diff options
Diffstat (limited to 'src/server/authserver')
28 files changed, 3141 insertions, 59 deletions
diff --git a/src/server/authserver/Authentication/AuthCodes.cpp b/src/server/authserver/Authentication/AuthCodes.cpp index 55517884b8e..44921f6a1cd 100644 --- a/src/server/authserver/Authentication/AuthCodes.cpp +++ b/src/server/authserver/Authentication/AuthCodes.cpp @@ -79,4 +79,9 @@ namespace AuthHelper return NULL; } + + bool IsBuildSupportingBattlenet(int build) + { + return build >= 15595; + } } diff --git a/src/server/authserver/Authentication/AuthCodes.h b/src/server/authserver/Authentication/AuthCodes.h index 97b4779da0e..c42a11007d8 100644 --- a/src/server/authserver/Authentication/AuthCodes.h +++ b/src/server/authserver/Authentication/AuthCodes.h @@ -70,6 +70,97 @@ enum LoginResult LOGIN_LOCKED_ENFORCED = 0x10 }; +enum GameAccountFlags +{ + GAMEACCOUNT_FLAG_GM = 0x00000001, + GAMEACCOUNT_FLAG_NOKICK = 0x00000002, + GAMEACCOUNT_FLAG_COLLECTOR = 0x00000004, + GAMEACCOUNT_FLAG_WOW_TRIAL = 0x00000008, + GAMEACCOUNT_FLAG_CANCELLED = 0x00000010, + GAMEACCOUNT_FLAG_IGR = 0x00000020, + GAMEACCOUNT_FLAG_WHOLESALER = 0x00000040, + GAMEACCOUNT_FLAG_PRIVILEGED = 0x00000080, + GAMEACCOUNT_FLAG_EU_FORBID_ELV = 0x00000100, + GAMEACCOUNT_FLAG_EU_FORBID_BILLING = 0x00000200, + GAMEACCOUNT_FLAG_WOW_RESTRICTED = 0x00000400, + GAMEACCOUNT_FLAG_REFERRAL = 0x00000800, + GAMEACCOUNT_FLAG_BLIZZARD = 0x00001000, + GAMEACCOUNT_FLAG_RECURRING_BILLING = 0x00002000, + GAMEACCOUNT_FLAG_NOELECTUP = 0x00004000, + GAMEACCOUNT_FLAG_KR_CERTIFICATE = 0x00008000, + GAMEACCOUNT_FLAG_EXPANSION_COLLECTOR = 0x00010000, + GAMEACCOUNT_FLAG_DISABLE_VOICE = 0x00020000, + GAMEACCOUNT_FLAG_DISABLE_VOICE_SPEAK = 0x00040000, + GAMEACCOUNT_FLAG_REFERRAL_RESURRECT = 0x00080000, + GAMEACCOUNT_FLAG_EU_FORBID_CC = 0x00100000, + GAMEACCOUNT_FLAG_OPENBETA_DELL = 0x00200000, + GAMEACCOUNT_FLAG_PROPASS = 0x00400000, + GAMEACCOUNT_FLAG_PROPASS_LOCK = 0x00800000, + GAMEACCOUNT_FLAG_PENDING_UPGRADE = 0x01000000, + GAMEACCOUNT_FLAG_RETAIL_FROM_TRIAL = 0x02000000, + GAMEACCOUNT_FLAG_EXPANSION2_COLLECTOR = 0x04000000, + GAMEACCOUNT_FLAG_OVERMIND_LINKED = 0x08000000, + GAMEACCOUNT_FLAG_DEMOS = 0x10000000, + GAMEACCOUNT_FLAG_DEATH_KNIGHT_OK = 0x20000000, +}; + +namespace Battlenet +{ + enum AuthResult + { + AUTH_OK = 0, + AUTH_INTERNAL_ERROR = 100, + AUTH_CORRUPTED_MODULE = 101, + AUTH_NO_BATTLETAGS = 102, + AUTH_BAD_SERVER_PROOF = 103, + AUTH_UNKNOWN_ACCOUNT = 104, + AUTH_CLOSED = 105, + AUTH_LOGIN_TIMEOUT = 106, + AUTH_NO_GAME_ACCOUNTS = 107, + AUTH_INVALID_TOKEN = 108, + AUTH_INVALID_PROGRAM = 109, + AUTH_INVALID_OS = 110, + AUTH_UNSUPPORTED_LANGUAGE = 111, + AUTH_REGION_BAD_VERSION = 112, + AUTH_TEMP_OUTAGE = 113, + AUTH_CANT_DOWNLOAD_MODULE = 114, + AUTH_DUPLICATE_LOGON = 115, + AUTH_BAD_CREDENTIALS_2 = 116, + AUTH_VERSION_CHECK_SUCCEEDED = 117, + AUTH_BAD_VERSION_HASH = 118, + AUTH_CANT_RETRIEVE_PORTAL_LIST = 119, + AUTH_DARK_PORTAL_DOES_NOT_EXIST = 120, + AUTH_DARK_PORTAL_FILE_CORRUPTED = 121, + AUTH_BATTLENET_MAINTENANCE = 122, + AUTH_LOGON_TOO_FAST = 123, + AUTH_USE_GRUNT_LOGON = 124, + AUTH_NO_GAME_ACCOUNTS_IN_REGION = 140, + AUTH_ACCOUNT_LOCKED = 141, + + LOGIN_SERVER_BUSY = 200, + LOGIN_NO_GAME_ACCOUNT = 201, + LOGIN_BANNED = 202, + LOGIN_SUSPENDED = 203, + LOGIN_GAME_ACCOUNT_LOCKED = 204, + LOGIN_ALREADY_ONLINE = 205, + LOGIN_NOTIME = 206, + LOGIN_EXPIRED = 207, + LOGIN_EXPIRED_2 = 208, + LOGIN_PARENTALCONTROL = 209, + LOGIN_TRIAL_EXPIRED = 210, + LOGIN_ANTI_INDULGENCE = 211, + LOGIN_INCORRECT_REGION = 212, + LOGIN_LOCKED_ENFORCED = 213, + LOGIN_CHARGEBACK = 214, + LOGIN_IGR_WITHOUT_BNET = 215, + LOGIN_UNLOCKABLE_LOCK = 216, + LOGIN_IGR_REQUIRED = 217, + LOGIN_PAYMENT_CHANGED = 218, + LOGIN_INVALID_PAYMENT = 219, + LOGIN_INVALID_ACCOUNT_STATE = 220 + }; +} + enum ExpansionFlags { POST_BC_EXP_FLAG = 0x2, @@ -92,6 +183,7 @@ namespace AuthHelper bool IsAcceptedClientBuild(int build); bool IsPostBCAcceptedClientBuild(int build); bool IsPreBCAcceptedClientBuild(int build); + bool IsBuildSupportingBattlenet(int build); } #endif diff --git a/src/server/authserver/CMakeLists.txt b/src/server/authserver/CMakeLists.txt index b40b8c906f4..ae706973ff7 100644 --- a/src/server/authserver/CMakeLists.txt +++ b/src/server/authserver/CMakeLists.txt @@ -58,6 +58,7 @@ include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/Authentication ${CMAKE_CURRENT_SOURCE_DIR}/Realms ${CMAKE_CURRENT_SOURCE_DIR}/Server + ${CMAKE_CURRENT_SOURCE_DIR}/Server/BattlenetPackets ${MYSQL_INCLUDE_DIR} ${OPENSSL_INCLUDE_DIR} ${VALGRIND_INCLUDE_DIR} diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp index 5f08ebe3127..e614b2b79fa 100644 --- a/src/server/authserver/Main.cpp +++ b/src/server/authserver/Main.cpp @@ -25,6 +25,8 @@ */ #include "AuthSocketMgr.h" +#include "BattlenetManager.h" +#include "BattlenetSessionManager.h" #include "Common.h" #include "Config.h" #include "DatabaseEnv.h" @@ -115,9 +117,18 @@ int main(int argc, char** argv) return 1; } + int32 bnport = sConfigMgr->GetIntDefault("BattlenetPort", 1119); + if (bnport < 0 || bnport > 0xFFFF) + { + TC_LOG_ERROR("server.authserver", "Specified battle.net port (%d) out of allowed range (1-65535)", bnport); + StopDB(); + return 1; + } + std::string bindIp = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0"); sAuthSocketMgr.StartNetwork(_ioService, bindIp, port); + sBattlenetSessionMgr.StartNetwork(_ioService, bindIp, bnport); // Set signal handlers boost::asio::signal_set signals(_ioService, SIGINT, SIGTERM); @@ -134,6 +145,8 @@ int main(int argc, char** argv) _dbPingTimer.expires_from_now(boost::posix_time::minutes(_dbPingInterval)); _dbPingTimer.async_wait(KeepDatabaseAliveHandler); + sBattlenetMgr->Load(); + // Start the io service worker loop _ioService.run(); diff --git a/src/server/authserver/PrecompiledHeaders/authPCH.h b/src/server/authserver/PrecompiledHeaders/authPCH.h index ef757a656d5..b509f8caaa0 100644 --- a/src/server/authserver/PrecompiledHeaders/authPCH.h +++ b/src/server/authserver/PrecompiledHeaders/authPCH.h @@ -2,5 +2,9 @@ #include "Configuration/Config.h" #include "Database/DatabaseEnv.h" #include "Log.h" +#include "BattlenetManager.h" #include "RealmList.h" +#include "ByteBuffer.h" +#include "BattlenetPackets.h" #include "AuthSession.h" +#include "BattlenetSession.h" diff --git a/src/server/authserver/Realms/RealmList.cpp b/src/server/authserver/Realms/RealmList.cpp index 8f11d3882ce..2110dc1fecc 100644 --- a/src/server/authserver/Realms/RealmList.cpp +++ b/src/server/authserver/Realms/RealmList.cpp @@ -19,11 +19,49 @@ #include <boost/asio/ip/tcp.hpp> #include "Common.h" #include "RealmList.h" +#include "BattlenetManager.h" #include "Database/DatabaseEnv.h" +#include "Util.h" -namespace boost { namespace asio { namespace ip { class address; } } } +ip::tcp::endpoint Realm::GetAddressForClient(ip::address const& clientAddr) const +{ + ip::address realmIp; + + // Attempt to send best address for client + if (clientAddr.is_loopback()) + { + // Try guessing if realm is also connected locally + if (LocalAddress.is_loopback() || ExternalAddress.is_loopback()) + realmIp = clientAddr; + else + { + // Assume that user connecting from the machine that authserver is located on + // has all realms available in his local network + realmIp = LocalAddress; + } + } + else + { + if (clientAddr.is_v4() && + (clientAddr.to_v4().to_ulong() & LocalSubnetMask.to_v4().to_ulong()) == + (LocalAddress.to_v4().to_ulong() & LocalSubnetMask.to_v4().to_ulong())) + { + realmIp = LocalAddress; + } + else + realmIp = ExternalAddress; + } + + ip::tcp::endpoint endpoint(realmIp, port); + + // Return external IP + return endpoint; +} + +RealmList::RealmList() : m_UpdateInterval(0), m_NextUpdateTime(time(NULL)), _resolver(nullptr) +{ +} -RealmList::RealmList() : m_UpdateInterval(0), m_NextUpdateTime(time(NULL)), _resolver(nullptr) { } RealmList::~RealmList() { delete _resolver; @@ -40,7 +78,7 @@ void RealmList::Initialize(boost::asio::io_service& ioService, uint32 updateInte } void RealmList::UpdateRealm(uint32 id, const std::string& name, ip::address const& address, ip::address const& localAddr, - ip::address const& localSubmask, uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population, uint32 build) + ip::address const& localSubmask, uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population, uint32 build, uint8 region, uint8 battlegroup) { // Create new if not exist or update existed Realm& realm = m_realms[name]; @@ -60,6 +98,8 @@ void RealmList::UpdateRealm(uint32 id, const std::string& name, ip::address cons realm.LocalSubnetMask = localSubmask; realm.port = port; realm.gamebuild = build; + realm.Region = region; + realm.Battlegroup = battlegroup; } void RealmList::UpdateIfNeed() @@ -135,9 +175,11 @@ void RealmList::UpdateRealms(bool init) uint8 allowedSecurityLevel = fields[9].GetUInt8(); float pop = fields[10].GetFloat(); uint32 build = fields[11].GetUInt32(); + uint8 region = fields[12].GetUInt8(); + uint8 battlegroup = fields[13].GetUInt8(); UpdateRealm(realmId, name, externalAddress, localAddress, localSubmask, port, icon, flag, timezone, - (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop, build); + (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop, build, region, battlegroup); if (init) TC_LOG_INFO("server.authserver", "Added realm \"%s\" at %s:%u.", name.c_str(), m_realms[name].ExternalAddress.to_string().c_str(), port); @@ -151,3 +193,16 @@ void RealmList::UpdateRealms(bool init) while (result->NextRow()); } } + +Realm const* RealmList::GetRealm(Battlenet::RealmId const& id) const +{ + auto itr = std::find_if(m_realms.begin(), m_realms.end(), [id](RealmMap::value_type const& pair) + { + return pair.second.Region == id.Region && pair.second.Battlegroup == id.Battlegroup && pair.second.m_ID == id.Index; + }); + + if (itr != m_realms.end()) + return &itr->second; + + return NULL; +} diff --git a/src/server/authserver/Realms/RealmList.h b/src/server/authserver/Realms/RealmList.h index b8630f23a0e..0063b1a60c8 100644 --- a/src/server/authserver/Realms/RealmList.h +++ b/src/server/authserver/Realms/RealmList.h @@ -54,8 +54,17 @@ struct Realm AccountTypes allowedSecurityLevel; float populationLevel; uint32 gamebuild; + uint8 Region; + uint8 Battlegroup; + + ip::tcp::endpoint GetAddressForClient(ip::address const& clientAddr) const; }; +namespace Battlenet +{ + struct RealmId; +} + /// Storage object for the list of realms on the server class RealmList { @@ -79,13 +88,14 @@ public: RealmMap::const_iterator begin() const { return m_realms.begin(); } RealmMap::const_iterator end() const { return m_realms.end(); } uint32 size() const { return m_realms.size(); } + Realm const* GetRealm(Battlenet::RealmId const& id) const; private: RealmList(); void UpdateRealms(bool init = false); void UpdateRealm(uint32 id, const std::string& name, ip::address const& address, ip::address const& localAddr, - ip::address const& localSubmask, uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population, uint32 build); + ip::address const& localSubmask, uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population, uint32 build, uint8 region, uint8 battlegroup); RealmMap m_realms; uint32 m_UpdateInterval; diff --git a/src/server/authserver/Server/AuthSession.cpp b/src/server/authserver/Server/AuthSession.cpp index e8241ac49b1..0ba832af483 100644 --- a/src/server/authserver/Server/AuthSession.cpp +++ b/src/server/authserver/Server/AuthSession.cpp @@ -346,7 +346,9 @@ bool AuthSession::HandleLogonChallenge() unk3.SetRand(16 * 8); // Fill the response packet with the result - if (AuthHelper::IsAcceptedClientBuild(_build)) + if (fields[9].GetUInt32() && AuthHelper::IsBuildSupportingBattlenet(_build)) + pkt << uint8(WOW_FAIL_USE_BATTLENET); + else if (AuthHelper::IsAcceptedClientBuild(_build)) pkt << uint8(WOW_SUCCESS); else pkt << uint8(WOW_FAIL_VERSION_INVALID); @@ -506,19 +508,14 @@ bool AuthSession::HandleLogonProof() TC_LOG_DEBUG("server.authserver", "'%s:%d' User '%s' successfully authenticated", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _login.c_str()); // Update the sessionkey, last_ip, last login time and reset number of failed logins in the account table for this account - // No SQL injection (escaped user name) and IP address as received by socket - const char *K_hex = K.AsHexStr(); - PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF); - stmt->setString(0, K_hex); + stmt->setString(0, K.AsHexStr()); stmt->setString(1, GetRemoteIpAddress().to_string().c_str()); stmt->setUInt32(2, GetLocaleByName(_localizationName)); stmt->setString(3, _os); stmt->setString(4, _login); LoginDatabase.DirectExecute(stmt); - OPENSSL_free((void*)K_hex); - // Finish SRP6 and send the final result to the client sha.Initialize(); sha.UpdateBigNumbers(&A, &M, &K, NULL); @@ -551,7 +548,7 @@ bool AuthSession::HandleLogonProof() memcpy(proof.M2, sha.GetDigest(), 20); proof.cmd = AUTH_LOGON_PROOF; proof.error = 0; - proof.AccountFlags = 0x00800000; // 0x01 = GM, 0x08 = Trial, 0x00800000 = Pro pass (arena tournament) + proof.AccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK; proof.SurveyId = 0; proof.unk3 = 0; @@ -733,41 +730,6 @@ bool AuthSession::HandleReconnectProof() } } -tcp::endpoint const GetAddressForClient(Realm const& realm, ip::address const& clientAddr) -{ - ip::address realmIp; - - // Attempt to send best address for client - if (clientAddr.is_loopback()) - { - // Try guessing if realm is also connected locally - if (realm.LocalAddress.is_loopback() || realm.ExternalAddress.is_loopback()) - realmIp = clientAddr; - else - { - // Assume that user connecting from the machine that authserver is located on - // has all realms available in his local network - realmIp = realm.LocalAddress; - } - } - else - { - if (clientAddr.is_v4() && - (clientAddr.to_v4().to_ulong() & realm.LocalSubnetMask.to_v4().to_ulong()) == - (realm.LocalAddress.to_v4().to_ulong() & realm.LocalSubnetMask.to_v4().to_ulong())) - { - realmIp = realm.LocalAddress; - } - else - realmIp = realm.ExternalAddress; - } - - tcp::endpoint endpoint(realmIp, realm.port); - - // Return external IP - return endpoint; -} - bool AuthSession::HandleRealmList() { TC_LOG_DEBUG("server.authserver", "Entering _HandleRealmList"); @@ -837,7 +799,7 @@ bool AuthSession::HandleRealmList() pkt << lock; // if 1, then realm locked pkt << uint8(flag); // RealmFlags pkt << name; - pkt << boost::lexical_cast<std::string>(GetAddressForClient(realm, GetRemoteIpAddress())); + pkt << boost::lexical_cast<std::string>(realm.GetAddressForClient(GetRemoteIpAddress())); pkt << realm.populationLevel; pkt << AmountOfCharacters; pkt << realm.timezone; // realm category @@ -932,17 +894,9 @@ void AuthSession::SetVSFields(const std::string& rI) x.SetBinary(sha.GetDigest(), sha.GetLength()); v = g.ModExp(x, N); - // No SQL injection (username escaped) - char *v_hex, *s_hex; - v_hex = v.AsHexStr(); - s_hex = s.AsHexStr(); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_VS); - stmt->setString(0, v_hex); - stmt->setString(1, s_hex); + stmt->setString(0, v.AsHexStr()); + stmt->setString(1, s.AsHexStr()); stmt->setString(2, _login); LoginDatabase.Execute(stmt); - - OPENSSL_free(v_hex); - OPENSSL_free(s_hex); } diff --git a/src/server/authserver/Server/BattlenetBitStream.cpp b/src/server/authserver/Server/BattlenetBitStream.cpp new file mode 100644 index 00000000000..712c9e58f08 --- /dev/null +++ b/src/server/authserver/Server/BattlenetBitStream.cpp @@ -0,0 +1,30 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "BattlenetBitStream.h" + +template<> +bool Battlenet::BitStream::Read<bool>(uint32 /*bitCount*/) +{ + return Read<uint8>(1) != 0; +} + +template<> +void Battlenet::BitStream::Write<bool>(bool value, uint32 /*bitCount*/) +{ + Write<uint8>(value ? 1 : 0, 1); +} diff --git a/src/server/authserver/Server/BattlenetBitStream.h b/src/server/authserver/Server/BattlenetBitStream.h new file mode 100644 index 00000000000..3601c3b0b0c --- /dev/null +++ b/src/server/authserver/Server/BattlenetBitStream.h @@ -0,0 +1,243 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __BATTLENETBITSTREAM_H__ +#define __BATTLENETBITSTREAM_H__ + +#include "Common.h" +#include "ByteConverter.h" +#include "MessageBuffer.h" +#include <exception> +#include <vector> +#include <type_traits> +#include <memory> + +namespace Battlenet +{ + class BitStreamPositionException : public std::exception + { + static uint32 const MessageSize = 128; + + public: + BitStreamPositionException(bool read, uint32 operationSize, uint32 position, uint32 streamSize) + { + memset(_message, 0, MessageSize); + snprintf(_message, MessageSize, "Attempted to %s more bits (%u) %s stream than %s (%u)\n", + (read ? "read" : "write"), + operationSize + position, + (read ? "from" : "to"), + (read ? "exist" : "allowed"), + streamSize); + } + + char const* what() const throw() + { + return _message; + } + + private: + char _message[MessageSize]; + }; + + class BitStream + { + public: + static uint32 const MaxSize = 0x4000; + + // length : The maximum number of bytes to read + BitStream(uint32 length) : _writePos(length * 8), _readPos(0) + { + _buffer.resize(length, 0); + } + + BitStream(MessageBuffer&& buffer) : _writePos(buffer.GetActiveSize() * 8), _readPos(0), _buffer(buffer.Move()) + { + } + + BitStream() : _writePos(0), _readPos(0) + { + _buffer.reserve(0x1000); + } + + void AlignToNextByte() + { + _readPos = (_readPos + 7) & ~7; + _writePos = (_writePos + 7) & ~7; + } + + std::string ReadString(uint32 bitCount, int32 baseLength = 0) + { + uint32 len = Read<uint32>(bitCount) + baseLength; + AlignToNextByte(); + std::string str(reinterpret_cast<char*>(&_buffer[_readPos >> 3]), len); + _readPos += len * 8; + return str; + } + + std::unique_ptr<uint8[]> ReadBytes(uint32 count) + { + AlignToNextByte(); + if (_readPos + count * 8 > _writePos) + throw BitStreamPositionException(true, count * 8, _readPos, _writePos); + + std::unique_ptr<uint8[]> buf(new uint8[count]); + memcpy(buf.get(), &_buffer[_readPos >> 3], count); + _readPos += count * 8; + return buf; + } + + float ReadFloat() + { + uint32 val = Read<uint32>(32); + return *reinterpret_cast<float*>(&val); + } + + std::string ReadFourCC() + { + uint32 fcc = Read<uint32>(32); + EndianConvertReverse(fcc); + size_t len = 4; + while (!(fcc & 0xFF)) + { + fcc >>= 8; + --len; + } + + return std::string(reinterpret_cast<char*>(&fcc), len); + } + + template<typename T> + T Read(uint32 bitCount) + { + static_assert(std::is_integral<T>::value || std::is_enum<T>::value, "T must be an integer type"); + + if (_readPos + bitCount > _writePos) + throw BitStreamPositionException(true, bitCount, _readPos, _writePos); + + uint64 ret = 0; + while (bitCount != 0) + { + uint32 bitPos = (_readPos & 7); + uint32 bitsLeftInByte = 8 - bitPos; + if (bitsLeftInByte >= bitCount) + bitsLeftInByte = bitCount; + + bitCount -= bitsLeftInByte; + ret |= (uint64)(_buffer[_readPos >> 3] >> bitPos & (uint32)((uint8)(1 << bitsLeftInByte) - 1)) << bitCount; + _readPos += bitsLeftInByte; + } + + return static_cast<T>(ret); + } + + void WriteString(std::string const& str, uint32 bitCount, int32 baseLength = 0) + { + Write(str.length() + baseLength, bitCount); + WriteBytes(str.c_str(), str.length()); + } + + template<typename T> + void WriteBytes(T* data, uint32 count) + { + AlignToNextByte(); + if (!count || !data) + return; + + if ((_writePos >> 3) + count > MaxSize) + throw BitStreamPositionException(false, count * 8, _writePos, MaxSize * 8); + + _buffer.resize(_buffer.size() + count); + memcpy(&_buffer[_writePos >> 3], data, count); + _writePos += count * 8; + } + + void WriteFloat(float value) + { + uint32 intVal = *reinterpret_cast<uint32*>(&value); + Write(intVal, 32); + } + + void WriteFourCC(std::string const& fcc) + { + uint32 intVal = *(uint32*)fcc.c_str(); + size_t len = fcc.length(); + EndianConvertReverse(intVal); + // Add padding + while (len++ < 4) + intVal >>= 8; + + Write(intVal, 32); + } + + template<typename T> + void Write(T value, uint32 bitCount) + { + static_assert(std::is_integral<T>::value || std::is_enum<T>::value, "T must be an integer type"); + + if (_writePos + bitCount > 8 * MaxSize) + throw BitStreamPositionException(false, bitCount, _writePos, MaxSize * 8); + + while (bitCount != 0) + { + uint32 bitPos = (_writePos & 7); + uint32 bitsLeftInByte = 8 - bitPos; + if (bitsLeftInByte >= bitCount) + bitsLeftInByte = bitCount; + + bitCount -= bitsLeftInByte; + + uint8 firstHalf = (uint8)(~(((uint8)(1 << bitsLeftInByte) - 1) << bitPos)); + uint8 secondHalf = (uint8)((((uint8)(1 << bitsLeftInByte) - 1) & (uint8)(value >> bitCount)) << bitPos); + + if (_buffer.size() > (_writePos >> 3)) + _buffer[_writePos >> 3] = (uint8)((_buffer[_writePos >> 3] & firstHalf) | secondHalf); + else + _buffer.push_back(secondHalf); + + _writePos += bitsLeftInByte; + } + } + + void SetReadPos(uint32 bits) + { + if (bits > _writePos) + throw BitStreamPositionException(true, bits, 0, _writePos); + + _readPos = bits; + } + + bool IsRead() const { return _readPos >= _writePos; } + + uint8* GetBuffer() { return _buffer.data(); } + uint8 const* GetBuffer() const { return _buffer.data(); } + + size_t GetSize() const { return ((_writePos + 7) & ~7) / 8; } + + private: + uint32 _writePos; + uint32 _readPos; + std::vector<uint8> _buffer; + }; + + template<> + bool BitStream::Read<bool>(uint32 bitCount); + + template<> + void BitStream::Write<bool>(bool value, uint32 bitCount); +} + +#endif // __BATTLENETBITSTREAM_H__ diff --git a/src/server/authserver/Server/BattlenetManager.cpp b/src/server/authserver/Server/BattlenetManager.cpp new file mode 100644 index 00000000000..f470c365b56 --- /dev/null +++ b/src/server/authserver/Server/BattlenetManager.cpp @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "BattlenetManager.h" +#include "DatabaseEnv.h" + +BattlenetMgr::~BattlenetMgr() +{ + for (Battlenet::Component* component : _components) + delete component; + + for (auto const& m : _modules) + delete m.second; +} + +void BattlenetMgr::Load() +{ + LoadComponents(); + LoadModules(); +} + +void BattlenetMgr::LoadComponents() +{ + QueryResult result = LoginDatabase.Query("SELECT Program, Platform, Build FROM battlenet_components"); + if (result) + { + do + { + Field* fields = result->Fetch(); + Battlenet::Component* component = new Battlenet::Component(); + component->Program = fields[0].GetString(); + component->Platform = fields[1].GetString(); + component->Build = fields[2].GetUInt32(); + + _components.insert(component); + _programs.insert(component->Program); + _platforms.insert(component->Platform); + + } while (result->NextRow()); + } +} + +void BattlenetMgr::LoadModules() +{ + QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules"); + if (result) + { + do + { + Field* fields = result->Fetch(); + Battlenet::ModuleInfo* module = new Battlenet::ModuleInfo(); + module->Type = fields[2].GetString(); + HexStrToByteArray(fields[0].GetString(), module->ModuleId); + std::string data = fields[4].GetString(); + module->DataSize = data.length() / 2; + if (module->DataSize) + { + module->Data = new uint8[data.length() / 2]; + HexStrToByteArray(data, module->Data); + } + + _modules[{ fields[3].GetString(), fields[1].GetString() }] = module; + } while (result->NextRow()); + } +} + +bool BattlenetMgr::HasComponent(Battlenet::Component const* component) const +{ + for (Battlenet::Component const* c : _components) + if (component->Program == c->Program && component->Platform == c->Platform && component->Build == c->Build) + return true; + + return false; +} + +Battlenet::ModuleInfo* BattlenetMgr::CreateModule(std::string const& os, std::string const& name) const +{ + Battlenet::ModuleKey key { os, name }; + ASSERT(_modules.count(key)); + + return new Battlenet::ModuleInfo(*_modules.at(key)); +} diff --git a/src/server/authserver/Server/BattlenetManager.h b/src/server/authserver/Server/BattlenetManager.h new file mode 100644 index 00000000000..bd01619ef06 --- /dev/null +++ b/src/server/authserver/Server/BattlenetManager.h @@ -0,0 +1,116 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __BATTLENETMANAGER_H__ +#define __BATTLENETMANAGER_H__ + +#include "Define.h" +#include <cstring> +#include <string> +#include <set> +#include <map> + +namespace Battlenet +{ + struct Component + { + std::string Program; + std::string Platform; + uint32 Build; + }; + + struct ModuleKey + { + std::string Platform; + std::string Name; + + bool operator<(ModuleKey const& right) const + { + int32 res = Platform.compare(right.Platform); + if (res < 0) + return true; + else if (res > 0) + return false; + + return Name < right.Name; + } + }; + + struct ModuleInfo + { + ModuleInfo() : Region("EU"), DataSize(0), Data(nullptr) { } + ModuleInfo(ModuleInfo const& right) : Type(right.Type), Region(right.Region), DataSize(right.DataSize), Data(nullptr) + { + memcpy(ModuleId, right.ModuleId, 32); + if (DataSize) + { + Data = new uint8[DataSize]; + memcpy(Data, right.Data, DataSize); + } + } + ~ModuleInfo() + { + delete Data; + } + + std::string Type; + std::string Region; + uint8 ModuleId[32]; + uint32 DataSize; + uint8* Data; + }; + + struct RealmId + { + uint8 Region; + uint8 Battlegroup; + uint32 Index; + uint32 Build; + }; +} + +class BattlenetMgr +{ + BattlenetMgr() { } + ~BattlenetMgr(); + +public: + void Load(); + bool HasComponent(Battlenet::Component const* component) const; + bool HasProgram(std::string const& program) const { return _programs.count(program) != 0; } + bool HasPlatform(std::string const& platform) const { return _platforms.count(platform) != 0; } + Battlenet::ModuleInfo* CreateModule(std::string const& os, std::string const& name) const; + + static BattlenetMgr* instance() + { + static BattlenetMgr instance; + return &instance; + } + +private: + void LoadComponents(); + void LoadModules(); + + std::set<Battlenet::Component*> _components; + std::set<std::string> _programs; + std::set<std::string> _platforms; + std::map<Battlenet::ModuleKey, Battlenet::ModuleInfo*> _modules; +}; + +#define sBattlenetMgr BattlenetMgr::instance() + +#endif // __BATTLENETMANAGER_H__ diff --git a/src/server/authserver/Server/BattlenetPacketCrypt.cpp b/src/server/authserver/Server/BattlenetPacketCrypt.cpp new file mode 100644 index 00000000000..de4cf73f71c --- /dev/null +++ b/src/server/authserver/Server/BattlenetPacketCrypt.cpp @@ -0,0 +1,42 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "BattlenetPacketCrypt.h" +#include "Cryptography/HmacHash.h" +#include "Cryptography/BigNumber.h" + +Battlenet::PacketCrypt::PacketCrypt() : ::PacketCrypt(SHA256_DIGEST_LENGTH) +{ +} + +void Battlenet::PacketCrypt::Init(BigNumber* K) +{ + uint8 ServerEncryptionKey[SEED_KEY_SIZE] = { 0x68, 0xE0, 0xC7, 0x2E, 0xDD, 0xD6, 0xD2, 0xF3, 0x1E, 0x5A, 0xB1, 0x55, 0xB1, 0x8B, 0x63, 0x1E }; + uint8 ClientDecryptionKey[SEED_KEY_SIZE] = { 0xDE, 0xA9, 0x65, 0xAE, 0x54, 0x3A, 0x1E, 0x93, 0x9E, 0x69, 0x0C, 0xAA, 0x68, 0xDE, 0x78, 0x39 }; + + HmacSha256 serverEncryptHmac(K->GetNumBytes(), K->AsByteArray().get()); + serverEncryptHmac.UpdateData(ServerEncryptionKey, SEED_KEY_SIZE); + serverEncryptHmac.Finalize(); + + HmacSha256 clientDecryptHmac(K->GetNumBytes(), K->AsByteArray().get()); + clientDecryptHmac.UpdateData(ClientDecryptionKey, SEED_KEY_SIZE); + clientDecryptHmac.Finalize(); + + _clientDecrypt.Init(clientDecryptHmac.GetDigest()); + _serverEncrypt.Init(serverEncryptHmac.GetDigest()); + _initialized = true; +} diff --git a/src/server/authserver/Server/BattlenetPacketCrypt.h b/src/server/authserver/Server/BattlenetPacketCrypt.h new file mode 100644 index 00000000000..dde687651d3 --- /dev/null +++ b/src/server/authserver/Server/BattlenetPacketCrypt.h @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef __BATTLENETPACKETCRYPT_H__ +#define __BATTLENETPACKETCRYPT_H__ + +#include "PacketCrypt.h" + +class BigNumber; + +namespace Battlenet +{ + class PacketCrypt : public ::PacketCrypt + { + public: + PacketCrypt(); + + void Init(BigNumber* K) override; + }; +} + +#endif // __BATTLENETPACKETCRYPT_H__ diff --git a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp new file mode 100644 index 00000000000..58560e663de --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.cpp @@ -0,0 +1,304 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "AuthenticationPackets.h" +#include "Util.h" + +void Battlenet::Authentication::LogonRequest::Read() +{ + Program = _stream.ReadFourCC(); + Platform = _stream.ReadFourCC(); + Locale = _stream.ReadFourCC(); + + Components.resize(_stream.Read<uint32>(6)); + for (size_t i = 0; i < Components.size(); ++i) + { + Component& component = Components[i]; + component.Program = _stream.ReadFourCC(); + component.Platform = _stream.ReadFourCC(); + component.Build = _stream.Read<uint32>(32); + } + + if (_stream.Read<uint32>(1)) + Login = _stream.ReadString(9, 3); +} + +std::string Battlenet::Authentication::LogonRequest::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::Authentication::LogonRequest Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale; + for (Component const& component : Components) + stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build; + + if (!Login.empty()) + stream << std::endl << "Battlenet::Authentication::LogonRequest Login: " << Login; + + return stream.str(); +} + +void Battlenet::Authentication::ResumeRequest::Read() +{ + Program = _stream.ReadFourCC(); + Platform = _stream.ReadFourCC(); + Locale = _stream.ReadFourCC(); + + Components.resize(_stream.Read<uint32>(6)); + for (size_t i = 0; i < Components.size(); ++i) + { + Component& component = Components[i]; + component.Program = _stream.ReadFourCC(); + component.Platform = _stream.ReadFourCC(); + component.Build = _stream.Read<uint32>(32); + } + + Login = _stream.ReadString(9, 3); + Region = _stream.Read<uint8>(8); + GameAccountName = _stream.ReadString(5, 1); +} + +std::string Battlenet::Authentication::ResumeRequest::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::Authentication::ResumeRequest Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale; + for (Component const& component : Components) + stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build; + + stream << std::endl << "Battlenet::Authentication::ResumeRequest Login: " << Login; + stream << std::endl << "Battlenet::Authentication::ResumeRequest Region: " << uint32(Region); + stream << std::endl << "Battlenet::Authentication::ResumeRequest GameAccountName: " << GameAccountName; + + return stream.str(); +} + +Battlenet::Authentication::ProofRequest::~ProofRequest() +{ + for (size_t i = 0; i < Modules.size(); ++i) + delete Modules[i]; +} + +void Battlenet::Authentication::ProofRequest::Write() +{ + _stream.Write(Modules.size(), 3); + for (ModuleInfo const* info : Modules) + { + _stream.WriteBytes(info->Type.c_str(), 4); + _stream.WriteFourCC(info->Region); + _stream.WriteBytes(info->ModuleId, 32); + _stream.Write(info->DataSize, 10); + _stream.WriteBytes(info->Data, info->DataSize); + } +} + +std::string Battlenet::Authentication::ProofRequest::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::Authentication::ProofRequest modules " << Modules.size(); + for (ModuleInfo const* module : Modules) + stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize); + + return stream.str(); +} + +Battlenet::Authentication::ProofResponse::~ProofResponse() +{ + for (size_t i = 0; i < Modules.size(); ++i) + delete Modules[i]; +} + +void Battlenet::Authentication::ProofResponse::Read() +{ + Modules.resize(_stream.Read<uint32>(3)); + for (size_t i = 0; i < Modules.size(); ++i) + { + BitStream*& dataStream = Modules[i]; + dataStream = new BitStream(_stream.Read<uint32>(10)); + memcpy(dataStream->GetBuffer(), _stream.ReadBytes(dataStream->GetSize()).get(), dataStream->GetSize()); + } +} + +std::string Battlenet::Authentication::ProofResponse::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::Authentication::ProofResponse Modules " << Modules.size(); + for (BitStream* module : Modules) + { + std::string hexStr = ByteArrayToHexStr(module->GetBuffer(), module->GetSize()); + stream << std::endl << "Battlenet::Authentication::ProofResponse::ModuleData Size: " << module->GetSize() << ", Data: " << hexStr; + } + + return stream.str(); +} + +Battlenet::Authentication::LogonResponse::~LogonResponse() +{ + for (ModuleInfo* m : Modules) + delete m; +} + +void Battlenet::Authentication::LogonResponse::Write() +{ + _stream.Write(Result.ResultValue != ResponseFailure::UPDATE, 1); + if (Result.ResultValue == ResponseFailure::UPDATE) + { + _stream.Write(Modules.size(), 3); + for (size_t i = 0; i < Modules.size(); ++i) + { + ModuleInfo* info = Modules[i]; + _stream.WriteBytes(info->Type.c_str(), 4); + _stream.WriteFourCC(info->Region); + _stream.WriteBytes(info->ModuleId, 32); + _stream.Write(info->DataSize, 10); + _stream.WriteBytes(info->Data, info->DataSize); + } + + _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32); + _stream.Write(1, 1); // RegulatorRules != NULL (not a pointer for us, always write) + // if written == 1 + { + _stream.Write(RegulatorRules.Type == Regulator::LEAKY_BUCKET, 1); + if (RegulatorRules.Type == Regulator::LEAKY_BUCKET) + { + _stream.Write(RegulatorRules.Threshold, 32); + _stream.Write(RegulatorRules.Rate, 32); + } + } + + _stream.WriteString(FirstName, 8); // First name + _stream.WriteString(LastName, 8); // Last name - not set for WoW + + _stream.Write(AccountId, 32); + _stream.Write(Region, 8); + _stream.Write(Flags, 64); + + _stream.Write(GameAccountRegion, 8); + _stream.WriteString(GameAccountName, 5, -1); + _stream.Write(GameAccountFlags, 64); + + _stream.Write(FailedLogins, 32); + } + else + { + _stream.Write(!Modules.empty(), 1); + if (!Modules.empty()) + { + ModuleInfo* info = Modules[0]; + _stream.WriteBytes(info->Type.c_str(), 4); + _stream.WriteFourCC(info->Region); + _stream.WriteBytes(info->ModuleId, 32); + } + + _stream.Write(Result.ResultValue, 2); + if (Result.ResultValue == ResponseFailure::FAILURE) + { + _stream.Write(Result.Error, 16); + _stream.Write(Result.Wait + std::numeric_limits<int32>::min(), 32); + } + } +} + +std::string Battlenet::Authentication::LogonResponse::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::Authentication::LogonResponse AuthResult " << Result.Error << " PingTimeout " << PingTimeout + << " RegulatorRules.Threshold " << RegulatorRules.Threshold << " RegulatorRules.Rate " << RegulatorRules.Rate + << " FirstName " << FirstName << " LastName " << LastName << " AccountId " << AccountId << " Region " << uint32(Region) << " GameAccountName " << GameAccountName + << " GameAccountFlags " << GameAccountFlags << " FailedLogins " << FailedLogins << " Modules " << Modules.size(); + + for (ModuleInfo const* module : Modules) + stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize); + + return stream.str(); +} + +void Battlenet::Authentication::LogonResponse::SetAuthResult(AuthResult result) +{ + Result.ResultValue = result != AUTH_OK ? ResponseFailure::FAILURE : ResponseFailure::UPDATE; + Result.Error = result; +} + +Battlenet::Authentication::ResumeResponse::~ResumeResponse() +{ + for (ModuleInfo* m : Modules) + delete m; +} + +void Battlenet::Authentication::ResumeResponse::Write() +{ + _stream.Write(Result.ResultValue != ResponseFailure::UPDATE, 1); + if (Result.ResultValue == ResponseFailure::UPDATE) + { + _stream.Write(Modules.size(), 3); + for (size_t i = 0; i < Modules.size(); ++i) + { + ModuleInfo* info = Modules[i]; + _stream.WriteBytes(info->Type.c_str(), 4); + _stream.WriteFourCC(info->Region); + _stream.WriteBytes(info->ModuleId, 32); + _stream.Write(info->DataSize, 10); + _stream.WriteBytes(info->Data, info->DataSize); + } + + _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32); + _stream.Write(1, 1); // RegulatorRules != NULL (not a pointer for us, always write) + // if written == 1 + { + _stream.Write(RegulatorRules.Type == Regulator::LEAKY_BUCKET, 1); + if (RegulatorRules.Type == Regulator::LEAKY_BUCKET) + { + _stream.Write(RegulatorRules.Threshold, 32); + _stream.Write(RegulatorRules.Rate, 32); + } + } + } + else + { + _stream.Write(!Modules.empty(), 1); + if (!Modules.empty()) + { + ModuleInfo* info = Modules[0]; + _stream.WriteBytes(info->Type.c_str(), 4); + _stream.WriteFourCC(info->Region); + _stream.WriteBytes(info->ModuleId, 32); + } + + _stream.Write(Result.ResultValue, 2); + if (Result.ResultValue == ResponseFailure::FAILURE) + { + _stream.Write(Result.Error, 16); + _stream.Write(Result.Wait + std::numeric_limits<int32>::min(), 32); + } + } +} + +std::string Battlenet::Authentication::ResumeResponse::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::Authentication::ResumeResponse AuthResult " << Result.Error << " PingTimeout " << PingTimeout + << " RegulatorRules.Threshold " << RegulatorRules.Threshold << " RegulatorRules.Rate " << RegulatorRules.Rate + << " Modules " << Modules.size(); + + for (ModuleInfo const* module : Modules) + stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize); + + return stream.str(); +} + +void Battlenet::Authentication::ResumeResponse::SetAuthResult(AuthResult result) +{ + Result.ResultValue = result != AUTH_OK ? ResponseFailure::FAILURE : ResponseFailure::UPDATE; + Result.Error = result; +} diff --git a/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h new file mode 100644 index 00000000000..5f079db65b3 --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets/AuthenticationPackets.h @@ -0,0 +1,193 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef AuthenticationPackets_h__ +#define AuthenticationPackets_h__ + +#include "BattlenetPacketsBase.h" + +namespace Battlenet +{ + namespace Authentication + { + enum Opcode + { + CMSG_LOGON_REQUEST = 0x0, + CMSG_RESUME_REQUEST = 0x1, + CMSG_PROOF_RESPONSE = 0x2, + + SMSG_LOGON_RESPONSE = 0x0, + SMSG_RESUME_RESPONSE = 0x1, + SMSG_PROOF_REQUEST = 0x2, + SMSG_PATCH = 0x3, // Not implemented + SMSG_AUTHORIZED_LICENSES = 0x4 // Not implemented + }; + + class LogonRequest final : public ClientPacket + { + public: + LogonRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) + { + ASSERT(header == PacketHeader(CMSG_LOGON_REQUEST, AUTHENTICATION) && "Invalid packet header for LogonRequest"); + } + + void Read() override; + std::string ToString() const override; + + std::string Program; + std::string Platform; + std::string Locale; + std::vector<Component> Components; + std::string Login; + }; + + class ResumeRequest final : public ClientPacket + { + public: + ResumeRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) + { + ASSERT(header == PacketHeader(CMSG_RESUME_REQUEST, AUTHENTICATION) && "Invalid packet header for ResumeRequest"); + } + + void Read() override; + std::string ToString() const override; + + std::string Program; + std::string Platform; + std::string Locale; + std::vector<Component> Components; + std::string Login; + uint8 Region; + std::string GameAccountName; + }; + + class ProofResponse final : public ClientPacket + { + public: + ProofResponse(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) + { + ASSERT(header == PacketHeader(CMSG_PROOF_RESPONSE, AUTHENTICATION) && "Invalid packet header for ProofResponse"); + } + + ~ProofResponse(); + + void Read() override; + std::string ToString() const override; + + std::vector<BitStream*> Modules; + }; + + class ProofRequest final : public ServerPacket + { + public: + ProofRequest() : ServerPacket(PacketHeader(SMSG_PROOF_REQUEST, AUTHENTICATION)) { } + ~ProofRequest(); + + void Write() override; + std::string ToString() const override; + + std::vector<ModuleInfo*> Modules; + }; + + class ResponseFailure + { + public: + enum Result + { + UPDATE = 0, + FAILURE = 1, + VERSION_CHECK_DISCONNECT = 2 + }; + + ResponseFailure() : ResultValue(UPDATE), Error(AUTH_OK), Wait(0) { } + + Result ResultValue; + AuthResult Error; + int32 Wait; + }; + + class Regulator + { + public: + enum Info + { + NONE = 0, + LEAKY_BUCKET = 1 + }; + + Regulator() : Type(LEAKY_BUCKET), Threshold(25000000), Rate(1000) { } + + Info Type; + uint32 Threshold; + uint32 Rate; + }; + + class LogonResponse final : public ServerPacket + { + public: + LogonResponse() : ServerPacket(PacketHeader(SMSG_LOGON_RESPONSE, AUTHENTICATION)), + PingTimeout(120000), FirstName(""), LastName(""), AccountId(0), Region(2), Flags(0), + GameAccountRegion(2), GameAccountName(""), FailedLogins(0) + { + } + + ~LogonResponse(); + + void Write() override; + std::string ToString() const override; + + std::vector<ModuleInfo*> Modules; + void SetAuthResult(AuthResult result); + ResponseFailure Result; + + int32 PingTimeout; + Regulator RegulatorRules; + std::string FirstName; + std::string LastName; + uint32 AccountId; + uint8 Region; + uint64 Flags; + uint8 GameAccountRegion; + std::string GameAccountName; + uint64 GameAccountFlags; + + uint32 FailedLogins; + }; + + class ResumeResponse final : public ServerPacket + { + public: + ResumeResponse() : ServerPacket(PacketHeader(SMSG_RESUME_RESPONSE, AUTHENTICATION)), PingTimeout(120000) + { + } + + ~ResumeResponse(); + + void Write() override; + std::string ToString() const override; + + std::vector<ModuleInfo*> Modules; + void SetAuthResult(AuthResult result); + ResponseFailure Result; + + int32 PingTimeout; + Regulator RegulatorRules; + }; + } +} + +#endif // AuthenticationPackets_h__ diff --git a/src/server/authserver/Server/BattlenetPackets/BattlenetPackets.h b/src/server/authserver/Server/BattlenetPackets/BattlenetPackets.h new file mode 100644 index 00000000000..15c609b3ba4 --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets/BattlenetPackets.h @@ -0,0 +1,25 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef BattlenetPackets_h__ +#define BattlenetPackets_h__ + +#include "AuthenticationPackets.h" +#include "ConnectionPackets.h" +#include "WoWRealmPackets.h" + +#endif // BattlenetPackets_h__ diff --git a/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.cpp b/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.cpp new file mode 100644 index 00000000000..034bb8ba0a4 --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.cpp @@ -0,0 +1,38 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "BattlenetPackets.h" +#include <sstream> + +std::string Battlenet::PacketHeader::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::PacketHeader opcode: " << Opcode << ", channel: " << Channel; + return stream.str(); +} + +Battlenet::ServerPacket::ServerPacket(PacketHeader const& header) : Packet(header, *new BitStream()) +{ + _stream.Write(header.Opcode, 6); + _stream.Write(1, 1); + _stream.Write(header.Channel, 4); +} + +Battlenet::ServerPacket::~ServerPacket() +{ + delete &_stream; +} diff --git a/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.h b/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.h new file mode 100644 index 00000000000..af02eb91f43 --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets/BattlenetPacketsBase.h @@ -0,0 +1,119 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef BattlenetPacketsBase_h__ +#define BattlenetPacketsBase_h__ + +#include "AuthCodes.h" +#include "BattlenetBitStream.h" +#include "BattlenetManager.h" +#include "Define.h" +#include "Errors.h" +#include <string> +#include <boost/asio/ip/tcp.hpp> + +using boost::asio::ip::tcp; + +namespace Battlenet +{ + class BitStream; + + enum Channel + { + AUTHENTICATION = 0, + CONNECTION = 1, + WOWREALM = 2, + FRIEND = 3, + PRESENCE = 4, + CHAT = 5, + SUPPORT = 7, + ACHIEVEMENT = 8, + CACHE = 11, + PROFILE = 14 + }; + + struct PacketHeader + { + PacketHeader(uint32 opcode, uint32 channel) : Opcode(opcode), Channel(channel) { } + PacketHeader() : Opcode(0), Channel(AUTHENTICATION) { } + + uint32 Opcode; + int32 Channel; + + bool operator<(PacketHeader const& right) const + { + if (Opcode < right.Opcode) + return true; + if (Opcode > right.Opcode) + return false; + + return Channel < right.Channel; + } + + bool operator==(PacketHeader const& right) const + { + return Opcode == right.Opcode && Channel == right.Channel; + } + + std::string ToString() const; + }; + + class Packet + { + public: + Packet(PacketHeader const& header, BitStream& stream) : _header(header), _stream(stream) { } + virtual ~Packet() { } + + PacketHeader const& GetHeader() const { return _header; } + + virtual void Write() = 0; + virtual void Read() = 0; + + virtual std::string ToString() const = 0; + + protected: + PacketHeader _header; + BitStream& _stream; + + private: + Packet(Packet const& right); + Packet& operator=(Packet const& right); + }; + + class ClientPacket : public Packet + { + public: + ClientPacket(PacketHeader const& header, BitStream& stream) : Packet(header, stream) { } + + void Write() override final { ASSERT(!"Write not implemented for this packet."); } + }; + + class ServerPacket : public Packet + { + public: + ServerPacket(PacketHeader const& header); + ~ServerPacket(); + + void Read() override final { ASSERT(!"Read not implemented for server packets."); } + + uint8* GetData() { return _stream.GetBuffer(); } + uint8 const* GetData() const { return _stream.GetBuffer(); } + size_t GetSize() const { return _stream.GetSize(); } + }; +} + +#endif // BattlenetPacketsBase_h__ diff --git a/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.cpp b/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.cpp new file mode 100644 index 00000000000..9f53961c6ab --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.cpp @@ -0,0 +1,23 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ConnectionPackets.h" + +std::string Battlenet::Connection::Pong::ToString() const +{ + return "Battlenet::Connection::Pong"; +} diff --git a/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.h b/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.h new file mode 100644 index 00000000000..50ec9416ec1 --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets/ConnectionPackets.h @@ -0,0 +1,55 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ConnectionPackets_h__ +#define ConnectionPackets_h__ + +#include "BattlenetPacketsBase.h" + +namespace Battlenet +{ + namespace Connection + { + enum Opcode + { + CMSG_PING = 0x0, + CMSG_ENABLE_ENCRYPTION = 0x5, + CMSG_LOGOUT_REQUEST = 0x6, + CMSG_DISCONNECT_REQUEST = 0x7, // Not implemented + CMSG_CONNECTION_CLOSING = 0x9, // Not implemented + + SMSG_PONG = 0x0, + SMSG_BOOM = 0x1, // Not implemented + SMSG_REGULATOR_UPDATE = 0x2, // Not implemented + SMSG_SERVER_VERSION = 0x3, // Not implemented + SMSG_STUN_SERVERS = 0x4 // Not implemented + }; + + class Pong final : public ServerPacket + { + public: + Pong() : ServerPacket(PacketHeader(SMSG_PONG, CONNECTION)) + { + } + + void Write() override { } + std::string ToString() const override; + }; + } +} + +#endif // ConnectionPackets_h__ diff --git a/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp b/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp new file mode 100644 index 00000000000..c1341e18c7d --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.cpp @@ -0,0 +1,186 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "WoWRealmPackets.h" +#include <boost/lexical_cast.hpp> +#include <boost/asio/ip/address.hpp> + +Battlenet::WoWRealm::ListSubscribeResponse::~ListSubscribeResponse() +{ + for (ServerPacket* realmData : RealmData) + delete realmData; +} + +void Battlenet::WoWRealm::ListSubscribeResponse::Write() +{ + _stream.Write(Response, 1); + if (Response == SUCCESS) + { + _stream.Write(CharacterCounts.size(), 7); + for (CharacterCountEntry const& entry : CharacterCounts) + { + _stream.Write(entry.Realm.Battlegroup, 8); + _stream.Write(entry.Realm.Index, 32); + _stream.Write(entry.Realm.Region, 8); + _stream.Write(entry.CharacterCount, 16); + } + + for (ServerPacket* realmData : RealmData) + { + realmData->Write(); + _stream.WriteBytes(realmData->GetData(), realmData->GetSize()); + } + } + else + _stream.Write(ResponseCode, 8); +} + +std::string Battlenet::WoWRealm::ListSubscribeResponse::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::WoWRealm::ListSubscribeResponse"; + + if (Response == SUCCESS) + { + stream << " Realms " << CharacterCounts.size(); + + for (CharacterCountEntry const& entry : CharacterCounts) + stream << std::endl << "Region " << uint32(entry.Realm.Region) << " Battlegroup " << uint32(entry.Realm.Region) << " Index " << entry.Realm.Index << " Characters " << entry.CharacterCount; + + for (ServerPacket* realmData : RealmData) + stream << std::endl << realmData->ToString(); + } + else + stream << " Failure"; + + return stream.str().c_str(); +} + +void Battlenet::WoWRealm::ListUpdate::Write() +{ + _stream.Write(UpdateState, 1); + if (UpdateState == UPDATE) + { + _stream.Write(Type + -std::numeric_limits<int32>::min(), 32); + _stream.WriteFloat(Population); + _stream.Write(Flags, 8); + _stream.Write(Lock, 8); + _stream.Write(Timezone, 32); + _stream.Write(!Version.empty(), 1); + if (!Version.empty()) + { + _stream.WriteString(Version, 5); + _stream.Write(Build, 32); + + boost::asio::ip::address_v4::bytes_type ip = Address.address().to_v4().to_bytes(); + uint16 port = Address.port(); + + EndianConvertReverse(ip); + EndianConvertReverse(port); + + _stream.WriteBytes(ip.data(), 4); + _stream.WriteBytes(&port, 2); + } + + _stream.WriteString(Name, 10); + } + + _stream.Write(Battlegroup, 8); + _stream.Write(Index, 32); + _stream.Write(Region, 8); +} + +std::string Battlenet::WoWRealm::ListUpdate::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::WoWRealm::ListUpdate Timezone " << Timezone << " Population " << Population << " Lock " << uint32(Lock) << " Type " << Type << " Name " << Name + << " Flags " << uint32(Flags) << " Region " << uint32(Region) << " Battlegroup " << uint32(Battlegroup) << " Index " << Index; + + if (!Version.empty()) + stream << " Version " << Version; + + return stream.str().c_str(); +} + +void Battlenet::WoWRealm::JoinRequestV2::Read() +{ + Realm.Battlegroup = _stream.Read<uint8>(8); + Realm.Index = _stream.Read<uint32>(32); + Realm.Region = _stream.Read<uint8>(8); + ClientSeed = _stream.Read<uint32>(32); +} + +std::string Battlenet::WoWRealm::JoinRequestV2::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::WoWRealm::JoinRequestV2 ClientSeed " << ClientSeed << " Region " << uint32(Realm.Region) << " Battlegroup " << uint32(Realm.Battlegroup) << " Index " << Realm.Index; + return stream.str().c_str(); +} + +void Battlenet::WoWRealm::JoinResponseV2::Write() +{ + _stream.Write(0, 27); + _stream.Write(Response, 1); + if (Response == SUCCESS) + { + _stream.Write(ServerSeed, 32); + _stream.Write(IPv6.size(), 5); + for (tcp::endpoint const& addr : IPv6) + { + boost::asio::ip::address_v6::bytes_type ip = addr.address().to_v6().to_bytes(); + uint16 port = addr.port(); + + EndianConvertReverse(port); + + _stream.WriteBytes(ip.data(), 16); + _stream.WriteBytes(&port, 2); + } + + _stream.Write(IPv4.size(), 5); + for (tcp::endpoint const& addr : IPv4) + { + boost::asio::ip::address_v4::bytes_type ip = addr.address().to_v4().to_bytes(); + uint16 port = addr.port(); + + EndianConvertReverse(port); + + _stream.WriteBytes(ip.data(), 4); + _stream.WriteBytes(&port, 2); + } + } + else + _stream.Write(ResponseCode, 8); +} + +std::string Battlenet::WoWRealm::JoinResponseV2::ToString() const +{ + std::ostringstream stream; + stream << "Battlenet::WoWRealm::JoinResponseV2"; + if (Response == SUCCESS) + { + stream << " ServerSeed " << ServerSeed << " IPv4 Addresses " << IPv4.size() << " IPv6 Addresses " << IPv6.size(); + for (tcp::endpoint const& addr : IPv4) + stream << std::endl << "Battlenet::WoWRealm::JoinResponseV2::Address " << boost::lexical_cast<std::string>(addr); + + for (tcp::endpoint const& addr : IPv6) + stream << std::endl << "Battlenet::WoWRealm::JoinResponseV2::Address " << boost::lexical_cast<std::string>(addr); + } + else + stream << " Failure"; + + return stream.str().c_str(); +} diff --git a/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.h b/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.h new file mode 100644 index 00000000000..881ddd3186a --- /dev/null +++ b/src/server/authserver/Server/BattlenetPackets/WoWRealmPackets.h @@ -0,0 +1,158 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef WoWRealmPackets_h__ +#define WoWRealmPackets_h__ + +#include "BattlenetPacketsBase.h" + +namespace Battlenet +{ + namespace WoWRealm + { + enum Opcode + { + CMSG_LIST_SUBSCRIBE_REQUEST = 0x0, + CMSG_LIST_UNSUBSCRIBE = 0x1, // Not implemented + CMSG_JOIN_REQUEST_V2 = 0x8, + CMSG_MULTI_LOGON_REQUEST_V2 = 0x9, // Not implemented + + SMSG_LIST_SUBSCRIBE_RESPONSE = 0x0, + SMSG_LIST_UPDATE = 0x2, + SMSG_LIST_COMPLETE = 0x3, + SMSG_TOON_READY = 0x6, // Not implemented + SMSG_TOON_LOGGED_OUT = 0x7, // Not implemented + SMSG_JOIN_RESPONSE_V2 = 0x8 + }; + + class JoinRequestV2 final : public ClientPacket + { + public: + JoinRequestV2(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) + { + ASSERT(header == PacketHeader(CMSG_JOIN_REQUEST_V2, WOWREALM) && "Invalid packet header for RealmJoinRequest"); + } + + void Read() override; + std::string ToString() const override; + + uint32 ClientSeed; + RealmId Realm; + }; + + class ListSubscribeResponse final : public ServerPacket + { + public: + enum Result + { + SUCCESS = 0, + FAILURE = 1 + }; + + ListSubscribeResponse() : ServerPacket(PacketHeader(SMSG_LIST_SUBSCRIBE_RESPONSE, WOWREALM)), + Response(SUCCESS), ResponseCode(26) + { + } + + ~ListSubscribeResponse(); + + struct CharacterCountEntry + { + RealmId Realm; + uint32 CharacterCount; + }; + + void Write() override; + std::string ToString() const override; + + Result Response; + uint8 ResponseCode; + std::vector<CharacterCountEntry> CharacterCounts; + std::vector<ServerPacket*> RealmData; + }; + + class ListUpdate final : public ServerPacket + { + public: + enum State + { + DELETED = 0, + UPDATE = 1 + }; + + ListUpdate() : ServerPacket(PacketHeader(SMSG_LIST_UPDATE, WOWREALM)), UpdateState(UPDATE), + Timezone(0), Population(0.0f), Lock(0), Type(0), Name(""), Version(""), + Flags(0), Region(0), Battlegroup(0), Index(0), Build(0) + { + } + + void Write() override; + std::string ToString() const override; + + int UpdateState; + uint32 Timezone; + float Population; + uint8 Lock; + uint32 Type; + std::string Name; + std::string Version; + tcp::endpoint Address; + uint8 Flags; + uint8 Region; + uint8 Battlegroup; + uint32 Index; + uint32 Build; + }; + + class ListComplete final : public ServerPacket + { + public: + ListComplete() : ServerPacket(PacketHeader(SMSG_LIST_COMPLETE, WOWREALM)) + { + } + + void Write() override { } + std::string ToString() const override { return "Battlenet::WoWRealm::ListComplete"; } + }; + + class JoinResponseV2 final : public ServerPacket + { + public: + enum Result + { + SUCCESS = 0, + FAILURE = 1 + }; + + JoinResponseV2() : ServerPacket(PacketHeader(SMSG_JOIN_RESPONSE_V2, WOWREALM)), + ServerSeed(0), Response(SUCCESS), ResponseCode(26) + { + } + + void Write() override; + std::string ToString() const override; + + Result Response; + uint8 ResponseCode; + uint32 ServerSeed; + std::vector<tcp::endpoint> IPv4; + std::vector<tcp::endpoint> IPv6; + }; + } +} + +#endif // WoWRealmPackets_h__ diff --git a/src/server/authserver/Server/BattlenetSession.cpp b/src/server/authserver/Server/BattlenetSession.cpp new file mode 100644 index 00000000000..2242a3ee4eb --- /dev/null +++ b/src/server/authserver/Server/BattlenetSession.cpp @@ -0,0 +1,1041 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "AuthCodes.h" +#include "BattlenetBitStream.h" +#include "BattlenetSessionManager.h" +#include "Database/DatabaseEnv.h" +#include "HmacHash.h" +#include "Log.h" +#include "RealmList.h" +#include "SHA256.h" +#include <map> +#include <boost/asio/write.hpp> + +std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> InitHandlers() +{ + std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> handlers; + + handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_LOGON_REQUEST, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleLogonRequest; + handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_RESUME_REQUEST, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleResumeRequest; + handlers[Battlenet::PacketHeader(Battlenet::Authentication::CMSG_PROOF_RESPONSE, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleProofResponse; + + handlers[Battlenet::PacketHeader(Battlenet::Connection::CMSG_PING, Battlenet::CONNECTION)] = &Battlenet::Session::HandlePing; + handlers[Battlenet::PacketHeader(Battlenet::Connection::CMSG_ENABLE_ENCRYPTION, Battlenet::CONNECTION)] = &Battlenet::Session::HandleEnableEncryption; + handlers[Battlenet::PacketHeader(Battlenet::Connection::CMSG_LOGOUT_REQUEST, Battlenet::CONNECTION)] = &Battlenet::Session::HandleLogoutRequest; + + handlers[Battlenet::PacketHeader(Battlenet::WoWRealm::CMSG_LIST_SUBSCRIBE_REQUEST, Battlenet::WOWREALM)] = &Battlenet::Session::HandleListSubscribeRequest; + handlers[Battlenet::PacketHeader(Battlenet::WoWRealm::CMSG_JOIN_REQUEST_V2, Battlenet::WOWREALM)] = &Battlenet::Session::HandleJoinRequestV2; + + return handlers; +} + +std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> Handlers = InitHandlers(); + +Battlenet::Session::ModuleHandler const Battlenet::Session::ModuleHandlers[MODULE_COUNT] = +{ + &Battlenet::Session::HandlePasswordModule, + &Battlenet::Session::UnhandledModule, + &Battlenet::Session::UnhandledModule, + &Battlenet::Session::HandleSelectGameAccountModule, + &Battlenet::Session::HandleRiskFingerprintModule, + &Battlenet::Session::HandleResumeModule, +}; + +Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket)), _accountId(0), _accountName(), _locale(), + _os(), _build(0), _gameAccountId(0), _gameAccountName(), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(), + _reconnectProof(), _crypt(), _authed(false) +{ + static uint8 const N_Bytes[] = + { + 0xAB, 0x24, 0x43, 0x63, 0xA9, 0xC2, 0xA6, 0xC3, 0x3B, 0x37, 0xE4, 0x61, 0x84, 0x25, 0x9F, 0x8B, + 0x3F, 0xCB, 0x8A, 0x85, 0x27, 0xFC, 0x3D, 0x87, 0xBE, 0xA0, 0x54, 0xD2, 0x38, 0x5D, 0x12, 0xB7, + 0x61, 0x44, 0x2E, 0x83, 0xFA, 0xC2, 0x21, 0xD9, 0x10, 0x9F, 0xC1, 0x9F, 0xEA, 0x50, 0xE3, 0x09, + 0xA6, 0xE5, 0x5E, 0x23, 0xA7, 0x77, 0xEB, 0x00, 0xC7, 0xBA, 0xBF, 0xF8, 0x55, 0x8A, 0x0E, 0x80, + 0x2B, 0x14, 0x1A, 0xA2, 0xD4, 0x43, 0xA9, 0xD4, 0xAF, 0xAD, 0xB5, 0xE1, 0xF5, 0xAC, 0xA6, 0x13, + 0x1C, 0x69, 0x78, 0x64, 0x0B, 0x7B, 0xAF, 0x9C, 0xC5, 0x50, 0x31, 0x8A, 0x23, 0x08, 0x01, 0xA1, + 0xF5, 0xFE, 0x31, 0x32, 0x7F, 0xE2, 0x05, 0x82, 0xD6, 0x0B, 0xED, 0x4D, 0x55, 0x32, 0x41, 0x94, + 0x29, 0x6F, 0x55, 0x7D, 0xE3, 0x0F, 0x77, 0x19, 0xE5, 0x6C, 0x30, 0xEB, 0xDE, 0xF6, 0xA7, 0x86 + }; + + N.SetBinary(N_Bytes, sizeof(N_Bytes)); + g.SetDword(2); + + SHA256Hash sha; + sha.UpdateBigNumbers(&N, &g, NULL); + sha.Finalize(); + k.SetBinary(sha.GetDigest(), sha.GetLength()); +} + +Battlenet::Session::~Session() +{ + sBattlenetSessionMgr.RemoveSession(this); + TC_LOG_TRACE("server.battlenet", "Battlenet::Session::OnClose"); +} + +void Battlenet::Session::_SetVSFields(std::string const& pstr) +{ + s.SetRand(uint32(BufferSizes::SRP_6_S) * 8); + + BigNumber p; + p.SetHexStr(pstr.c_str()); + + SHA256Hash sha; + sha.UpdateBigNumbers(&s, &p, NULL); + sha.Finalize(); + BigNumber x; + x.SetBinary(sha.GetDigest(), sha.GetLength()); + v = g.ModExp(x, N); + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS); + stmt->setString(0, v.AsHexStr()); + stmt->setString(1, s.AsHexStr()); + stmt->setString(2, _accountName); + + LoginDatabase.Execute(stmt); +} + +bool Battlenet::Session::HandleLogonRequest(PacketHeader& header, BitStream& packet) +{ + // Verify that this IP is not in the ip_banned table + LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS)); + + std::string ip_address = GetRemoteIpAddress().to_string(); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED); + stmt->setString(0, ip_address); + if (PreparedQueryResult result = LoginDatabase.Query(stmt)) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(LOGIN_BANNED); + AsyncWrite(complete); + TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort()); + return true; + } + + Authentication::LogonRequest info(header, packet); + info.Read(); + + if (info.Program != "WoW") + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_INVALID_PROGRAM); + AsyncWrite(complete); + return true; + } + + if (!sBattlenetMgr->HasPlatform(info.Platform)) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_INVALID_OS); + AsyncWrite(complete); + return true; + } + + if (!sBattlenetMgr->HasPlatform(info.Locale)) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_UNSUPPORTED_LANGUAGE); + AsyncWrite(complete); + return true; + } + + for (Component const& component : info.Components) + { + if (!sBattlenetMgr->HasComponent(&component)) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + if (!sBattlenetMgr->HasProgram(component.Program)) + complete->SetAuthResult(AUTH_INVALID_PROGRAM); + else if (!sBattlenetMgr->HasPlatform(component.Platform)) + complete->SetAuthResult(AUTH_INVALID_OS); + else + { + if (component.Program != "WoW" || AuthHelper::IsBuildSupportingBattlenet(component.Build)) + complete->SetAuthResult(AUTH_REGION_BAD_VERSION); + else + complete->SetAuthResult(AUTH_USE_GRUNT_LOGON); + } + + AsyncWrite(complete); + return true; + } + + if (component.Platform == "base") + _build = component.Build; + } + + _accountName = info.Login; + _locale = info.Locale; + _os = info.Platform; + + Utf8ToUpperOnlyLatin(_accountName); + stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO); + stmt->setString(0, _accountName); + + PreparedQueryResult result = LoginDatabase.Query(stmt); + if (!result) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT); + AsyncWrite(complete); + return true; + } + + Field* fields = result->Fetch(); + + _accountId = fields[1].GetUInt32(); + + // If the IP is 'locked', check that the player comes indeed from the correct IP address + if (fields[2].GetUInt8() == 1) // if ip is locked + { + TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str()); + + if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_ACCOUNT_LOCKED); + AsyncWrite(complete); + return true; + } + } + else + { + TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to ip", _accountName.c_str()); + std::string accountCountry = fields[3].GetString(); + if (accountCountry.empty() || accountCountry == "00") + TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to country", _accountName.c_str()); + else if (!accountCountry.empty()) + { + uint32 ip = inet_addr(ip_address.c_str()); + EndianConvertReverse(ip); + + stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY); + stmt->setUInt32(0, ip); + if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt)) + { + std::string loginCountry = (*sessionCountryQuery)[0].GetString(); + TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str()); + if (loginCountry != accountCountry) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_ACCOUNT_LOCKED); + AsyncWrite(complete); + return true; + } + } + } + } + + //set expired bans to inactive + LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_EXPIRED_BANS)); + + // If the account is banned, reject the logon attempt + stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN); + stmt->setUInt32(0, _accountId); + PreparedQueryResult banresult = LoginDatabase.Query(stmt); + if (banresult) + { + Field* fields = banresult->Fetch(); + if (fields[0].GetUInt32() == fields[1].GetUInt32()) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(LOGIN_BANNED); + AsyncWrite(complete); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str()); + return true; + } + else + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(LOGIN_SUSPENDED); + AsyncWrite(complete); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str()); + return true; + } + } + + SHA256Hash sha; + sha.UpdateData(_accountName); + sha.Finalize(); + + I.SetBinary(sha.GetDigest(), sha.GetLength()); + + ModuleInfo* password = sBattlenetMgr->CreateModule(_os, "Password"); + ModuleInfo* thumbprint = sBattlenetMgr->CreateModule(_os, "Thumbprint"); + + std::string pStr = fields[0].GetString(); + + std::string databaseV = fields[5].GetString(); + std::string databaseS = fields[6].GetString(); + + if (databaseV.size() != size_t(BufferSizes::SRP_6_V) * 2 || databaseS.size() != size_t(BufferSizes::SRP_6_S) * 2) + _SetVSFields(pStr); + else + { + s.SetHexStr(databaseS.c_str()); + v.SetHexStr(databaseV.c_str()); + } + + b.SetRand(128 * 8); + B = ((v * k) + g.ModExp(b, N)) % N; + BigNumber unk; + unk.SetRand(128 * 8); + + BitStream passwordData; + uint8 state = 0; + passwordData.WriteBytes(&state, 1); + passwordData.WriteBytes(I.AsByteArray(32).get(), 32); + passwordData.WriteBytes(s.AsByteArray(32).get(), 32); + passwordData.WriteBytes(B.AsByteArray(128).get(), 128); + passwordData.WriteBytes(unk.AsByteArray(128).get(), 128); + + password->DataSize = passwordData.GetSize(); + password->Data = new uint8[password->DataSize]; + memcpy(password->Data, passwordData.GetBuffer(), password->DataSize); + + _modulesWaitingForData.push(MODULE_PASSWORD); + + Authentication::ProofRequest* request = new Authentication::ProofRequest(); + request->Modules.push_back(password); + // if has authenticator, send Token module + request->Modules.push_back(thumbprint); + AsyncWrite(request); + return true; +} + +bool Battlenet::Session::HandleResumeRequest(PacketHeader& header, BitStream& packet) +{ + Authentication::ResumeRequest reconnect(header, packet); + reconnect.Read(); + + TC_LOG_DEBUG("server.battlenet", "%s", reconnect.ToString().c_str()); + + _accountName = reconnect.Login; + _locale = reconnect.Locale; + _os = reconnect.Platform; + auto baseComponent = std::find_if(reconnect.Components.begin(), reconnect.Components.end(), [](Component const& c) { return c.Program == "base"; }); + if (baseComponent != reconnect.Components.end()) + _build = baseComponent->Build; + + Utf8ToUpperOnlyLatin(_accountName); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO); + stmt->setString(0, _accountName); + stmt->setString(1, reconnect.GameAccountName); + PreparedQueryResult result = LoginDatabase.Query(stmt); + if (!result) + { + Authentication::ResumeResponse* resume = new Authentication::ResumeResponse(); + resume->SetAuthResult(AUTH_UNKNOWN_ACCOUNT); + AsyncWrite(resume); + return false; + } + + Field* fields = result->Fetch(); + + _accountId = fields[0].GetUInt32(); + K.SetHexStr(fields[1].GetString().c_str()); + _gameAccountId = fields[2].GetUInt32(); + _gameAccountName = reconnect.GameAccountName; + + ModuleInfo* thumbprint = sBattlenetMgr->CreateModule(_os, "Thumbprint"); + ModuleInfo* resume = sBattlenetMgr->CreateModule(_os, "Resume"); + BitStream resumeData; + uint8 state = 0; + _reconnectProof.SetRand(16 * 8); + + resumeData.WriteBytes(&state, 1); + resumeData.WriteBytes(_reconnectProof.AsByteArray().get(), 16); + + resume->DataSize = resumeData.GetSize(); + resume->Data = new uint8[resume->DataSize]; + memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize); + + _modulesWaitingForData.push(MODULE_RESUME); + + Authentication::ProofRequest* request = new Authentication::ProofRequest(); + request->Modules.push_back(thumbprint); + request->Modules.push_back(resume); + AsyncWrite(request); + return true; +} + +bool Battlenet::Session::HandleProofResponse(PacketHeader& header, BitStream& packet) +{ + Authentication::ProofResponse proof(header, packet); + proof.Read(); + + if (_modulesWaitingForData.size() < proof.Modules.size()) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + AsyncWrite(complete); + return true; + } + + ServerPacket* response = nullptr; + for (size_t i = 0; i < proof.Modules.size(); ++i) + { + if (!