); + } + } + ~ModuleInfo() + { + delete Data; + } + + std::string Type; + std::string Region; + uint8 ModuleId[32]; + uint32 DataSize; + uint8* Data; + }; + + struct RealmId + { + uint8 Region; + uint8 Battlegroup; + uint32 Index; + uint32 Build; + }; +} + +class BattlenetMgr +{ + friend class ACE_Singleton<BattlenetMgr, ACE_Null_Mutex>; + BattlenetMgr() { } + ~BattlenetMgr(); + +public: + void Load(); + bool HasComponent(Battlenet::Component const* component) const; + bool HasProgram(std::string const& program) const { return _programs.count(program); } + bool HasPlatform(std::string const& platform) const { return _platforms.count(platform); } + Battlenet::ModuleInfo* CreateModule(std::string const& os, std::string const& name) const; + +private: + void LoadComponents(); + void LoadModules(); + + std::set<Battlenet::Component*> _components; + std::set<std::string> _programs; + std::set<std::string> _platforms; + std::map<Battlenet::ModuleKey, Battlenet::ModuleInfo*> _modules; +}; + +#define sBattlenetMgr ACE_Singleton<BattlenetMgr, ACE_Null_Mutex>::instance() + +#endif // __BATTLENETMANAGER_H__ diff --git a/src/server/authserver/Server/BattlenetPacketCrypt.cpp b/src/server/authserver/Server/BattlenetPacketCrypt.cpp new file mode 100644 index 00000000000..de4cf73f71c --- /dev/null +++ b/src/server/authserver/Server/BattlenetPacketCrypt.cpp @@ -0,0 +1,42 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "BattlenetPacketCrypt.h" +#include "Cryptography/HmacHash.h" +#include "Cryptography/BigNumber.h" + +Battlenet::PacketCrypt::PacketCrypt() : ::PacketCrypt(SHA256_DIGEST_LENGTH) +{ +} + +void Battlenet::PacketCrypt::Init(BigNumber* K) +{ + uint8 ServerEncryptionKey[SEED_KEY_SIZE] = { 0x68, 0xE0, 0xC7, 0x2E, 0xDD, 0xD6, 0xD2, 0xF3, 0x1E, 0x5A, 0xB1, 0x55, 0xB1, 0x8B, 0x63, 0x1E }; + uint8 ClientDecryptionKey[SEED_KEY_SIZE] = { 0xDE, 0xA9, 0x65, 0xAE, 0x54, 0x3A, 0x1E, 0x93, 0x9E, 0x69, 0x0C, 0xAA, 0x68, 0xDE, 0x78, 0x39 }; + + HmacSha256 serverEncryptHmac(K->GetNumBytes(), K->AsByteArray().get()); + serverEncryptHmac.UpdateData(ServerEncryptionKey, SEED_KEY_SIZE); + serverEncryptHmac.Finalize(); + + HmacSha256 clientDecryptHmac(K->GetNumBytes(), K->AsByteArray().get()); + clientDecryptHmac.UpdateData(ClientDecryptionKey, SEED_KEY_SIZE); + clientDecryptHmac.Finalize(); + + _clientDecrypt.Init(clientDecryptHmac.GetDigest()); + _serverEncrypt.Init(serverEncryptHmac.GetDigest()); + _initialized = true; +} diff --git a/src/server/authserver/Server/BattlenetPacketCrypt.h b/src/server/authserver/Server/BattlenetPacketCrypt.h new file mode 100644 index 00000000000..dde687651d3 --- /dev/null +++ b/src/server/authserver/Server/BattlenetPacketCrypt.h @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __BATTLENETPACKETCRYPT_H__ +#define __BATTLENETPACKETCRYPT_H__ + +#include "PacketCrypt.h" + +class BigNumber; + +namespace Battlenet +{ + class PacketCrypt : public ::PacketCrypt + { + public: + PacketCrypt(); + + void Init(BigNumber* K) override; + }; +} + +#endif // __BATTLENETPACKETCRYPT_H__ diff --git a/src/server/authserver/Server/BattlenetPackets.cpp b/src/server/authserver/Server/BattlenetPackets.cpp new file mode 100644 index 00000000000..6a8e09090ef --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets.cpp @@ -0,0 +1,449 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "BattlenetPackets.h" +#include "Common.h" +#include "Util.h" +#include <limits> +#include <sstream> + +std::string Battlenet::PacketHeader::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::PacketHeader opcode: " << Opcode << ", channel: " << Channel; + return stream.str(); +} + +Battlenet::ServerPacket::ServerPacket(PacketHeader const& header) : Packet(header, *new BitStream()) +{ + _stream.Write(header.Opcode, 6); + _stream.Write(1, 1); + _stream.Write(header.Channel, 4); +} + +Battlenet::ServerPacket::~ServerPacket() +{ + delete &_stream; +} + +void Battlenet::AuthChallenge::Read() +{ + Program = _stream.ReadFourCC(); + Platform = _stream.ReadFourCC(); + Locale = _stream.ReadFourCC(); + + Components.resize(_stream.Read<uint32>(6)); + for (size_t i = 0; i < Components.size(); ++i) + { + Component& component = Components[i]; + component.Program = _stream.ReadFourCC(); + component.Platform = _stream.ReadFourCC(); + component.Build = _stream.Read<uint32>(32); + } + + if (_stream.Read<uint32>(1)) + Login = _stream.ReadString(9, 3); +} + +std::string Battlenet::AuthChallenge::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::AuthChallenge Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale; + for (Component const& component : Components) + stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build; + + if (!Login.empty()) + stream << std::endl << "Battlenet::AuthChallenge Login: " << Login; + + return stream.str(); +} + +void Battlenet::AuthResumeInfo::Read() +{ + Program = _stream.ReadFourCC(); + Platform = _stream.ReadFourCC(); + Locale = _stream.ReadFourCC(); + + Components.resize(_stream.Read<uint32>(6)); + for (size_t i = 0; i < Components.size(); ++i) + { + Component& component = Components[i]; + component.Program = _stream.ReadFourCC(); + component.Platform = _stream.ReadFourCC(); + component.Build = _stream.Read<uint32>(32); + } + + Login = _stream.ReadString(9, 3); + Region = _stream.Read<uint8>(8); + GameAccountName = _stream.ReadString(5, 1); +} + +std::string Battlenet::AuthResumeInfo::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::AuthReconnect Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale; + for (Component const& component : Components) + stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build; + + stream << std::endl << "Battlenet::AuthReconnect Login: " << Login; + stream << std::endl << "Battlenet::AuthReconnect Region: " << uint32(Region); + stream << std::endl << "Battlenet::AuthReconnect GameAccountName: " << GameAccountName; + + return stream.str(); +} + +Battlenet::ProofRequest::~ProofRequest() +{ + for (size_t i = 0; i < Modules.size(); ++i) + delete Modules[i]; +} + +void Battlenet::ProofRequest::Write() +{ + _stream.Write(Modules.size(), 3); + for (ModuleInfo const* info : Modules) + { + _stream.WriteBytes(info->Type.c_str(), 4); + _stream.WriteFourCC(info->Region); + _stream.WriteBytes(info->ModuleId, 32); + _stream.Write(info->DataSize, 10); + _stream.WriteBytes(info->Data, info->DataSize); + } +} + +std::string Battlenet::ProofRequest::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::ProofRequest modules " << Modules.size(); + for (ModuleInfo const* module : Modules) + stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize); + + return stream.str(); +} + +Battlenet::ProofResponse::~ProofResponse() +{ + for (size_t i = 0; i < Modules.size(); ++i) + delete Modules[i]; +} + +void Battlenet::ProofResponse::Read() +{ + Modules.resize(_stream.Read<uint32>(3)); + for (size_t i = 0; i < Modules.size(); ++i) + { + BitStream*& dataStream = Modules[i]; + dataStream = new