diff options
Diffstat (limited to 'src/server/collision')
| -rw-r--r-- | src/server/collision/Management/MMapManager.cpp | 12 | ||||
| -rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 10 | ||||
| -rw-r--r-- | src/server/collision/Models/GameObjectModel.h | 2 |
3 files changed, 15 insertions, 9 deletions
diff --git a/src/server/collision/Management/MMapManager.cpp b/src/server/collision/Management/MMapManager.cpp index 25a9a86bc1b..e0b1ed3b161 100644 --- a/src/server/collision/Management/MMapManager.cpp +++ b/src/server/collision/Management/MMapManager.cpp @@ -177,7 +177,8 @@ namespace MMAP { TC_LOG_ERROR("phase", "MMAP:LoadTile: Bad header in mmap %04u%02i%02i.mmtile", mapId, x, y); fclose(file); - return NULL; + delete pTile; + return nullptr; } if (pTile->fileHeader.mmapVersion != MMAP_VERSION) @@ -185,7 +186,8 @@ namespace MMAP TC_LOG_ERROR("phase", "MMAP:LoadTile: %04u%02i%02i.mmtile was built with generator v%i, expected v%i", mapId, x, y, pTile->fileHeader.mmapVersion, MMAP_VERSION); fclose(file); - return NULL; + delete pTile; + return nullptr; } pTile->data = (unsigned char*)dtAlloc(pTile->fileHeader.size, DT_ALLOC_PERM); @@ -196,7 +198,8 @@ namespace MMAP { TC_LOG_ERROR("phase", "MMAP:LoadTile: Bad header or data in mmap %04u%02i%02i.mmtile", mapId, x, y); fclose(file); - return NULL; + delete pTile; + return nullptr; } fclose(file); @@ -475,7 +478,10 @@ namespace MMAP PhasedTile* pt = new PhasedTile(); // remove old tile if (dtStatusFailed(navMesh->removeTile(loadedTileRefs[packedXY], &pt->data, &pt->dataSize))) + { TC_LOG_ERROR("phase", "MMapData::AddSwap: Could not unload %04u%02i%02i.mmtile from navmesh", _mapId, x, y); + delete pt; + } else { TC_LOG_DEBUG("phase", "MMapData::AddSwap: Unloaded %04u%02i%02i.mmtile from navmesh", _mapId, x, y); diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index 6140c266b18..607460a2784 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -188,12 +188,12 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto return hit; } -bool GameObjectModel::Relocate(const GameObject& go) +bool GameObjectModel::UpdatePosition() { if (!iModel) return false; - ModelList::const_iterator it = model_list.find(go.GetDisplayId()); + ModelList::const_iterator it = model_list.find(owner->GetDisplayId()); if (it == model_list.end()) return false; @@ -205,9 +205,9 @@ bool GameObjectModel::Relocate(const GameObject& go) return false; } - iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ()); + iPos = Vector3(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ()); - G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(go.GetOrientation(), 0, 0); + G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0); iInvRot = iRotation.inverse(); // transform bounding box: mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale); @@ -221,7 +221,7 @@ bool GameObjectModel::Relocate(const GameObject& go) for (int i = 0; i < 8; ++i) { Vector3 pos(iBound.corner(i)); - go.SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN); + owner->SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN); } #endif diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h index 232ebbee5e9..43d299d6d8f 100644 --- a/src/server/collision/Models/GameObjectModel.h +++ b/src/server/collision/Models/GameObjectModel.h @@ -68,7 +68,7 @@ public: static GameObjectModel* Create(const GameObject& go); - bool Relocate(GameObject const& go); + bool UpdatePosition(); }; #endif // _GAMEOBJECT_MODEL_H |
