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Diffstat (limited to 'src/server/game/Achievements/AchievementMgr.cpp')
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 137c22634fa..bb156c40ca6 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1797,7 +1797,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
//has to exist else we wouldn't be here
timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
// Client expects this in packet
- timeElapsed = entry->timeLimit - (timedIter->second/IN_MILISECONDS);
+ timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS);
// Remove the timer, we wont need it anymore
if (timedCompleted)
@@ -1841,7 +1841,7 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u
if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
{
// Start the timer
- m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILISECONDS;
+ m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS;
// and at client too
SetCriteriaProgress(*i, 0, PROGRESS_SET);