BitStream(_stream.Read<uint32>(10)); + memcpy(dataStream->GetBuffer(), _stream.ReadBytes(dataStream->GetSize()).get(), dataStream->GetSize()); + } +} + +std::string Battlenet::ProofResponse::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::ProofResponse Modules " << Modules.size(); + for (BitStream* module : Modules) + { + std::string hexStr = ByteArrayToHexStr(module->GetBuffer(), module->GetSize()); + stream << std::endl << "Battlenet::ProofResponse::ModuleData Size: " << module->GetSize() << ", Data: " << hexStr; + } + + return stream.str(); +} + +Battlenet::AuthComplete::~AuthComplete() +{ + for (ModuleInfo* m : Modules) + delete m; +} + +void Battlenet::AuthComplete::Write() +{ + _stream.Write(Result != 0, 1); + if (Result == 0) + { + _stream.Write(Modules.size(), 3); + for (size_t i = 0; i < Modules.size(); ++i) + { + ModuleInfo* info = Modules[i]; + _stream.WriteBytes(info->Type.c_str(), 4); + _stream.WriteFourCC(info->Region); + _stream.WriteBytes(info->ModuleId, 32); + _stream.Write(info->DataSize, 10); + _stream.WriteBytes(info->Data, info->DataSize); + } + + _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32); + _stream.Write(1, 1); + // if written == 1 + { + _stream.Write(1, 1); + // if written == 1 + { + _stream.Write(Threshold, 32); + _stream.Write(Rate, 32); + } + } + + _stream.WriteString(FirstName, 8); // First name + _stream.WriteString(LastName, 8); // Last name - not set for WoW + + _stream.Write(AccountId, 32); + _stream.Write(Region, 8); + _stream.Write(0, 64); + + _stream.Write(GameAccountRegion, 8); + _stream.WriteString(GameAccountName, 5, -1); + _stream.Write(GameAccountFlags, 64); + + _stream.Write(0, 32); + } + else + { + _stream.Write(!Modules.empty(), 1); + if (!Modules.empty()) + { + ModuleInfo* info = Modules[0]; + _stream.WriteBytes(info->Type.c_str(), 4); + _stream.WriteFourCC(info->Region); + _stream.WriteBytes(info->ModuleId, 32); + } + + _stream.Write(ErrorType, 2); + if (ErrorType == 1) + { + _stream.Write(Result, 16); + _stream.Write(0x80000000, 32); + } + } +} + +std::string Battlenet::AuthComplete::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::AuthComplete AuthResult " << Result << " PingTimeout " << PingTimeout << " Threshold " << Threshold << " Rate " << Rate + << " FirstName " << FirstName << " LastName " << LastName << " AccountId " << AccountId << " Region " << uint32(Region) << " GameAccountName " << GameAccountName + << " GameAccountFlags " << GameAccountFlags << " Modules " << Modules.size(); + + for (ModuleInfo const* module : Modules) + stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize); + + return stream.str(); +} + +void Battlenet::AuthComplete::SetAuthResult(AuthResult result) +{ + ErrorType = result != AUTH_OK ? 1 : 0; + Result = result; +} + +Battlenet::AuthResume::~AuthResume() +{ + for (ModuleInfo* m : Modules) + delete m; +} + +void Battlenet::AuthResume::Write() +{ + _stream.Write(Result != 0, 1); + if (Result == 0) + { + _stream.Write(Modules.size(), 3); + for (size_t i = 0; i < Modules.size(); ++i) + { + ModuleInfo* info = Modules[i]; + _stream.WriteBytes(info->Type.c_str(), 4); + _stream.WriteFourCC(info->Region); + _stream.WriteBytes(info->ModuleId, 32); + _stream.Write(info->DataSize, 10); + _stream.WriteBytes(info->Data, info->DataSize); + } + + _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32); + _stream.Write(1, 1); + // if written == 1 + { + _stream.Write(1, 1); + // if written == 1 + { + _stream.Write(Threshold, 32); + _stream.Write(Rate, 32); + } + } + } + else + { + _stream.Write(!Modules.empty(), 1); + if (!Modules.empty()) + { + ModuleInfo* info = Modules[0]; + _stream.WriteBytes(info->Type.c_str(), 4); + _stream.WriteFourCC(info->Region); + _stream.WriteBytes(info->ModuleId, 32); + } + + _stream.Write(ErrorType, 2); + if (ErrorType == 1) + { + _stream.Write(Result, 16); + _stream.Write(0x80000000, 32); + } + } +} + +std::string Battlenet::AuthResume::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::AuthResume AuthResult " << Result << " PingTimeout " << PingTimeout << " Threshold " << Threshold << " Rate " << Rate << " Modules " << Modules.size(); + for (ModuleInfo const* module : Modules) + stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize); + + return stream.str(); +} + +void Battlenet::AuthResume::SetAuthResult(AuthResult result) +{ + ErrorType = result != AUTH_OK ? 1 : 0; + Result = result; +} + +Battlenet::RealmCharacterCounts::~RealmCharacterCounts() +{ + for (ServerPacket* realmData : RealmData) + delete realmData; +} + +void Battlenet::RealmCharacterCounts::Write() +{ + _stream.Write(false, 1); // failure + _stream.Write(CharacterCounts.size(), 7); + for (CharacterCountEntry const& entry : CharacterCounts) + { + _stream.Write(entry.Realm.Battlegroup, 8); + _stream.Write(entry.Realm.Index, 32); + _stream.Write(entry.Realm.Region, 8); + _stream.Write(entry.CharacterCount, 16); + } + + for (ServerPacket* realmData : RealmData) + { + realmData->Write(); + _stream.WriteBytes(realmData->GetData(), realmData->GetSize()); + } +} + +std::string Battlenet::RealmCharacterCounts::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::RealmCharacterCounts Realms " << CharacterCounts.size(); + + for (CharacterCountEntry const& entry : CharacterCounts) + stream << std::endl << "Region " << uint32(entry.Realm.Region) << " Battlegroup " << uint32(entry.Realm.Region) << " Index " << entry.Realm.Index << " Characters " << entry.CharacterCount; + + for (ServerPacket* realmData : RealmData) + stream << std::endl << realmData->ToString(); + + return stream.str().c_str(); +} + +void Battlenet::RealmUpdate::Write() +{ + _stream.Write(true, 1); // Success + _stream.Write(Type + -std::numeric_limits<int32>::min(), 32); + _stream.WriteFloat(Population); + _stream.Write(Flags, 8); + _stream.Write(Lock, 8); + _stream.Write(Timezone, 32); + _stream.Write(!Version.empty(), 1); + if (!Version.empty()) + { + _stream.WriteString(Version, 5); + _stream.Write(Build, 32); + + uint32 ip = Address.get_ip_address(); + uint16 port = Address.get_port_number(); + + EndianConvertReverse(ip); + EndianConvertReverse(port); + + _stream.WriteBytes(&ip, 4); + _stream.WriteBytes(&port, 2); + } + + _stream.WriteString(Name, 10); + + _stream.Write(Battlegroup, 8); + _stream.Write(Index, 32); + _stream.Write(Region, 8); +} + +std::string Battlenet::RealmUpdate::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::RealmUpdate Timezone " << Timezone << " Population " << Population << " Lock " << uint32(Lock) << " Type " << Type << " Name " << Name + << " Flags " << uint32(Flags) << " Region " << uint32(Region) << " Battlegroup " << uint32(Battlegroup) << " Index " << Index; + + if (!Version.empty()) + stream << " Version " << Version; + + return stream.str().c_str(); +} + +void Battlenet::RealmJoinRequest::Read() +{ + Realm.Battlegroup = _stream.Read<uint8>(8); + Realm.Index = _stream.Read<uint32>(32); + Realm.Region = _stream.Read<uint8>(8); + ClientSeed = _stream.Read<uint32>(32); +} + +std::string Battlenet::RealmJoinRequest::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::RealmJoinRequest