diff options
Diffstat (limited to 'src/server/collision')
| -rwxr-xr-x | src/server/collision/BoundingIntervalHierarchy.h | 5 | ||||
| -rw-r--r-- | src/server/collision/Maps/TileAssembler.cpp | 2 | ||||
| -rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 2 | ||||
| -rw-r--r-- | src/server/collision/Models/WorldModel.cpp | 2 | ||||
| -rw-r--r-- | src/server/collision/RegularGrid.h | 2 |
5 files changed, 7 insertions, 6 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchy.h b/src/server/collision/BoundingIntervalHierarchy.h index ea70fc3e322..a4bbe21006a 100755 --- a/src/server/collision/BoundingIntervalHierarchy.h +++ b/src/server/collision/BoundingIntervalHierarchy.h @@ -128,7 +128,7 @@ class BIH delete[] dat.primBound; delete[] dat.indices; } - uint32 primCount() { return objects.size(); } + uint32 primCount() const { return objects.size(); } template<typename RayCallback> void intersectRay(const Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const @@ -400,7 +400,8 @@ class BIH void buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats); - void createNode(std::vector<uint32> &tempTree, int nodeIndex, uint32 left, uint32 right) { + void createNode(std::vector<uint32> &tempTree, int nodeIndex, uint32 left, uint32 right) const + { // write leaf node tempTree[nodeIndex + 0] = (3 << 30) | left; tempTree[nodeIndex + 1] = right - left + 1; diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp index e7693a70de4..3bfed7d322d 100644 --- a/src/server/collision/Maps/TileAssembler.cpp +++ b/src/server/collision/Maps/TileAssembler.cpp @@ -312,7 +312,7 @@ namespace VMAP // write WorldModel WorldModel model; model.setRootWmoID(raw_model.RootWMOID); - if (raw_model.groupsArray.size()) + if (!raw_model.groupsArray.empty()) { std::vector<GroupModel> groupsArray; diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index 84c736c22e8..8b63620e783 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -176,7 +176,7 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto Ray modRay(p, iInvRot * ray.direction()); float distance = MaxDist * iInvScale; bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit); - if(hit) + if (hit) { distance *= iScale; MaxDist = distance; diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp index b818232fb32..b4f3f73fc98 100644 --- a/src/server/collision/Models/WorldModel.cpp +++ b/src/server/collision/Models/WorldModel.cpp @@ -42,7 +42,7 @@ namespace VMAP const Vector3 p(ray.direction().cross(e2)); const float a = e1.dot(p); - if (abs(a) < EPS) { + if (fabs(a) < EPS) { // Determinant is ill-conditioned; abort early return false; } diff --git a/src/server/collision/RegularGrid.h b/src/server/collision/RegularGrid.h index 2867b29cfc1..00d7b0cd209 100644 --- a/src/server/collision/RegularGrid.h +++ b/src/server/collision/RegularGrid.h @@ -176,7 +176,7 @@ public: } if (cell == last_cell) break; - if(tMaxX < tMaxY) + if (tMaxX < tMaxY) { tMaxX += tDeltaX; cell.x += stepX; |