(this->*(ModuleHandlers[_modulesWaitingForData.front()]))(proof.Modules[i], &response)) + break; + + _modulesWaitingForData.pop(); + } + + if (!response) + { + response = new Authentication::LogonResponse(); + static_cast<Authentication::LogonResponse*>(response)->SetAuthResult(AUTH_INTERNAL_ERROR); + } + + AsyncWrite(response); + return true; +} + +bool Battlenet::Session::HandlePing(PacketHeader& /*header*/, BitStream& /*packet*/) +{ + AsyncWrite(new Connection::Pong()); + return true; +} + +bool Battlenet::Session::HandleEnableEncryption(PacketHeader& /*header*/, BitStream& /*packet*/) +{ + _crypt.Init(&K); + return true; +} + +bool Battlenet::Session::HandleLogoutRequest(PacketHeader& /*header*/, BitStream& /*packet*/) +{ + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY); + stmt->setString(0, ""); + stmt->setBool(1, false); + stmt->setUInt32(2, _accountId); + LoginDatabase.Execute(stmt); + return true; +} + +bool Battlenet::Session::HandleListSubscribeRequest(PacketHeader& /*header*/, BitStream& /*packet*/) +{ + sRealmList->UpdateIfNeed(); + + WoWRealm::ListSubscribeResponse* counts = new WoWRealm::ListSubscribeResponse(); + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS); + stmt->setUInt32(0, _gameAccountId); + + if (PreparedQueryResult countResult = LoginDatabase.Query(stmt)) + { + do + { + Field* fields = countResult->Fetch(); + uint32 build = fields[4].GetUInt32(); + counts->CharacterCounts.push_back({ { fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32(), (_build != build ? build : 0) }, fields[0].GetUInt8() }); + } while (countResult->NextRow()); + } + + for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i) + { + Realm const& realm = i->second; + + uint32 flag = realm.flag; + RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.gamebuild); + if (realm.gamebuild != _build) + { + if (!buildInfo) + continue; + + flag |= REALM_FLAG_OFFLINE | REALM_FLAG_SPECIFYBUILD; // tell the client what build the realm is for + } + + if (!buildInfo) + flag &= ~REALM_FLAG_SPECIFYBUILD; + + WoWRealm::ListUpdate* update = new WoWRealm::ListUpdate(); + update->Timezone = realm.timezone; + update->Population = realm.populationLevel; + update->Lock = (realm.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0; + update->Type = realm.icon; + update->Name = realm.name; + + if (flag & REALM_FLAG_SPECIFYBUILD) + { + std::ostringstream version; + version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->Build; + + update->Version = version.str(); + update->Address = realm.GetAddressForClient(GetRemoteIpAddress()); + update->Build = buildInfo->Build; + } + + update->Flags = flag; + update->Region = realm.Region; + update->Battlegroup = realm.Battlegroup; + update->Index = realm.m_ID; + + counts->RealmData.push_back(update); + } + + counts->RealmData.push_back(new WoWRealm::ListComplete()); + + AsyncWrite(counts); + return true; +} + +bool Battlenet::Session::HandleJoinRequestV2(PacketHeader& header, BitStream& packet) +{ + WoWRealm::JoinRequestV2 join(header, packet); + join.Read(); + + WoWRealm::JoinResponseV2* result = new WoWRealm::JoinResponseV2(); + Realm const* realm = sRealmList->GetRealm(join.Realm); + if (!realm || realm->flag & (REALM_FLAG_INVALID | REALM_FLAG_OFFLINE)) + { + result->Response = WoWRealm::JoinResponseV2::FAILURE; + AsyncWrite(result); + return true; + } + + result->ServerSeed = uint32(rand32()); + + uint8 sessionKey[40]; + HmacSha1 hmac(K.GetNumBytes(), K.AsByteArray().get()); + hmac.UpdateData((uint8*)"WoW\0", 4); + hmac.UpdateData((uint8*)&join.ClientSeed, 4); + hmac.UpdateData((uint8*)&result->ServerSeed, 4); + hmac.Finalize(); + + memcpy(sessionKey, hmac.GetDigest(), hmac.GetLength()); + + HmacSha1 hmac2(K.GetNumBytes(), K.AsByteArray().get()); + hmac2.UpdateData((uint8*)"WoW\0", 4); + hmac2.UpdateData((uint8*)&result->ServerSeed, 4); + hmac2.UpdateData((uint8*)&join.ClientSeed, 4); + hmac2.Finalize(); + + memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength()); + + LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u", + ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountId); + + result->IPv4.emplace_back(realm->ExternalAddress, realm->port); + if (realm->ExternalAddress != realm->LocalAddress) + result->IPv4.emplace_back(realm->LocalAddress, realm->port); + + AsyncWrite(result); + return true; +} + +void Battlenet::Session::ReadHandler() +{ + BitStream packet(std::move(GetReadBuffer())); + _crypt.DecryptRecv(packet.GetBuffer(), packet.GetSize()); + + while (!packet.IsRead()) + { + try + { + PacketHeader header; + header.Opcode = packet.Read<uint32>(6); + if (packet.Read<bool>(1)) + header.Channel = packet.Read<int32>(4); + + if (header.Channel != AUTHENTICATION && !_authed) + { + TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::ReadDataHandler Received not allowed packet %s", header.ToString().c_str()); + CloseSocket(); + return; + } + + TC_LOG_TRACE("server.battlenet", "Battlenet::Session::ReadDataHandler %s", header.ToString().c_str()); + std::map<PacketHeader, PacketHandler>::const_iterator itr = Handlers.find(header); + if (itr != Handlers.end()) + { + if ((this->*(itr->second))(header, packet)) + break; + } + else + { + TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::ReadDataHandler Unhandled opcode %s", header.ToString().c_str()); + break; + } + + packet.AlignToNextByte(); + } + catch (BitStreamPositionException const& e) + { + TC_LOG_ERROR("server.battlenet", "Battlenet::Session::ReadDataHandler Exception: %s", e.what()); + CloseSocket(); + return; + } + } + + GetReadBuffer().Resize(size_t(BufferSizes::Read)); + AsyncRead(); +} + +void Battlenet::Session::Start() +{ + TC_LOG_TRACE("server.battlenet", "Battlenet::Session::Start"); + AsyncRead(); +} + +void Battlenet::Session::AsyncWrite(ServerPacket* packet) +{ + if (!IsOpen()) + { + delete packet; + return; + } + + TC_LOG_TRACE("server.battlenet", "Battlenet::Session::AsyncWrite %s", packet->ToString().c_str()); + + packet->Write(); + + MessageBuffer buffer; + buffer.Write(packet->GetData(), packet->GetSize()); + delete packet; + + std::unique_lock<std::mutex> guard(_writeLock); + + _crypt.EncryptSend(buffer.GetReadPointer(), buffer.GetActiveSize()); + + QueuePacket(std::move(buffer), guard); +} + +inline void ReplaceResponse(Battlenet::ServerPacket** oldResponse, Battlenet::ServerPacket* newResponse) +{ + if (*oldResponse) + delete *oldResponse; + + *oldResponse = newResponse; +} + +bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacket** response) +{ + if (dataStream->GetSize() != 1 + 128 + 32 + 128) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; + } + + if (dataStream->Read<uint8>(8) != 2) // State + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; + } + + + BigNumber A, clientM1, clientChallenge; + A.SetBinary(dataStream->ReadBytes(128).get(), 128); + clientM1.SetBinary(dataStream->ReadBytes(32).get(), 32); + clientChallenge.SetBinary(dataStream->ReadBytes(128).get(), 128); + + if (A.isZero()) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; + } + + SHA256Hash sha; + sha.UpdateBigNumbers(&A, &B, NULL); + sha.Finalize(); + + BigNumber u; + u.SetBinary(sha.GetDigest(), sha.GetLength()); + + BigNumber S = ((A * v.ModExp(u, N)) % N).ModExp(b, N); + + uint8 S_bytes[128]; + memcpy(S_bytes, S.AsByteArray(128).get(), 128); + + uint8 part1[64]; + uint8 part2[64]; + + for (int i = 0; i < 64; ++i) + { + part1[i] = S_bytes[i * 2]; + part2[i] = S_bytes[i * 2 + 1]; + } + + SHA256Hash part1sha, part2sha; + part1sha.UpdateData(part1, 64); + part1sha.Finalize(); + part2sha.UpdateData(part2, 64); + part2sha.Finalize(); + + uint8 sessionKey[SHA256_DIGEST_LENGTH * 2]; + for (int i = 0; i < SHA256_DIGEST_LENGTH; ++i) + { + sessionKey[i * 2] = part1sha.GetDigest()[i]; + sessionKey[i * 2 + 1] = part2sha.GetDigest()[i]; + } + + K.SetBinary(sessionKey, SHA256_DIGEST_LENGTH * 2); + + BigNumber M1; + + uint8 hash[SHA256_DIGEST_LENGTH]; + sha.Initialize(); + sha.UpdateBigNumbers(&N, NULL); + sha.Finalize(); + memcpy(hash, sha.GetDigest(), sha.GetLength()); + + sha.Initialize(); + sha.UpdateBigNumbers(&g, NULL); + sha.Finalize(); + + for (int i = 0; i < sha.GetLength(); ++i) + hash[i] ^= sha.GetDigest()[i]; + + SHA256Hash shaI; + shaI.UpdateData(ByteArrayToHexStr(I.AsByteArray().get(), 32)); + shaI.Finalize(); + + // Concat all variables for M1 hash + sha.Initialize(); + sha.UpdateData(hash, SHA256_DIGEST_LENGTH); + sha.UpdateData(shaI.GetDigest(), shaI.GetLength()); + sha.UpdateBigNumbers(&s, &A, &B, &K, NULL); + sha.Finalize(); + + M1.SetBinary(sha.GetDigest(), sha.GetLength()); + + if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32)) + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS); + stmt->setString(0, _accountName); + LoginDatabase.Execute(stmt); + + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT); + ReplaceResponse(response, complete); + return false; + } + + uint64 numAccounts = 0; + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS); + stmt->setUInt32(0, _accountId); + PreparedQueryResult result = LoginDatabase.Query(stmt); + if (result) + numAccounts = result->GetRowCount(); + + if (!numAccounts) + { + Authentication::LogonResponse* noAccounts = new Authentication::LogonResponse(); + noAccounts->SetAuthResult(LOGIN_NO_GAME_ACCOUNT); + ReplaceResponse(response, noAccounts); + return false; + } + + Field* fields = result->Fetch(); + + //set expired game account bans to inactive + LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS)); + + BigNumber M; + sha.Initialize(); + sha.UpdateBigNumbers(&A, &M1, &K, NULL); + sha.Finalize(); + M.SetBinary(sha.GetDigest(), sha.GetLength()); + + BigNumber serverProof; + serverProof.SetRand(128 * 8); // just send garbage, server signature check is patched out in client + + BitStream stream; + ModuleInfo* password = sBattlenetMgr->CreateModule(_os, "Password"); + uint8 state = 3; + + stream.WriteBytes(&state, 1); + stream.WriteBytes(M.AsByteArray(32).get(), 32); + stream.WriteBytes(serverProof.AsByteArray(128).get(), 128); + + password->DataSize = stream.GetSize(); + password->Data = new uint8[password->DataSize]; + memcpy(password->Data, stream.GetBuffer(), password->DataSize); + + Authentication::ProofRequest* request = new Authentication::ProofRequest(); + request->Modules.push_back(password); + if (numAccounts > 1) + { + BitStream accounts; + state = 0; + accounts.WriteBytes(&state, 1); + accounts.Write(numAccounts, 8); + do + { + fields = result->Fetch(); + std::ostringstream name; + std::string originalName = fields[1].GetString(); + if (originalName.find('#') != std::string::npos) + name << "WoW" << uint32(fields[0].GetUInt8()); + else + name << originalName; + + accounts.Write(2, 8); + accounts.WriteString(name.str(), 8); + } while (result->NextRow()); + + ModuleInfo* selectGameAccount = sBattlenetMgr->CreateModule(_os, "SelectGameAccount"); + selectGameAccount->DataSize = accounts.GetSize(); + selectGameAccount->Data = new uint8[selectGameAccount->DataSize]; + memcpy(selectGameAccount->Data, accounts.GetBuffer(), selectGameAccount->DataSize); + request->Modules.push_back(selectGameAccount); + _modulesWaitingForData.push(MODULE_SELECT_GAME_ACCOUNT); + } + else + { + if (fields[4].GetBool()) + { + delete request; + + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + if (fields[2].GetUInt32() == fields[3].GetUInt32()) + { + complete->SetAuthResult(LOGIN_BANNED); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str()); + } + else + { + complete->SetAuthResult(LOGIN_SUSPENDED); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str()); + } + + ReplaceResponse(response, complete); + return false; + } + + _gameAccountId = fields[0].GetUInt32(); + _gameAccountName = fields[1].GetString(); + + request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint")); + _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT); + } + + ReplaceResponse(response, request); + return true; +} + +bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response) +{ + if (dataStream->Read<uint8>(8) != 1) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; + } + + dataStream->Read<uint8>(8); + std::string account = dataStream->ReadString(8); + if (account.empty()) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT); + ReplaceResponse(response, complete); + return false; + } + + PreparedStatement* stmt; + if (account.substr(0, 3) != "WoW") + { + stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT); + stmt->setString(0, account); + } + else + { + stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED); + stmt->setUInt8(0, atol(account.substr(3).c_str())); + } + + stmt->setUInt32(1, _accountId); + PreparedQueryResult result = LoginDatabase.Query(stmt); + if (!result) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT); + ReplaceResponse(response, complete); + return false; + } + + Field* fields = result->Fetch(); + if (fields[4].GetBool()) + { + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + if (fields[2].GetUInt32() == fields[3].GetUInt32()) + { + complete->SetAuthResult(LOGIN_BANNED); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str()); + } + else + { + complete->SetAuthResult(LOGIN_SUSPENDED); + TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str()); + } + + ReplaceResponse(response, complete); + return false; + } + + _gameAccountId = fields[0].GetUInt32(); + _gameAccountName = fields[1].GetString(); + + Authentication::ProofRequest* request = new Authentication::ProofRequest(); + request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint")); + ReplaceResponse(response, request); + + _modulesWaitingForData.push(MODULE_RISK_FINGERPRINT); + return true; +} + +bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response) +{ + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + if (dataStream->Read<uint8>(8) == 1) + { + complete->AccountId = _accountId; + complete->GameAccountName = _gameAccountName; + complete->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK; + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_FAILED_LOGINS); + stmt->setUInt32(0, _accountId); + if (PreparedQueryResult failedLoginsResult = LoginDatabase.Query(stmt)) + complete->FailedLogins = (*failedLoginsResult)[0].GetUInt32(); + + SQLTransaction trans = LoginDatabase.BeginTransaction(); + + stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO); + stmt->setString(0, GetRemoteIpAddress().to_string()); + stmt->setUInt8(1, GetLocaleByName(_locale)); + stmt->setString(2, _os); + stmt->setUInt32(3, _accountId); + trans->Append(stmt); + + stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY); + stmt->setString(0, K.AsHexStr()); + stmt->setBool(1, true); + stmt->setUInt32(2, _accountId); + trans->Append(stmt); + + LoginDatabase.CommitTransaction(trans); + + _authed = true; + sBattlenetSessionMgr.AddSession(this); + } + else + complete->SetAuthResult(AUTH_BAD_VERSION_HASH); + + ReplaceResponse(response, complete); + return true; +} + +bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket** response) +{ + if (dataStream->Read<uint8>(8) != 1) + { + Authentication::ResumeResponse* complete = new Authentication::ResumeResponse(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; + } + + static uint8 const ResumeClient = 0; + static uint8 const ResumeServer = 1; + + std::unique_ptr<uint8[]> clientChallenge = dataStream->ReadBytes(16); + std::unique_ptr<uint8[]> clientProof = dataStream->ReadBytes(32); + std::unique_ptr<uint8[]> serverChallenge = _reconnectProof.AsByteArray(16); + std::unique_ptr<uint8[]> sessionKey = K.AsByteArray(64); + + HmacSha256 clientPart(64, sessionKey.get()); + clientPart.UpdateData(&ResumeClient, 1); + clientPart.UpdateData(clientChallenge.get(), 16); + clientPart.UpdateData(serverChallenge.get(), 16); + clientPart.Finalize(); + + HmacSha256 serverPart(64, sessionKey.get()); + serverPart.UpdateData(&ResumeServer, 1); + serverPart.UpdateData(serverChallenge.get(), 16); + serverPart.UpdateData(clientChallenge.get(), 16); + serverPart.Finalize(); + + uint8 newSessionKey[64]; + memcpy(&newSessionKey[0], clientPart.GetDigest(), clientPart.GetLength()); + memcpy(&newSessionKey[32], serverPart.GetDigest(), serverPart.GetLength()); + + K.SetBinary(newSessionKey, 64); + + HmacSha256 proof(64, newSessionKey); + proof.UpdateData(&ResumeClient, 1); + proof.UpdateData(clientChallenge.get(), 16); + proof.UpdateData(serverChallenge.get(), 16); + proof.Finalize(); + + if (memcmp(proof.GetDigest(), clientProof.get(), serverPart.GetLength())) + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_FAILED_LOGINS); + stmt->setString(0, _accountName); + LoginDatabase.Execute(stmt); + + TC_LOG_DEBUG("server.battlenet", "[Battlenet::Resume] Invalid proof!"); + Authentication::ResumeResponse* result = new Authentication::ResumeResponse(); + result->SetAuthResult(AUTH_UNKNOWN_ACCOUNT); + ReplaceResponse(response, result); + return false; + } + + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY); + stmt->setString(0, K.AsHexStr()); + stmt->setBool(1, true); + stmt->setUInt32(2, _accountId); + LoginDatabase.Execute(stmt); + + HmacSha256 serverProof(64, newSessionKey); + serverProof.UpdateData(&ResumeServer, 1); + serverProof.UpdateData(serverChallenge.get(), 16); + serverProof.UpdateData(clientChallenge.get(), 16); + serverProof.Finalize(); + + ModuleInfo* resume = sBattlenetMgr->CreateModule(_os, "Resume"); + + BitStream resumeData; + uint8 state = 2; + resumeData.WriteBytes(&state, 1); + resumeData.WriteBytes(serverProof.GetDigest(), serverProof.GetLength()); + + resume->DataSize = resumeData.GetSize(); + resume->Data = new uint8[resume->DataSize]; + memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize); + + Authentication::ResumeResponse* result = new Authentication::ResumeResponse(); + result->Modules.push_back(resume); + ReplaceResponse(response, result); + _authed = true; + sBattlenetSessionMgr.AddSession(this); + return true; +} + +bool Battlenet::Session::UnhandledModule(BitStream* /*dataStream*/, ServerPacket** response) +{ + Authentication::LogonResponse* complete = new Authentication::LogonResponse(); + complete->SetAuthResult(AUTH_CORRUPTED_MODULE); + ReplaceResponse(response, complete); + return false; +} diff --git a/src/server/authserver/Server/BattlenetSession.h b/src/server/authserver/Server/BattlenetSession.h new file mode 100644 index 00000000000..c3e4afee19b --- /dev/null +++ b/src/server/authserver/Server/BattlenetSession.h @@ -0,0 +1,128 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _BATTLENETSOCKET_H +#define _BATTLENETSOCKET_H + +#include "BattlenetPackets.h" +#include "BattlenetPacketCrypt.h" +#include "Socket.h" +#include "BigNumber.h" +#include <memory> +#include <boost/asio/ip/tcp.hpp> + +using boost::asio::ip::tcp; + +namespace Battlenet +{ + struct PacketHeader; + class BitStream; + + enum ModuleType + { + MODULE_PASSWORD, + MODULE_TOKEN, + MODULE_THUMBPRINT, + MODULE_SELECT_GAME_ACCOUNT, + MODULE_RISK_FINGERPRINT, + MODULE_RESUME, + + MODULE_COUNT + }; + + enum class BufferSizes : uint32 + { + SRP_6_V = 0x80, + SRP_6_S = 0x20, + Read = 0x4000 + }; + + class Session : public Socket<Session> + { + typedef Socket<Session> BattlenetSocket; + + public: + explicit Session(tcp::socket&& socket); + ~Session(); + + typedef bool(Session::*PacketHandler)(PacketHeader& socket, BitStream& packet); + + // Authentication + bool HandleLogonRequest(PacketHeader& header, BitStream& packet); + bool HandleResumeRequest(PacketHeader& header, BitStream& packet); + bool HandleProofResponse(PacketHeader& header, BitStream& packet); + + // Connection + bool HandlePing(PacketHeader& header, BitStream& packet); + bool HandleEnableEncryption(PacketHeader& header, BitStream& packet); + bool HandleLogoutRequest(PacketHeader& header, BitStream& packet); + + // WoWRealm + bool HandleListSubscribeRequest(PacketHeader& header, BitStream& packet); + bool HandleJoinRequestV2(PacketHeader& header, BitStream& packet); + + void Start() override; + + void AsyncWrite(ServerPacket* packet); + + protected: + void ReadHandler() override; + + private: + void _SetVSFields(std::string const& rI); + + typedef bool(Session::*ModuleHandler)(BitStream* dataStream, ServerPacket** response); + static ModuleHandler const ModuleHandlers[MODULE_COUNT]; + + bool HandlePasswordModule(BitStream* dataStream, ServerPacket** response); + bool HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response); + bool HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response); + bool HandleResumeModule(BitStream* dataStream, ServerPacket** response); + bool UnhandledModule(BitStream* dataStream, ServerPacket** response); + + uint32 _accountId; + std::string _accountName; + std::string _locale; + std::string _os; + uint32 _build; + uint32 _gameAccountId; + std::string _gameAccountName; + AccountTypes _accountSecurityLevel; + + BigNumber N; + BigNumber g; + BigNumber k; + + BigNumber I; + BigNumber s; + BigNumber v; + + BigNumber b; + BigNumber B; + BigNumber K; // session key + + BigNumber _reconnectProof; + + std::queue<ModuleType> _modulesWaitingForData; + + PacketCrypt _crypt; + bool _authed; + }; + +} + +#endif // _BATTLENETSOCKET_H diff --git a/src/server/authserver/Server/BattlenetSessionManager.cpp b/src/server/authserver/Server/BattlenetSessionManager.cpp new file mode 100644 index 00000000000..91ba2b65094 --- /dev/null +++ b/src/server/authserver/Server/BattlenetSessionManager.cpp @@ -0,0 +1,37 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "BattlenetSessionManager.h" + +bool Battlenet::SessionManager::StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port) +{ + if (!BaseSocketMgr::StartNetwork(service, bindIp, port)) + return false; + + _acceptor->AsyncAcceptManaged(&OnSocketAccept); + return true; +} + +NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() const +{ + return new NetworkThread<Session>[GetNetworkThreadCount()]; +} + +void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock) +{ + sBattlenetSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock)); +} diff --git a/src/server/authserver/Server/BattlenetSessionManager.h b/src/server/authserver/Server/BattlenetSessionManager.h new file mode 100644 index 00000000000..b5a54438ef1 --- /dev/null +++ b/src/server/authserver/Server/BattlenetSessionManager.h @@ -0,0 +1,71 @@ +/* + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef BattlenetSessionManager_h__ +#define BattlenetSessionManager_h__ + +#include "BattlenetSession.h" +#include "SocketMgr.h" + +namespace Battlenet +{ +#pragma pack(push, 1) + + struct SessionInfo + { + uint32 AccountId; + uint32 GameAccountIndex; + + bool operator<(SessionInfo const& right) const + { + return memcmp(this, &right, sizeof(SessionInfo)) < 0; + } + }; + +#pragma pack(pop) + + class SessionManager : SocketMgr<Session> + { + typedef SocketMgr<Session> BaseSocketMgr; + + public: + static SessionManager& Instance() + { + static SessionManager instance; + return instance; + } + + bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port) override; + + // noop for now, will be needed later to broadcast realmlist updates for example + void AddSession(Session* /*session*/) { } + + void RemoveSession(Session* /*session*/) { } + + protected: + NetworkThread<Session>* CreateThreads() const override; + + private: + static void OnSocketAccept(tcp::socket&& sock); + + std::map<SessionInfo, Session> _sessions; + }; +} + +#define sBattlenetSessionMgr Battlenet::SessionManager::Instance() + +#endif // BattlenetSessionManager_h__ diff --git a/src/server/authserver/authserver.conf.dist b/src/server/authserver/authserver.conf.dist index b7dee9ac08b..e0ef6982353 100644 --- a/src/server/authserver/authserver.conf.dist +++ b/src/server/authserver/authserver.conf.dist @@ -54,6 +54,13 @@ MaxPingTime = 30 RealmServerPort = 3724 # +# BattlenetPort +# Description: TCP port to reach the auth server for battle.net connections. +# Default: 1119 + +BattlenetPort = 1119 + +# # # BindIP # Description: Bind auth server to IP/hostname |