diff options
Diffstat (limited to 'src/server/collision')
| -rw-r--r-- | src/server/collision/BoundingIntervalHierarchyWrapper.h | 4 | ||||
| -rw-r--r-- | src/server/collision/DynamicTree.cpp | 2 | ||||
| -rw-r--r-- | src/server/collision/Management/IVMapManager.h | 4 | ||||
| -rw-r--r-- | src/server/collision/Management/MMapManager.h | 4 | ||||
| -rw-r--r-- | src/server/collision/Management/VMapManager2.h | 2 | ||||
| -rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 6 | ||||
| -rw-r--r-- | src/server/collision/Maps/MapTree.h | 4 | ||||
| -rw-r--r-- | src/server/collision/Maps/TileAssembler.h | 2 | ||||
| -rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 2 | ||||
| -rw-r--r-- | src/server/collision/Models/GameObjectModel.h | 2 | ||||
| -rw-r--r-- | src/server/collision/Models/ModelInstance.h | 2 | ||||
| -rw-r--r-- | src/server/collision/Models/WorldModel.cpp | 8 | ||||
| -rw-r--r-- | src/server/collision/Models/WorldModel.h | 12 |
13 files changed, 27 insertions, 27 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchyWrapper.h b/src/server/collision/BoundingIntervalHierarchyWrapper.h index 8696a759fa8..8aafc023a20 100644 --- a/src/server/collision/BoundingIntervalHierarchyWrapper.h +++ b/src/server/collision/BoundingIntervalHierarchyWrapper.h @@ -35,7 +35,7 @@ class BIHWrap RayCallback& _callback; uint32 objects_size; - MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) {} + MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) { } /// Intersect ray bool operator() (const G3D::Ray& ray, uint32 idx, float& maxDist, bool /*stopAtFirst*/) @@ -66,7 +66,7 @@ class BIHWrap int unbalanced_times; public: - BIHWrap() : unbalanced_times(0) {} + BIHWrap() : unbalanced_times(0) { } void insert(const T& obj) { diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp index aebcee0d689..cf3e50f6e1e 100644 --- a/src/server/collision/DynamicTree.cpp +++ b/src/server/collision/DynamicTree.cpp @@ -150,7 +150,7 @@ struct DynamicTreeIntersectionCallback { bool did_hit; uint32 phase_mask; - DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) {} + DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) { } bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance) { did_hit = obj.intersectRay(r, distance, true, phase_mask); diff --git a/src/server/collision/Management/IVMapManager.h b/src/server/collision/Management/IVMapManager.h index 9289d820e5b..7269d2e05f4 100644 --- a/src/server/collision/Management/IVMapManager.h +++ b/src/server/collision/Management/IVMapManager.h @@ -49,9 +49,9 @@ namespace VMAP bool iEnableHeightCalc; public: - IVMapManager() : iEnableLineOfSightCalc(true), iEnableHeightCalc(true) {} + IVMapManager() : iEnableLineOfSightCalc(true), iEnableHeightCalc(true) { } - virtual ~IVMapManager(void) {} + virtual ~IVMapManager(void) { } virtual int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y) = 0; diff --git a/src/server/collision/Management/MMapManager.h b/src/server/collision/Management/MMapManager.h index 56b1b856d65..9a04d638805 100644 --- a/src/server/collision/Management/MMapManager.h +++ b/src/server/collision/Management/MMapManager.h @@ -33,7 +33,7 @@ namespace MMAP // dummy struct to hold map's mmap data struct MMapData { - MMapData(dtNavMesh* mesh) : navMesh(mesh) {} + MMapData(dtNavMesh* mesh) : navMesh(mesh) { } ~MMapData() { for (NavMeshQuerySet::iterator i = navMeshQueries.begin(); i != navMeshQueries.end(); ++i) @@ -58,7 +58,7 @@ namespace MMAP class MMapManager { public: - MMapManager() : loadedTiles(0) {} + MMapManager() : loadedTiles(0) { } ~MMapManager(); bool loadMap(const std::string& basePath, uint32 mapId, int32 x, int32 y); diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h index 51f15f0fda4..644e6004201 100644 --- a/src/server/collision/Management/VMapManager2.h +++ b/src/server/collision/Management/VMapManager2.h @@ -53,7 +53,7 @@ namespace VMAP class ManagedModel { public: - ManagedModel() : iModel(0), iRefCount(0) {} + ManagedModel() : iModel(0), iRefCount(0) { } void setModel(WorldModel* model) { iModel = model; } WorldModel* getModel() { return iModel; } void incRefCount() { ++iRefCount; } diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index 436f30eed10..d20c572cf71 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -36,7 +36,7 @@ namespace VMAP class MapRayCallback { public: - MapRayCallback(ModelInstance* val): prims(val), hit(false) {} + MapRayCallback(ModelInstance* val): prims(val), hit(false) { } bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true) { bool result = prims[entry].intersectRay(ray, distance, pStopAtFirstHit); @@ -53,7 +53,7 @@ namespace VMAP class AreaInfoCallback { public: - AreaInfoCallback(ModelInstance* val): prims(val) {} + AreaInfoCallback(ModelInstance* val): prims(val) { } void operator()(const Vector3& point, uint32 entry) { #ifdef VMAP_DEBUG @@ -69,7 +69,7 @@ namespace VMAP class LocationInfoCallback { public: - LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) {} + LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) { } void operator()(const Vector3& point, uint32 entry) { #ifdef VMAP_DEBUG diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h index c66893da82f..1440ee0f250 100644 --- a/src/server/collision/Maps/MapTree.h +++ b/src/server/collision/Maps/MapTree.h @@ -31,7 +31,7 @@ namespace VMAP struct LocationInfo { - LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {} + LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) { } const ModelInstance* hitInstance; const GroupModel* hitModel; float ground_Z; @@ -86,7 +86,7 @@ namespace VMAP struct AreaInfo { AreaInfo(): result(false), ground_Z(-G3D::inf()), flags(0), adtId(0), - rootId(0), groupId(0) {} + rootId(0), groupId(0) { } bool result; float ground_Z; uint32 flags; diff --git a/src/server/collision/Maps/TileAssembler.h b/src/server/collision/Maps/TileAssembler.h index 56cb7600e4f..715f228c3df 100644 --- a/src/server/collision/Maps/TileAssembler.h +++ b/src/server/collision/Maps/TileAssembler.h @@ -76,7 +76,7 @@ namespace VMAP class WmoLiquid* liquid; GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0), - liquid(NULL) {} + liquid(NULL) { } ~GroupModel_Raw(); bool Read(FILE* f); diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index a3af175a977..fee165ef44a 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -37,7 +37,7 @@ using G3D::AABox; struct GameobjectModelData { GameobjectModelData(const std::string& name_, const AABox& box) : - bound(box), name(name_) {} + bound(box), name(name_) { } AABox bound; std::string name; diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h index 44abed55267..143337e88f9 100644 --- a/src/server/collision/Models/GameObjectModel.h +++ b/src/server/collision/Models/GameObjectModel.h @@ -45,7 +45,7 @@ class GameObjectModel /*, public Intersectable*/ float iScale; VMAP::WorldModel* iModel; - GameObjectModel() : phasemask(0), iModel(NULL) {} + GameObjectModel() : phasemask(0), iModel(NULL) { } bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info); public: diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h index f26089bb46c..8ea2792393b 100644 --- a/src/server/collision/Models/ModelInstance.h +++ b/src/server/collision/Models/ModelInstance.h @@ -63,7 +63,7 @@ namespace VMAP class ModelInstance: public ModelSpawn { public: - ModelInstance(): iInvScale(0.0f), iModel(0) {} + ModelInstance(): iInvScale(0.0f), iModel(0) { } ModelInstance(const ModelSpawn &spawn, WorldModel* model); void setUnloaded() { iModel = 0; } bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const; diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp index 3c72cb80308..fcb28e5e331 100644 --- a/src/server/collision/Models/WorldModel.cpp +++ b/src/server/collision/Models/WorldModel.cpp @@ -84,7 +84,7 @@ namespace VMAP class TriBoundFunc { public: - TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) {} + TriBoundFunc(std::vector<Vector3> &vert): vertices(vert.begin()) { } void operator()(const MeshTriangle &tri, G3D::AABox &out) const { G3D::Vector3 lo = vertices[tri.idx0]; @@ -360,7 +360,7 @@ namespace VMAP struct GModelRayCallback { GModelRayCallback(const std::vector<MeshTriangle> &tris, const std::vector<Vector3> &vert): - vertices(vert.begin()), triangles(tris.begin()), hit(false) {} + vertices(vert.begin()), triangles(tris.begin()), hit(false) { } bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool /*pStopAtFirstHit*/) { bool result = IntersectTriangle(triangles[entry], vertices, ray, distance); @@ -420,7 +420,7 @@ namespace VMAP struct WModelRayCallBack { - WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) {} + WModelRayCallBack(const std::vector<GroupModel> &mod): models(mod.begin()), hit(false) { } bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit) { bool result = models[entry].IntersectRay(ray, distance, pStopAtFirstHit); @@ -446,7 +446,7 @@ namespace VMAP class WModelAreaCallback { public: WModelAreaCallback(const std::vector<GroupModel> &vals, const Vector3 &down): - prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) {} + prims(vals.begin()), hit(vals.end()), minVol(G3D::inf()), zDist(G3D::inf()), zVec(down) { } std::vector<GroupModel>::const_iterator prims; std::vector<GroupModel>::const_iterator hit; float minVol; diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h index 9d588316cce..23fb1cdb7b6 100644 --- a/src/server/collision/Models/WorldModel.h +++ b/src/server/collision/Models/WorldModel.h @@ -36,8 +36,8 @@ namespace VMAP class MeshTriangle { public: - MeshTriangle(){} - MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) {} + MeshTriangle(){ } + MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) { } uint32 idx0; uint32 idx1; @@ -59,7 +59,7 @@ namespace VMAP bool writeToFile(FILE* wf); static bool readFromFile(FILE* rf, WmoLiquid* &liquid); private: - WmoLiquid(): iHeight(0), iFlags(0) {} + WmoLiquid(): iHeight(0), iFlags(0) { } uint32 iTilesX; //!< number of tiles in x direction, each uint32 iTilesY; G3D::Vector3 iCorner; //!< the lower corner @@ -74,10 +74,10 @@ namespace VMAP class GroupModel { public: - GroupModel(): iLiquid(0) {} + GroupModel(): iLiquid(0) { } GroupModel(const GroupModel &other); GroupModel(uint32 mogpFlags, uint32 groupWMOID, const G3D::AABox &bound): - iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(0) {} + iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(0) { } ~GroupModel() { delete iLiquid; } //! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry! @@ -107,7 +107,7 @@ namespace VMAP class WorldModel { public: - WorldModel(): RootWMOID(0) {} + WorldModel(): RootWMOID(0) { } //! pass group models to WorldModel and create BIH. Passed vector is swapped with old geometry! void setGroupModels(std::vector<GroupModel> &models); |
