diff options
Diffstat (limited to 'src/server/collision')
| -rwxr-xr-x | src/server/collision/BoundingIntervalHierarchy.h | 5 | ||||
| -rwxr-xr-x | src/server/collision/Management/IVMapManager.h | 2 | ||||
| -rw-r--r-- | src/server/collision/Management/VMapManager2.cpp | 4 | ||||
| -rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 14 | ||||
| -rw-r--r-- | src/server/collision/Maps/TileAssembler.cpp | 15 | ||||
| -rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 14 | ||||
| -rw-r--r-- | src/server/collision/Models/GameObjectModel.h | 2 | ||||
| -rwxr-xr-x | src/server/collision/Models/ModelInstance.h | 2 | ||||
| -rw-r--r-- | src/server/collision/Models/WorldModel.cpp | 2 | ||||
| -rw-r--r-- | src/server/collision/RegularGrid.h | 2 |
10 files changed, 34 insertions, 28 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchy.h b/src/server/collision/BoundingIntervalHierarchy.h index ea70fc3e322..a4bbe21006a 100755 --- a/src/server/collision/BoundingIntervalHierarchy.h +++ b/src/server/collision/BoundingIntervalHierarchy.h @@ -128,7 +128,7 @@ class BIH delete[] dat.primBound; delete[] dat.indices; } - uint32 primCount() { return objects.size(); } + uint32 primCount() const { return objects.size(); } template<typename RayCallback> void intersectRay(const Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const @@ -400,7 +400,8 @@ class BIH void buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats); - void createNode(std::vector<uint32> &tempTree, int nodeIndex, uint32 left, uint32 right) { + void createNode(std::vector<uint32> &tempTree, int nodeIndex, uint32 left, uint32 right) const + { // write leaf node tempTree[nodeIndex + 0] = (3 << 30) | left; tempTree[nodeIndex + 1] = right - left + 1; diff --git a/src/server/collision/Management/IVMapManager.h b/src/server/collision/Management/IVMapManager.h index a645e88ef05..7cf296625f4 100755 --- a/src/server/collision/Management/IVMapManager.h +++ b/src/server/collision/Management/IVMapManager.h @@ -35,7 +35,7 @@ namespace VMAP { VMAP_LOAD_RESULT_ERROR, VMAP_LOAD_RESULT_OK, - VMAP_LOAD_RESULT_IGNORED, + VMAP_LOAD_RESULT_IGNORED }; #define VMAP_INVALID_HEIGHT -100000.0f // for check diff --git a/src/server/collision/Management/VMapManager2.cpp b/src/server/collision/Management/VMapManager2.cpp index b9f0f25c2f9..81328d31d7b 100644 --- a/src/server/collision/Management/VMapManager2.cpp +++ b/src/server/collision/Management/VMapManager2.cpp @@ -257,7 +257,7 @@ namespace VMAP WorldModel* worldmodel = new WorldModel(); if (!worldmodel->readFile(basepath + filename + ".vmo")) { - sLog->outError("VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str()); + sLog->outError(LOG_FILTER_GENERAL, "VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str()); delete worldmodel; return NULL; } @@ -277,7 +277,7 @@ namespace VMAP ModelFileMap::iterator model = iLoadedModelFiles.find(filename); if (model == iLoadedModelFiles.end()) { - sLog->outError("VMapManager2: trying to unload non-loaded file '%s'", filename.c_str()); + sLog->outError(LOG_FILTER_GENERAL, "VMapManager2: trying to unload non-loaded file '%s'", filename.c_str()); return; } if (model->second.decRefCount() == 0) diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index f4a3f1c7b30..89412a69c33 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -124,8 +124,8 @@ namespace VMAP return intersectionCallBack.result; } - StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath): - iMapID(mapID), iTreeValues(0), iBasePath(basePath) + StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath) + : iMapID(mapID), iIsTiled(false), iTreeValues(0), iBasePath(basePath) { if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\') { @@ -320,7 +320,7 @@ namespace VMAP else { success = false; - sLog->outError("StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str()); + sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str()); } } @@ -356,7 +356,7 @@ namespace VMAP } if (!iTreeValues) { - sLog->outError("StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY); + sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY); return false; } bool result = true; @@ -382,7 +382,7 @@ namespace VMAP // acquire model instance WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); if (!model) - sLog->outError("StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); + sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); // update tree uint32 referencedVal; @@ -432,7 +432,7 @@ namespace VMAP loadedTileMap::iterator tile = iLoadedTiles.find(tileID); if (tile == iLoadedTiles.end()) { - sLog->outError("StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY); + sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY); return; } if (tile->second) // file associated with tile @@ -466,7 +466,7 @@ namespace VMAP else { if (!iLoadedSpawns.count(referencedNode)) - sLog->outError("StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID); + sLog->outError(LOG_FILTER_GENERAL, "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID); else if (--iLoadedSpawns[referencedNode] == 