ClientSeed " << ClientSeed << " Region " << uint32(Realm.Region) << " Battlegroup " << uint32(Realm.Battlegroup) << " Index " << Realm.Index; + return stream.str().c_str(); +} + +void Battlenet::RealmJoinResult::Write() +{ + _stream.Write(0, 27); + _stream.Write(0, 1); // Fail + _stream.Write(ServerSeed, 32); + _stream.Write(0, 5); // IPv6 addresses + _stream.Write(IPv4.size(), 5); + for (ACE_INET_Addr const& addr : IPv4) + { + uint32 ip = addr.get_ip_address(); + uint16 port = addr.get_port_number(); + + EndianConvertReverse(ip); + EndianConvertReverse(port); + + _stream.WriteBytes(&ip, 4); + _stream.WriteBytes(&port, 2); + } +} + +std::string Battlenet::RealmJoinResult::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::RealmJoinResult ServerSeed " << ServerSeed << " IPv4 Addresses " << IPv4.size(); + for (ACE_INET_Addr const& addr : IPv4) + stream << std::endl << "Battlenet::RealmJoinResult::Address " << GetAddressString(addr); + + return stream.str().c_str(); +} diff --git a/src/server/authserver/Server/BattlenetPackets.h b/src/server/authserver/Server/BattlenetPackets.h new file mode 100644 index 00000000000..1505f21cc39 --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets.h @@ -0,0 +1,361 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __BATTLENETPACKETS_H__ +#define __BATTLENETPACKETS_H__ + +#include "AuthCodes.h" +#include "BattlenetBitStream.h" +#include "BattlenetManager.h" +#include "Define.h" +#include "Errors.h" +#include <ace/INET_Addr.h> +#include <string> + +namespace Battlenet +{ + class BitStream; + + enum Channel + { + AUTHENTICATION = 0, + CREEP = 1, + WOW = 2 + }; + + enum AuthOpcode + { + CMSG_AUTH_CHALLENGE = 0x0, + CMSG_AUTH_RECONNECT = 0x1, + CMSG_AUTH_PROOF_RESPONSE = 0x2, + + SMSG_AUTH_COMPLETE = 0x0, + SMSG_AUTH_RESUME = 0x1, + SMSG_AUTH_PROOF_REQUEST = 0x2 + }; + + enum CreepOpcodes + { + CMSG_PING = 0x0, + CMSG_ENABLE_ENCRYPTION = 0x5, + CMSG_DISCONNECT = 0x6, + CMSG_INVALID_PACKET = 0x9, + + SMSG_PONG = 0x0 + }; + + enum WoWOpcodes + { + CMSG_REALM_UPDATE_SUBSCRIBE = 0x0, + CMSG_REALM_UPDATE_UNSUBSCRIBE = 0x1, + CMSG_JOIN_REQUEST = 0x8, + + SMSG_CHARACTER_COUNTS = 0x0, + SMSG_REALM_UPDATE = 0x2, + SMSG_REALM_UPDATE_END = 0x3, + SMSG_JOIN_RESULT = 0x8 + }; + + struct PacketHeader + { + PacketHeader(uint32 opcode, uint32 channel) : Opcode(opcode), Channel(channel) { } + PacketHeader() : Opcode(0), Channel(AUTHENTICATION) { } + + uint32 Opcode; + int32 Channel; + + bool operator<(PacketHeader const& right) const + { + if (Opcode < right.Opcode) + return true; + if (Opcode > right.Opcode) + return false; + + return Channel < right.Channel; + } + + bool operator==(PacketHeader const& right) const + { + return Opcode == right.Opcode && Channel == right.Channel; + } + + std::string ToString() const; + }; + + class Packet + { + public: + Packet(PacketHeader const& header, BitStream& stream) : _header(header), _stream(stream) { } + virtual ~Packet() { } + + PacketHeader const& GetHeader() const { return _header; } + + virtual void Write() = 0; + virtual void Read() = 0; + + virtual std::string ToString() const = 0; + + protected: + PacketHeader _header; + BitStream& _stream; + + private: + Packet(Packet const& right); + Packet& operator=(Packet const& right); + }; + + class ClientPacket : public Packet + { + public: + ClientPacket(PacketHeader const& header, BitStream& stream) : Packet(header, stream) { } + + void Write() override final { ASSERT(!"Write not implemented for this packet."); } + }; + + class ServerPacket : public Packet + { + public: + ServerPacket(PacketHeader const& header); + ~ServerPacket(); + + void Read() override final { ASSERT(!"Read not implemented for server packets."); } + + uint8 const* GetData() const { return _stream.GetBuffer(); } + size_t GetSize() const { return _stream.GetSize(); } + }; + + class AuthChallenge final : public ClientPacket + { + public: + AuthChallenge(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) + { + ASSERT(header == PacketHeader(CMSG_AUTH_CHALLENGE, AUTHENTICATION) && "Invalid packet header for AuthChallenge"); + } + + void Read() override; + std::string ToString() const override; + + std::string Program; + std::string Platform; + std::string Locale; + std::vector<Component> Components; + std::string Login; + }; + + class AuthResumeInfo final : public ClientPacket + { + public: + AuthResumeInfo(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) + { + ASSERT(header == PacketHeader(CMSG_AUTH_RECONNECT, AUTHENTICATION) && "Invalid packet header for AuthResumeInfo"); + } + + void Read() override; + std::string ToString() const override; + + std::string Program; + std::string Platform; + std::string Locale; + std::vector<Component> Components; + std::string Login; + uint8 Region; + std::string GameAccountName; + }; + + class ProofRequest final : public ServerPacket + { + public: + ProofRequest() : ServerPacket(PacketHeader(SMSG_AUTH_PROOF_REQUEST, AUTHENTICATION)) { } + ~ProofRequest(); + + void Write() override; + std::string ToString() const override; + + std::vector<ModuleInfo*> Modules; + }; + + class ProofResponse final : public ClientPacket + { + public: + ProofResponse(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) + { + ASSERT(header == PacketHeader(CMSG_AUTH_PROOF_RESPONSE, AUTHENTICATION) && "Invalid packet header for ProofResponse"); + } + + ~ProofResponse(); + + void Read() override; + std::string ToString() const override; + + std::vector<BitStream*> Modules; + }; + + class AuthComplete final : public ServerPacket + { + public: + AuthComplete() : ServerPacket(PacketHeader(SMSG_AUTH_COMPLETE, AUTHENTICATION)), + Result(AUTH_OK), ErrorType(0), PingTimeout(120000), Threshold(25000000), Rate(1000), + FirstName(""), LastName(""), AccountId(0), Region(2), GameAccountRegion(2), GameAccountName("") + { + } + + ~AuthComplete(); + + void Write() override; + std::string ToString() const override; + + std::vector<ModuleInfo*> Modules; + void SetAuthResult(AuthResult result); + AuthResult Result; + uint32 ErrorType; + + int32 PingTimeout; + uint32 Threshold; + uint32 Rate; + std::string FirstName; + std::string LastName; + uint32 AccountId; + uint8 Region; + uint8 GameAccountRegion; + std::string GameAccountName; + uint64 GameAccountFlags; + }; + + class AuthResume final : public ServerPacket + { + public: + AuthResume() : ServerPacket(PacketHeader(SMSG_AUTH_RESUME, AUTHENTICATION)), + Result(AUTH_OK), ErrorType(0), PingTimeout(120000), Threshold(25000000), Rate(1000) + { + } + + ~AuthResume(); + + void Write() override; + std::string ToString() const override; + + std::vector<ModuleInfo*> Modules; + void SetAuthResult(AuthResult result); + AuthResult Result; + uint32 ErrorType; + + int32 PingTimeout; + uint32 Threshold; + uint32 Rate; + }; + + class Pong final : public ServerPacket + { + public: + Pong() : ServerPacket(PacketHeader(SMSG_PONG, CREEP)) + { + } + + void Write() override { } + std::string ToString() const override { return "Battlenet::Pong"; } + }; + + class RealmCharacterCounts final : public ServerPacket + { + public: + RealmCharacterCounts() : ServerPacket(PacketHeader(SMSG_CHARACTER_COUNTS, WOW)) + { + } + ~RealmCharacterCounts(); + + struct CharacterCountEntry + { + RealmId Realm; + uint32 CharacterCount; + }; + + void Write() override; + std::string ToString() const override; + + std::vector<CharacterCountEntry> CharacterCounts; + std::vector<ServerPacket*> RealmData; + }; + + class RealmUpdate final : public ServerPacket + { + public: + RealmUpdate() : ServerPacket(PacketHeader(SMSG_REALM_UPDATE, WOW)), + Timezone(0), Population(0.0f), Lock(0), Type(0), Name(""), Version(""), + Address(), Flags(0), Region(0), Battlegroup(0), Index(0), Build(0) + { + } + + void Write() override; + std::string ToString() const override; + + uint32 Timezone; + float Population; + uint8 Lock; + uint32 Type; + std::string Name; + std::string Version; + ACE_INET_Addr Address; + uint8 Flags; + uint8 Region; + uint8 Battlegroup; + uint32 Index; + uint32 Build; + }; + + class RealmUpdateComplete final : public ServerPacket + { + public: + RealmUpdateComplete() : ServerPacket(PacketHeader(SMSG_REALM_UPDATE_END, WOW)) + { + } + + void Write() override { } + std::string ToString() const override { return "Battlenet::RealmUpdateComplete"; } + }; + + class RealmJoinRequest final : public ClientPacket + { + public: + RealmJoinRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) + { + ASSERT(header == PacketHeader(CMSG_JOIN_REQUEST, WOW) && "Invalid packet header for RealmJoinRequest"); + } + + void Read() override; + std::string ToString() const override; + + uint32 ClientSeed; + uint32 Unknown; + RealmId Realm; + }; + + class RealmJoinResult final : public ServerPacket + { + public: + RealmJoinResult() : ServerPacket(PacketHeader(SMSG_JOIN_RESULT, WOW)), ServerSeed(0) + { + } + + void Write() override; + std::string ToString() const override; + + uint32 ServerSeed; + std::vector<ACE_INET_Addr> IPv4; + }; +} + +#endif // __BATTLENETPACKETS_H__ diff --git a/src/server/authserver/Server/BattlenetSocket.cpp b/src/server/authserver/Server/BattlenetSocket.cpp new file mode 100644 index 00000000000..dad52f64877 --- /dev/null +++ b/src/server/authserver/Server/BattlenetSocket.cpp @@ -0,0 +1,1014 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "AuthCodes.h" +#include "BattlenetBitStream.h" +#include "BattlenetSocket.h" +#include "Database/DatabaseEnv.h" +#include "HmacHash.h" +#include "Log.h" +#include "RealmList.h" +#include "SHA256.h" +#include <map> + +uint32 const Battlenet::Socket::SRP6_V_Size = 128; +uint32 const Battlenet::Socket::SRP6_S_Size = 32; + +std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> InitHandlers() +{ + std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> handlers; + + handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_CHALLENGE, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthChallenge; + handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_RECONNECT, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthReconnect; + handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_PROOF_RESPONSE, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthProofResponse; + + handlers[Battlenet::PacketHeader(Battlenet::CMSG_PING, Battlenet::CREEP)] = &Battlenet::Socket::HandlePing; + handlers[Battlenet::PacketHeader(Battlenet::CMSG_ENABLE_ENCRYPTION, Battlenet::CREEP)] = &Battlenet::Socket::HandleEnableEncryption; + handlers[Battlenet::PacketHeader(Battlenet::CMSG_DISCONNECT, Battlenet::CREEP)] = &Battlenet::Socket::HandleDisconnect; + + handlers[Battlenet::PacketHeader(Battlenet::CMSG_REALM_UPDATE_SUBSCRIBE, Battlenet::WOW)] = &Battlenet::Socket::HandleRealmUpdateSubscribe; + handlers[Battlenet::PacketHeader(Battlenet::CMSG_JOIN_REQUEST, Battlenet::WOW)] = &Battlenet::Socket::HandleRealmJoinRequest; + + return handlers; +} + +std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> Handlers = InitHandlers(); + +Battlenet::Socket::ModuleHandler const Battlenet::Socket::ModuleHandlers[MODULE_COUNT] = +{ + &Battlenet::Socket::HandlePasswordModule, + &Battlenet::Socket::UnhandledModule, + &Battlenet::Socket::UnhandledModule, + &Battlenet::Socket::HandleSelectGameAccountModule, + &Battlenet::Socket::HandleRiskFingerprintModule, + &Battlenet::Socket::HandleResumeModule, +}; + +Battlenet::Socket::Socket(RealmSocket& socket) : _socket(socket), _accountId(0), _accountName(), _locale(), + _os(), _build(0), _gameAccountId(0), _gameAccountIndex(0), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(), + _reconnectProof(), _crypt(), _authed(false) +{ + static uint8 const N_Bytes[] = + { + 0xAB, 0x24, 0x43, 0x63, 0xA9, 0xC2, 0xA6, 0xC3, 0x3B, 0x37, 0xE4, 0x61, 0x84, 0x25, 0x9F, 0x8B, + 0x3F, 0xCB, 0x8A, 0x85, 0x27, 0xFC, 0x3D, 0x87, 0xBE, 0xA0, 0x54, 0xD2, 0x38, 0x5D, 0x12, 0xB7, + 0x61, 0x44, 0x2E, 0x83, 0xFA, 0xC2, 0x21, 0xD9, 0x10, 0x9F, 0xC1, 0x9F, 0xEA, 0x50, 0xE3, 0x09, + 0xA6, 0xE5, 0x5E, 0x23, 0xA7, 0x77, 0xEB, 0x00, 0xC7, 0xBA, 0xBF, 0xF8, 0x55, 0x8A, 0x0E, 0x80, + 0x2B, 0x14, 0x1A, 0xA2, 0xD4, 0x43, 0xA9, 0xD4, 0xAF, 0xAD, 0xB5, 0xE1, 0xF5, 0xAC, 0xA6, 0x13, + 0x1C, 0x69, 0x78, 0x64, 0x0B, 0x7B, 0xAF, 0x9C, 0xC5, 0x50, 0x31, 0x8A, 0x23, 0x08, 0x01, 0xA1, + 0xF5, 0xFE, 0x31, 0x32, 0x7F, 0xE2, 0x05, 0x82, 0xD6, 0x0B, 0xED, 0x4D, 0x55, 0x32, 0x41, 0x94, + 0x29, 0x6F, 0x55, 0x7D, 0xE3, 0x0F, 0x77, 0x19, 0xE5, 0x6C, 0x30, 0xEB, 0xDE, 0xF6, 0xA7, 0x86 + }; + + N.SetBinary(N_Bytes, sizeof(N_Bytes)); + g.SetDword(2); + + SHA256Hash sha; + sha.UpdateBigNumbers(&N, &g, NULL); + sha.Finalize(); + k.SetBinary(sha.GetDigest(), sha.GetLength()); +} + +void Battlenet::Socket::_SetVSFields(std::string const& pstr) +{ + s.SetRand(SRP6_S_Size * 8); + + BigNumber p; + p.SetHexStr(pstr.c_str()); + + SHA256Hash sha; + sha.UpdateBigNumbers(&s, &p, NULL); + sha.Finalize(); + BigNumber x; + x.SetBinary(sha.GetDigest(), sha.GetLength()); + v = g.ModExp(x, N); + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS); + stmt->setString(0, v.AsHexStr()); + stmt->setString(1, s.AsHexStr()); + stmt->setString(2, _accountName); + + LoginDatabase.Execute(stmt); +} + +bool Battlenet::Socket::HandleAuthChallenge(PacketHeader& header, BitStream& packet) +{ + // Verify that this IP is not in the ip_banned table + LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS)); + + std::string const& ip_address = _socket.getRemoteAddress(); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED); + stmt->setString(0, ip_address); + if (PreparedQueryResult result = LoginDatabase.Query(stmt)) + { + AuthComplete complete; + complete.SetAuthResult(LOGIN_BANNED); + Send(complete); + TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Banned ip '%s:%d' tries to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort()); + return true; + } + + AuthChallenge info(header, packet); + info.Read(); + + if (info.Program != "WoW") + { + AuthComplete complete; + complete.SetAuthResult(AUTH_INVALID_PROGRAM); + Send(complete); + return