diff options
Diffstat (limited to 'src/server/database')
| -rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index 621a86e0bed..cebd59b2a6d 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -631,8 +631,8 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CHAR_FISHINGSTEPS, "DELETE FROM character_fishingsteps WHERE guid = ?", CONNECTION_ASYNC); // Void Storage - PrepareStatement(CHAR_SEL_CHAR_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomPropertyType, randomProperty, suffixFactor, upgradeId, fixedScalingLevel, artifactKnowledgeLevel, context, bonusListIDs FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM, "REPLACE INTO character_void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomPropertyType, randomProperty, suffixFactor, upgradeId, fixedScalingLevel, artifactKnowledgeLevel, context, bonusListIDs) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_SEL_CHAR_VOID_STORAGE, "SELECT itemId, itemEntry, slot, creatorGuid, randomPropertyType, randomProperty, upgradeId, fixedScalingLevel, artifactKnowledgeLevel, context, bonusListIDs FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_REP_CHAR_VOID_STORAGE_ITEM, "REPLACE INTO character_void_storage (itemId, playerGuid, itemEntry, slot, creatorGuid, randomPropertyType, randomProperty, upgradeId, fixedScalingLevel, artifactKnowledgeLevel, context, bonusListIDs) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_CHAR_GUID, "DELETE FROM character_void_storage WHERE playerGuid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_VOID_STORAGE_ITEM_BY_SLOT, "DELETE FROM character_void_storage WHERE slot = ? AND playerGuid = ?", CONNECTION_ASYNC); @@ -649,10 +649,10 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_GUILD_FINDER_GUILD_SETTINGS, "DELETE FROM guild_finder_guild_settings WHERE guildId = ?", CONNECTION_ASYNC); // Items that hold loot or money - PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_type, rnd_prop, rnd_suffix, context, bonus_list_ids FROM item_loot_items WHERE container_id = ?", CONNECTION_SYNCH); + PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_type, rnd_prop, context, bonus_list_ids FROM item_loot_items WHERE container_id = ?", CONNECTION_SYNCH); PrepareStatement(CHAR_DEL_ITEMCONTAINER_ITEMS, "DELETE FROM item_loot_items WHERE container_id = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_ITEMCONTAINER_ITEM, "DELETE FROM item_loot_items WHERE container_id = ? AND item_id = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_INS_ITEMCONTAINER_ITEMS, "INSERT INTO item_loot_items (container_id, item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_type, rnd_prop, rnd_suffix, context, bonus_list_ids) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_INS_ITEMCONTAINER_ITEMS, "INSERT INTO item_loot_items (container_id, item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_type, rnd_prop, context, bonus_list_ids) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_ITEMCONTAINER_MONEY, "SELECT money FROM item_loot_money WHERE container_id = ?", CONNECTION_SYNCH); PrepareStatement(CHAR_DEL_ITEMCONTAINER_MONEY, "DELETE FROM item_loot_money WHERE container_id = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_ITEMCONTAINER_MONEY, "INSERT INTO item_loot_money (container_id, money) VALUES (?, ?)", CONNECTION_ASYNC); |