0) { iTreeValues[referencedNode].setUnloaded(); diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp index e7693a70de4..434522d3515 100644 --- a/src/server/collision/Maps/TileAssembler.cpp +++ b/src/server/collision/Maps/TileAssembler.cpp @@ -54,11 +54,8 @@ namespace VMAP //================================================================= TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName) + : iDestDir(pDestDirName), iSrcDir(pSrcDirName), iFilterMethod(NULL), iCurrentUniqueNameId(0) { - iCurrentUniqueNameId = 0; - iFilterMethod = NULL; - iSrcDir = pSrcDirName; - iDestDir = pDestDirName; //mkdir(iDestDir); //init(); } @@ -312,7 +309,7 @@ namespace VMAP // write WorldModel WorldModel model; model.setRootWmoID(raw_model.RootWMOID); - if (raw_model.groupsArray.size()) + if (!raw_model.groupsArray.empty()) { std::vector<GroupModel> groupsArray; @@ -336,9 +333,15 @@ namespace VMAP void TileAssembler::exportGameobjectModels() { FILE* model_list = fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb"); + if (!model_list) + return; + FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb"); - if (!model_list || !model_list_copy) + if (!model_list_copy) + { + fclose(model_list); return; + } uint32 name_length, displayId; char buff[500]; diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index 84c736c22e8..d8c39925dc6 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -53,7 +53,7 @@ void LoadGameObjectModelList() FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb"); if (!model_list_file) { - sLog->outError("Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS); + sLog->outError(LOG_FILTER_GENERAL, "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS); return; } @@ -72,7 +72,7 @@ void LoadGameObjectModelList() || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1 || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1) { - sLog->outError("File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS); + sLog->outError(LOG_FILTER_GENERAL, "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS); break; } @@ -83,8 +83,8 @@ void LoadGameObjectModelList() } fclose(model_list_file); - sLog->outString(">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime)); - sLog->outString(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime)); + } GameObjectModel::~GameObjectModel() @@ -103,7 +103,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn // ignore models with no bounds if (mdl_box == G3D::AABox::zero()) { - sLog->outError("GameObject model %s has zero bounds, loading skipped", it->second.name.c_str()); + sLog->outError(LOG_FILTER_GENERAL, "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str()); return false; } @@ -148,7 +148,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn GameObjectModel* GameObjectModel::Create(const GameObject& go) { - const GameObjectDisplayInfoEntry* info = sGameObjectDisplayInfoStore.LookupEntry(go.GetGOInfo()->displayId); + const GameObjectDisplayInfoEntry* info = sGameObjectDisplayInfoStore.LookupEntry(go.GetDisplayId()); if (!info) return NULL; @@ -176,7 +176,7 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto Ray modRay(p, iInvRot * ray.direction()); float distance = MaxDist * iInvScale; bool hit = iModel->IntersectRay(modRay, distance, StopAtFirstHit); - if(hit) + if (hit) { distance *= iScale; MaxDist = distance; diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h index 0bb6c0f47bc..78a0e876676 100644 --- a/src/server/collision/Models/GameObjectModel.h +++ b/src/server/collision/Models/GameObjectModel.h @@ -61,6 +61,8 @@ public: void disable() { phasemask = 0;} void enable(uint32 ph_mask) { phasemask = ph_mask;} + bool isEnabled() const {return phasemask != 0;} + bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const; static GameObjectModel* Create(const GameObject& go); diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h index 1118b654578..b0189ad8542 100755 --- a/src/server/collision/Models/ModelInstance.h +++ b/src/server/collision/Models/ModelInstance.h @@ -63,7 +63,7 @@ namespace VMAP class ModelInstance: public ModelSpawn { public: - ModelInstance(): iModel(0) {} + ModelInstance(): iInvScale(0.0f), iModel(0) {} ModelInstance(const ModelSpawn &spawn, WorldModel* model); void setUnloaded() { iModel = 0; } bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const; diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp index b818232fb32..b4f3f73fc98 100644 --- a/src/server/collision/Models/WorldModel.cpp +++ b/src/server/collision/Models/WorldModel.cpp @@ -42,7 +42,7 @@ namespace VMAP const Vector3 p(ray.direction().cross(e2)); const float a = e1.dot(p); - if (abs(a) < EPS) { + if (fabs(a) < EPS) { // Determinant is ill-conditioned; abort early return false; } diff --git a/src/server/collision/RegularGrid.h b/src/server/collision/RegularGrid.h index 2867b29cfc1..00d7b0cd209 100644 --- a/src/server/collision/RegularGrid.h +++ b/src/server/collision/RegularGrid.h @@ -176,7 +176,7 @@ public: } if (cell == last_cell) break; - if(tMaxX < tMaxY) + if (tMaxX < tMaxY) { tMaxX += tDeltaX; cell.x += stepX; |
