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path: root/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
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Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 43f3ff50fd8..a2e958d680f 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -64,9 +64,9 @@ AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
return &mNeutralAuctions;
}
-uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* item, uint32 count)
+uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count)
{
- uint32 MSV = item->GetTemplate()->SellPrice;
+ uint32 MSV = pItem->GetTemplate()->SellPrice;
if (MSV <= 0)
return AH_MINIMUM_DEPOSIT;
@@ -89,8 +89,8 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
//does not clear ram
void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans)
{
- Item* item = GetAItem(auction->item_guidlow);
- if (!item)
+ Item* pItem = GetAItem(auction->item_guidlow);
+ if (!pItem)
return;
uint32 bidder_accId = 0;
@@ -127,7 +127,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
uint32 owner_accid = sObjectMgr->GetPlayerAccountIdByGUID(auction->owner);
sLog->outCommand(bidder_accId, "GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
- bidder_name.c_str(), bidder_accId, item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), auction->bid, owner_name.c_str(), owner_accid);
+ bidder_name.c_str(), bidder_accId, pItem->GetTemplate()->Name1.c_str(), pItem->GetEntry(), pItem->GetCount(), auction->bid, owner_name.c_str(), owner_accid);
}
}
@@ -147,7 +147,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
// owner in `data` will set at mail receive and item extracting
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
stmt->setUInt32(0, auction->bidder);
- stmt->setUInt32(1, item->GetGUIDLow());
+ stmt->setUInt32(1, pItem->GetGUIDLow());
trans->Append(stmt);
if (bidder)
@@ -158,7 +158,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
}
MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str())
- .AddItem(item)
+ .AddItem(pItem)
.SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
}
}
@@ -234,8 +234,8 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransa
void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransaction& trans)
{
//return an item in auction to its owner by mail
- Item* item = GetAItem(auction->item_guidlow);
- if (!item)
+ Item* pItem = GetAItem(auction->item_guidlow);
+ if (!pItem)
return;
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
@@ -251,7 +251,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti
owner->GetSession()->SendAuctionOwnerNotification(auction);
MailDraft(subject.str(), "") // TODO: fix body
- .AddItem(item)
+ .AddItem(pItem)
.SendMailTo(trans, MailReceiver(owner, auction->owner), auction, MAIL_CHECK_MASK_COPIED, 0);
}
}