true; + } + + if (!sBattlenetMgr->HasPlatform(info.Platform)) + { + AuthComplete complete; + complete.SetAuthResult(AUTH_INVALID_OS); + Send(complete); + return true; + } + + if (!sBattlenetMgr->HasPlatform(info.Locale)) + { + AuthComplete complete; + complete.SetAuthResult(AUTH_UNSUPPORTED_LANGUAGE); + Send(complete); + return true; + } + + for (Component const& component : info.Components) + { + if (!sBattlenetMgr->HasComponent(&component)) + { + AuthComplete complete; + if (!sBattlenetMgr->HasProgram(component.Program)) + complete.SetAuthResult(AUTH_INVALID_PROGRAM); + else if (!sBattlenetMgr->HasPlatform(component.Platform)) + complete.SetAuthResult(AUTH_INVALID_OS); + else + { + if (component.Program != "WoW" || AuthHelper::IsBuildSupportingBattlenet(component.Build)) + complete.SetAuthResult(AUTH_REGION_BAD_VERSION); + else + complete.SetAuthResult(AUTH_USE_GRUNT_LOGON); + } + + Send(complete); + return true; + } + + if (component.Platform == "base") + _build = component.Build; + } + + _accountName = info.Login; + _locale = info.Locale; + _os = info.Platform; + + Utf8ToUpperOnlyLatin(_accountName); + stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO); + stmt->setString(0, _accountName); + + PreparedQueryResult result = LoginDatabase.Query(stmt); + if (!result) + { + AuthComplete complete; + complete.SetAuthResult(AUTH_UNKNOWN_ACCOUNT); + Send(complete); + return true; + } + + Field* fields = result->Fetch(); + + _accountId = fields[1].GetUInt32(); + + // If the IP is 'locked', check that the player comes indeed from the correct IP address + if (fields[2].GetUInt8() == 1) // if ip is locked + { + TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str()); + + if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0) + { + AuthComplete complete; + complete.SetAuthResult(AUTH_ACCOUNT_LOCKED); + Send(complete); + return true; + } + } + else + { + TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to ip", _accountName.c_str()); + std::string accountCountry = fields[3].GetString(); + if (accountCountry.empty() || accountCountry == "00") + TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to country", _accountName.c_str()); + else if (!accountCountry.empty()) + { + uint32 ip = inet_addr(ip_address.c_str()); + EndianConvertReverse(ip); + + stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY); + stmt->setUInt32(0, ip); + if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt)) + { + std::string loginCountry = (*sessionCountryQuery)[0].GetString(); + TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str()); + if (loginCountry != accountCountry) + { + AuthComplete complete; + complete.SetAuthResult(AUTH_ACCOUNT_LOCKED); + Send(complete); + return true; + } + } + } + } + + //set expired bans to inactive + LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_EXPIRED_BANS)); + + // If the account is banned, reject the logon attempt + stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN); + stmt->setUInt32(0, _accountId); + PreparedQueryResult banresult = LoginDatabase.Query(stmt); + if (banresult) + { + Field* fields = banresult->Fetch(); + if (fields[0].GetUInt32() == fields[1].GetUInt32()) + { + AuthComplete complete; + complete.SetAuthResult(LOGIN_BANNED); + Send(complete); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str()); + return true; + } + else + { + AuthComplete complete; + complete.SetAuthResult(LOGIN_SUSPENDED); + Send(complete); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str()); + return true; + } + } + + SHA256Hash sha; + sha.UpdateData(_accountName); + sha.Finalize(); + + I.SetBinary(sha.GetDigest(), sha.GetLength()); + + ModuleInfo* password = sBattlenetMgr->CreateModule(_os, "Password"); + ModuleInfo* thumbprint = sBattlenetMgr->CreateModule(_os, "Thumbprint"); + + std::string pStr = fields[0].GetString(); + + std::string databaseV = fields[5].GetString(); + std::string databaseS = fields[6].GetString(); + + if (databaseV.size() != SRP6_V_Size * 2 || databaseS.size() != SRP6_S_Size * 2) + _SetVSFields(pStr); + else + { + s.SetHexStr(databaseS.c_str()); + v.SetHexStr(databaseV.c_str()); + } + + b.SetRand(128 * 8); + B = ((v * k) + g.ModExp(b, N)) % N; + BigNumber unk; + unk.SetRand(128 * 8); + + BitStream passwordData; + uint8 state = 0; + passwordData.WriteBytes(&state, 1); + passwordData.WriteBytes(I.AsByteArray(32).get(), 32); + passwordData.WriteBytes(s.AsByteArray(32).get(), 32); + passwordData.WriteBytes(B.AsByteArray(128).get(), 128); + passwordData.WriteBytes(unk.AsByteArray(128).get(), 128); + + password->DataSize = passwordData.GetSize(); + password->Data = new uint8[password->DataSize]; + memcpy(password->Data, passwordData.GetBuffer(), password->DataSize); + + _modulesWaitingForData.push(MODULE_PASSWORD); + + ProofRequest request; + request.Modules.push_back(password); + // if has authenticator, send Token module + request.Modules.push_back(thumbprint); + Send(request); + return true; +} + +bool Battlenet::Socket::HandleAuthReconnect(PacketHeader& header, BitStream& packet) +{ + AuthResumeInfo reconnect(header, packet); + reconnect.Read(); + + TC_LOG_DEBUG("server.battlenet", "%s", reconnect.ToString().c_str()); + + _accountName = reconnect.Login; + _locale = reconnect.Locale; + _os = reconnect.Platform; + auto baseComponent = std::find_if(reconnect.Components.begin(), reconnect.Components.end(), [](Component const& c) { return c.Program == "base"; }); + if (baseComponent != reconnect.Components.end()) + _build = baseComponent->Build; + + uint8 accountIndex = atol(reconnect.GameAccountName.substr(reconnect.GameAccountName.find_last_of('#') + 1).c_str()); + + Utf8ToUpperOnlyLatin(_accountName); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO); + stmt->setString(0, _accountName); + stmt->setUInt8(1, accountIndex); + PreparedQueryResult result = LoginDatabase.Query(stmt); + if (!result) + { + AuthResume resume; + resume.SetAuthResult(AUTH_UNKNOWN_ACCOUNT); + Send(resume); + return false; + } + + Field* fields = result->Fetch(); + + _accountId = fields[0].GetUInt32(); + K.SetHexStr(fields[1].GetString().c_str()); + _gameAccountId = fields[2].GetUInt32(); + _gameAccountIndex = accountIndex; + + ModuleInfo* thumbprint = sBattlenetMgr->CreateModule(_os, "Thumbprint"); + ModuleInfo* resume = sBattlenetMgr->CreateModule(_os, "Resume"); + BitStream resumeData; + uint8 state = 0; + _reconnectProof.SetRand(16 * 8); + + resumeData.WriteBytes(&state, 1); + resumeData.WriteBytes(_reconnectProof.AsByteArray().get(), 16); + + resume->DataSize = resumeData.GetSize(); + resume->Data = new uint8[resume->DataSize]; + memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize); + + _modulesWaitingForData.push(MODULE_RESUME); + + ProofRequest request; + request.Modules.push_back(thumbprint); + request.Modules.push_back(resume); + Send(request); + return true; +} + +bool Battlenet::Socket::HandleAuthProofResponse(PacketHeader& header, BitStream& packet) +{ + ProofResponse proof(header, packet); + proof.Read(); + + if (_modulesWaitingForData.size() < proof.Modules.size()) + { + AuthComplete complete; + complete.SetAuthResult(AUTH_CORRUPTED_MODULE); + Send(complete); + return true; + } + + ServerPacket* response = nullptr; + for (size_t i = 0; i < proof.Modules.size(); ++i) + { + if (!