diff options
Diffstat (limited to 'src/server/collision')
-rwxr-xr-x | src/server/collision/BoundingIntervalHierarchy.h | 1 | ||||
-rw-r--r-- | src/server/collision/Management/VMapManager2.cpp | 6 | ||||
-rwxr-xr-x | src/server/collision/Management/VMapManager2.h | 3 | ||||
-rw-r--r-- | src/server/collision/Maps/TileAssembler.cpp | 8 | ||||
-rw-r--r-- | src/server/collision/Models/WorldModel.cpp | 3 |
5 files changed, 17 insertions, 4 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchy.h b/src/server/collision/BoundingIntervalHierarchy.h index 0dc597e98bc..cb6158e94eb 100755 --- a/src/server/collision/BoundingIntervalHierarchy.h +++ b/src/server/collision/BoundingIntervalHierarchy.h @@ -88,6 +88,7 @@ class BIH { if (primitives.empty()) return; + buildData dat; dat.maxPrims = leafSize; dat.numPrims = primitives.size(); diff --git a/src/server/collision/Management/VMapManager2.cpp b/src/server/collision/Management/VMapManager2.cpp index 9f32c749c5c..0632542f82e 100644 --- a/src/server/collision/Management/VMapManager2.cpp +++ b/src/server/collision/Management/VMapManager2.cpp @@ -247,6 +247,9 @@ namespace VMAP WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename) { + //! Critical section, thread safe access to iLoadedModelFiles + TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock); + ModelFileMap::iterator model = iLoadedModelFiles.find(filename); if (model == iLoadedModelFiles.end()) { @@ -267,6 +270,9 @@ namespace VMAP void VMapManager2::releaseModelInstance(const std::string &filename) { + //! Critical section, thread safe access to iLoadedModelFiles + TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock); + ModelFileMap::iterator model = iLoadedModelFiles.find(filename); if (model == iLoadedModelFiles.end()) { diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h index ac293e2071b..83fec0f0d11 100755 --- a/src/server/collision/Management/VMapManager2.h +++ b/src/server/collision/Management/VMapManager2.h @@ -22,6 +22,7 @@ #include "IVMapManager.h" #include "Dynamic/UnorderedMap.h" #include "Define.h" +#include <ace/Thread_Mutex.h> //=========================================================== @@ -71,6 +72,8 @@ namespace VMAP // Tree to check collision ModelFileMap iLoadedModelFiles; InstanceTreeMap iInstanceMapTrees; + // Mutex for iLoadedModelFiles + ACE_Thread_Mutex LoadedModelFilesLock; bool _loadMap(uint32 mapId, const std::string& basePath, uint32 tileX, uint32 tileY); /* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */ diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp index 594e1a9382b..533a7ca825c 100644 --- a/src/server/collision/Maps/TileAssembler.cpp +++ b/src/server/collision/Maps/TileAssembler.cpp @@ -500,10 +500,10 @@ namespace VMAP { model.setGroupModels(groupsArray); - std::string filename(iSrcDir); - filename.push_back('/'); - filename.append(pModelFilename).append(".vmo"); - success = model.writeFile(filename); + std::string worldModelFileName(iSrcDir); + worldModelFileName.push_back('/'); + worldModelFileName.append(pModelFilename).append(".vmo"); + success = model.writeFile(worldModelFileName); } //std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl; diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp index 55aad9bb029..118ae098c25 100644 --- a/src/server/collision/Models/WorldModel.cpp +++ b/src/server/collision/Models/WorldModel.cpp @@ -362,6 +362,7 @@ namespace VMAP { if (triangles.empty()) return false; + GModelRayCallback callback(triangles, vertices); meshTree.intersectRay(ray, callback, distance, stopAtFirstHit); return callback.hit; @@ -470,6 +471,7 @@ namespace VMAP { if (groupModels.empty()) return false; + WModelAreaCallback callback(groupModels, down); groupTree.intersectPoint(p, callback); if (callback.hit != groupModels.end()) @@ -488,6 +490,7 @@ namespace VMAP { if (groupModels.empty()) return false; + WModelAreaCallback callback(groupModels, down); groupTree.intersectPoint(p, callback); if (callback.hit != groupModels.end()) |