(this->*(ModuleHandlers[_modulesWaitingForData.front()]))(proof.Modules[i], &response)) + break; + + _modulesWaitingForData.pop(); + } + + if (!response) + { + response = new AuthComplete(); + static_cast<AuthComplete*>(response)->SetAuthResult(AUTH_INTERNAL_ERROR); + } + + Send(*response); + delete response; + return true; +} + +bool Battlenet::Socket::HandlePing(PacketHeader& /*header*/, BitStream& /*packet*/) +{ + Pong pong; + Send(pong); + return true; +} + +bool Battlenet::Socket::HandleEnableEncryption(PacketHeader& /*header*/, BitStream& /*packet*/) +{ + _crypt.Init(&K); + return true; +} + +bool Battlenet::Socket::HandleDisconnect(PacketHeader& /*header*/, BitStream& /*packet*/) +{ + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY); + stmt->setString(0, ""); + stmt->setBool(1, false); + stmt->setUInt32(2, _accountId); + LoginDatabase.Execute(stmt); + return true; +} + +bool Battlenet::Socket::HandleRealmUpdateSubscribe(PacketHeader& /*header*/, BitStream& /*packet*/) +{ + sRealmList->UpdateIfNeed(); + + RealmCharacterCounts counts; + + ACE_INET_Addr clientAddr; + _socket.peer().get_remote_addr(clientAddr); + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS); + stmt->setUInt32(0, _gameAccountId); + + if (PreparedQueryResult countResult = LoginDatabase.Query(stmt)) + { + do + { + Field* fields = countResult->Fetch(); + uint32 build = fields[4].GetUInt32(); + counts.CharacterCounts.push_back({ { fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32(), (_build != build ? build : 0) }, fields[0].GetUInt8() }); + } while (countResult->NextRow()); + } + + for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i) + { + Realm const& realm = i->second; + + uint32 flag = realm.flag; + RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.gamebuild); + if (realm.gamebuild != _build) + { + if (!buildInfo) + continue; + + flag |= REALM_FLAG_OFFLINE | REALM_FLAG_SPECIFYBUILD; // tell the client what build the realm is for + } + + if (!buildInfo) + flag &= ~REALM_FLAG_SPECIFYBUILD; + + RealmUpdate* update = new RealmUpdate(); + update->Timezone = realm.timezone; + update->Population = realm.populationLevel; + update->Lock = (realm.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0; + update->Type = realm.icon; + update->Name = realm.name; + + if (flag & REALM_FLAG_SPECIFYBUILD) + { + std::ostringstream version; + version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->Build; + + update->Version = version.str(); + update->Address = realm.GetAddressForClient(clientAddr); + update->Build = buildInfo->Build; + } + + update->Flags = flag; + update->Region = realm.Region; + update->Battlegroup = realm.Battlegroup; + update->Index = realm.m_ID; + + counts.RealmData.push_back(update); + } + + counts.RealmData.push_back(new RealmUpdateComplete()); + + Send(counts); + return true; +} + +bool Battlenet::Socket::HandleRealmJoinRequest(PacketHeader& header, BitStream& packet) +{ + RealmJoinRequest join(header, packet); + join.Read(); + + RealmJoinResult result; + Realm const* realm = sRealmList->GetRealm(join.Realm); + if (!realm || realm->flag & (REALM_FLAG_INVALID | REALM_FLAG_OFFLINE)) + { + Send(result); + return true; + } + + result.ServerSeed = uint32(rand32()); + + uint8 sessionKey[40]; + HmacSha1 hmac(K.GetNumBytes(), K.AsByteArray().get()); + hmac.UpdateData((uint8*)"WoW\0", 4); + hmac.UpdateData((uint8*)&join.ClientSeed, 4); + hmac.UpdateData((uint8*)&result.ServerSeed, 4); + hmac.Finalize(); + + memcpy(sessionKey, hmac.GetDigest(), hmac.GetLength()); + + HmacSha1 hmac2(K.GetNumBytes(), K.AsByteArray().get()); + hmac2.UpdateData((uint8*)"WoW\0", 4); + hmac2.UpdateData((uint8*)&result.ServerSeed, 4); + hmac2.UpdateData((uint8*)&join.ClientSeed, 4); + hmac2.Finalize(); + + memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength()); + + LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u", + ByteArrayToHexStr(sessionKey, 40, true).c_str(), _socket.getRemoteAddress().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountId); + + result.IPv4.push_back(realm->ExternalAddress); + if (realm->ExternalAddress != realm->LocalAddress) + result.IPv4.push_back(realm->LocalAddress); + + Send(result); + return true; +} + +void Battlenet::Socket::OnRead() +{ + size_t length = _socket.recv_len(); + if (!length) + return; + + BitStream packet(length); + if (!_socket.recv((char*)packet.GetBuffer(), length)) + return; + + _crypt.DecryptRecv(packet.GetBuffer(), length); + + while (!packet.IsRead()) + { + try + { + PacketHeader header; + header.Opcode = packet.Read<uint32>(6); + if (packet.Read<bool>(1)) + header.Channel = packet.Read<int32>(4); + + if (header.Channel != AUTHENTICATION && !_authed) + { + TC_LOG_DEBUG("server.battlenet", "Battlenet::Socket::OnRead Received not allowed packet %s", header.ToString().c_str()); + _socket.shutdown(); + return; + } + + TC_LOG_TRACE("server.battlenet", "Battlenet::Socket::OnRead %s", header.ToString().c_str()); + std::map<PacketHeader, PacketHandler>::const_iterator itr = Handlers.find(header); + if (itr != Handlers.end()) + { + if ((this->*(itr->second))(header, packet)) + break; + } + else + { + TC_LOG_DEBUG("server.battlenet", "Battlenet::Socket::OnRead Unhandled opcode %s", header.ToString().c_str()); + return; + } + + packet.AlignToNextByte(); + } + catch (BitStreamPositionException const& e) + { + TC_LOG_ERROR("server.battlenet", "Battlenet::Socket::OnRead Exception: %s", e.what()); + _socket.shutdown(); + return; + } + } +} + +void Battlenet::Socket::OnAccept() +{ + TC_LOG_TRACE("server.battlenet", "Battlenet::Socket::OnAccept"); +} + +void Battlenet::Socket::OnClose() +{ + TC_LOG_TRACE("server.battlenet", "Battlenet::Socket::OnClose"); +} + +void Battlenet::Socket::Send(ServerPacket& packet) +{ + TC_LOG_TRACE("server.battlenet", "Battlenet::Socket::Send %s", packet.ToString().c_str()); + + packet.Write(); + + _crypt.EncryptSend(const_cast<uint8*>(packet.GetData()), packet.GetSize()); + _socket.send(reinterpret_cast<char const*>(packet.GetData()), packet.GetSize()); +} + +inline void ReplaceResponse(Battlenet::ServerPacket** oldResponse, Battlenet::ServerPacket* newResponse) +{ + if (*oldResponse) + delete *oldResponse; + + *oldResponse = newResponse; +} + +bool Battlenet::Socket::HandlePasswordModule(BitStream* dataStream, ServerPacket** response) +{ + if (dataStream->GetSize() != 1 + 128 + 32 + 128) + { + AuthComplete* complete = new AuthComplete(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; + } + + if (dataStream->Read<uint8>(8) != 2) // State + { + AuthComplete* complete = new AuthComplete(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; + } + + + BigNumber A, clientM1, clientChallenge; + A.SetBinary(dataStream->ReadBytes(128).get(), 128); + clientM1.SetBinary(dataStream->ReadBytes(32).get(), 32); + clientChallenge.SetBinary(dataStream->ReadBytes(128).get(), 128); + + if (A.isZero()) + { + AuthComplete* complete = new AuthComplete(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; + } + + SHA256Hash sha; + sha.UpdateBigNumbers(&A, &B, NULL); + sha.Finalize(); + + BigNumber u; + u.SetBinary(sha.GetDigest(), sha.GetLength()); + + BigNumber S = ((A * v.ModExp(u, N)) % N).ModExp(b, N); + + uint8 S_bytes[128]; + memcpy(S_bytes, S.AsByteArray(128).get(), 128); + + uint8 part1[64]; + uint8 part2[64]; + + for (int i = 0; i < 64; ++i) + { + part1[i] = S_bytes[i * 2]; + part2[i] = S_bytes[i * 2 + 1]; + } + + SHA256Hash part1sha, part2sha; + part1sha.UpdateData(part1, 64); + part1sha.Finalize(); + part2sha.UpdateData(part2, 64); + part2sha.Finalize(); + + uint8 sessionKey[SHA256_DIGEST_LENGTH * 2]; + for (int i = 0; i < SHA256_DIGEST_LENGTH; ++i) + { + sessionKey[i * 2] = part1sha.GetDigest()[i]; + sessionKey[i * 2 + 1] = part2sha.GetDigest()[i]; + } + + K.SetBinary(sessionKey, SHA256_DIGEST_LENGTH * 2); + + BigNumber M1; + + uint8 hash[SHA256_DIGEST_LENGTH]; + sha.Initialize(); + sha.UpdateBigNumbers(&N, NULL); + sha.Finalize(); + memcpy(hash, sha.GetDigest(), sha.GetLength()); + + sha.Initialize(); + sha.UpdateBigNumbers(&g, NULL); + sha.Finalize(); + + for (int i = 0; i < sha.GetLength(); ++i) + hash[i] ^= sha.GetDigest()[i]; + + SHA256Hash shaI; + shaI.UpdateData(ByteArrayToHexStr(I.AsByteArray().get(), 32)); + shaI.Finalize(); + + // Concat all variables for M1 hash + sha.Initialize(); + sha.UpdateData(hash, SHA256_DIGEST_LENGTH); + sha.UpdateData(shaI.GetDigest(), shaI.GetLength()); + sha.UpdateBigNumbers(&s, &A, &B, &K, NULL); + sha.Finalize(); + + M1.SetBinary(sha.GetDigest(), sha.GetLength()); + + if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32)) + { + AuthComplete* complete = new AuthComplete(); + complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT); + ReplaceResponse(response, complete); + return false; + } + + uint64 numAccounts = 0; + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS); + stmt->setUInt32(0, _accountId); + PreparedQueryResult result = LoginDatabase.Query(stmt); + if (result) + numAccounts = result->GetRowCount(); + + if (!numAccounts) + { + AuthComplete* noAccounts = new AuthComplete(); + noAccounts->SetAuthResult(LOGIN_NO_GAME_ACCOUNT); + ReplaceResponse(response, noAccounts); + return false; + } + + Field* fields = result->Fetch(); + + //set expired game account bans to inactive + LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS)); + + BigNumber M; + sha.Initialize(); + sha.UpdateBigNumbers(&A, &M1, &K, NULL); + sha.Finalize(); + M.SetBinary(sha.GetDigest(), sha.GetLength()); + + BigNumber serverProof; + serverProof.SetRand(128 * 8); // just send garbage, server signature check is patched out in client + + BitStream stream; + ModuleInfo* password = sBattlenetMgr->CreateModule(_os, "Password"); + uint8 state = 3; + + stream.WriteBytes(&state, 1); + stream.WriteBytes(M.AsByteArray(32).get(), 32); + stream.WriteBytes(serverProof.AsByteArray(128).get(), 128); + + password->DataSize = stream.GetSize(); + password->Data = new uint8[password->DataSize]; + memcpy(password->Data, stream.GetBuffer(), password->DataSize); + + ProofRequest* request = new ProofRequest(); + request->Modules.push_back(password); + if (numAccounts > 1) + { + BitStream accounts; + state = 0; + accounts.WriteBytes(&state, 1); + accounts.Write(numAccounts, 8); + do + { + fields = result->Fetch(); + std::ostringstream name; + name << "WoW" << uint32(fields[0].GetUInt8()); + accounts.Write(2, 8); + accounts.WriteString(name.str(), 8); + } while (result->NextRow()); + + ModuleInfo* selectGameAccount = sBattlenetMgr->CreateModule(_os, "SelectGameAccount"); + selectGameAccount->DataSize = accounts.GetSize(); + selectGameAccount->Data = new uint8[selectGameAccount->DataSize]; + memcpy(selectGameAccount->Data, accounts.GetBuffer(), selectGameAccount->DataSize); + request->Modules.push_back(selectGameAccount); + _modulesWaitingForData.push(MODULE_SELECT_GAME_ACCOUNT); + } + else + { + if (fields[4].GetBool()) + { + delete request; + + AuthComplete* complete = new AuthComplete(); + if (fields[2].GetUInt32() == fields[3].GetUInt32()) + { + complete->SetAuthResult(LOGIN_BANNED); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str()); + } + else + { + complete->SetAuthResult(LOGIN_SUSPENDED); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str()); + } + + ReplaceResponse(response, complete); + return false; + } + + _gameAccountId = fields[1].GetUInt32(); + _gameAccountIndex = fields[0].GetUInt8(); + + request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint")); + _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT); + } + + ReplaceResponse(response, request); + return true; +} + +bool Battlenet::Socket::HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response) +{ + if (dataStream->Read<uint8>(8) != 1) + { + AuthComplete* complete = new AuthComplete(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; + } + + dataStream->Read<uint8>(8); + std::string account = dataStream->ReadString(8); + if (account.length() < 4) + { + AuthComplete* complete = new AuthComplete(); + complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT); + ReplaceResponse(response, complete); + return false; + } + + uint8 accountIndex = atol(account.substr(3).c_str()); + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT); + stmt->setUInt8(0, accountIndex); + stmt->setUInt32(1, _accountId); + PreparedQueryResult result = LoginDatabase.Query(stmt); + if (!result) + { + AuthComplete* complete = new AuthComplete(); + complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT); + ReplaceResponse(response, complete); + return false; + } + + Field* fields = result->Fetch(); + if (fields[3].GetBool()) + { + AuthComplete* complete = new AuthComplete(); + if (fields[1].GetUInt32() == fields[2].GetUInt32()) + { + complete->SetAuthResult(LOGIN_BANNED); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str()); + } + else + { + complete->SetAuthResult(LOGIN_SUSPENDED); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str()); + } + + ReplaceResponse(response, complete); + return false; + } + + _gameAccountId = fields[0].GetUInt32(); + _gameAccountIndex = accountIndex; + + ProofRequest* request = new ProofRequest(); + request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint")); + ReplaceResponse(response, request); + + _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT); + return true; +} + +bool Battlenet::Socket::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response) +{ + AuthComplete* complete = new AuthComplete(); + if (dataStream->Read<uint8>(8) == 1) + { + std::ostringstream str; + str << _accountId << "#" << uint32(_gameAccountIndex); + + complete->AccountId = _accountId; + complete->GameAccountName = str.str(); + complete->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK; + + SQLTransaction trans = LoginDatabase.BeginTransaction(); + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO); + stmt->setString(0, _socket.getRemoteAddress()); + stmt->setUInt8(1, GetLocaleByName(_locale)); + stmt->setString(2, _os); + stmt->setUInt32(3, _accountId); + trans->Append(stmt); + + stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY); + stmt->setString(0, K.AsHexStr()); + stmt->setBool(1, true); + stmt->setUInt32(2, _accountId); + trans->Append(stmt); + + LoginDatabase.CommitTransaction(trans); + + _authed = true; + } + else + complete->SetAuthResult(AUTH_BAD_VERSION_HASH); + + ReplaceResponse(response, complete); + return true; +} + +bool Battlenet::Socket::HandleResumeModule(BitStream* dataStream, ServerPacket** response) +{ + if (dataStream->Read<uint8>(8) != 1) + { + AuthResume* complete = new AuthResume(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; + } + + static uint8 const ResumeClient = 0; + static uint8 const ResumeServer = 1; + + ACE_Auto_Array_Ptr<uint8>&& clientChallenge = dataStream->ReadBytes(16); + ACE_Auto_Array_Ptr<uint8>&& clientProof = dataStream->ReadBytes(32); + ACE_Auto_Array_Ptr<uint8>&& serverChallenge = _reconnectProof.AsByteArray(); + ACE_Auto_Array_Ptr<uint8>&& sessionKey = K.AsByteArray(); + + HmacSha256 clientPart(64, sessionKey.get()); + clientPart.UpdateData(&ResumeClient, 1); + clientPart.UpdateData(clientChallenge.get(), 16); + clientPart.UpdateData(serverChallenge.get(), 16); + clientPart.Finalize(); + + HmacSha256 serverPart(64, sessionKey.get()); + serverPart.UpdateData(&ResumeServer, 1); + serverPart.UpdateData(serverChallenge.get(), 16); + serverPart.UpdateData(clientChallenge.get(), 16); + serverPart.Finalize(); + + uint8 newSessionKey[64]; + memcpy(&newSessionKey[0], clientPart.GetDigest(), clientPart.GetLength()); + memcpy(&newSessionKey[32], serverPart.GetDigest(), serverPart.GetLength()); + + K.SetBinary(newSessionKey, 64); + + HmacSha256 proof(64, newSessionKey); + proof.UpdateData(&ResumeClient, 1); + proof.UpdateData(clientChallenge.get(), 16); + proof.UpdateData(serverChallenge.get(), 16); + proof.Finalize(); + + if (memcmp(proof.GetDigest(), clientProof.get(), serverPart.GetLength())) + { + TC_LOG_DEBUG("server.battlenet", "[Battlenet::Resume] Invalid proof!"); + AuthResume* result = new AuthResume(); + result->SetAuthResult(AUTH_UNKNOWN_ACCOUNT); + ReplaceResponse(response, result); + return false; + } + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY); + stmt->setString(0, K.AsHexStr()); + stmt->setBool(1, true); + stmt->setUInt32(2, _accountId); + LoginDatabase.Execute(stmt); + + HmacSha256 serverProof(64, newSessionKey); + serverProof.UpdateData(&ResumeServer, 1); + serverProof.UpdateData(serverChallenge.get(), 16); + serverProof.UpdateData(clientChallenge.get(), 16); + serverProof.Finalize(); + + ModuleInfo* resume = sBattlenetMgr->CreateModule(_os, "Resume"); + + BitStream resumeData; + uint8 state = 2; + resumeData.WriteBytes(&state, 1); + resumeData.WriteBytes(serverProof.GetDigest(), serverProof.GetLength()); + + resume->DataSize = resumeData.GetSize(); + resume->Data = new uint8[resume->DataSize]; + memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize); + + AuthResume* result = new AuthResume(); + result->Modules.push_back(resume); + ReplaceResponse(response, result); + _authed = true; + return true; +} + +bool Battlenet::Socket::UnhandledModule(BitStream* /*dataStream*/, ServerPacket** response) +{ + AuthComplete* complete = new AuthComplete(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; +} diff --git a/src/server/authserver/Server/BattlenetSocket.h b/src/server/authserver/Server/BattlenetSocket.h new file mode 100644 index 00000000000..ee399e26b09 --- /dev/null +++ b/src/server/authserver/Server/BattlenetSocket.h @@ -0,0 +1,120 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _BATTLENETSOCKET_H +#define _BATTLENETSOCKET_H + +#include "RealmSocket.h" +#include "BattlenetPackets.h" +#include "BattlenetPacketCrypt.h" +#include "BigNumber.h" + +class ACE_INET_Addr; + +namespace Battlenet +{ + struct PacketHeader; + class BitStream; + + enum ModuleType + { + MODULE_PASSWORD, + MODULE_TOKEN, + MODULE_THUMBPRINT, + MODULE_SELECT_GAME_ACCOUNT, + MODULE_RISK_FINGERPRINT, + MODULE_RESUME, + + MODULE_COUNT + }; + + class Socket : public RealmSocket::Session + { + public: + static uint32 const SRP6_V_Size; + static uint32 const SRP6_S_Size; + + explicit Socket(RealmSocket& socket); + + typedef bool(Socket::*PacketHandler)(PacketHeader& socket, BitStream& packet); + + // Auth + bool HandleAuthChallenge(PacketHeader& header, BitStream& packet); + bool HandleAuthReconnect(PacketHeader& header, BitStream& packet); + bool HandleAuthProofResponse(PacketHeader& header, BitStream& packet); + + // Creep + bool HandlePing(PacketHeader& header, BitStream& packet); + bool HandleEnableEncryption(PacketHeader& header, BitStream& packet); + bool HandleDisconnect(PacketHeader& header, BitStream& packet); + + // WoW + bool HandleRealmUpdateSubscribe(PacketHeader& header, BitStream& packet); + bool HandleRealmJoinRequest(PacketHeader& header, BitStream& packet); + + void OnRead() override; + void OnAccept() override; + void OnClose() override; + + void Send(ServerPacket& packet); + + private: + void _SetVSFields(std::string const& rI); + + typedef bool(Socket::*ModuleHandler)(BitStream* dataStream, ServerPacket** response); + static ModuleHandler const ModuleHandlers[MODULE_COUNT]; + + bool HandlePasswordModule(BitStream* dataStream, ServerPacket** response); + bool HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response); + bool HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response); + bool HandleResumeModule(BitStream* dataStream, ServerPacket** response); + bool UnhandledModule(BitStream* dataStream, ServerPacket** response); + + RealmSocket& _socket; + + uint32 _accountId; + std::string _accountName; + std::string _locale; + std::string _os; + uint32 _build; + uint32 _gameAccountId; + uint8 _gameAccountIndex; + AccountTypes _accountSecurityLevel; + + BigNumber N; + BigNumber g; + BigNumber k; + + BigNumber I; + BigNumber s; + BigNumber v; + + BigNumber b; + BigNumber B; + BigNumber K; // session key + + BigNumber _reconnectProof; + + std::queue<ModuleType> _modulesWaitingForData; + + PacketCrypt _crypt; + bool _authed; + }; + +} + +#endif // _BATTLENETSOCKET_H diff --git a/src/server/authserver/Server/RealmAcceptor.h b/src/server/authserver/Server/RealmAcceptor.h index e89135c4896..2089b0c7a22 100644 --- a/src/server/authserver/Server/RealmAcceptor.h +++ b/src/server/authserver/Server/RealmAcceptor.h @@ -24,7 +24,9 @@ #include "RealmSocket.h" #include "AuthSocket.h" +#include "BattlenetSocket.h" +template<class LoginType> class RealmAcceptor : public ACE_Acceptor<RealmSocket, ACE_SOCK_Acceptor> { public: @@ -42,7 +44,7 @@ protected: ACE_NEW_RETURN(sh, RealmSocket, -1); sh->reactor(reactor()); - sh->set_session(new AuthSocket(*sh)); + sh->set_session(new LoginType(*sh)); return 0; } |
